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SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

Rentahamster

Rodent Whores
Okay. So you can Page Up to make the road lift up and make a bridge, but can you also Page Down while at ground level to push the ground down slightly and make underpasses? I'd rather my overpasses, when they're for two roads that are at the same ground level, kind of go downward into the ground instead of up. I'd prefer it sort of average it out and push one road down slightly and the other up slightly but not up a full level. I think it looks really silly when the road just suddenly goes up to make a bridge then goes back down. Since I don't think you can modify the terrain after starting the game (Why did that die off with SimCity? I want to be able to modify the terrain) I fear you can't even do it manually. So having it do it automatically would be nice. I haven't seen during game terrain modification aside from the buildings flattening ground out when on slopes so thought it would be nice if forcing roads downward was a thing.

Also, tunnels. Will we get tunnels eventually? For all travel types. Road, sidewalk and train. Another thing that seems to have died out with SimCity.

Could mods add either of these features to the game?

The next thing the devs are working on once the game releases are tunnels. They wanted to have that in at launch, but there wasn't enough time. I'm fairly sure that that would enable all kinds of tunnels.
 

spiritfox

Member
Okay. So you can Page Up to make the road lift up and make a bridge, but can you also Page Down while at ground level to push the ground down slightly and make underpasses? I'd rather my overpasses, when they're for two roads that are at the same ground level, kind of go downward into the ground instead of up. I'd prefer it sort of average it out and push one road down slightly and the other up slightly but not up a full level. I think it looks really silly when the road just suddenly goes up to make a bridge then goes back down. Since I don't think you can modify the terrain after starting the game (Why did that die off with SimCity? I want to be able to modify the terrain) I fear you can't even do it manually. So having it do it automatically would be nice. I haven't seen during game terrain modification aside from the buildings flattening ground out when on slopes so thought it would be nice if forcing roads downward was a thing.

Also, tunnels. Will we get tunnels eventually? For all travel types. Road, sidewalk and train. Another thing that seems to have died out with SimCity.

Could mods add either of these features to the game?

Tunnels are not in the game yet, but the devs will be working on it after the game's launch and provide it as a free update. You can't terraform in game, and that's due to the water simulation. I hope they can work something out, since I would love to terraform my cities in game.

sQTZhiK.jpg

I wouldn't want to live there.
 
Tunnels are not in the game yet, but the devs will be working on it after the game's launch and provide it as a free update. You can't terraform in game, and that's due to the water simulation. I hope they can work something out, since I would love to terraform my cities in game.



I wouldn't want to live there.

That screenshot just got me so hyped again. That's fucking awesome.
 

philsuf

Neo Member
city simulation; a genre with niche market, yet very loyal players and some of the oldest too. I've seen a grandpa playing SC4 and he's very fond of it, even uses mods like NAM.
 

SZips

Member
It didn't end exactly well tho, with all that flooded for some random reason. Maybe a glitch, but maybe there is a "water source" just there. Right now he is using a gazillion pumping stations to limit the water to the current flooded area.

6mRySp9.png

The water in the game is sometimes finicky, so something like happening isn't completely unexpected. My dam has one section where the water sometimes flows over top and floods a nearby building or two, but only briefly.

I mean, I would never attempt something like he did but I still think it's pretty cool that you can attempt it if you wanted. I wonder how long it will take before we see a mod show up that will allow for terrain deformation on existing maps.

It's possible to alter terrain height and sea level heights when you are creating maps from scratch. With those tools are already in the game, it's just a matter of seeing who is able to work them into a "live" city first in a mod release.
 

The Real Abed

Perma-Junior
Tunnels are not in the game yet, but the devs will be working on it after the game's launch and provide it as a free update. You can't terraform in game, and that's due to the water simulation. I hope they can work something out, since I would love to terraform my cities in game.
I'd settle for just being able to have roads modify the terrain temporarily like buildings can like I mentioned. i.e. moving roads down into the ground so a straight bridge could go over it. Or have them sort of middle themselves with the bottom one half under and the top one half up. I just hate making a bridge that goes right up, goes for a few feet then goes back down. I prefer when it's more natural. I'd be able to do it with simple terrain editing during game. Hopefully they can figure it out and get it in. SimCity lost it, no reason it should disappear completely. Wouldn't it work fine with water seeing as water apparently is real and would easily just flow into the hole in real time anyway? I guess it could be more complicated. Crossing fingers. I predict this game will have a long full life of updates and mods out the wazoo.
 

Jisgsaw

Member
If it was one giant roundabout in the middle you would be waiting forever to get onto the aroundabout and the amount of lanes needed would be stupid, say for example you wanted the 5th exit (almost coming back on yourself) you would have to go on the inside lane around the roundabout and then cut across 4 or so lanes of traffic to get your 5th exit...an accident just waiting to happen.

