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Final Fantasy XV Demo Previews/Impressions Thread

If the battle system seems shallow, one needs to realise the comparison is only valid if the older battle systems was specifically removed of Magic/Summon options, etc.

It looks shallow, I am going off what I have seen. AI routine is in the final game,as the poster above corrected me and Magic which I have not seen. I also hope summons are in the final game. I would also hope switching characters is in the final game, but that is out of the question. I haven't played it yet, so when I try it out my impressions will change of course for better or worse. I'm judging based off the videos I have watched, which are a lot.

Magic isn't implemented in the demo. Same with summons, but both will be in the game.

Forget about character switching.
 

raven777

Member
If the battle system seems shallow, one needs to realise the comparison is only valid if the older battle systems was specifically removed of Magic/Summon options, etc.



Magic isn't implemented in the demo. Same with summons, but both will be in the game.

Forget about character switching.

Why are so many people saying this? Summon is in the demo.
 

KoopaTheCasual

Junior Member
I get the feeling FFXV is going to be pretty good, but FFXV-2 is going to be amazing as they will have had more time to figure out issues.
Dude, I had the same exact thought the other day. Anything that didn't make the cut this time around will definitely make it into spin-offs.
 

Koozek

Member
I get the feeling FFXV is going to be pretty good, but FFXV-2 is going to be amazing as they will have had more time to figure out issues.

I know it's crazy to already look forward to the sequel, but I really can't wait to see what the new cast is going to like if they can start with a blank slate and address the most common complaints (clothes design, lack of color or male-only). Maybe from the viewpoint of Stella's nation?
All white clothes and female-only cast.
 

Dark_castle

Junior Member
It looks shallow, I am going off what I have seen. AI routine is in the final game,as the poster above corrected me and Magic which I have not seen. I also hope summons are in the final game. I would also hope switching characters is in the final game, but that is out of the question. I haven't played it yet, so when I try it out my impressions will change of course for better or worse. I'm judging based off the videos I have watched, which are a lot.

Action games tend to look shallow on display, due to the lack of commands, UI and stuff. If I hadn't known any better, Bloodborne would be shallow too.
 
I know it's crazy to already look forward to the sequel, but I really can't wait to see what the new cast is going to like if they can start with a blank slate and address the most common complaints (clothes design, lack of color or male-only). Maybe from the viewpoint of Stella's nation?
All white clothes and female-only cast.

I hope there is not a sequel. They need to get back to releasing main ff games instead of doing sequels
 

shark sandwich

tenuously links anime, pedophile and incels
I hope there is not a sequel. They need to get back to releasing main ff games instead of doing sequels

Unfortunately I think FF sequels are here to stay. They invest so much time and money in these FF games, they want to reuse as many assets as possible.
 

KupoNut

Member
I wouldn't mind one sequel or spin-off, otherwise it's a bit of a waste of all their custom tools and time it took them to design the world and culture of FFXV. Sequels can be good and swift.

Didn't Square say FFXV would have a sequel and the first game would end on a cliffhanger anyway?
 

Philippo

Member
As long as its well planned and not rushed just to cash some easy money (like the XIII sequels), i'd gladly welcome sequels in my FFs.
I mean, most western games now are trilogies, so i don't see while japanese ones shouldn't.
 
D

Deleted member 20920

Unconfirmed Member
I wouldn't mind one sequel or spin-off, otherwise it's a bit of a waste of all their custom tools and time it took them to design the world and culture of FFXV. Sequels can be good and swift.

Didn't Square say FFXV would have a sequel and the first game would end on a cliffhanger anyway?

Never talked about a cliffhanger but Nomura was talking about the possibilities of sequels being there and how XV is still standalone. And that Epic World Of Versus line. Tabata says no sequels are planned but that could be a response to soothe the fanbase since we're kind of sick of sequels.

I really hope they do something new after this though. Need a new FF world to get excited about. It's kind of the point of an FF.
 

raven777

Member
Referring to Final Fantasy for the most part. KH3D, 358/2 Days/Re:coded were also not that great.

Is 3D that bad? I am going to play it when the inevitable HD version comes out. But almost all of the impressions I have heard about 3D was quite negative....
 

