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The Order 1886 | Impressions Thread of not shooting the messenger.

IvorB

Member
It's pretty lame that F3AR and Halo CE still have better AI enemies than the majority of Action TPS/FPS games that have come out after it.

I don't need anything revolutionasry but it just needs to be closer to Uncharted 3 level than Tomb Raider:DE level for this to work.

Play on hard?

Well yeah that would be a given.

Pretty much. It's all very scripted. The AI isn't that great and my favorite thing was a conga line of a few enemies that came rushing at me from the side while I was in cover. They ran straight at me without firing a bullet, just waiting to be gunned down.

You were playing on hard right?

This is terrible news. If the shooting is crap then I really don't think I'm gonna bother with this.
 
Fair point, I'm playing on the medium difficulty. That's my go to difficulty in those kinds of games, I've played GoW1-3/Uncharted/TLOU/even Dark Sector...The AI in the Order is not the smartest, but it's also not a deal breaker.
Interesting. I was planning on playing on Hard, so I'm not sure if that will make a difference in the quality of AI. Like you said, it's not a deal breaker for me anyways, but I am curious.
 

De_Legend

Banned
I don't need anything revolutionasry but it just needs to be closer to Uncharted 3 level than Tomb Raider:DE level for this to work.



Well yeah that would be a given.



You were playing on hard right?

This is terrible news. If the shooting is crap then I really don't think I'm gonna bother with this.

Well no, he wasn't playing on hard.
 

Ricky_R

Member
I usually play most games on normal, but I think I will go with hard in this game. I went with hard in TLOU as well and it paid off as a challenging, but not frustrating first playthrough.

A shame that you can't unlock harder difiiculties in The Order.
 

Radec

Member
Heh.. youtube same as playing now ?

KuGsj.gif
 
So much hype I'm about to explode. Hold me gaf.

Whats even more exciting is the inevitability of The Order franchise. Remember, Uncharted 1 had no multiplayer or any addon content, and from what we have been hearing its about the same length of The Order. It is now the flagship franchise of Playstation. Greatness awaits for Ready At Dawn.

Bring on The Order: 1986.
 

Harmen

Member
So much hype I'm about to explode. Hold me gaf.

Whats even more exciting is the inevitability of The Order franchise. Remember, Uncharted 1 had no multiplayer or any addon content, and from what we have been hearing its about the same length of The Order. It is now the flagship franchise of Playstation. Greatness awaits for Ready At Dawn.

Bring on The Order: 1986.

Indeed. I am no fan of the first Uncharted but enjoyed quite a bit nontheless. And it was an ideal steppingstone to something truly great (and then something even greater with TLOU). I hope the same thing for this franchise and have faith in the guys of RaD.
 
So much hype I'm about to explode. Hold me gaf.

Whats even more exciting is the inevitability of The Order franchise. Remember, Uncharted 1 had no multiplayer or any addon content, and from what we have been hearing its about the same length of The Order. It is now the flagship franchise of Playstation. Greatness awaits for Ready At Dawn.

Bring on The Order: 1986.

Yay, a sensible person! Amen.
 
Haven't seen anything but are there additional difficulties beyond hard? When it comes down to it, those are the most important add-ons for replay value to me
 

i-Lo

Member
I've heard it does.

For best bang for the buck, testing out the AI and to lend a game more grounded feel instead of being immersed in absolute power fantasy or only caring about the story, higher difficulty settings are always the way to go.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
This thread, along with various AC Unity threads, has shown me that GAFfers don't use the ignore button enough.

The second I see someone with a clear agenda they are straight onto the ignore list.
 

bigdracula

Neo Member
"Artistic integrity", which OP mentions, means something completely different to me than how he used it.

In fact, there's not a word in his review that discusses anything resembling what I consider the phrase to mean.
 
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.
 

blacklotus

Member
I usually play most games on normal, but I think I will go with hard in this game. I went with hard in TLOU as well and it paid off as a challenging, but not frustrating first playthrough.

A shame that you can't unlock harder difiiculties in The Order.

