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The Order 1886 | Impressions Thread of not shooting the messenger.

I've been hyped for this game from day one, I've followed the threads and they've all been awful - as far as I remember - until the Playstation Experience, and they've been awful since the game got picked up early.

I think your reading of this game been solely hyped by insiders and then everybody been let down all of a sudden is way out, that's all.

Was he wrong with what he said though? I haven't played it yet, but have we seen the best of it in the PSX demo? Are there no parts with NPCs and 'crazy vistas'? Was Shinobi and the other person solely responsible for hyping this game with lies, or exaggerations? Because that's what's been said by gamechanger.

I'm fully aware Shinobi says some stuff, but the only people who usually get hyped at that are the ones already hyped, he's more like a cheer leader for fans than Sony PR plant/astro turfer to me.

I never tried to say that Shinobi is an astroturfer. The way you described him is correct. He's really hyped about this game and also had some inside information on it so, in Order threads he would parachute in an provide some commentary that people would take for the most part as gospel.



Some can be, yea, but they won't be obvious.

Those 'under 5 hours' times are rushed as HELL, skipping fights, etc. That or perhaps review copies that could have levels unlocked. Happens sometimes w/ review copies where you can go through later parts of the game without having to play all. Or maybe those timestamps are recorded whenever those trophies are achieved?

http://www.neogaf.com/forum/showpost.php?p=141297970&postcount=13702

Sniper, I like you, but you really are swayed and influenced on the slightest whim without thought. No offense, but in almost every thread on The Order, you come in, throw a concern post peppered with assumptions, are rebutted, concede that the game would be good, then come back in on another thread and repeat the process.

Some points, that "preview" from some no-name site makes little sense (which I'll break down here), you seemingly completely ignore positive previews from other reputable sites, and make some bad assumptions and statements. Calling RAD "amateur"? Do you know the experience of its staff inside and out? No. In fact, they've proven to be extremely competent devs given their previous games.

On that "preview", the writer starts out by saying the mechanics are 'repetitive' and 'hardly varied'. Interesting, he apparently made a sweeping assumption that the mechanics in that 10 minute demo are what we'll be doing throughout the entirety of the game, with a dozen levels and hours and hours of playtime.

He cites the characters as "lacking depth". The fuck? It's a very, very short demo. The notion that you can acclimate yourself with the personalities of the characters here is laughable. You can already tell the damn writer has a stick up his ass with an agenda:

  • "As if Beyond Two Souls: Beyond Garbage was not bad enough, Sony Computer Entertainment had to slate another obnoxiously terrible title"
  • "At the end of the day, I remain completely and utterly unimpressed by what Sony has shown me so far. Yes, I will not win any fans in Sony’s marketing department for this article (as if I really care)"

Sounds legit.

Just some examples of Order concern threads that he would step into. Look at all the questions people would ask him about the game after each response.

There is more out there, but I'm struggling with GAF search. Heck I can't even find Dictators posts in my searching and I know they were made.

I'm not trying to hammer on Shinobi, I just think that The Order became a victim of its own hype and console warz.
 

Korten

Banned
I think if they do make a sequel it will be somewhere else and at a different point in time.

Even still, this story is really cool. I would love to see it go to other countries, different times, and show all of the other half-breeds. (There are more, right?)
 

Boke1879

Member
I got a bad feeling that due to sites reporting the game length, the youtube videos, that this will be destined to flop. :(

Which sucks cause this is the sort of setting I would love to see become a franchise.

I don't think it'll flop. I think lifetime sales or at least sales for this first year will be around 2-3 million WW. Which I think will be pretty good for this new IP.

It has a luxury of coming out with nothing else surrounding it and it's a game that actually works on release lol.
 

prwxv3

Member
It is pretty amusing that the 5 hour youtube guy liked that game and even said he would buy the game again if he did not already have it.
 

Nameless

Member
The Order seems like a classic example of flash over substance. That's not necessarily a bad thing, especially when it could set a new bar for flash and visual fidelity on consoles, but concerns over there just not being a lot there, there beyond the graphics are valid based on what we know so far.

Personally I'm glad they aren't making me endure 15+ hours with the game given its seemingly one note, derivative gameplay and overly scripted/guided nature. At the same time value is subjective, and I typically don't get much out of these types of short shallow-ish action games -- atleast not a full price. Guess that's why God created Gamefly.
 

MaDKaT

Member
From actual impressions, this game sounds pretty awesome. 8-10 hours is perfect for me. Will probably still take me weeks to finish lol.
 

prwxv3

Member
Why is that amusing? Tons of people here say that they enjoy short games.

Because the major negative thing about the game being targeted at it right now is the game length and the youtuber who provided it really liked it despite it. I find it funny.
 

MildSoss

Member
Sounds like the game will probably be a rental. These type of games are usually one and done for me.

Still excited for it, hope it delivers.
 

