Translation of russian interview from CDP forums. Questions in italics. This will be the best game ever.
Interview with CD Projekt RED's senior writer Jakub Szamałek.
The three hours playing session was undoubtedly the main but not the only item on the agenda on Russian hands-on event. After playing the demo at the event, all participants had the opportunity for a little chat with the developers and ask them a few questions. Of course, I could not resist not to take advantage of this opportunity, though I was terribly worried with a thought that I would have to do interview for the first time in my life, and in English language. I was ready to despair, but then to my aid came my friend Kitty Venom and Valentina Zlobina, PR-manager of CDPR in the CIS, they managed to psychologically support me in this difficult situation, for what they have my deep gratitude.
I had conversation with a senior writer of the game Jakub Szamałek, a very extraordinary man and at his homeland, in Poland, known not only by his involvement in creation of "The Witcher 3". Jakub is historian and archaeologist by his basic education, and he is a doctorate of Cambridge University in the field of ancient history and archeology of the Mediterranean and Middle East. Even before the beginning of his cooperation with CD Projekt RED (from May 2012 to date) he revealed himself as a talented writer, an author of historical detectives. His first novel, "Kiedy Atena odwraca wzrok» («When Athena turns eyes away»; the action takes place in ancient Athens), was released in 2011 and was not only well received by critics, but also at the same year was awarded with the prize "Readers' Choice" at the International Festival of detective fiction in Wroclaw. The second novel of Jakub, "Morze Niegościnne» («Unwelcoming Sea»), dedicated to the events in the ancient Greek colonies of the Black Sea, appeared in 2013. Knowing about what kind of extraordinary people working on the third story of "The Witcher", it was impossible not to ask:
What precisely was your area of ​​responsibility as a writer of the game: the side quests, something else?
Our team consisted of five people, and we are responsible for almost everything that has to do with the plot. We have developed a general plot outline, all the main quests, side quests, small quests etc. Personally, I did all the quests for the Prologue, both main and side. What you saw today was, for the most part, written by me. The other part [meaning the quest at the Skellig archipelago - Elle's note] did my colleagues.
I noticed that every quest in the Prologue is unique.
Yes, they are. We have, and it should be particularly emphasized, that there is no [automatically] generated quests. At one time we tried to experiment with this, but the quests out boring and primitive, the characters were deprived of depth, and while doing the quests, you had to repeat the same action all the time. Such situations is not favorable for us, and we decided to do otherwise. In our game every quest that you meet, was made by hand.
In other games with open world there are quests like "go-kill", "go-fetch", "go-gather"... It's really boring.
Oh, no, definitely no such quests for The Witcher 3. We would like to have each character having their own story. Even if they do not tell you everything, we as the authors know why these people behave like this in one way or another. We deliberately tried to get away from the same scene pattern, such as "go to some place, do something there and go back"; we sought to diversify the structure of the narrative. For example, you are going to kill the monster and find that it is not in place, or you figure out what man who gives you a contract is trying to cheat you, or when you come back and he telling you that you will get only half the agreed amount of payment for your work... In general, each time you can expect something new. It's much more realistic, isn't it?
Totally agree with you... Tell me, is there any gameplay decisions, game mechanics that you particularly like, perhaps your favorite?
I really like the way we have implemented this kind of quests, as hunting monsters. When you travel from town to town, you can of course follow the storyline. However, the inhabitants of each locality, gets on your road, have their own problems, and you, as a Witcher, can help solve them. In the vicinity of many villages there are monsters, and the peasants who would like to get rid of them. These quests begin about the same, but we tried to turn each of them into a small story with an unexpected and confusing plot, in which Geralt will have to delve into the secrets of the local community and to establish the true motives and intentions of the people. Implementation of these quests will allow to earn experience and gain better equipment, as well as learn something intriguing and meet interesting people.
I also like our mechanics of bargaining. When you sign up for the execution of the contract, you can bargain. People either accept your terms, or offer their own, cheaper price. It's a simple system, but it allows you to feel yourself as a Witcher. In the game, as well as in the books, The Witcher have to deal with extremely dangerous work for very little money, and customers never want to pay what should been paid or screaming that they been robbed. I think the opportunity to bargain will allow you to experience it all on yourself, that's why I like it so much.