Well, one way that is used in Paris for example is to give the right of way to the people coming in the runabout, and simply having amples on the road leading in to regulate the flow.
It works quite well for big intersections actually, like for Place de l'étoile: I think a big roundabout is the best way to manage the intersection of so many major axes.. Then again, there are no road markings, and everything is a bit chaotic, and you may have to force your way through. Nothing for germans.


Watching some streams has made me very excited for all this traffic management.
Are the Cities in Motion games any good?
 

Marlenus

Member
No. That doesn't make it any clearer at all. But then again I'm not British. So maybe it just doesn't come naturally to me. What's with the tiny ball bearing circles inbetween the two larger ones? And why does it need two different circles in the first place? Also, is that the roundabout the Griswolds got stuck in when they went on their European Vacation? "Look kids, it's Big Ben!"

It looks really easy and quite efficient to me.

It is basically two roundabouts in one, you have the outer one that runs clockwise and an inner one that runs counter clockwise, you go from one to the other by using one of the mini roundabouts.

Lets say you are joining on the A4259 and want to continue along this road, normally you sit in the middle lane, go around the roundabout and exit, with this one however you can stay on the left and go around the outside to get to your exit or you can switch to the inner roundabout and get to it that way. It means each driver has two ways to get to their exit rather than just one which increases traffic throughput.
 

JaseC

gave away the keys to the kingdom.
Usually STEAM have a countdown for the when game will unlock, but they don't. Any ideas what time/timezone it'll release?

Games don't get countdown timers until a specific unlock time has been set, and since Valve still has to change release states itself, region-specific unlock times are generally limited to "bigger" releases. It'll probably get a universal unlock time on Monday.
 

Recall

Member
I do love how some people are seemingly terrified of roundabouts. It's like when you learn to drive here in the UK roundabouts are terrifying but once you've figured out how to approach them you realise how straightforward they really are and the fear just disappears.

They have a great use in the game you just have to go in and give them a try :)
 

Pandemic

Member
Games don't get countdown timers until a specific unlock time has been set, and since Valve still has to change release states itself, region-specific unlock times are generally limited to "bigger" releases. It'll probably get a universal unlock time on Monday.

Oh okay, that makes sense. Cheers. Two more days!
 
Good streamer playing it right now if you want more :)

http://www.twitch.tv/wolfsgorawr
Good streamer maybe, but between the music, the amount of space he takes up in the video, the actual positioning of himself in the screen, and then the fact that he never gets anything done because he's too busy placing his initial roads and complaining about running out of money, no thanks.

I checked out his channel like 5 hours ago, and he had 0 population.

He still has 0 population, it's 4 in the morning, and he's sitting at 2k viewers.
 

fedexpeon

Banned
Anyone uses the park method in SC?
I remember that a large size park has the same size as a fully upgraded skyscraper, and I would use the park as a measuring tool to create the perfect city blocks.

For people who are playing Skyline, is there a similar method?
I like to create city grid with no weird gaps between each building.
 

spiritfox

Member
Anyone uses the park method in SC?
I remember that a large size park has the same size as a fully upgraded skyscraper, and I would use the park as a measuring tool to create the perfect city blocks.

For people who are playing Skyline, is there a similar method?
I like to create city grid with no weird gaps between each building.

When building roads the game provides markers for a perfect grid, so you can just follow that.

edit: OMG the jello water in the Paradox stream.
 

red731

Member
No. That doesn't make it any clearer at all. But then again I'm not British. So maybe it just doesn't come naturally to me. What's with the tiny ball bearing circles inbetween the two larger ones? And why does it need two different circles in the first place? Also, is that the roundabout the Griswolds got stuck in when they went on their European Vacation? "Look kids, it's Big Ben!"

Hopefuly you were talking about this roundabout, Abed.

I've got a relative in Swindon now and once I've learned that they drove on the "magic roundabout" I was looking at some info regarding it and how does it work.
And it really does work and is kinda clever.

Here are two vids me and my girl watched to get a grip on what is going on there -
Magic Roundabout Animation
Decoding the magic roundabout

So are there any other liked youtuber playing this? I need more than Quill and Sips

Check out this dude -Skye. I've finally caught up on all of his episodes. The lastes one is 24. (Also you've said youtuber, so I am pointing you there)
Skye Storme
 

Mengy

wishes it were bannable to say mean things about Marvel
So are there any other liked youtuber playing this? I need more than Quill and Sips

Day9 is playing it, plus a few others like Arumba and Kiss4Luck. Guess it depends on what "liked" means, lol.
 

cHinzo

Member
Kinda dissapointed roundabouts in this game doesn't really work like they're suppose to do. Wanted to make a city without interchanges, but with roundabouts only. D:
 

Gothos

Member
Quick question: what are the game modes in this game? Is there only sandbox mode or there is some scenario/campaign mode?
 

strata8

Member
Someone has been building a very nice city using the terrain from Rørvik, Norway:

NiOXPxJ.jpg


UQXpWFu.jpg


cd7kjSy.jpg


Full album

It's been the best seller on Steam for the past 2 1/2 days. The subreddit has also seen a growth from 6000 > 10,000 subscribers in the past week and 2000 > 10,000 in the past month. SimCity similarly had 10,000 subscribers 2 days before release and peaked at almost 30,000.