Leatherface

Member
Any chance we can get some links to impressions in the OP? Muddling through 40ish pages of posts for impressions is turning into a chore, not that there aren't any interesting comments, but I have The Order fever and I need an impressions fix. :p
 

Alienous

Member
I want RAD to make a The Last of Us game. Their technical skill (the best looking game of all time launched with a steady framerate and a 40mb day one patch. They aren't getting nearly enough credit for that). Let Naughty Dog write it and put RAD behind that formula.
 

Loudninja

Member
Any chance we can get some links to impressions in the OP? Muddling through 40ish pages of posts for impressions is turning into a chore, not that there aren't any interesting comments, but I have The Order fever and I need an impressions fix. :p
Sorry man they are spread all over.
 
From actual impressions, this game sounds pretty awesome. 8-10 hours is perfect for me. Will probably still take me weeks to finish lol.

heh, I've got to say, it's done nothing to put me off.

Short story-based and/or action games, and arcade games - with a side order of Driveclub - are pretty much all I play these days. I'm not really that interested in open world (unless it's GTA) because I don't get value for money from them, fetch quests and trinket-hunts don't do it for me and I mostly play the story-route anyway.

The Order is still right up my brick-lined alley.

I want RAD to make a The Last of Us game. Their technical skill (the best looking game of all time launched with a steady framerate and a 40mb day one patch. They aren't getting nearly enough credit for that). Let Naughty Dog write it and put RAD behind that formula.

I think whatever happens review-wise (and I think it will have decent-to-great sales for a new IP) RAD have raised their profile at Sony, and whatever they do could very well be their UC2.
 

slop101

Banned
Can someone comment on the wide aspect ratio, and if it hinders gameplay like it did with Evil Within?

(here's my rant against wider aspect-ratios for videogames - fee free to ignore if it doesn't bother you)


The whole idea of a scope ratio (2.40:1, in the case The Order) is that it's supposed to be wider and bigger than a less wide ratio (1.78:1, for example). But on 1.78 televisions, rather than making the image bigger by adding to the sides, like a true cinema screen is supposed to do, the only thing a wider ratio does in this instance, is make the image smaller by lopping off the top and bottom.

Also, in movies, the director along with the cinematographer, create the shots specific to the aspect ratio. A lot of thought is put into how each shot is framed and what is inside the frame. Here, in a videogame, we control the camera (so obviously, I'm talking about gameplay, not cinematics), so shot placement is irrelevant and arbitrary. What we end up with is a smaller field of vision, one which we have to keep adjusting the camera for to see properly.

Further, for anyone who says it makes the game more "cinematic", bullocks to that! I'm playing a fucking videogame in my living room. If I wanted something cinematic, I'd go to the fucking cinema. Cinematic is nice for movies, but it gets in the way of immersion, which isn't too necessary for a film, but it is of the utmost importance to a videogame, especially one like The Order.
 

Boke1879

Member
heh, I've got to say, it's done nothing to put me off.

Short story-based and/or action games, and arcade games - with a side order of Driveclub - are pretty much all I play these days. I'm not really that interested in open world (unless it's GTA) because I don't get value for money from them, fetch quests and trinket-hunts don't do it for me and I mostly play the story-route anyway.

The Order is still right up my brick-lined alley.



I think whatever happens review-wise (and I think it will have decent-to-great sales for a new IP) RAD have raised their profile at Sony, and whatever they do could very well be their UC2.

I fully expect them to correct and touch up a few things for the sequel. No doubt it'll happen. I expect the game to see near or at least 2 million this year alone.

I would hope they share this tech with other first party studios.
 

admartian

Member
Is this thread crying/blowing up over "5hours" like reddit seems to be?

It's hilarious - it's like a reaction time machine when people slapped out too much worth into these things. :)
 

chaosaeon

Member
Is the way the cutscenes are handled going to make it impossible to have them skippable via a patch later or could that be changed ? I too was hoping there'd be some detective/investigative intrigue or mystery element in the game. It just feels like it would work so well in there but from the sounds of it there isn't any.
 
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.
 

Drewfonse

Member
I think that I need to just avoid pre release threads for games that in interested in. Something about the endless back and forth over minutiae is just so....deflating. I'm not saying that I don't want to read negative impressions of games that I'm hyped for, it's kind of hard to explain. Takes a little of the joy out of it.
 

Loudninja

Member
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.
Fantastic thanks.
 
D

Deleted member 80556

Unconfirmed Member
My brother got the game from our store, it seems I will be joining with some impressions soon!
 
Rapier, I know a lot of times after I beat a game, my final thoughts evolve over time.

Would you say your opinion of the game gets better or worse over time?
 

Lord Error

Insane For Sony
Second no frills play through, hard difficulty camera bias on aim assist off. My first play through as I stated I spent the vast majority of it just looking at things and trying to see what I could and could not do.
Can you tell me what is camera bias, and also how eager the aim assist is? Like, is it super-eager like in CoD where it's practically a lock-on, or something much more subtle, like in Uncharted games where it helps you follow the enemy a bit once you've manually aimed to them?
 