(I noticed the bargaining system during the playing session. While being in contract negotiations Geralt now free to disagree with the proposed amount, and offer his own, higher. What kind of an increase to the base fee will receive Geralt as a result, depends on irriation indicatior of a quest giver. Increase the original price to infinity, and of course, it wouldn't work, but to recieve the extra 20-25% is fairly possible. - Elle's note.)
Whether we will have the opportunity not to kill the monster, but also to save him?
Yes it is possible. Geralt basically kills the monsters that are dangerous to people, but there are reasonable monsters who have a valid reason to show aggression. You might met a monster with whom the locals treated badly, and even then you have to decide whether to kill it or, on the contrary, to deal with people who put a contract on it. There will be some monsters who will assist you in the fulfillment of certain side quests. In any case, you have to expect a few different scenarios.
Oh, I imagine the monster that screams: "Do not kill me, I can still be of use!". Are there be monsters helping Geralt fight against people?!
Well, yes, sometimes you will be able to trust the monster and use it to track down someone.
You mentioned the opportunity to bargain. Please tell us in detail about the economic system in the game. I understand that it will be more difficult than in previous installments?
In The Witcher 3, there are several regions, each with its own economy. You, if you wish, can engage in trade and make money by delivering certain goods from one region to another. No man's land, in Velen, say, the people are very poor and starving. If you buy food anywhere and will bring it back with you an they will give the best price. Also, some dealers are willing to pay you more for certain goods. For example, metal smiths will give you a higher price than other traders.
In some cases, Geralt will be able to influence the state of the local economy. For example, in the vicinity of some villages inhabited by a monster who terrorizes the village. If witcher kills the beast, then he will be able to subsequently buy goods from local merchants at lower prices, because with death of the creature roads will be safer, and trade become more brisk. And in such situation everything would be a little easier even for you.
We have a few in-game currency. The main currency - Novigradian Crown. They can be accepted everywhere. In addition, there is the second additional currency - Temerian Orens, that had circulated in the previous games, and Nilfgaardian Florins. After the Nilfgaard conquest of the former Temeria, some traders refuse to accept Orens, preferring to trade for florins. To avoid problems with a variety of currencies, Geralt can collect them, and then, once in Novigrad, exchange [for the crown] in Vivaldi's bank, which was mentioned in the book. Thus, the economic system we got is really complicated and, at the same time, quite realistic.
Geralt will be able to make deposits in banks of Novigrad?
As I recall, this option, as deposits, is not available in the game, but you will be able to take a loan in the bank and then buy something you want.
An analogue of the credit card?
Yes it is. Why not?
What about percents?
Well, first you have to pay for previously received credit before taking the new one.
In one of the screenshots of inventory I noticed, among other things, elements of harness. Does this mean that we will be able to improve Roach?
You can't improve the horse itself, but you will have the opportunity to improve its equipment. If, for example, you hang on the improved saddlebag, the capacity of your equipment will increase, and you can carry more items in it. If you got the improved seat, which, incidentally, can be won by participating in the races, it will increase endurance of horse, and it can perform longer gallop. Reduce anxiety with help of blinders. Without them, Roach might fear to panic and throw you out of the saddle at the most inopportune moment. With blinders it will cease to be afraid of monsters and will deliver much less hassle while mounted combat.
(Horses in the game having two main characteristics: stamina and anxiety. The first is responsible for the time during which the mare can race at a gallop; the second - for the level of tranquility/panic. If somwhere near will show up a predator or a monster the anxiety begins to grow. - Elle's note.)
Besides the backpack of Geralt and saddlebags of Roach, what else will be included in the game as a storage for loot? In the previous games we had special chests. We put all kind of stuff in the trunk in one chapter and then take them out of the same trunk in another chapter.
Honestly, I'm not sure that this time we will have something similar. I think you have to for the most part, carrying them all along.
Unfortunately, the time allotted for our conversation with you is expire. Let me ask one last question. In a January interview with Adam Badowski which I translated for Russian fans of The Witcher, there was said that at this point ingame option of ubersempling is currently locked. This information is, to my surprise, very excited the members of our community, and they began to wonder wheither if this option will be unavailable on a first day of release and days after it?
I'm not exactly sure, but I think that it will be available when the game will be released in May. And if you have an nVidia card, you can enable HairWorks.
Thank you very much Jakub. After today's presentation we are looking forward to this amazing game with even stronger passion, a game from such an amazing team.
Thanks to Natalia "Elle" Orlova from Gamer.ru for awesome interview material.