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The Order 1886 | Impressions Thread of not shooting the messenger.

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.

Rapier said:
The team at Ready At Dawn have succeeded in every respect in recreating all of these elements which ultimately come together in a way never before seen in a video game.

I don't know if "uninspired" and "generic" are the right words.
 
Having not played it, the game does give me a Killzone 2 vibe just from what I've seen.

What I mean by that is the engine seems to have been built and tailored specifically for the art style they are going for, with a large focus on creating a cinematic/CG quality look to everything -- highly detailed, great IQ, and lots of post processing (motion blur, DOF, etc) combined with a somewhat muted and oppressive color palette.

And the gameplay mechanics seem to deliberately match the stark/oppressive nature of the art design -- visceral combat that packs a punch, great hit response, and unique weapons that still remain grounded.

This art style was somewhat lost on KZ3 and KZ:SF.
 

VinFTW

Member
What makes you a child is the way you criticize and how you frame your comments. If you come across as sour grapes that this isn't the game for you and insist on belaboring the point, then you really don't look all that good.

The thread is done talking about this. It's derailing.

And just for clarity sake, I wasn't even discussing the Order in particular, I was debating the guy who's now banned for calling people children for having a different opinion on "value" (again, nothing to do with Rapiers comment, I understood what he was saying).

Doesn't even have to apply to the Order, but thank you for chiming in, don't recall seeing you in any of the Order threads so I doubt you know my opinion on the game (not hard to find, it's already in every Order thread).

Not gonna respond to anything to do with that post anymore. Don't want this thread locked like the others.

From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.

I don't get that impression at all. I think it sounds like it does what it wants to well.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
I wish I could articulate better how classy this game sounds, moves and looks.

The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...

Wow... *~*
 

Woorloog

Banned
This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.

I would argue that it is not about length exactly but how much you play the game.
I have no issues paying 60€ for something i will play 500 hours, even if the game is nowhere that long. Yet 60€ for a game that i will play exactly once (for whatever reason), with campaign length of, say, 10h... yeah, not interested. If i'd play that multiple times, maybe then it is OK.
 

On Demand

Banned
The Order 1886 is for lovers of old fashioned single player experiences. For those who want to see strong efforts in storytelling-focused games make a comeback. It's a highly curated museum piece for old-timey, story driven videogames,

This is exactly what i want. I was already sold on the game. I don't need every game to come up new game play styles for me to enjoy them. This just extra seals the deal for me.

Nice impressions, Rapier.
 
I wish I could articulate better how classy this game sounds, moves and looks.

The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...

Wow... *~*
How did you get the game early?
 
This. I've never subscribed to the "x amount of hours per x amount of dollars" train of thought. Is the game as long as it should be? This is all I care about.
Seriously. I assume many of those posters have never taken their family to a two hour movie. A 60 dollar 8 hour game is a steal by comparison. Different strokes I suppose.

I'm personally excited for a story driven tps set in this alternate history era, with punchy gunplay, and equally visceral gore. Seems proper hardcore.
 

Ledhead

Member
Just a few more days to go. Thanks for the impressions, glad to hear you enjoyed it. Going off your points, I think I will as well
 

Slixshot

Banned
Bought and paid for. Bring it.

Thanks for the impressions.

39bee4f33728e1f54402d858540d373c-weekend-update-high-five.gif
 

Vena

Member
Cover is another curious aspect of the game. You can move in pressing circle, vault or get out of it by pressing X or simply walking away from it. You're able to move and fire while in cover, and depending on which side of the left stick you're pointing at, Galahad will pop out from the side, or up top. It gives the combat a more organic feel, rather than simply popping UP. Blind fire also works beautifully from many different poses.

This sounds like... regular cover? What is curious about this?
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
I'm confused by this description. Maybe I'm not reading it right, but I don't see anything curious or different about that. It sounds exactly like every implementation of cover mechanics in a modern shooter. You press a button to snap into cover, you can vault over it or disengage, you can move along a cover if it's long enough and shoot while in it. You can walk away from cover. Depending on where your character is located on the cover you will either shoot above it, or on the left or right sides of it. You can blind fire from cover. These are all features which are familiar to anyone who plays cover shooters. So, what's new about this which got your curiosity in particular?

It doesn't feel like uncharted or TLOU. It's very stylized to the point it feels different. Must be the camera placement and speed, as well the character animation.

Not sure. :/

It's also not super fast. It's more methodical than Uncharted, which is where the TLOU comparisons come in.

How did you get the game early?

A little bird flew in one morning. ;3
 

Jito

Banned
I wish I could articulate better how classy this game sounds, moves and looks.

The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...

Wow... *~*

Ok now you're just sounding like a marketing shill.

Could you elaborate more on what you were saying about the cover mechanics? From what you described it sounds like every other 3rd person cover shooter. Is it closer to Gears of War or Uncharted?

Also how is the combat handled in the game, is it straight up corridor shooter with cover or does it present combat arenas you can navigate around and pick different routes?
 

prwxv3

Member
An improvement on what?

just everything. They had to make a engine for this game so now they have the time and resources to make a kick ass sequel.

It is very nice to see a AAA game that works as advertised and not broken. I am excited to play it.
 

viveks86

Member
I wish I could articulate better how classy this game sounds, moves and looks.

The eerie, creeping strings, brass and all-male choir in the score softly pouring into your ears as you slowly walk through a warmly lit Victorian house and step out a window to the wet London rooftops at night...

