I wouldn't rule those things out. Tightened up, that gameplay can stand up well against, and perhaps above, the gameplay that has been proliferating the past generation and into this one.
They [consumers] buy what is fun, heavily marketed to them, and what all their friends are playing. Even being Star Wars, its sales may not reach Call of Duty, but that's not the goal and shouldn't be. But it can see similar aspects of success in that direction if it's treated to the above, and I can guarantee it will.
So, what wasn't FPS about Republic Commando? Don't think the game ever took the players out of that perspective, and the squad commands iirc didn't affect the game in a way that wouldn't detract it from the FPS genre.
Edit: Never thought I'd see the day a tactical FPS be less of an FPS than COD.
Sure, but those same people wouldn't give a damn about that terribleness you're advocating. The only people who care enough to find out about it see it as poison and would kill chances of them buying it. This is even ignoring the fact that even the audience you are describing wants that stuff anyways, and that nostalgia for Battlefront is enough to drive sales for this game.
And did you even play Republic Commando? It was more FPS than a lot of what gets classified as FPS today, and it wasn't slow at all nor was it tactical. The squad commands were a tiny part of the game.
I always thought Battlefront was extremely mediocre, can't wait to see what DICE does, because I love them & Star Wars.
I feel like that view might draw heat, but I can't argue with it. I really enjoyed the games, but reading some impressions here it makes it seem like I either missed some major aspect of the gameplay (doubtful given both console games on Xbox hardly left my console for months after they released) or there's some major overselling to combat the bloated design of the modern FPS genre.
I think that, provided they nail trans-atmosphere combat and [more importantly] functionality on a technical level, it'll be a really good game that Star Wars fans have been in want of for a long time.
And don't make the Hoth battle DLC or some shit.
Probably. The main game will tie in with the new movie. I would buy the shit out of a "Empire Strikes Back DLC mappack"
If you think about it, it makes silly sense.
Game comes with Episode 7.
Then EA starts releasing "episodic" DLC.
Episode 1.
Episode 2.
Episode 3.
Episode 4.
Episode 5.
Episode 6.
Milk it to oblivion.
If you think about it, it makes silly sense.
Game comes with Episode 7.
Then EA starts releasing "episodic" DLC.
Episode 1.
Episode 2.
Episode 3.
Episode 4.
Episode 5.
Episode 6.
Milk it to oblivion.
same.
no loadouts, just presets.
Hopefully it will not recieve a Battlefield4-sized launch & bugs.
Cautiously optimistic.
Yeah, that would suck. But I get a 'this will never happen again' vibe from DICE after the whole BF4 thing, and hopefully they get their testing process down with Hardline as well.
If you think about it, it makes silly sense.
Game comes with Episode 7.
Then EA starts releasing "episodic" DLC.
Episode 1.
Episode 2.
Episode 3.
Episode 4.
Episode 5.
Episode 6.
Milk it to oblivion.
Space battles are confirmed?
This will easily sell in millions even if it turns about to be shit. Star Wars is fucking huge and EA knows that.
It will have a 3rd person mode, btw
http://www.****************/articles/54390/20141118/star-wars-battlefront.htm
If it plays the same way as Battlefield 3 and 4 I'll give it a wide berth. The over the top movement speed and low time to kill is something I can't deal with anymore in shooters. Don't get me wrong I played a ton of instagib UT but that was when I was in high school. I like my shooters a bit slower paced these days. Personally I think a slower paced, higher time to kill fits the Star Wars universe better anyway.
It being FPS only would not bother me at all (on the contrary, having 3rd person view would bother me) but i'm more worried about it having ADS. And Sprinting. And just about every fucking thing from modern shooters.
We don't need any more of that crap. Star Wars especially doesn't need that crap.
Maybe in 'realistic' (lol) shooters. Battlefront doesn't need them. Actually, most shooters don't need them.You have an issue with Aiming down the sights and sprinting?What in the hell those are like the two best features of modern FPS gaming
You have an issue with Aiming down the sights and sprinting? Those are like the two best features of modern FPS gaming
Well that saves me $60 then. No local multiplayer, no buy.
Well that saves me $60 then. No local multiplayer, no buy.
I remember they said it's not going to be Battlefront 3, but rather their own take on it. That doesn't give me much hope that it's even going to be close to what the previous games were. That suggests to me that they are going to change the important things that made the games Battlefront, rather than just a Star Wars battlefield game.
It's EA's big game for FY16. It could technically release by March next year but they need this as their major software release for the holidays, and they're not going to miss capitalizing on the Episode 7 film.so this game is supposed to release this year right? and we have seen hardly anything of it except tech demo or something. sounds legit
please don't squish my dreams and hopes....pleasee
Probably. The main game will tie in with the new movie. I would buy the shit out of a "Empire Strikes Back DLC mappack"
so this game is supposed to release this year right? and we have seen hardly anything of it except tech demo or something. sounds legit
Source?
So this a multiplayer-focused game like COD and BF? I honestly never played a Battlefront game, for some reason.
Right, I'm sure it will have both, but is it MP-focused like COD and BF are? I'm looking for another great online shooter to get into.The old Battlefront games were single player and multiplayer. You could play single player through the story via playing against the AI on the maps, or coop with your friends.
I'm imagining the same with this game, if they hold true to its roots.