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New Witcher 3 Details: Weapon Life, Skill Trees, Temporary Companions, Weather etc

This sounds amazing, won't be able to enjoy high end PC graphics but I will be able to play this on my PS4. I'm looking forward to this.
 

k1t4j

Member
This game is starting to look mighty impressive with all these details, can't wait to get my hands on this
 
It all depends on how frequent repairs need to be. If my stuff degrades like it does in Dark Souls 1, relatively slowly as long as I'm not bashing random walls and rocks, we're good.

If swords are breaking left and right like in Dark Souls 2 or Dying Light, we have a problem. Especially with limited inventory space and level requirements limiting my options for backup weapons.
 
Because maybe it's an unwanted feature. Why is this so hard to understand? Who cares if the Souls games have it? The Witcher and Souls are two different franchises.

My point is that game design decisions change, no game series stays the same for all its life cycle. I, for one, do not mind it. Some other may even want it. Who the fuck cares about the Souls game regarding this matter?

Still hard to understand?
 
It all depends on how frequent repairs need to be. If my stuff degrades like it does in Dark Souls 1, relatively slowly as long as I'm not bashing random walls and rocks, we're good.

If swords are breaking left and right like in Dark Souls 2 or Dying Light, we have a problem. Especially with limited inventory space and level requirements limiting my options for backup weapons.

I don't imagine there will be that much use of the weapons and combat compared to Souls games, my guess is that degradation will be gradual because of that.
 

misho8723

Banned
Because maybe it's an unwanted feature. Why is this so hard to understand? Who cares if the Souls games have it? The Witcher and Souls are two different franchises.

Well, and this is maybe hard for you to believe, some of us are ok with this changes

Does the day/night cycle in this advance while you freeroam or only when you do missions or sleep ?

In freeroam, just like in W1/W2.. but I guess that some missions are going to have a set time of day to make them.. like some missions are going to take place in night - for example some sneaky missions, etc.
 

Nordicus

Member
It all depends on how frequent repairs need to be. If my stuff degrades like it does in Dark Souls 1, relatively slowly as long as I'm not bashing random walls and rocks, we're good.

If swords are breaking left and right like in Dark Souls 2 or Dying Light, we have a problem. Especially with limited inventory space and level requirements limiting my options for backup weapons.
There actually might be a lore/balance explanation for this

Didn't Geralt dislike carrying his silver sword around because it was so fragile? If there is a durability difference between silver and steel swords, then you can have a sword that works better against monsters than steel, but you can also balance it to deal decent damage towards non-magical things as long as it breaks easily.

And you can have steel still work alright against monsters, and not be completely horrible against them like in the last games, just inferior
 
My point is that game design decisions change, no game series stays the same for all its life cycle. I, for one, do not mind it. Some other may even want it. Who the fuck cares about the Souls game regarding this matter?

Still hard to understand?
Because a dude earlier in the thread brought it up and I was making a reference to that. And if you like it cool, doesn't mean you are more right so your point is dumb.
Well, and this is maybe hard for you to believe, some of us are ok with this changes

Ok? I don't understand why you are telling me this as if I said weapon degradation is bad as a fact. Don't tell me you are one of those who require people to preface all of their comments with "imo"
 
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.

I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.

I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.

We'll see how TW3 handles these things.
 
Because a dude earlier in the thread brought it up and I was making a reference to that. And if you like it cool, doesn't mean you are more right so your point is dumb.


Ok? I don't understand why you are telling me this as if I said weapon degradation is bad as a fact. Don't tell me you are one of those who require people to preface all of their comments with "imo"

If you are referring to his post, why did you quote me while I didn't even mentioning the Souls games in my post?

And if you don't like it, cool, doesn't mean you are more right, so your point is dumb.
 

Nordicus

Member
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.
Any genre? I say S.T.A.L.K.E.R. games would definitely be lesser if they didn't have the durability keep you grabbing new-ish weapons from people you just killed, and the very strict weight limit made it so you could never get immediately rich selling the equipment of the bandit/military group you killed, because sell prices are so low, and your ammo, medpack and extra firearms will always keep you on the verge of slowing you down if you get just a bit greedy.

No massive treasure piles in your bag of holding a la Fallout 3. Or even Hardcore mode Fallout New Vegas
 

Tigress

Member
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.

I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.

I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.

We'll see how TW3 handles these things.

Disagree. I love the mechanics in fallout and how it makes me have to decide what to carry around or if I want to sacrifice weight for something. For me that is a big part of the fun of fallout, the preparation and survival aspect.

It may not be something you enjoy but some people like it and it is there for them. It's not just developers trying to be ultra realistic.
 

erawsd

Member
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.

I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.

I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.

We'll see how TW3 handles these things.

Weapon durability has made sense to me in MMOs where it replaced exp loss as a death penalty and also provides some economic benefit by being a perpetual gold sink. Although, these days MMOs have made its impact minimal and it just exists as a legacy feature.

I cant think of any good reason to have it in a single player game, unless it only applied to the "temporary" weapons. Hopefully, CDPR will surprise me.
 

cormack12

Gold Member
I hate the idea of needing to travel to repair items, if it can be done in the field with reagents or components then fine. But needing to travel back to a merchant/blacksmith in a town to grind repairs is, in my opinion, worse than fetch quests. At least I can skip the fetch side quests.

I appreciate the mechanic being a money leech, and the art of levelling up your weapon as well. But there is nothing more annoying than having to carry extra weapons in a limited inventory in case you get a wipe a few times and your durability goes right down.