Philippo

Member
Well there's seems to be some new blood flowing into SE (and even more if they keep hiring new people, especially foreigners), so this is one of the few moments where i'd gladly give theme a second chance at trying anything.

This of course, if first XV delivers.
 

Kagari

Crystal Bearer
Is 3D that bad? I am going to play it when the inevitable HD version comes out. But almost all of the impressions I have heard about 3D was quite negative....

It's mediocre at best. Some decent ideas that can't manage to carry the rest of the game.
 

shark sandwich

tenuously links anime, pedophile and incels
Square Enix doesn't know how to make good sequels.

I wish they'd hire some decent writers.

FF XIII in particular ended with tons of potential for a sequel:
You have 10 million people who used to have every need and want provided by the Fal'cie. Now they are cut off from their only supply of food, water, and shelter, and are dumped into the middle of a savage wasteland filled with monsters.

Apparently Toriyama didn't think that was an interesting enough topic, because they threw all that out in favor of some nonsensical time travel shit for XIII-2.
 

Philippo

Member
I wish they'd hire some decent writers.

FF XIII in particular ended with tons of potential for a sequel:
You have 10 million people who used to have every need and want provided by the Fal'cie. Now they are cut off from their only supply of food, water, and shelter, and are dumped into the middle of a savage wasteland filled with monsters.

Apparently Toriyama didn't think that was an interesting enough topic, because they threw all that out in favor of some nonsensical time travel shit for XIII-2.

He only thought about his rose.
 
Is 3D that bad? I am going to play it when the inevitable HD version comes out. But almost all of the impressions I have heard about 3D was quite negative....

The story manages to be hilariously stupid but also sets up KHIII to be awesome at the same time.

The gameplay is weak, but I think the game would do much better on a console controller with a second stick rather than a 3DS.
 
Just watched the new trailer for type-0 and it looks awsome. Can't wait to get my hands on the demo Friday. Meant to be going out for a friend's leaving job party...but may have to pretend to be ill.
 

wmlk

Member
The story manages to be hilariously stupid but also sets up KHIII to be awesome at the same time.

The gameplay is weak, but I think the game would do much better on a console controller with a second stick rather than a 3DS.

It set up a story that is doomed to be an even bigger mess than KH3D's.
 
Reading trash talk of Flowmotion is blasphemy. Every game needs Flowmotion.

I hope Nomura will make something similar for KH3, it is amazing.
 
He only thought about his rose.

Who wasn't even in the game for that long...

Although I didn't want one, the ending of XIII really did have a good setup for a sequel. As shark sandwich said, they had this situation where millions of people were suddenly thrown into an unknown hostile land without the help of their "gods" to provide for them and protect them. They could have done something with people trying to rebuild civilisation, have factions that pop up, etc. It would have been a little similar to X-2, but it sure as hell would have been better than what we ended up with...
 
Flowmotion isn't a terrible idea at all, but the way it was implemented was definitely terrible. Shame that Nomura pretty much vetoed the dev team's protests about how unbalanced it was turning out for the sake of having a mechanic based around "bold actions".

KH3D isn't a total trainwreck aside from the plot (I'd call it more of a car wreck), but after BBS, it's an assload of wasted potential.

...Why are we talking about this game, again?
 

wmlk

Member
What. It's literally
13 evil dudes trying to do evil stuff vs. 7 good people.
Not that complex.

The actual details of 3Ds story are dumb and that's why you ignore them.

The very introduction of
Young Xehanort and time travel
will make KH3's story needlessly (even more) contrived.

I'm sure Nomura could have written a story with the same conclusion without including those things, but he didn't.
 

Dark_castle

Junior Member
The convoluted story-teling in KH series is exactly why I hope Nomura kept the story direction as simple as possible, something akin to his work in KH1. His words about trying to tell a simpler story but instead focusing on character interactions and stuff was pretty much what I wanted to hear.

Another cool thing about this game that's rarely discussed were the focus on culture of towns, cities and civilization. I'm excited to see what Wan Hazmer and his team could make in this regards, as I think they could help to make the adventure refreshing and exciting, like an actual roadtrip. In a way, it's like how the concept of exploring unique, fun Disney worlds helped me to continue push forward in KH games despite the story-telling.