Actually, there's a rumor going on that if you finish the game you get the "Pesino" challenge, which his basically hard but he stands next to the tv flexing his muscles covered in baby oil.
 

Theman2k

Member
I much prefer the gameplay of the Order to Gears 1. Come on son.

I'll explain why I don't like how the cover system and controls are handled in the order.
Sticky cover bundled with manual controls is frustrating.
Instead of a one button for rodeo run, enter and exit cover it is assigned each to a different button.
Instead of one motion flowing tight control feel, it's just clunky.
I just can't enter cover, exit it, run to another cover easily.
There's no dodging, like on gears, or 180 turn when flanked.
Turning corner on a cover is very poorly implanted, you need to be very careful no to exit the cover while doing it, and doesn't feel natural because you need to shift LS in the direction of the corner instead of pushing it forward.
 
I have to ask, because I want to get through all the bullshit, for those that fully played the game, not watched the game, how long did it take you and does it have replay value? Does it play as well as it looks?
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Bear was it you that said you liked the gunplay a lot?



Alas Ignore doesn't save us from the echo's of the insanity that haunt peoples quotes.

Very true. Are there rules against being ignored by a certain amount of people I wonder?

Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

If it's a big budget game and a new IP, making a series out of it is almost certainly the intention of the developer. I don't think there's anything wrong with judging a game like this as a foundation of a series, especially when it's so comparable to UC1 which is now a juggernaut.
 

Ricky_R

Member
Actually, there's a rumor going on that if you finish the game you get the "Pesino" challenge, which his basically hard but he stands next to the tv flexing his muscles covered in baby oil.

Hahah you made laugh. You also made me picture that shit clearly, and for that I curse you.
 
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.
I lived through Uncharted 1...so no I don't think it's messed up to be looking to the future already. I expected an amazing game and instead it sounds like I'm going to get a purely "solid" game. Whatever.
 

Ricky_R

Member
I'll explain why I don't like how the cover system and controls are handled in the order.
Sticky cover bundled with manual controls is frustrating.
Instead of a one button for rodeo run, enter and exit cover it is assigned each to a different button.
Instead of one motion flowing tight control feel, it's just clunky.
I just can't enter cover, exit it, run to another cover easily.
There's no dodging, like on gears, or 180 turn when flanked.
Turning corner on a cover is very poorly implanted, you need to be very careful no to exit the cover while doing it, and doesn't feel natural because you need to shift LS in the direction of the corner instead of pushing it forward.

That sounds frustrating. I was hoping Galahad controlled as smoothy and as satisfying as Drake.

I'm sure I'll adapt though. I usually do with most stuff without much grievance.
 
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

I don't feel it's that outlandish.

A new IP has the daunting task of trying to pull people in. The name itself doesn't normally have the benefit of immediately bringing people to it, so a foundation must be set down and a concept has to be formed.
The "seed must be planted", so to say.

IMO, there's absolutely nothing wrong with the first game in a new potential franchise playing it a bit safe while trying to set the stage and leave room for expansion in the sequels. Unlike film, there are quite a lot of examples of a first sequel being 'bigger and better' than its predecessor.
Developers get a great opportunity to find out what works, what didn't work, and just generally how to improve the overall concept. Uncharted 2, as an example, has been used many times in this thread already- and it's a terrific example.

As long as The Order has a good enough foundation, I don't think there is anything wrong with people considering its 'potential for the future' as a justifiable defense. If it's the only defense- then yes... I agree with you.
It sounds like quite a few people that have played/completed the game agree that its foundation is strong enough to get excited about a potential follow-up and to me that reflects pretty positively on the first game/project.
 
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

Are you talking about in relation to the Uncharted comments? If so I am not excusing any flaws based on that I mean the first Uncharted is the lowest scoring game in the series. It just helps me go in with the proper expectations.
 

T.O.P

Banned
I'll explain why I don't like how the cover system and controls are handled in the order.
Sticky cover bundled with manual controls is frustrating.
Instead of a one button for rodeo run, enter and exit cover it is assigned each to a different button.
Instead of one motion flowing tight control feel, it's just clunky.
I just can't enter cover, exit it, run to another cover easily.
There's no dodging, like on gears, or 180 turn when flanked.
Turning corner on a cover is very poorly implanted, you need to be very careful no to exit the cover while doing it, and doesn't feel natural because you need to shift LS in the direction of the corner instead of pushing it forward.