Basically interest is super high at the moment, seems like a lot for a small studio (tiny, really) like CO. Even Paradox have said they've broken pre-order records.
 
I do love how some people are seemingly terrified of roundabouts. It's like when you learn to drive here in the UK roundabouts are terrifying but once you've figured out how to approach them you realise how straightforward they really are and the fear just disappears.

They have a great use in the game you just have to go in and give them a try :)

I'm firmly against all roundabouts due to their inherent danger to pedestrians and cyclists. It encourages an environment where cars don't have to stop, where they are laser focused on other cars, and creates a perfect environment for people who aren't in a car to die.
 

Marlenus

Member
I'm firmly against all roundabouts due to their inherent danger to pedestrians and cyclists. It encourages an environment where cars don't have to stop, where they are laser focused on other cars, and creates a perfect environment for people who aren't in a car to die.

Pedestrians do not belong on a roundabout. cyclists should get treated like any other vehicle although you obviously account for their slower speed.
 

Forsete

Gold Member
Are you able to build multiple cities which can co-operate? For example, can one city sell its water/electricity/waste to another?
 
Pedestrians do not belong on a roundabout. cyclists should get treated like any other vehicle although you obviously account for their slower speed.

Pedestrians still need to get through the area, and roundabouts make it especially dangerous. They are much larger than normal intersections, cars have no expectation to stop, and there are too many other things to look at to start worrying about people crossing.

Cyclists and cars do not mix well. The idea that a cyclist will get through a roundabout safely is just insane. It's already dangerous enough to have right hook collisions at normal intersections -- roundabouts are 100% right turns by faster traffic.

It's all just super dangerous. I get that you can drive through it faster than an intersection in most cases but it's really not worth the risk to people walking and cycling.
 
Someone has been building a very nice city using the terrain from Rørvik, Norway:



Full album

It's been the best seller on Steam for the past 2 1/2 days. The subreddit has also seen a growth from 6000 > 10,000 subscribers in the past week and 2000 > 10,000 in the past month. SimCity similarly had 10,000 subscribers 2 days before release and peaked at almost 30,000.

Basically interest is super high at the moment, seems like a lot for a small studio (tiny, really) like CO. Even Paradox have said they've broken pre-order records.

Looking good, any idea where the person got his heightmap?

I'm mostly asking because I want to know if the Terrain Party maps work and what kind of quality are those maps when imported.
 

Durante

Member
Generally when you have a roundabout you want pedestrians and cyclists to pass under or over streets, not be on them.

At least that's how it's usually done around here.
 
Pedestrians still need to get through the area, and roundabouts make it especially dangerous. They are much larger than normal intersections, cars have no expectation to stop, and there are too many other things to look at to start worrying about people crossing.

Cyclists and cars do not mix well. The idea that a cyclist will get through a roundabout safely is just insane. It's already dangerous enough to have right hook collisions at normal intersections -- roundabouts are 100% right turns by faster traffic.

It's all just super dangerous. I get that you can drive through it faster than an intersection in most cases but it's really not worth the risk to people walking and cycling.
It seems like you are refering to the bigger multilane roundabouts here.

But there's not only black and white. Small roundabouts are great as a replacement für intersections and they have their own rules (at least here in Germany - not all do apply them though):
- Cars in the roundabout have prio one, so...
- Cars wanting to get in the roundabout need to wait for no car in the roundabout
- Cars getting out of the roundabout need to show it by using the turn signals (right)

These two are in the in the area here: single lane roundabout
The northern one even has pedestrian crossing areas on all four sides.


On a side note... I watched the mythbusters episode and they checked weaving on highways. Is there no rule to use the most right lane if you are not overtaking anyone (that's present here!)? That sounds like a real big mess. It's only that way inside of cities though.
 

Marlenus

Member
Pedestrians still need to get through the area, and roundabouts make it especially dangerous. They are much larger than normal intersections, cars have no expectation to stop, and there are too many other things to look at to start worrying about people crossing.

Cyclists and cars do not mix well. The idea that a cyclist will get through a roundabout safely is just insane. It's already dangerous enough to have right hook collisions at normal intersections -- roundabouts are 100% right turns by faster traffic.

It's all just super dangerous. I get that you can drive through it faster than an intersection in most cases but it's really not worth the risk to people walking and cycling.

The most dangerous thing that can happen on a roundabout is someone indicating they are coming off then changing their mind, which is dangerous everywhere. Roundabouts are not so complex that it takes all your brain power to navigate so the idea that I cannot focus on pedestrians as well as cars is laughable. Besides if a busy one does need pedestrian access they usually have underpasses so they don't even need to be on it. Keep in mind I am from the uk and navigate 4 roundabouts on my 7 minute journey to work.
 
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