Wow... *~*

goosebumps.gif
 

Darker

Banned
Cover is another curious aspect of the game. You can move in pressing circle, vault or get out of it by pressing X or simply walking away from it. You're able to move and fire while in cover, and depending on which side of the left stick you're pointing at, Galahad will pop out from the side, or up top. It gives the combat a more organic feel, rather than simply popping UP. Blind fire also works beautifully from many different poses.

Que?

That sounds a normal cover mechanic. How do you mean 'organic'?
 

tuxfool

Banned
An improvement on what?

For one thing this game seems to be following the uncharted model. AFAIK the first uncharted was short and didn't have multiplayer. The second game expanded the scope in most conceivable directions.

Frankly I like the fact that they decided that if they couldn't do things like multiplayer right, they didn't do it.
 

mrklaw

MrArseFace
Rapier, you seem quite keen on the gameplay yet 'by no means scarce' is a slightly worrying phrase.

Would you have liked more gameplay sections, or do you think the balance is about right for the kind of game it is setting out to be?

Also does this game make you excited for potential sequels or othe home console games from RAD?
 

JAYSIMPLE

Banned
Actually sounds decent From what you've said. Will pick it up in a sale for under 20 pounds. Deffo worth checking out at some point.
 

Feorax

Member
Hmm now I'm more curious. If reviews are good I may pick it up.

I'd be surprised if they were, which is why I'm glad of impressions threads like this.

I tend to find a lot of reviews these days don't seem to see a lot of the qualities The Order appears to have as positives, rather you tend to see terms like "shallow" and "missed opportunity" thrown around if a full price retail game doesn't have a massive open world complete with collectathon or several multiplayer modes with a corresponding leveling system.

I have no problem at all with people that want that, but it seems as though people that want story-heavy single player cinematic experiences aren't well represented with reviews these days.
 

CozMick

Banned
just everything. They had to make a engine for this game so now they have the time and resources to make a kick ass sequel.

It is very nice to see a AAA game that works as advertised and not broken. I am excited to play it.

Fingers crossed the game is applauded for what its trying to do and not criticized for what it didnt do.

I believe sales are gonna determine a sequel or not tbh. lets hope its a sleeper hit like heavy rain.
 
Vanquish like replayability? Watched the entire game on YT and I don't see this. Vanquish was made to be replayed over and over gain trying to best your times on levels, creating your own path to get your time down, so many routes or combat options. Could you expand on this some more?
 

Siegmeyer

Member
Could you elaborate on what you meant by comparing it to Vanquish in it's replayability?

You say The Order is the height of cinematic gaming experiences. The most cinematic game I've ever played was Uncharted 2, and I loved every second of it, but I didn't get more than a couple of hours into a replay without losing interest. It was the ultimate 'one and done' game for me. How is The Order different in this regard?
 

Rafy

Member
I was invited to go to a preview event tomorrow morning. I'll let you know my impressions when I come back.

Great job with the thread Rapier.
 

prwxv3

Member
Fingers crossed the game is applauded for what its trying to do and not criticized for what it didnt do.

I believe sales are gonna determine a sequel or not tbh. lets hope its a sleeper hit like heavy rain.

I dont care if a reviewer destroys the game over having QTE ect. Some people fucking hate QTE. What I don't want are any mentions of "souls", "next gen gameplay", and saying button prompts are QTE.
 

Mr E.

Member
There's a wide variety of guns at your disposal, all of which sound and feel as tangible as their rendering looks. You can feel the gun powder making the metal snap against the battered, grainy wood of your rifles

How did the game give you this feedback? Rumble?
 
I'd also love an explanation about the vanquish/replayability comments. It seems completely incongruous with the rest of the comments about the game.
 

Loudninja

Member
Can you be more specific.
Umm why?

So when is the pre-load for this going to be up, Wednesday?
+ Ryan Clements on February 15th, 2015 at 9:44 am said:

Hi! Sorry, my documents don’t list a specific time, so I’m not sure. I’ll have to ask in the office on Tuesday. ^_^

Thanks for your interest, though!
http://blog.us.playstation.com/2015/02/15/the-drop-new-playstation-games-for-2172015/#sf7452174
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
I've got a question... Let's say I'm 8 chapters deep but I want to go back and play from one of the earlier chapters... Is there an option to do that? My roommate wants to watch me play it to see if he'd like it. I'm not going to wait around for him before I start but I'd really hate to spoil the story. Is that possible?
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
The only thing i don't understand is people that knows that the game is "cinematic" and linear, and decide to watch the entire thing on youtube before playing.
 

viveks86

Member
Could you elaborate on what you meant by comparing it to Vanquish in it's replayability?

You say The Order is the height of cinematic gaming experiences. The most cinematic game I've ever played was Uncharted 2, and I loved every second of it, but I didn't get more than a couple of hours into a replay without losing interest. It was the ultimate 'one and done' game for me. How is The Order different in this regard?

Yup. From what I've seen and read so far, this aspect is exactly like Uncharted 2. The only replayability hook, if any, is to relive the story and gameplay sequences. Like re-watching a good movie. I don't agree with the vanquish comparison either. If you want, you can try a different strategy and experiment with other weapons. But there isn't an additive experience or goal that the game explicitly offers as an incentive. It's the game itself. That's how I felt about all UC games and TLOU as well.
 
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