Overall rebalances:
-All Kicks (and tackle) no longer do damages, they are now only serve as ways to push back zombies. (unless you kick them into a wall)
-Flykick lvl 2 now has a new fast get up animation.
-Enabled the actual Tic Tac ability and wall running ability.
-Many skills have their status slightly changed (mostly enabled the skills that originally had no cooldown time, ex. takedown now has 3 seconds cool down)
-InifiteStamina disabled.
-Camouflage nerffed (duration and depletion)
-Kick now also use stamina.
-1.5 times more fitness.
-Less health
-All damages done by all enemies doubled or even tripled. (you can still run around killing zombies like before, but they can kill you very easily, too if you are not skillful enough.)
-All enemies health tripled, but also significantly increased the damage factors weapons dealt to enemies to balance it out.
-Slightly increased the ranges and Virals attracted when making loud noise.
-Disabled Survival Sense ability, now it only shows you a mark of your objective and its distance, nothing else.
-All melee weapons damages nerffed, including easter egg weapons(made them 1 time repairable though).
-All weapons last longer before they break.
-Some explosive buffed, but max carrying number significantly decreased.
-Increased back pack slots.
-Increased Encounter events volume a bit to compensate the lack of mini map. Also increased the frequency of encounter events.
-Looting system changed (reference from Radikal Harran Survival mod) now weapon drops are randomized, the higher the tier, the less chance it will drop. Now you will still get low tier weapons at high level, which make more sense. No more OP weapon drops only later on in the game.
-Enabled shops selling all tiers weapons.
-Grapple hook nerffed (cooldown and length)
-and some others minor changes I don't quire remember now...
Night time changes:
-UV flashlight nerffed. (duration and regen delay)
-Enabled night time Prime event.
-Virals and Volatiles instant spotting!! (No more stupid delays, plus no HUD, you CANNOT see what's coming!)
-Increased the ranges and time they will search for you. Also the time they search for you after you eascape.
-Increased their sight ranges.
-Increased the number of Virals and Volatiles that will chase you at the same time according to alarm levels.
-Slightly reduced the "pause" Virals and Volatiles tend to have while chasing player.
-Maybe some other minor changes....