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New Witcher 3 Details: Weapon Life, Skill Trees, Temporary Companions, Weather etc

Carlius

Banned
Love it, especially the AI part.
That note on easy difficulty may worry some gamers though.

then withcer 3 isnt the game for them..if there is one thing i hated about witcher 2 is how they nerfed the difficulty from 1.0 to appeal the more casual crowd. god that was so annoying.
 

RoboPlato

I'd be in the dick
Weapon degredation is the worst news. Just let me hit things with my sword in a game about hitting things with swords without me getting worse at hitting things with swords the more I hit things with a sword.
 
Weapon degredation is the worst news. Just let me hit things with my sword in a game about hitting things with swords without me getting worse at hitting things with swords the more I hit things with a sword.

I agree. Ugh, this is disappointing for me. I hate weapon degradation in games.

I wouldn't mind if your blades became dull the more you used them, resulting in the damage values dropping slightly as a result and needing you had to use a whetstone to keep them sharp, but having them completely break unless you visit a craftsman "regularly" sounds annoying.
 

heringer

Member
Guess I'll wait for the mod that fixes the weapon durability problem.

And fuck inventory space. I hate this kind of pointless mechanic in RPG's.
 

misho8723

Banned
then withcer 3 isnt the game for them..if there is one thing i hated about witcher 2 is how they nerfed the difficulty from 1.0 to appeal the more casual crowd. god that was so annoying.

Yeah, exactly.. well I played W1 before W2, so I knew what the function of all signs were and so, but I didn't had any major problems in the tutorial section.. it could have used more info tips and stop the action to give the player the time to read them, but still I was ok with the state in which the difficulty was in the 1.0 version.. but they I went to the net and all what I saw was people bitching about dying and about dragon.. I even didn't mind the QTE elements, but whatever.. and after all that, they released the patches which made the game so much easier, it wasn't challenging even on the hardest difficulties.. I hope that W3 is going to be a much harder game, fair but hard
 
Guess I'll wait for the mod that fixes the weapon durability problem.

And fuck inventory space. I hate this kind of pointless mechanic in RPG's.


Inventory space doesn't bother me, but FUCK weapon durability mechanics.

The only disappointing thing I've read about the game.
 

Sanctuary

Member
Glad to hear about weapon diversity and durability.

Hope the skill trees are balanced. Witcher 2 felt like you had to take the sword tree or you were just wasting your points.

Maybe after the nerf patches, but if you weren't dumping points into Quen and its upgrades, you were wasting points before that.
 

OneUh8

Member
Even though this might be my most anticipated game, I feel as though I will never finish it. Hopefully the durability aspect is not over the top to here I am constantly having to repair my items.
 

Gbraga

Member
Love all this info, I hope it's as difficult as it should be, 2 started really strong with the whole "you must prepare for what you're about to fight" aspect to it, but once you leave Flostam (actually even a bit before that), it becomes press X to kill, and stays that way the rest of the game.

I want some challenge, bring it.
 
then withcer 3 isnt the game for them..if there is one thing i hated about witcher 2 is how they nerfed the difficulty from 1.0 to appeal the more casual crowd. god that was so annoying.
Well considering the combat was that great in w2, nerfing was for the best.
 

ironcreed

Banned
- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it

damn-good-stuff-sir.gif
 

Tigress

Member
I wouldn't mind weapon durability if it is like fallout where I can fix my own weapons (and maybe even rely on a skill on how well I can do it). But if I have to stop exploring/fighting to go back to a town to repair my weapon, yeah, that would be a pain. I foresee carrying several weapons so I can retire one 'til I can get it fixed.
 

Alpende

Member
I just want to play this game, haven't watched any other trailer than the Griffindor one and I can't wait to dive in.
 

Enosh

Member
witchers use swords, not going to be touching anything else, especially since most of them seem to be quite beautiful and in comparison to 90% of fantasy swords actually look like swords not clubs
 
Just to clear some confusion about durability system, the word "destroyed" wasn't maybe the most accurate translation. The weapon will never completely break, but it can end up so dull that you will deal only a minimal damage until you fix it.

I like the system. It encourages the use of multiple weapons and introduces a money sink. Nothing worse than walking around with an infinite amount of cash.
 

Tigress

Member
then withcer 3 isnt the game for them..if there is one thing i hated about witcher 2 is how they nerfed the difficulty from 1.0 to appeal the more casual crowd. god that was so annoying.

I don't get this. If they make the easy level actually easy and it doesn't affect the other levels, why do you care? You can still play it with the challenge you want and it is more accessible to people who may not find games as easy as you. I'm not sure what's bad about making it easier for some people *as long as it doesn't affect other challenge levels*.

I mean I will admit I can understand mistrusting that if they make the easy level easier that with how they do it it may make the more challenging levels harder (like they develop it for the easier level and just change it to add the challenge) But if they design the game to be challenging, and just gimp it to make an easy level, what's the harm?
 

Varna

Member
Jesus... all the people against weapon durability and inventory management.

Inventory management is one of my favorite things about RPGs. Deciding what to bring, who carries what, making hard decisions about what I need to keep. Pretty essential stuff for an RPG.
 

eshwaaz

Member
then withcer 3 isnt the game for them..if there is one thing i hated about witcher 2 is how they nerfed the difficulty from 1.0 to appeal the more casual crowd. god that was so annoying.
That's what difficulty settings are for, though - Easy should actually be easy. I only played Witcher 2 on Normal, though. If Hard or Dark failed to be a challenge for you, then I see your point.
 

PFD

Member
I think rotating out skills sounds dumb. I would like some type of justification behind it. I mean what, Geralt didn't bring his armor melting igni to this fight, just the normal one? If your Igni can melt armor then it can melt armor. It doesn't make any sense that you need to equip it.

It's a video game
 

Exentryk

Member
Shavod added this:

Just to clear some confusion about durability system, the word "destroyed" wasn't maybe the most accurate translation. The weapon will never completely break, but it can end up so dull that you will deal only a minimal damage until you fix it.

I guess this is better than it completely breaking at least.
 
Um, that weapon durability tidbit actually drained a significant amount of my hype. I hate shit like that, absolutely hate it. The only game it wasn't annoying in was Fallout: New Vegas because you always had a bazillion weapons on you anyway and you could repair them by absorbing duplicate ones.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Dark Souls has an unlimited inventory space though, which lets you carry a lot of alternate weapons.
Durability + limited inventory space = bad mix.
Witcher 2 was pretty good about inventory space though because the items are about quality over quantity and the best stuff came from crafting.
 
Hmm... everything sounds great except for level requirements on weapons and durability.

Finding a great sword after a tough fight, only to realize you can't use it for another 5 hours, would be a bit demoralizing. It's one thing the Souls games avoid by having weapons grow in strength through upgrades.

Durability is usually not done very well in games, and I'm simultaneously worried and excited about how it'll be treated here.
 

bwakh

Member
Will be diving into the series first time with 3. Also i'm alone in saying I like that they included the weapon degradation mechanic. Is one more step towards more immersion for me.

Everything else sounds

MCcWLW0.png
 
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