Derpcrawler
Member
Where did you download the demo? I can't seem to find it.
Couple of days ago, link is in video description.
Where did you download the demo? I can't seem to find it.
I've recorded demo at 1440p@60FPS. You can check it here: https://www.youtube.com/watch?v=ZGGPQKBfLxc
Due to limitations of YouTube, any video at 60FPS above 1080p is capped at 1080p with no option to select even 30FPS at higher resolution. So I recorded separate run at 1440p with ShadowPlay capped at 30FPS. It's still uploading, but will be available soon here:
https://www.youtube.com/watch?v=wHjIoyEeCdo
Demo was recorded at 1440p on PC running Core i7 5820K with two GTX980s in SLI.
It's not really post-process, it actually accumulates lots of samples with temporal reprojection.
Anyway, it really is incredibly impressive in terms of quality of output / performance hit.
The only issue I've had with it so far is that it's not really usable for VR.
No. Neither FXAA (the poster child for post-process AA) nor SMAA 1x (which is what people usually mean when they just say "SMAA") have any temporal component.I thought temporal reprojection was a characteristic of post process AA?
I'm kinda upset I seemingly missed out on that free student edition of Unreal 4 to play with. This stuff is fantastic.
We were born too late to explore the world and too early to explore the galaxy, but god damn we'll be able to at least experience this level of VR before we die.
Isn't it Fox Engine deferred? I could wrong but it's not exactly like to say real time. From this point of view UE 4 it's more real time although only in the static objects if I have understood how works.
Oh yeah, I knew about SMAA and FXAA. I guess I've only heard of temporal reprojection in other post process AA solutions.No. Neither FXAA (the poster child for post-process AA) nor SMAA 1x (which is what people usually mean when they just say "SMAA") have any temporal component.
And even many early techniques with a temporal component are not nearly as good as UE4's AA.
I can agree with that. My original "PS5" comment was just in terms of a full fledged AAA game. I can only really see Quantic Dream type games reaching this demo visually. Make a linear shooter with physics, particles, AI, numerous NPCs onscreen, wider environments with lots of objects onscreen etc and I struggle to visualize the PS4 rendering at this level of visual quality.
I'm kinda upset I seemingly missed out on that free student edition of Unreal 4 to play with. This stuff is fantastic.
Grim Fandango Environment Recreated In Unreal Engine 4 : http://www.dsogaming.com/screenshot-news/grim-fandango-environment-recreated-in-unreal-engine-4/
-----------------------------------
- UNREAL PARIS -
VIRTUAL TOUR
-----------------------------------
Version 1.2
------------
What's new?
-New sound design by Mael vignaux.
-Some Shaders increased.
-New Music: Gabriel Fauré - Gabriel Fauré " Sicilienne" Piano solo.
-How To modify the resolution.
-DX11 needed.
-Mac Build is coming Soon!
===============
How To launch?
===============
Use the .exe here:
.../Paris_Appartment/Binaries/Win32/Paris_Appartment.exe
=====================================================
How To modify the resolution to 1920x1080 or better?
=====================================================
You Have to create a shortcut from the initial .exe here:
.../Paris_Appartment/Binaries/Win32/Paris_Appartment.exe
go into your new shorcut properties and add at the end:
-ResX=1920 -ResY=1080
(there is a exemple screen named "Resolution Modification Example.png" here!
.../Paris_Appartment/Resolution Modification Example.png
Launch the shortcut and enjoy!
=============================================
MSVCP120.dll is missing from your computer?
=============================================
Install the .exe:
.../vcredist_x86.exe
==========
CREDITS:
==========
Epic:
https://www.unrealengine.com
Archmodels:
http://www.evermotion.org/modelshop/show_category/archmodels/103
Cgtextures:
http://www.cgtextures.com
Design Connected:
http://www.designconnected.com/fr/
-----------------------------------
Virtual Tour Made by Benoît Dereau
http://www.benoitdereau.com
-----------------------------------
Sound Design by Mael Vignaux
http://www.maelvignaux.com
-----------------------------------
http://www.elseware-experience.com
This music is free for use.
\o/ o// \\o \o/
My question for GAF is, why do mirrors still look really bad in game engines today?
Don't know why but I visioned Paris as in the city before walking around a room for a few mins lol
Very impressive would be interesting to see how things go with some phyisics and movements in there
It would be neat to see an actual city scene of Paris with visuals like this but man that would be HARD to pull off with all the animations and people and cars, etc.
As posted above, read the ReadMeFirst.txt.Gave this a go and hot damn does it look impressive. Don't know how to change the resolution though =/
That chromatic aberration. I want to poke my eyes out. It does not belong there at all.
I've just tried the demo on my PC and I'm not really very impressed to be honest. UE4 demos always seem a bit blurry in motion to me (from a quick Google I think it's because of the Temporal AA, which everyone seems to be praising here?) and the reflections in the bathroom looked very odd (especially in and around the large mirror on the left in the bathroom, which seemed to change what it was reflecting as you got closer). The radiator at the start had some weird shimmering on the edges too. Couple these graphical issues with the lack of anything dynamic going on and the limited size of the map and I don't see how it can really be thought of as "incredible." It looks great in screenshots (pretty close to photorealistic in some shots), but quite poor in motion.