Referring to Final Fantasy for the most part. KH3D, 358/2 Days/Re:coded were also not that great.

I don't know, FFX-2 was kinda fun. Maybe story doesn't matter THAT much to me compared to gameplay, which is why I also think Tales of Graces f is great.
 

From some KH3D related interview:

— It seemed that the Flowmotion system might dishevel the game’s balance, but there was a lot of attention put towards regulating it.

Nomura: Well, the staff really didn’t like it. (Laughs.) If the character could make a huge jump freely, then there is no telling where he’d go. Since you had to deal with every action the player made, the opinion coming forth in the beginning was that it was difficult. But since I explained to the staff that this was the sort of direction Kingdom Hearts was going, we did it anyways.
 
Eh, that's referring mostly to the level design though, not the mechanic itself.

All they need is to have a better level design to accommodate for the Flwomotion stuff.

They should've really given some sort of progression system, though. You have entirely too much mobility at the start of the game, and as a result, Flowmotion's either completely overpowered in combat or hilariously ineffectual.
 
They should've really given some sort of progression system, though. You have entirely too much mobility at the start of the game, and as a result, Flowmotion's either completely overpowered in combat or hilariously ineffectual.

A progression system I can understand, but it's not like it does only good for the combat. A lot of animations can't be cancelled, so there is a part of commitment to that mobility.

Most of the problems I see is around the system rather than the system itself. It makes you overpowered, but it has a level of commitment, just make enemies take advantage of that. The level design becomes more dull, so make the levels better.

It's by no means a system that should be taken off, it was just unfortunate to end up in the KH with the least amount of dev time...
 
It's definitely the kind of mechanic that requires a lot of fine tuning and balance adjustment during development. Shame KH3D was as rushed as it was. It really could've used more dev time. Maybe KH3 might have a more balanced implementation.

so uh, how about that Episode Duscae
 
Is 3D that bad? I am going to play it when the inevitable HD version comes out. But almost all of the impressions I have heard about 3D was quite negative....

I dunno, I really liked it. Was quite enjoyable. The structure was repetitive, so maybe better level design/variety, but I thought it was mechanically good (yes, that includes flowmotion).
 
It's definitely the kind of mechanic that requires a lot of fine tuning and balance adjustment during development. Shame KH3D was as rushed as it was. It really could've used more dev time. Maybe KH3 might have a more balanced implementation.

so uh, how about that Episode Duscae

=P, sorry for the derail.


Anyway, it's good that we had so many good impressions of the demo (specially the battle system).

It almost gives me hope that fans won't complain about it.

Also, something I noticed is that the dungeon seems to be pretty high level (for the demo of course). In some videos you see Noctis doing 100-200 dmg against monsters, but when they are in the dungeon Noctis is doing 300-ish dmg, and often times still having problems.

Nice to see that even though the Catoblepas can't be fought we have some higher level content to keep players (reminds me of how they gave a mission on Type-0's demo that was way higher level than all the others).
 
All dat hate against KH3D... I personally had a lot of fun with the game, but it was certainly no BBS. My biggest complaints have nothing to do the story, but just the whole time-limit thing with switching between characters (
even if it does set up an interesting story element later
) and the dreameater stuff was annoying as hell. That's the main reason why I haven't replayed it since the first time. I'd have preferred either no sidekicks or bringing Donald/Goofy somehow. I actually thought Flowmotion was fun to use and wouldn't mind seeing it return as long as it was tweaked somewhat.
 
Which Type-0 demo was that? I remember there being two demos.
Did it have 2 demos? I don't remember.

It's the one I played =P

It's the one where you have Rem/Sice/Queen/Nine/Ace/King/Machina.

All dat hate against KH3D... I personally had a lot of fun with the game, but it was certainly no BBS. My biggest complaints have nothing to do the story, but just the whole time-limit thing with switching between characters (
even if it does set up an interesting story element later
) and the dreameater stuff was annoying as hell. That's the main reason why I haven't replayed it since the first time. I'd have preferred either no sidekicks or bringing Donald/Goofy somehow. I actually thought Flowmotion was fun to use and wouldn't mind seeing it return as long as it was tweaked somewhat.
The dreameater stuff is definitely one complaint I can understand.

But I doubt something like that will come back for 3.
 
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