Loudninja

Member
Can you tell me what is camera bias, and also how eager the aim assist is? Like, is it super-eager like in CoD where it's practically a lock-on, or something much more subtle, like in Uncharted games where it helps you follow the enemy a bit once you've manually aimed to them?
Camera bias form what I heard is just for switching shoulders.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Rapier, I know a lot of times after I beat a game, my final thoughts evolve over time.

Would you say your opinion of the game gets better or worse over time?

They've gotten frustrating.

I stand by all I said in the OP.

But as far as story goes... I'm looking at RAD like:
8HBmrB8.jpg
 

Ricky_R

Member
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.

Thanks dude. Also disappointed that they didn't fleshed out Lycans' gameplay encounters a bit more. Still, it sounds good.
 
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.

Sounds very much like an Uncharted 1 situation.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Atmosphere, how is the atmosphere/world building?

Visual and aesthetic the atmosphere is spot on.

In terms of world building it feels a little stitched together. Kind of like Helghan in Killzone 2. You wish the locales were more pertinent to the the story and vice versa.

I'm really sore about the story in case you can't tell... >_>

Sounds very much like an Uncharted 1 situation.

Drake's Fortune is much more concise/consistent in terms of overall takeaway.
 

Raptor

Member
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.

cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't.

Why devs do this? is a game and I want to use a gun I like for the entire duration of the game :( if I want.

My go to weapon turned out to be the shotgun, a dismembering machine.

Dismemberment machine you say?

ummmhh that sounds incredible.
 

nib95

Banned
And the credits roll...
I really enjoyed it! I love Galahad as a character; no nonsense, gruff, but with a sense of loyalty and honor that's quite admirable. Enough has been said about the visuals and production values, so I won't go there. The combat is great; there's a scene near the end where all of your skills are called into play, and it was kicking my ass, until it finally clicked that I was playing too conservatively. You can't just spam Blacksight to win; there are consequences to using it at the wrong times. You can play it like a whack a mole cover shooter, but there are systems in play that let you close the distance, flank, etc., that you might forget in the heat of the moment. Once those systems click, and you get creative with your approach, it's a beauty to behold.

Now for the negatives. So much lost potential story-wise, and with the Lycan encounters. They almost come across as lazy; there's no real build up, just throw some enemies at you seemingly out of nowhere. I should dread running into them, yet they were easier than the human enemies. What a missed opportunity. I also agree that the cool weapons are underutilized. I wanted to use the Thermite Gun in every encounter, but alas you can't. The Arc Gun I thought to be meh at first, until I found out that blind firing from cover is straight up OP; it will wreck shit. My go to weapon turned out to be the shotgun, a dismembering machine.

I won't go too deep into the story, but it leaves a lot on the table. It spoonfeeds you all these great tidbits, but they never come together as tasty as you'd expect.

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.
Nice impressions dude. Was waiting for you to chime in.

Few questions. What was your favourite weapon, and I have to ask, how long did it take you to beat? Also, did you complete in on Normal or Hard, and would you say that it was challenging throughout, or namely in rarer spots like the end section you mentioned?
 

Boke1879

Member
Sounds very much like an Uncharted 1 situation.

Too much like Uncharted 1. It's kinda scary lol. Which is honestly why I have hope for a sequel.

Everything is right there. It's like everything is ready for it to be great. All they gotta do is touch up some things and take the constructive criticism and a sequel has the potential to be a UC2 situation.
 
Dude it sounds so much like Uncharted it its eerie.
U1 was a nice surprise for me. I didn't buy into the PS3 ecosystem until U2... but made sure the play U1 first, and I found it to be a great solid game... which made U2 that much more amazing when I jumped into it.

Hopefully RAD has laid the groundwork for a similar series with big improvements each iteration. With U3, 3D was the WOW upgrade... shame that tech is being neglected with the current gen.

Regardless, I'm jumping in at 60 just to be able to pull that shotgun trigger.
 
It's kinda sad that, 40 pages in, there are only a handful of actual impressions on an impressions thread, and they end up buried in a bunch of non related discussion that has plenty of places to be in.
 
Nice impressions dude. Was waiting for you to chime in. What was your favourite weapon, and I have to ask, how long did it take you to beat?
I would say it took about 10 hours. Can't find anywhere in game to track play through time, but that's my best guess. At first my favorite gun was the shotty, until a certain encounter "forced" me to use the arc gun correctly; I was doing it wrong the whole time lol. The thermite gun is great too, but you don't get to use it enough. There are a couple of others too that get honorable mention ; )
 
So does the game have realistic destruction physics for different materials? Back near the announcement, when I stopped following the game, they mentioned things would deform and break realistically based on what the materials are.
 

AwRy108

Member
From actual impressions, this game sounds pretty awesome. 8-10 hours is perfect for me. Will probably still take me weeks to finish lol.

Agree with all of this. Wolfenstein TNE was around the same length, but with mediocre graphics and presentation; and I loved every second of it! I'm pretty tired of open worlds and remakes.
 
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