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Final Fantasy XV Demo Gameplay (XB1 & PS4 demos), Battle System, Night & Map Shown

Falk

that puzzling face
Wait I thought the combat shown in these recent vids were low level and that they stated that Noctis was at a higher level in a vid previous to this one?

Yes.

We're both saying the same thing.

This video was low level Noctis.

The one that had the weather demo and Behemoth/Goblin fight was higher level Noctis.
If I'm right.

The one specifically with the weather/froggy was pretty low level too, although it had fire magic towards the end. The one that both wmlk and I linked takes place in the exact same area with the same (luminous 1.X) engine, but is higher level, with perma phantom sword apparently.

I wouldn't be surprised at this point if the 2nd non-Duscae demo (which was supposed to be in this same area, at last mention) was high-level just for the contrast.
 

sn00zer

Member
Tabata actually put together that extra presentation because people were saying the combat in TGS trailer looked way too simple so they showed off some higher-level stuff.


APPARENTLY THEY MIGHT HAVE TO DO THAT AGAIN LOL

Yeah they should.....and then release that to the public. Because how this game will actually function seem to be one hell of a mess on Square' part, whether thats in marketing or in actual game design.
 
Yeah they should.....and then release that to the public. Because how this game will actually function seem to be one hell of a mess on Square' part, whether thats in marketing or in actual game design.

Nah, people just need to actually pay attention and watch the Active Time Reports/read articles or transcripts on them. It's really obvious in threads like these who does and who doesn't.
 

wmlk

Member
Nah, people just need to actually pay attention and watch the Active Time Reports/read articles or transcripts on them. It's really obvious in threads like these who does and who doesn't.

Yep.



Another thing that bothered me with the demo was the warp aiming reticle. It was much more elegant at the livestream at TGS 2014.
 

Falk

that puzzling face
Yeah they should.....and then release that to the public. Because how this game will actually function seem to be one hell of a mess on Square' part, whether thats in marketing or in actual game design.

You'd be hard pressed to find a Final Fantasy demo that gives you like... Meteor, Ultima, 4x Attack, etc. nor unlocked stuff like Break Damage Limit, the final limit breaks, mime, HP<-->MP swap, or much of any other higher level functionality.

Although they're going out of the way to get a summon into the demo (at the cost of magic apparently) so... yeah.

As a demo it demonstrates
- that it's not a turn based final fantasy
- the basic moveset, including defensive abilities and offensive ones incl. linked attacks
- a summon
- quests
- the levelling/camping loop
- exploration
- a dungeon (presumably?)
- looking for loot incl. phantom swords (presumably?)

I'm not sure what else you want in the context of a demo
other than magic
 

True Fire

Member
You press a button to tell Noctis what to do, and he performs the action. It's similar to the past 14 Final Fantasy games. The only difference is that you get to control Noctis's movements in the battlefield so there's an extra dimension of strategy.

Right now we've only seen battles with goblins, animals, and soldiers, but the battles with colossal endgame bosses with Shimomura going ham on the violin should be some of the best in the genre.
 

kayos90

Tragic victim of fan death
You'd be hard pressed to find a Final Fantasy demo that gives you like... Meteor, Ultima, 4x Attack, etc. nor unlocked stuff like Break Damage Limit, the final limit breaks, mime, HP<-->MP swap, or much of any other higher level functionality.

Although they're going out of the way to get a summon into the demo (at the cost of magic apparently) so... yeah.

As a demo it demonstrates
- that it's not a turn based final fantasy
- the basic moveset, including defensive abilities and offensive ones incl. linked attacks
- a summon
- quests
- the levelling/camping loop
- exploration
- a dungeon (presumably?)
- looking for loot incl. phantom swords (presumably?)

I'm not sure what else you want in the context of a demo
other than magic

Magic inclusion for resource management as a whole would be nice but eh. We can't be choosers lol.
 

wmlk

Member
Magic inclusion for resource management as a whole would be nice but eh. We can't be choosers lol.

Yeah, the was about the lousiest information that they shared.

We'll see if it was worth it depending on how great the Summon system is.
 

sn00zer

Member
The internet is harmful to video games.

It does suck though, that while Im trashing a bit on FFXV, there are probably hundreds of other. I think its jut the combined mass of complaint rather than the content of the complaints that causes issues.
 

Falk

that puzzling face
Yeah, the was about the lousiest information that they shared.

We'll see if it was worth it depending on how great the Summon system is.

i'll only be truly happy if i can summon a giant naked man at whatever point i want and the engine allows for 100% destruction hence telefragging everything from enemies to mountains and buildings where the legs appear
 
I was never too clear about summons in Episode Duscae. Is one just going to be featured/fought in some capacity, or is one actually going to be acquired and made available to use?
 
Does anyone know what Tabata and host are saying at the start of the gameplay demo when Noctis enters the water? It sounds like the host asks him how much further can Noct go into the water and they move just a little further in and that's it. Can he not swim? They showed Noctis swimming in the 2013 trailer.

Something like.."Let's try going into the water!...... *enters water* yes, we can only go up to here on the demo, but in the full game you'll be able to completely go in"
 

SoulUnison

Banned
Wait, what? There's no magic in XV?

I thought they were leaving magic out of the demo because they didn't like how it looked right now, but they axed magic entirely?
 

Falk

that puzzling face
I thought they were leaving magic out of the demo because they didn't like how it looked right now

That's correct. More accurately, for Duscae, it was a decision to focus either on getting a summon in, or getting magic up to an acceptable visual level, and they chose the former.
 
