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New The Witcher 3 information from Gamestar

SaberEdge

Member
Nice new screen .. they even fixed those brick walls :)

Anyway, today in the forums:

7orb.jpg

whathappenedrpuhj.jpg


8orb.jpg

Yeah, that new screenshot looks fantastic.

Anyway, I tried to tell people that it was a frost or icy effect that was making the textures look weird in that Wild Hunt screenshot, but people tried to insist it was evidence of a downgrade.
 

RedSwirl

Junior Member
Odd I'm not seeing all these new shots on the main Witcher website.

Yeah, that new screenshot looks fantastic.

Anyway, I tried to tell people that it was a frost or icy effect that was making the textures look weird in that Wild Hunt screenshot, but people tried to insist it was evidence of a downgrade.

I always assumed someone had hit him with some kind of ice spell during combat and it was a lingering effect or something, like in Dragon Age Origins.
 

Lunar15

Member
I don't think their answer really assuages any of the poster's fears. The fur is still going to be that fur, "ice effect" or not.

I'm excited for this game, and I really do not care about the graphics, but the only thing that's been putting me off is CDPR's quick responses to everything in a way that doesn't necessarily feel genuine. I'd prefer more honesty than deflection.
 
I just pray and pray that this doesn't get pushed back again. This is the first game in my entire stupid life that I have hoped for not to do so.

I'm ready to be Geralt once again, man. You don't even know.
 
I just pray and pray that this doesn't get pushed back again. This is the first game in my entire stupid life that I have hoped for not to do so.

I'm ready to be Geralt once again, man. You don't even know.

You don't know what I know, you don't know what my 10 playthroughs of TW1 and TW2 and I know. You don't even know.
 

Shredderi

Member
In the villain portrait there. Massive amount of it.

Lol I had a little trouble seeing it first because I thought the weird outlines on his helmet were part of his design or something. What's with the craze for this particular effect nowadays? Must be a reason why so many are using it.
 
It may be in-game assets, but it's actually a marketing render. This one:



I haven't seen any evidence of chromatic aberration in the game itself.

Like I said, go back a page and look at the skin on the dead dwarf thing on the table. You will be able to see some odd blue and red coloring...
 

Daverid

Member
I don't think their answer really assuages any of the poster's fears. The fur is still going to be that fur, "ice effect" or not.

I'm excited for this game, and I really do not care about the graphics, but the only thing that's been putting me off is CDPR's quick responses to everything in a way that doesn't necessarily feel genuine. I'd prefer more honesty than deflection.

Then again the guy is trying to compare a in-game model to a render, that's outright stupidity. If someone is really silly enough to compare the two and think there's been some kind of visual cutback because the in-game model doesn't look like a render, then you're never going to be happy.

A note on the fur though, whilst the in-game fur probably won't look as good as the render (For obvious reasons stated above) all the footage with Caranthir has been WITHOUT Hairworks. So his little shawl thing there will definitely look a little nicer once you chuck Hairworks on.
 

misho8723

Banned
If there is some CA in W3, it's very subtle.. atleast for me, because in other games like Alien Isolation, Dying Light, The Lords of Fallen it's really obvious, but in W3? Not at all.. I really hate, fucking hate (!) that effect, but really I don't see it in W3 or it's very subtle..

Anyway, what the Witcher games have really great, are the armors (or clothes) in them
Some of them look fucking amazing

Edit: they are not official, but still worth the look :)

attachment.php
 

Lunar15

Member
Then again the guy is trying to compare a in-game model to a render, that's outright stupidity. If someone is really silly enough to compare the two and think there's been some kind of visual cutback because the in-game model doesn't look like a render, then you're never going to be happy.

A note on the fur though, whilst the in-game fur probably won't look as good as the render (For obvious reasons stated above) all the footage with Caranthir has been WITHOUT Hairworks. So his little shawl thing there will definitely look a little nicer once you chuck Hairworks on.

Yes, I agree that the poster asked a weird question. That said, why didn't CDPR point that out? Instead, they kind of furthered the belief that the game will match the render, not the screenshot.

This is what I mean. They need to be more honest and open in their answers. Leaving interpretations open only opens up the door for outlandish expectations.

Everywhere

I can't see it. If it's there, it's so slight that it's not worth mentioning. That, or I don't actually have an understanding of what Chromatic Aberration is.
 

Daverid

Member
Yes, I agree that the poster asked a weird question. That said, why didn't CDPR point that out? Instead, they kind of furthered the belief that the game will match the render, not the screenshot.

This is what I mean. They need to be more honest and open in their answers. Leaving interpretations open only opens up the door for outlandish expectations.

It almost feels like the CDPR guy just sorta glanced over his post and didn't really take into account what the poster was making a comparison too. Probably just thought it was another guy complaining about that bugged frost effect and just quickly wanted to say, "Don't worry".