Hoping it won't be too hard to adapt, shame to hear tho
 

Grady

Member
I had no desire to buy this game day one, too many other games coming out. Is it strange that these threads have changed my mind? Because all i am reading is that majority of people who have played it are giving it a 9/10 and strongly recommending it. We still stuck on game length?
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Hoping it won't be too hard to adapt, shame to hear tho

I personally didn't find it that difficult to adapt.

Circle sticks you to cover, gets out as well, but backing away with the left stick also gets you out.

X to jump, vault over and roll/dodge, but it's context sensitive. On its own X does nothing.
 
So obviously some of the stuff a lot of people were thinking with this game are graphics and destruction: the early demos showed off some building explosions with the thermite.

So far, from what I've seen, the graphics are pretty damn good. The materials based shaders look pretty amazing. Shadows are so so. Most are baked, but the dynamic ones are solid, rather than softer the farther away from the oclusion, like from a last gen game, some are aliased, and some kind of appear and disappear feet away from the camera. The mesh quality - the hair for once! All really nice. The character faces look outstanding as well.

Destruciton is super scripted. With half a building coming down in one scripted spot, and then firing the same weapon at a nearby windows does nothing.

Even the incredibly basic puzzle elements aren't really puzzle elements at all. They just want you to move up to some "thing" and hold down a button. Then "puzzle" solves itself. Like someone thought of a way to engage the player, and then someone else completely gutted it, 'cause fuck no, we don't want the player engaged.

Really, the "Gameplay" in this game is laughable. And I thought the Last of Us was rather bad, well it's a friggin Bioware RPG + a telltale game in comparison to this. The only actual gameplay are the short shooting sequences, but they are like something out of a COD campaign 5 years ago. Shooting galleries, with scripted events. You cna almost see how things trigger the moment the character steps over some invisible line.

I think the length is fine. How much more insta fail QTE's could a person take?

Well there goes that.

Edit: You didn't even play the fucking game....
 

RoboPlato

I'd be in the dick
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

I think it's a useful commentary when talking about something that is clearly meant to be the start of a franchise and a studios first foray into AAA development and first TPS. I don't see it as a defense. It just shows that there's potential in a continued series to improve. You can talk about issues but also point out how they could build on that in the next game.
 

Ricky_R

Member
I personally didn't find it that difficult to adapt.

Circle sticks you to cover, gets out as well, but backing away with the left stick also gets you out.

X to jump, vault over and roll/dodge, but it's context sensitive. On its own X does nothing.

But theman said that getting into and out of cover are done with two separate buttons. Aside from from using the left stick.

Which is it?
 

jaxpunk

Member
This thread, along with various AC Unity threads, has shown me that GAFfers don't use the ignore button enough.

The second I see someone with a clear agenda they are straight onto the ignore list.

I'm not a child and can handle when someone disagrees with me. It also spurs conversation in some instances. But if all you are looking for is a echo chamber, ignore away.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
But theman said that getting into and out of cover are done with two separate buttons. Aside from from using the left stick.

Which is it?

No idea. I just used circle. Sometimes if you walk into a wall Galahad will stick himself to it all the same.

I honestly found it excellent playing. But I'm not partial to other games "doing it better" like he mentions Gears and Uncharted.

Sometimes playing with all the options that those games give you for maneuvering around cover makes for a clunkier, easier to get shot situation for me.

Edit:

Oh, fuck. That's right. X while in cover gets you out.

Circle while in cover just switches you when available.

It's still easy/simple.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
I'm not a child and can handle when someone disagrees with me. It also spurs conversation in some instances. But if all you are looking for is a echo chamber, ignore away.

I have no problem having a discussion with people that have differing opinions than me, I do that all the time. I just can't be bothered with people that have an agenda and are only trying to rile other people up. I don't see how this makes me childish, there's no need to be so condescending.
 
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