Defensive much? Simple question with a simple answer, I'd like to know the basis for any impressions of value.
How am I getting defensive? I just find it funny you're trying to interrogate him about how he got the game early.
Defensive much? Simple question with a simple answer, I'd like to know the basis for any impressions of value.
Can I just get a yes or no on whether you paid full price for the game?Really unnecessary accusation, but I'll reply anyway.
There are both arenas, like the Uncharted 3 shipyard, and corridors like the rebel alleyway seen in gameplay demos.
The balance is right. It doesn't have the DEEPEST vertical slice of a game out there, but it's just right for what it is.
For example, the amount of gameplay in MGS4 is minimal compared to cinematic run time, but you can dick off and do a million different things in any given area that the game part takes over.
In The Order you can't do a million different things but it's not shallow as some think it is. For "cinematic TPS" standards, the gameplay sections are generous for improvisation.
I'm excited for sequel potential. Also, this engine is an absolute beast.
Ok now you're just sounding like a marketing shill.
I think everyone appreciates that you are posting impressions about the game, and it's great to have a thread where people are talking about the actual game, rather than the usual shitslinging garbage.
So don't take this the wrong way, but from your descriptions of the game mechanics and gameplay content, my impression is that this is a very stylistic game which could give players ~the feels~ if they connect with the visual style and presentation, but doesn't do anything different with the actual design in the shooting, cover, and encounters. It's clear that you're very emotionally taken by the game, but the more you try to express it in specific terms, the more it sounds like every other shooter. Except more stylish. More cinematic. ~More feels~.
Do you think that would be accurate?
Yup. From what I've seen and read so far, this aspect is exactly like Uncharted 2. The only replayability hook, if any, is to relive the story and gameplay sequences. Like re-watching a good movie. I don't agree with the vanquish comparison either. If you want, you can try a different strategy and experiment with other weapons. But there isn't an additive experience or goal that the game explicitly offers as an incentive. It's the game itself. That's how I felt about all UC games and TLOU as well.
Can I just get a yes or no on whether you paid full price for the game?
I'm five hours in, and generic is definitely not the right word. The setting/theme makes it stand out among the thousands of games on the market.
The problem I have is that there is a significant prevalence of cutscenes, and the action sections leave little room for choice. This, combined with the game's strongly linear level design (along the lines of Uncharted: Drake's Fortune) makes it feel quite unexciting . If you don't fall in love with the story, you're toast.
I still have a few hours to go, but it definitely hasn't blown me away thus far.
From what I am reading, seems the game is really polished, but uninspired and generic. I hope I am wrong.
This is the feeling I get too.
I have no idea what you are taking about.Nice thought out posts, but I've always felt that early impressions from people excited enough to look for games before release are somewhat unreliable. The flowery impressions about a standard third person cover mechanic don't help.
Yeah. Strange comparisonHe made the direct comparison to Vanquish, and Vanquish is a game your replay strictly for the gameplay. Honestly the comparison there just didn't make sense to me to begin with.
Are the shooting mechanics better than, say, L.A. Noire?
Why does it kill the replayability? Maybe some people want to watch the cutscenes more than once you know..
The many weapons you can charge into an encounter with.
There are many encounters you'll leave thinking "I wonder how it could have gone if I had gone this way with this weapon, used blacksight here, chucked a grenade there, etc."
Since the game treats itself like a movie in the sense that it has down time, and in the sense that the shootouts assault you with very movie like looks, you don't realize you could have done things differently till the dust settles, so you're always left thinking you wanna do that again. That's what I feel gives it replayability.
How am I getting defensive? I just find it funny you're trying to interrogate him about how he got the game early.
Can I just get a yes or no on whether you paid full price for the game?
Because as I've already explained I'd like to know the basis of a value assessment.why do you care?
Are the shooting mechanics better than, say, L.A. Noire?
I think everyone appreciates that you are posting impressions about the game, and it's great to have a thread where people are talking about the actual game, rather than the usual shitslinging garbage.
So don't take this the wrong way, but from your descriptions of the game mechanics and gameplay content, my impression is that this is a very stylistic game which could give players ~the feels~ if they connect with the visual style and presentation, but doesn't do anything different with the actual design in the shooting, cover, and encounters. It's clear that you're very emotionally taken by the game, but the more you try to express it in specific terms, the more it sounds like every other shooter. Except more stylish. More cinematic. ~More feels~.
Do you think that would be accurate?
Are the shooting mechanics better than, say, L.A. Noire?
Yes, sheesh. Full price. 69.99. I'm trying to keep up here. lol
Cmon bunta! Man. Get your head out of your buttocks!Yeah, who cares on how he got the game! He gave us great impressions. Plus, I'm pretty sure you were being sarcastic in that post, no?/s
Understand your line of thinking, but how do you know he actively tried to get this. Maybe there's a store that he knows of and when places started breaking the street date he gave them a call and picked it up. It's no different than him picking it up at a Gamestop later on.
Nice thought out posts, but I've always felt that early impressions from people excited enough to look for games before release are somewhat unreliable. The flowery impressions about a standard third person cover mechanic don't help.
Pretty much.
This is a "warm fuzzy feels" game for me, not a mechanical marvel. I wanted to make that clear in the Gameplay section in the OP.
Really unnecessary accusation, but I'll reply anyway.
There are both arenas, like the Uncharted 3 shipyard, and corridors like the rebel alleyway seen in gameplay demos.
.
Jesus christ are games expensive.
I agree with you. However I was responding to the post about people who watch full play throughs on YT.Sure, but if you are interested in playing the game why watch the entire playthrough?
I see no problem in watching some segments (i already done it countless times), and let's be fair you don't lose 5 hours watching something that doesn't interest you. And if you want to know all the details about the game why not play it? Even after some time when the price is more reasonable for you.
Lol.
It's been like 20 years since I played half of that game but I honestly cannot remember a gun being used.
From what i can tell the problem with the cutscenes on this game is not the duration, but the amount.
I think everybody would prefer less and longer cutscenes than shorter ones that interrupt the player actions every time.
Ok now you're just sounding like a marketing shill.
I haven't read through this yet but a buddy is telling me this game is beatable in 5 hours. Any truth behind this?
Pretty much.
This is a "warm fuzzy feels" game for me, not a mechanical marvel. I wanted to make that clear in the Gameplay section in the OP.
They weren't an issue in MP3 for me. So I guess I should be fine with them in The OrderPeople gonna get angry with unskippable cutscenes. Like max Payne 3.
I think you use it in two scenes.
That's the thing that I think is going to hurt replayability the most, it's not the 5-10 minute cutscene here and there it's the 30-60 second cutscenes that pop up every handful of minutes throughout the game that interrupt what you're doing.
Uncharted 2 had a lot of reasons to replay it - speed runs with all the extras turned on. Not to mention it had some awesome multiplayer (until patches ruined it).
The play time estimates we've gotten from gaffers have been 10 hours, 12.5 hours, and 13.5 hours so while it may be doable in 5 if you rush through on easy, most probably won't on their first playthrough.
Sorry to offended, just came of that way.
Thanks for answering, just one more question, did you die at all while playing / is it actually difficult or just a breeze through shooting pop up targets?
People have said you should play on hard with aim assist off.Ok, that's more like it. Wolfenstein time length it seems.
Sounds fitting for a rental, then.beat the game in just north of 4 hours...now i understand why cutscenes aren't skippable...
Duck Hunt has more gameplay i'd say...