We'll see how it's handled but I get the impression the devs are intending you to swap out your weapons quite a lot depending on enemy etc. which I'm hoping means they've thought about the inventory space a lot, which shouldn't make this as big an issue as people are fearing.......
 

HK-47

Oh, bitch bitch bitch.
There actually might be a lore/balance explanation for this

Didn't Geralt dislike carrying his silver sword around because it was so fragile? If there is a durability difference between silver and steel swords, then you can have a sword that works better against monsters than steel, but you can also balance it to deal decent damage towards non-magical things as long as it breaks easily.

And you can have steel still work alright against monsters, and not be completely horrible against them like in the last games, just inferior

Silver is shitty against steel armor and weapons, which many humans and other sentient races use. Silver seems to take less damage from monsters while also severely hurt them. As such it makes sense to only use it on them.

Also durability is a great mechanic in Stalker and modded Fallout. They'd be very different without it. Not every game is SS2.
 

Iastfan112

Neo Member
Glad to hear about weapon diversity and durability.

Hope the skill trees are balanced. Witcher 2 felt like you had to take the sword tree or you were just wasting your points.

A magic with some alchemy build is totally viable at higher difficulties. While Geralt was certainly less durable, the damage was higher to compensate.
 

Horp

Member
I like weapons breaking. Gives me a reason to not use the same weapon all the time. I love being force to start swinging with some weird battle axe I picked up along the way because my shiny main sword is too broken. Gives combat flavour and keeps things fresh.
 

Tenebrous

Member
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.

I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.

I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.

We'll see how TW3 handles these things.

System Shock 2.
 
One definite positive to durability is the increased need to learn the signs. I could see some pretty cool moments coming from breaking your sword and having to finish an enemy by Aard-ing them off of a cliff.

At least Geralt will never be truly defenseless, thanks to his magic.
 
I don't think the line on the weapon degradation is clear enough. First it says weapons won't last forever, but then it says you need to regularly pay a craftsman to maintain it. First part sounds like no matter what you do they will eventually be destroyed, but second part seems like you can avoid permanent destruction if you maintain the weapons regularly. Idk, I'll wait for more info before reacting.

Everything else sounds really good though! Wish it didn't get delayed so far back...
 

Durante

Member
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.
 

Bl@de

Member
What's wrong with durability? I like it. Adds a lot to the game in terms of balancing. Durable but weaker weapons vs. powerful ones that degrade faster (katanas etc.). Loved it in Fallout and other games. Especially if you have a party + mechanic/repair/smithing skills. It's a roleplaying game after all. Not "Call of the Witcher 3: Ultimate Wild Hunt". Preparing for battles is a big part in the Witcher lore. Potions, maintaining weapons in good shape ... it adds to the experience. But it seems that people want an action game ... *sigh*
 

Philippo

Member
I hope those AI comments are true, it's something i usually find disappointing in most big-budgets rpgs.

Don't care about weapon degradation.
 
What's wrong with durability?

It's busywork. As far as I understand, in the witcher 3 all that this means is going to a blacksmith to spend money once in a while. Unless you are in danger of breaking equipment during a battle (and I expect there will be monsters who can destroy equipment), it doesn't really add much to the gameplay.
But I'm generally not a fan of putting roleplaying before gameplay (ie I don't like having weight requirements or degradation in D&D, except in some circumstances), so w/e it's just a personal thing. I'm not going to give up on a game for that unless it's completely obnoxious.
 

Lain

Member
Hopefully there will be some mod to remove the weapon durability out of the game. I don't like having to manage weapons durability. If there is one thing I love about the last WoW xpac for example is the buff I get as a blacksmith that makes me not lose any durability except on death.
 

Nokterian

Member
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.

Yup it's has destroyed interest because it's all 'to hard' these days like EA said they want there games to press A to be awesome...and i don't like that i like having complexity to my games it gives me a thought on what to do next. Then people shouldn't play games like Dying Light also that game also has weapon durability and if you don't have the crafting material to fix your weapon or replace it then your proper doomed and that's why i like it.
 

SJRB

Gold Member
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.

...or that the majority of gamers think weapon degradation is a shit gameplay mechanic.
 
Why is this game on sale on PSN? Highly unusual for a high profile game like this. I'm thinking PS4 pre-orders might be low because the first two games were not on Playstation.
 

Bedlam

Member
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.

It's sad really.

I love "busywork" like maintaining equipment etc. in RPGs. Except, it's not really busywork for me. It's just another aspect of preparing my character for the journey and I find great satisfaction in that. Plus, it benefits the immersion, of course.

The removal of all the "busywork" and the introduction of comfort features in RPGs such as the loot pet (or whatever lets you sell your loot on-the-fly) in newer hack n slay RPGs, for example, has made the experience much more bland for me. I loved being forced to return to town in the first two Diablo games in order to sell my loot. And I loved being forced to make the decision as to whether I should leave a piece of loot behind or whether I should travel back to town in order to make room in my inventory (or losing weight when encumbrance is the limiting mechanic). Speaking of inventories, I also loved Tetris inventories. Arranging things neatly was a fun minigame in itself for me.
 

Nachtmaer

Member
Weapon durability isn't a big deal for me. Just keep your weapons in check before you go do some important stuff and you can always have backups in case they break down. That NPC/AI and weather stuff sound really neat though.
 
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