lordfuzzybutt
Member
It wasn't in the first two games do why add it now?
Lots of things were not in the first 2 games, why add them now?
It wasn't in the first two games do why add it now?
Will be diving into the series first time with 3. Also i'm alone in saying I like that they included the weapon degradation mechanic. Is one more step towards more immersion for me.
Everything else sounds
[img ]http://i.imgur.com/MCcWLW0.png[/img]
Lots of things were not in the first 2 games, why add them now?
Because maybe it's an unwanted feature. Why is this so hard to understand? Who cares if the Souls games have it? The Witcher and Souls are two different franchises.
It all depends on how frequent repairs need to be. If my stuff degrades like it does in Dark Souls 1, relatively slowly as long as I'm not bashing random walls and rocks, we're good.
If swords are breaking left and right like in Dark Souls 2 or Dying Light, we have a problem. Especially with limited inventory space and level requirements limiting my options for backup weapons.
Does the day/night cycle in this advance while you freeroam or only when you do missions or sleep ?
Does the day/night cycle in this advance while you freeroam or only when you do missions or sleep ?
Because maybe it's an unwanted feature. Why is this so hard to understand? Who cares if the Souls games have it? The Witcher and Souls are two different franchises.
Does the day/night cycle in this advance while you freeroam or only when you do missions or sleep ?
There actually might be a lore/balance explanation for thisIt all depends on how frequent repairs need to be. If my stuff degrades like it does in Dark Souls 1, relatively slowly as long as I'm not bashing random walls and rocks, we're good.
If swords are breaking left and right like in Dark Souls 2 or Dying Light, we have a problem. Especially with limited inventory space and level requirements limiting my options for backup weapons.
So when weapons maintenance is in a Souls game, everyone is ok with that, but if it's in W3, everyone is shiting on it? ehmmm..why?
Because a dude earlier in the thread brought it up and I was making a reference to that. And if you like it cool, doesn't mean you are more right so your point is dumb.My point is that game design decisions change, no game series stays the same for all its life cycle. I, for one, do not mind it. Some other may even want it. Who the fuck cares about the Souls game regarding this matter?
Still hard to understand?
Well, and this is maybe hard for you to believe, some of us are ok with this changes
Because a dude earlier in the thread brought it up and I was making a reference to that. And if you like it cool, doesn't mean you are more right so your point is dumb.
Ok? I don't understand why you are telling me this as if I said weapon degradation is bad as a fact. Don't tell me you are one of those who require people to preface all of their comments with "imo"
Any genre? I say S.T.A.L.K.E.R. games would definitely be lesser if they didn't have the durability keep you grabbing new-ish weapons from people you just killed, and the very strict weight limit made it so you could never get immediately rich selling the equipment of the bandit/military group you killed, because sell prices are so low, and your ammo, medpack and extra firearms will always keep you on the verge of slowing you down if you get just a bit greedy.I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.
I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.
I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.
We'll see how TW3 handles these things.
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.
I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.
I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.
We'll see how TW3 handles these things.
There actually might be a lore/balance explanation for this
Didn't Geralt dislike carrying his silver sword around because it was so fragile? If there is a durability difference between silver and steel swords, then you can have a sword that works better against monsters than steel, but you can also balance it to deal decent damage towards non-magical things as long as it breaks easily.
And you can have steel still work alright against monsters, and not be completely horrible against them like in the last games, just inferior
Glad to hear about weapon diversity and durability.
Hope the skill trees are balanced. Witcher 2 felt like you had to take the sword tree or you were just wasting your points.
.
Specially the weapon diversity part. I do not want to be using swords all the time.
I can't think of a single game in any genre that handled equipment durability and/or limited inventory space in a good way. Every single time, those things just eventually get in my way of simply enjoying the game.
I'm also a bit skeptical of the level requirements to wield certain weapons. When I find a new cool-looking sword, I don't want to wait 5 hours just to be able to use it. The Souls games handled this in a good way. The Dragon Age games handled this poorly.
I think some devs get a bit too caught up in trying to make their game mechanics realistic, and introduce tedious issues that hurt convenience, immersion and enjoyment.
We'll see how TW3 handles these things.
System Shock 2.
weapons (including swords) will not last forever and can be destroyed if used too much. You need to regularly pay a visit to a craftsman to maintain it
I am with you.I'm not a fan of the weapon degradation
What's wrong with durability?
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.
If this thread has convinced me of one thing, it's that people really like their games to be as simple and "streamlined" as possible.