I dunno, I agree with you to an extent, but I'm not convinced the CDPR employee was purposefully trying to downplay the OP's point or making a comparison to the render. However CDPR in general HAVE been very weird with their responses when it comes to graphical issues and I really just wish they'd have made statements over the last year that didn't quite seem to "PR-ish" and were just brutally honest about stuff, but perhaps there's circumstances that make that impossible, I dunno.
 

viveks86

Member
Yeah it is the same there too. Just look at the colors and how often you see blue and red tones with in them. Look at the thatch roof in the top right corner.

Okay, I guess I see it on the topmost outline of Geralt's hair? Hmmm… Shit is so subtle that I have no idea why they bothered. lol
 
The CA in those screenshots is not nearly as bad as it could be. I've seen far worse offenses. I think I'll be able to live with it if there's no way to disable it.
 
The CA in those screenshots is not nearly as bad as it could be. I've seen far worse offenses. I think I'll be able to live with it if there's no way to disable it.

It is by far one of the more subtle versions of it we have ever seen (if not THE most subtle).

But really, it probably will be toggleable in the ini if not in the options.
 
Anyway, what the Witcher games have really great, are the armors (or clothes) in them
Some of them look fucking amazing

Edit: they are not official, but still worth the look :)

attachment.php

Oh my, these are great! I especially love the second one.

Are these early concepts pr are we going to actually be able to change her clothes during the game? Or will they be available as one of the DLCs?
 
Dprb.jpg


We've seen worse but the overall impression of the images to me is still lots of video fringing and noise. I'm sure someone will find a way to disable.
 

SaberEdge

Member
Look at whites. Always look at whites.
zpauzkkhfjok.jpg


one side of a white highlight area has a blue line, the other side of a white area has a red outline. CA.

Maybe. I see a few spots that might show the effect, but it's subtle and definitely not found in every area you would expect it. Some of the bright rim highlights don't seem to show the effect at all.
 

erawsd

Member
Maybe. I see a few spots that might show the effect, but it's subtle and definitely not found in every area you would expect it. Some of the bright rim highlights don't seem to show the effect at all.

Yeah, its so slight that it makes me wonder if its actually something else and not CA. I recall reading that they were using some type of custom built temporal AA, I wonder if that could cause it?

In either case, its so slight that I cant imagine youll notice it while the game is in motion the way you do in games like Dying Light or Alien.
 

Furyous

Member
What is chromatic aberration and will I notice it in the PS4 version?

I want to be MAD too so help me get MAD on some incredible hulk shit. Does this game have an in-game economy?
 

HeelPower

Member
Anyway, what the Witcher games have really great, are the armors (or clothes) in them
Some of them look fucking amazing

Edit: they are not official, but still worth the look :)

attachment.php

We can customize Ciri ?

I thought her sections would be short quick ones without much RPG elements..Guess not.

Looks great.
 

Daingurse

Member
The CA is definitely there, but it doesn't really bother me. I think I need like Lords of the Fallen levels to really bother me. That game has a nauseating look to it, with CA on.

At least that game lets you turn it off.

Yeah that's true, added through a patch right? Guess I'm just thinking of the initial screenshots I saw with it on. Kinda formed my mental image of the game, lol.
 

Some Nobody

Junior Member
Witcher 3 threads are always a pain in the ass. I come in here and there's green circles on random-ass screenshots. For better or worse I want CDP to put this game out so all the graphics whores can decide if its the greatest thing ever or worst, lol.
 
Lol, my 780 Ti absolutely destroys the game maxed at 1080p. You're either over exaggerating or your PC has problems.

Well, I run Ryse maxxed @1080p at a locked 60fps. I can play Assassins Creed Unity maxxed @ 1080P/60fps locked. I can play Crysis 3 & FarCry 4 maxxed @ 1080P/60fps locked. I benchmark @ ~13.7k on FireStrike in 3DMark... So yeah nothing wrong with my machine.

Yet when I play The Witcher 2, everything maxxed @ 1080P, it is NOT a locked 60fps w/ubersampling enabled. It's 60fps a solid 85% of the time but it certainly isn't locked like the above titles are. You sure you have ubersampling enabled? Ubersampling essentially ups the games' internal resolution to 4K. I was a little surprised but not shocked to see that I couldn't keep a locked 60fps with it enabled. The game runs @100fps+ constant with it disabled.
 

Jedi2016

Member
And the rest of us are just stuck with it, then?

And that's not even a performance thing that "consoles don't need".. CA is free, it's purely cosmetic, and the toggle should be in all versions.
 
And the rest of us are just stuck with it, then?

And that's not even a performance thing that "consoles don't need".. CA is free, it's purely cosmetic, and the toggle should be in all versions.

Well it isn't free (it is a pixel shader), but a toggle for all versions would be germane.
 
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