Once this game bombs, it will be buried right next to MetroidHow do you guys think they're going to incorporate Metroid into this?
Me too man me too. I really hope the story line continues where assault left off and this new one isn't a reboot.I hope both Krystal and Wolf are in this game.
Can you elaborate?
I see your point. But if they could really nail an online version of "all range mode" that took place entirely in air (like a modern Crimson Skies) I think they could have a really great online shooter on their hands without resorting to traditional TPS gameplay.
Remember, we have Kid Icarus Uprising on 3DS, and now we're getting Splattoon and Devil's Third on Wii U. Do we really need an additional TPS game from Nintendo?
Then again... it would be VERY interesting to see Miyamoto's take on the genre. I will continue to have an open mind as to the best gameplay for this game.
I'd have to see it for myself. If it's like S&P it could work. But I don't like free range on foot missions. S&P style would probably work well but I don't think it would really fit the game anyway, but that would remain to be seen. I'd much prefer just sticking to the ships and vehicles. Even the submarine and tank.
If the multi ends up being like Assault's, then there'd be the option for vehicle only matches (there were at least two stages in Assault that were Arwings only). It's ther eif you want it, a huge step up from 64's multi, even looking past obvious technical differences.
And that's the thing; Star Fox multiplayer wouldn't strictly be a TPS like Splatoon. It'd be like War/Starhawk and allow for a decidedly different multi experience from Nintendo's other offerings.
Not sure how it wouldn't fit the game, tonally or otherwise. If all-range mode on-foot gameplay only ever took place where vehicle all-range mode levels would (and not in cramped indoor levels with boring objectives like a few levels in Assault), they'd just allow for more player options during those segments without being obtrusive, and still allowing that gameplay to exist in multi.
A poster mentioned attaching a nuke to an Arwing in Assault's multiplayer, jumping out and blowing it up as it flew into the other players and I can't say that shouldn't be possible in a Star Fox game. Let players do shit like that in the main game and I guarantee people will warm up to on-foot, vehicle switching gameplay.
I really need to give SF: Assault more of a look for concepts. I never tried to Multiplayer and didn't get far in the single player. I didn't like the controls, but it sounds conceptually like a lot of great ideas were in the game.
I know they won't because it would be commercial suicide, but it would be so great if they went with graphics that looked kind of like puppets.
I used to love looking at that original starfox box cover. They seemed so much more detailed that the airbrush art that was common on all other box arts at the time.
I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out
http://youtu.be/XD-9NZsYCQw
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)Not sure how it wouldn't fit the game, tonally or otherwise. If all-range mode on-foot gameplay only ever took place where vehicle all-range mode levels would (and not in cramped indoor levels with boring objectives like a few levels in Assault), they'd just allow for more player options during those segments without being obtrusive, and still allowing that gameplay to exist in multi.
A poster mentioned attaching a nuke to an Arwing in Assault's multiplayer, jumping out and blowing it up as it flew into the other players and I can't say that shouldn't be possible in a Star Fox game. Let players do shit like that in the main game and I guarantee people will warm up to on-foot, vehicle switching gameplay.
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
That's really all I want. Straight rail shooting action.Was there ever really a 'proper' star fox? They have as many games that shook the formula as they do 'standard'. I'd assume you mean Star Fox 1 and 64 were the proper ones, and from the sounds of it, it falls somewhere between those and Assault.
Probably a way to not get over-hyped and then disappointed.
Unlike most people I actually want an evolution of Assault - i.e. its true potential. Assault had a lot great potential bogged down by being rushed and being based as an arcade game. If it was super polished with the idea of being a console game, it'd be great.
With Zelda confirmed a no-show, it'll be very interesting to see how Nintendo is viewing StarFox's role in their strategy. I mean, there's no way they can expect it to be anything close to the sales Zelda would have gotten, but maybe they'll pump some more resources into it to make it feel like more of a big deal.
I want to make a snide reply but they haven't released a good starfox game since 64...
As Miyamoto said, this is the year of Star Fox!
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
Probably a way to not get over-hyped and then disappointed.
I think Star Fox Wii U will be a little bit of everything. A little bit of rail shooting, a little bit of platforming, a little bit more adventure, a bit bigger, faster, even smarter than ever before.
Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
That's what I want too.I've said it before and people like to say I'm stupid, but all I want is plain old original/64 style on rails/all range mode flying missions, a couple tank missions, I'd even take a well done submarine mission, and NO FOOT MISSIONS.