Oh my god....

I really hope Tabata just keeps reading stuff at Kotaku, because here.... Wow...

Making video games is hard.

You kind of want to incorporate fan feedback but then you realize fans don't know what the hell they are talking about, because they are fans and as such don't have the mental clarity to give good advice.

So you kind of have to interpret things in your own way.
 
praise the lord Tabata doesn't know about gaf lol

Praise the Lord Wan is not related to the battle system, since he knows about us.

Making video games is hard.

You kind of want to incorporate fan feedback but then you realize fans don't know what the hell they are talking about, because they are fans and as such don't have the mental clarity to give good advice.

So you kind of have to interpret things in your own way.

Seriously, the stuff here is ugh... I'm kinda feeling what Kagari said, and I hope she was right with the "they won't have time to take feedback" comment.
 

Falk

that puzzling face
Just wait till you have Classic final fantasy fans and Modern final fantasy fans who can't agree on shit like what color the main character's eyes should be, to the point that they say 'screw it' and the franchise gets outsourced to a dev who has no idea what they're doing, in the name of a spinoff/reboot, resulting in such poor reception and sales that the the entire company getting nuked, downsized and relocated.
 
Eh, fan feedback has its place, a good example of fan feedback and developer response was with Infamous:Second Son's framerate where it was going well above 30 but wasn't consistent, so they put in the option to lock it at 30.

But a fan shouldn't be telling a developer what kind of gameplay mechanics to implement into their game, or how to design a level, fan feedback shouldn't be dramatically changing the game.
 
Just wait till you have Classic final fantasy fans and Modern final fantasy fans who can't agree on shit like what color the main character's eyes should be, to the point that they say 'screw it' and the franchise gets outsourced to a dev who has no idea what they're doing, in the name of a spinoff/reboot, resulting in such poor reception and sales that the the entire company getting nuked, downsized and relocated.

I was originally under the impression that you were talking about Capcpom, but they haven't gone completely down the drain yet, so I don't know if this was about another company =P

But I just realized. That dude back there is gonna play XV for the sole (hah) reason that the game is an action RPG now. So if XVI drops and it's not action, then we'll have yet another faction that will hate the new FF.

Maaaaan, Final Fantasy XXVIII will have the best Youtube commentaries on their trailers.
 

wmlk

Member
Seriously, the stuff here is ugh... I'm kinda feeling what Kagari said, and I hope she was right with the "they won't have time to take feedback" comment.

Would you please elaborate on what "the stuff" is that you're so bothered about?

I understand fan feedback sucks most of the time, but no one is being that critical other than the hitstun.
 
Eh, fan feedback has its place, a good example of fan feedback and developer response was with Infamous:Second Son's framerate where it was going well above 30 but wasn't consistent, so they put in the option to lock it at 30.

But a fan shouldn't be telling a developer what kind of gameplay mechanics to implement into their game, or how to design a level, fan feedback shouldn't be dramatically changing the game.

only thing that i agree with people here is that the hit-stun needs to be reduced, keep it to criticals only.
 
Making video games is hard.

You kind of want to incorporate fan feedback but then you realize fans don't know what the hell they are talking about, because they are fans and as such don't have the mental clarity to give good advice.

So you kind of have to interpret things in your own way.
I laughed way harder than I should have, but it's true. Game development can be tricky; both making the game and informing fans.
 

Turin

Banned
Praise the Lord Wan is not related to the battle system, since he knows about us.



Seriously, the stuff here is ugh... I'm kinda feeling what Kagari said, and I hope she was right with the "they won't have time to take feedback" comment.

I'm really fine with the battle system overall. I am a little concerned that the "hold down" aspect might make it feel a little empty when I'm attacking. I want to feel like I'm in a fight.

But anyway, I just need to play that demo. Badly.
 
They definitely should get rid of that hitstun slowdown though.

You have a multi million dollar animation rig, im sure you can find a way to provide good feedback without slowing the screen to a crawl,
 
Would you please elaborate on what "the stuff" is that you're so bothered about?

Well, originally it was just like, 1/3rd of this thread (and every other FFXV thread tbh).

But if you want a more concrete example, go back 2/3 pages since my last post, read everything since. Pretty much every comment since then (with the exception of people asking for information/clarification).

I'm really fine the battle system overall. I am a little concerned that the "hold down" aspect might make it feel a little empty when I'm attacking. I want to feel like I'm in a fight.

But anyway, I just need to play that demo. Badly.
You can mash man

Everything you can "hold" you can also mash.

You don't need to hold down the attack button (the little tutorial even says "hold down or press repeatedly")

Because Kotaku is any better? /rollseyes
No, but imagine if he read Kotaku AND Gaf...
 

sn00zer

Member
Just the demo because they ran out of time.

8 years wasnt enough time?
muppet-show.jpg
 
You know its a FF game, when reaction to the combat system is mixed. lol.

Eh I don't think that says anything about the people within the fanbase in particular though. Large groups of people anywhere behave in largely the same essence. It's just with the nature off the FF series always reinventing itself in large aspects are bound to result with a fanbase with largely different ideals and values on the franchise.
 

Turin

Banned
You can mash man

Everything you can "hold" you can also mash.

You don't need to hold down the attack button (the little tutorial even says "hold down or press repeatedly")

Sure but how is the speed affected for each slash if I do that?

It kind of sounds like I'd just be awkwardly pausing a canned animation sequence by doing that.
 
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