What is the standard fps for the other devices? Resolutions seem to have very different meanings for different devices so i wonder how good Sony's implementation is. I like that this new VR trend has a lot more potential for iteration than that 3d stuff .
PS4 sells 20.2 million units and Project Morpheus is going to set the world on fire. It's been an intense 10 minutes as a Sony fan.
Looking forward to seeing Morpheus launch alongside God of War IV.
It's a little ironic that the company to announce their VR set last (Valve) is releasing first, assuming Oculus doesn't make it this year (which it seems like they won't).
I'm thinking that by virtue of putting Morpheus in the PlayStation line, they are going to sell at cost or even take a loss. If they wanted to charge astronomical prices, they would have rolled it into Bravia or a new line.If Sony gives a damn about seeing VR succeed they will sell at cost to manufacture. I'm hopeful they're not gonna try and gank consumers with the price.
We will all become robots.
that's what they said about the PS4 too
I don't see what they could offer right now to make a viable product besides enthusiasts. This is a playstation device i would assume and i don't know if they meant to make Pc compatible ones.They handle it differently than those occulus prototypes. I can wait for the vr future since i have other games to play this year.Disappointing they can't make it for 2015 xmas.
Wait! Is that it? What about 4 hour presentation thing? :O
I'm thinking that by virtue of putting Morpheus in the PlayStation line, they are going to sell at cost or even take a loss. If they wanted to charge astronomical prices, they would have rolled it into Bravia or a new line.
What the fuck at 120FPS. Does Morpheus come with an extrs CPU cause PS4 will no way be able to output big games like that unless Morpheus is relegated to simple games.
nah ps4 specs were attainable for the price point, most people expected <$400. for this thing to take off it needs to be reasonably priced
Most important thing for me.From the Ars blog:
"You can still use your glasses while using Morpheus"
Maybe it would work for being just a huge virtual cinema in your home, they don't seem all that costly performance vice.Still graphics don't have to be too detailed to be impressive vr. Or all of the vr playthings will be in one virtual room, no high impact action and explosions necessary to make things look impressive.I think oculus' last version was at 75hz , but Carmack has talked about 240hz and beyond is what they would like.
The latest Samsung galaxy phone which is designed with Gear VR and oculus in mind is 1440p now, so the tech is getting better so fast that the console's driving them wont' be able to handle it very shortly.
Disappointed by the resolution, but everything else is fantastic. Low latency, wide FOV, ergonomics look great, works with glasses and easily lets you flip it up to find a controller.
For those wondering why I'm disappointed in that resolution, you can see the simulator here and roughly what things will look like: http://vr.mkeblx.net/oculus-sim/
Set it at 1080p, and also be sure to enable low-persistence and from your starting point, try to look at the billboard's text. Also, CV1 is just a rumor based off what Oculus is trying to achieve.
While this is of course a simulation, it's not terribly far off from the real thing based on my experience using DK2. It doesn't make things unplayable by any means, but developers need to take into consideration the readability and size of objects once they pass a certain distance from the user. For example, in Elite Dangerous, you can lean forwards toward the UI to make it more readable.
means tradional RGB subpixel arrangement, where each pixel is made up out of RGB bars. The oculus rift still uses pentile screens, so you have a higher green pixel count then red and blue.
RGB VS Pentile
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
Sounds fantastic, thanks.Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
Now we just need to see some real games and announce 3D movie/TV/event support.
Yes lawd, still day one. I expect anything running at 120fps to be either super ugly or super stylized but I don't care. Most of my favorite Rift games/demos aren't graphically high-end either. I just matters less in VR plus if it's running at 120fps I can't even imagine how smooth that will look. DK2 @ 75fps already blows my mind! Good job Sony.
Valve's set is 90hz correct? If so this could actually be an advantage for Morpheus. 120hz damn.
I never expected Morpheus to have any edge over a PC VR set at all.
It's a little ironic that the company to announce their VR set last (Valve) is releasing first, assuming Oculus doesn't make it this year (which it seems like they won't).
I just realized that the robots are Morpheus...
I think the idea is that most VR software for Morpheus will run at 60 and be interpolated to 120 by the device itself. The other prototype worked similarly. There was a breakout box connecting the headset to the console that was taking the 60hz output and interpolating to 120. But if the screen itself can also run at a native 120, that's great. I'm sure some of the lighter VR stuff would be able to run at that framerate. Might be slight overkill this early on especially since user perception of flicker usually breaks down around the 90Hz mark (hence why Valve and Oculus have targeted that for a while now). But it's still better to be over the mark than under for sure. I'm interested in seeing the quality of this interpolation though. Feel like it can't be the same as real 120Hz. We'll see though. Either way Sony is taking it seriously so it will be fantastic. All of these VR devices are going to be fantastic.
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
From the Ars blog:
"You can still use your glasses while using Morpheus"
It's a little ironic that the company to announce their VR set last (Valve) is releasing first, assuming Oculus doesn't make it this year (which it seems like they won't).
Most important advantage of Morpheus is IMO, ease of use and fixed dev enviroment. Sony has that part of ecosystem locked down tight.
1080p screen will hurt them in the long run, but it is not that they have any other choice with current version of hardware that is limmited by old HDMI standard. Maybe they will release revision of PS4 hardware with DP/SuperMHL which will enable them to release 1440p Morpheus II.
Is this still PS4? How are they doing this?
holy shit that screenshot, looks a lot higher fidelity than I expected.
Apparently it doesn't take much to interpolate 60 to 120 since many of the frames are pretty similar to each other at 60 anyways.