Basically take the best of 64 and the original and do it again
There's also much potential for them to fuck it up by shoehorning in extra gameplay modes that they don't need. Instead of spend the time trying to figure out how to make on-foot missions good, I'd rather them use the time and resources to making the Arwing mode better.You can have on-foot on-rails missions though. Would those have you swear off the game forever
There's simply too much potential for fun, widely appealing gameplay when incorporating on-foot gameplay, as shown in Assault's multiplayer and games like Sin & Punishment
Seems an obvious way to increase replayability, without requiring too many additional resources, is playing the levels as the team-mates...
Make each Arwing control sightly different, go through a slightly different path through the level, different enemy layout, etc. Seems like an obvious choice.
Maybe make the whole game have you pick from Fox, Falco, Peppy, or Slippy at the beginning, and you play through a decent-length scenario as them. Some of them have a few unique levels, but there are also levels all of them play through.
Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.
???If you're saying that you were let down by Pikmin 3, then whatever. That game's awesome.
I'm not going to give them the benefit of the doubt in this case (StarFox). I did (give them the benefit of the doubt) for Pikmin.Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.
.
I know they won't because it would be commercial suicide, but it would be so great if they went with graphics that looked kind of like puppets.
I used to love looking at that original starfox box cover. They seemed so much more detailed that the airbrush art that was common on all other box arts at the time.
I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out
http://youtu.be/XD-9NZsYCQw
I think Star Fox Wii U will be a little bit of everything. A little bit of rail shooting, a little bit of platforming, a little bit more adventure, a bit bigger, faster, even smarter than ever before.
Everything we've heard so far kind of points at a very experimental and small release. The focus on the flight controls makes me think that this will be flying only, and it will be far smaller than any Starfox we've seen yet.
I think that, given the nature of the very experimental reveal, it's best to keep expectations in check.
???
I'm not going to give them the benefit of the doubt in this case (StarFox). I did (give them the benefit of the doubt) for Pikmin.
So are you saying that you were 'burned' by Pikmin 3, after having given them the benefit of the doubt? And therefore that's the last time you do that? Or what is your point? I don't get what you're saying, maybe.
I liked Pikmin and Pikmin 2, so when Pikmin 3 was announced, I had lots of faith that it was going to be good.
And it (Pikmin 3) disappointed you? Your post is still unclear...Your post is written like you gave them the benefit of the doubt with Pikmin and ended up burned, so you won't do the same for Star Fox
It does? The context for giving a developer the benefit of the doubt hinges on what they made beforehand. That's all I'm talking about. Assault and Command sucked, so I don't have high hopes for the next one. Pikmin 1 and 2 were great, so I was confident the next one would probably be fine.
It doesn't matter what I thought of Pikmin 3 as a finished product. (it was good).
They're all one game. The Star Fox Team can combine their Arwings to transform into a humanoid mech and battle enemies and large bosses in some missions .
Assault and Command weren't developed by Nintendo though. The last game developed in-house was 64, or rather 64 3DS
For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out
http://youtu.be/XD-9NZsYCQw
I've said this before but I think starfox would work really well as a warhawk like multiplayer. Add some taunting and give each character it's own strenght/ability so they stand out a bit.And that's the thing; Star Fox multiplayer wouldn't strictly be a TPS like Splatoon. It'd be like War/Starhawk and allow for a decidedly different multi experience from Nintendo's other offerings.
Let's see it like this.
Assault and Command weren't developed by Nintendo though. The last game developed in-house was 64, or rather 64 3DS
Star Fox Command was a joint production between Q-Games and Nintendo EAD. Miyamoto and team were involved in the narrative, music, planning, and some design. However, the game was clearly not a main entry in the series. More of a wacky budget experiment that made sense for the Nintendo DS? I'm not sure.
I only played a multiplayer demo for Starhawk, yet I really enjoyed it. I honestly found Assault's multi to be more fun in a few ways. It was genuinely good and seemingly an uncommon type of multiplayer (i.e. vehicular + on-foot combat, space/sci-fi themed)I've said this before but I think starfox would work really well as a warhawk like multiplayer. Add some taunting and give each character it's own strenght/ability so they stand out a bit.
But maybe that's just because warhawk is one of the few modern mp shooters I like
Vanquish-like rocket-sliding gameplay for on-foot would help assuage people's fears