This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.
Wise words.
This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.
Thanks for the impression Rapier, this game looks top shelf.
I can't wait for Friday, I've got my Doritos and Mt. Dew IV all ready to go.
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.
Rapier said:The team at Ready At Dawn have succeeded in every respect in recreating all of these elements which ultimately come together in a way never before seen in a video game.
What makes you a child is the way you criticize and how you frame your comments. If you come across as sour grapes that this isn't the game for you and insist on belaboring the point, then you really don't look all that good.
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.
This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.
The Order 1886 is for lovers of old fashioned single player experiences. For those who want to see strong efforts in storytelling-focused games make a comeback. It's a highly curated museum piece for old-timey, story driven videogames,
The sequel will hopefully be a massive improvement.
The sequel will hopefully be a massive improvement.
The sequel will hopefully be a massive improvement.
How did you get the game early?I wish I could articulate better how classy this game sounds, moves and looks.
The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...
Wow... *~*
Seriously. I assume many of those posters have never taken their family to a two hour movie. A 60 dollar 8 hour game is a steal by comparison. Different strokes I suppose.This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.
Cover is another curious aspect of the game. You can move in pressing circle, vault or get out of it by pressing X or simply walking away from it. You're able to move and fire while in cover, and depending on which side of the left stick you're pointing at, Galahad will pop out from the side, or up top. It gives the combat a more organic feel, rather than simply popping UP. Blind fire also works beautifully from many different poses.
I'm confused by this description. Maybe I'm not reading it right, but I don't see anything curious or different about that. It sounds exactly like every implementation of cover mechanics in a modern shooter. You press a button to snap into cover, you can vault over it or disengage, you can move along a cover if it's long enough and shoot while in it. You can walk away from cover. Depending on where your character is located on the cover you will either shoot above it, or on the left or right sides of it. You can blind fire from cover. These are all features which are familiar to anyone who plays cover shooters. So, what's new about this which got your curiosity in particular?
How did you get the game early?
I wish I could articulate better how classy this game sounds, moves and looks.
The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...
Wow... *~*
An improvement on what?
I wish I could articulate better how classy this game sounds, moves and looks.
The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...
Wow... *~*
Cover is another curious aspect of the game. You can move in pressing circle, vault or get out of it by pressing X or simply walking away from it. You're able to move and fire while in cover, and depending on which side of the left stick you're pointing at, Galahad will pop out from the side, or up top. It gives the combat a more organic feel, rather than simply popping UP. Blind fire also works beautifully from many different poses.
An improvement on what?
Hmm now I'm more curious. If reviews are good I may pick it up.
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.
just everything. They had to make a engine for this game so now they have the time and resources to make a kick ass sequel.
It is very nice to see a AAA game that works as advertised and not broken. I am excited to play it.
Why?Vanquish like replayability? Watched the entire game on YT and I don't see this.
Fingers crossed the game is applauded for what its trying to do and not criticized for what it didnt do.
I believe sales are gonna determine a sequel or not tbh. lets hope its a sleeper hit like heavy rain.
Can you be more specific. Where did you buy the game?A little bird flew in one morning. ;3
There's a wide variety of guns at your disposal, all of which sound and feel as tangible as their rendering looks. You can feel the gun powder making the metal snap against the battered, grainy wood of your rifles
Umm why?Can you be more specific.
So when is the pre-load for this going to be up, Wednesday?
http://blog.us.playstation.com/2015/02/15/the-drop-new-playstation-games-for-2172015/#sf7452174+ Ryan Clements on February 15th, 2015 at 9:44 am said:
Hi! Sorry, my documents don’t list a specific time, so I’m not sure. I’ll have to ask in the office on Tuesday. ^_^
Thanks for your interest, though!
Could you elaborate on what you meant by comparing it to Vanquish in it's replayability?
You say The Order is the height of cinematic gaming experiences. The most cinematic game I've ever played was Uncharted 2, and I loved every second of it, but I didn't get more than a couple of hours into a replay without losing interest. It was the ultimate 'one and done' game for me. How is The Order different in this regard?