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Star Fox Wii U - info dissection and speculation

MagnesD3

Member
I hope both Krystal and Wolf are in this game.
Me too man me too. I really hope the story line continues where assault left off and this new one isn't a reboot.


Also on another note I hope that the campaign is quite a bit longer than sf64 I hope there is plent of air missions with tank, sub, and on foot missions sprinkled in between. The key is that each style if play is made with high quality effort unlike assaults horrid on foot missions, I'd love these to be Kid Icarus style or sin and punishment style tbh.
 

Boss Doggie

all my loli wolf companions are so moe
Can you elaborate?

They had this huge stage from Assault. They even bragged that it took 1 year to make. Yet the content it has, outside of the stage events, felt lackluster. The taunts don't even reflect the mission, Star Wolf isn't present (for some odd reason), and there's not even music from the stage!
 
I see your point. But if they could really nail an online version of "all range mode" that took place entirely in air (like a modern Crimson Skies) I think they could have a really great online shooter on their hands without resorting to traditional TPS gameplay.

Remember, we have Kid Icarus Uprising on 3DS, and now we're getting Splattoon and Devil's Third on Wii U. Do we really need an additional TPS game from Nintendo?

Then again... it would be VERY interesting to see Miyamoto's take on the genre. I will continue to have an open mind as to the best gameplay for this game.

If the multi ends up being like Assault's, then there'd be the option for vehicle only matches (there were at least two stages in Assault that were Arwings only). It's ther eif you want it, a huge step up from 64's multi, even looking past obvious technical differences.

And that's the thing; Star Fox multiplayer wouldn't strictly be a TPS like Splatoon. It'd be like War/Starhawk and allow for a decidedly different multi experience from Nintendo's other offerings.

I'd have to see it for myself. If it's like S&P it could work. But I don't like free range on foot missions. S&P style would probably work well but I don't think it would really fit the game anyway, but that would remain to be seen. I'd much prefer just sticking to the ships and vehicles. Even the submarine and tank.

Not sure how it wouldn't fit the game, tonally or otherwise. If all-range mode on-foot gameplay only ever took place where vehicle all-range mode levels would (and not in cramped indoor levels with boring objectives like a few levels in Assault), they'd just allow for more player options during those segments without being obtrusive, and still allowing that gameplay to exist in multi.

A poster mentioned attaching a nuke to an Arwing in Assault's multiplayer, jumping out and blowing it up as it flew into the other players and I can't say that shouldn't be possible in a Star Fox game. Let players do shit like that in the main game and I guarantee people will warm up to on-foot, vehicle switching gameplay.
 

Aostia

El Capitan Todd
I think on foot missions will not be there, but land vehicles are confirmed. I wonder if it will be really arcade and on rails, or if somehow will be modern action oriented. Dont know why but battalion wars comes to mind
 

Peltz

Member
If the multi ends up being like Assault's, then there'd be the option for vehicle only matches (there were at least two stages in Assault that were Arwings only). It's ther eif you want it, a huge step up from 64's multi, even looking past obvious technical differences.

And that's the thing; Star Fox multiplayer wouldn't strictly be a TPS like Splatoon. It'd be like War/Starhawk and allow for a decidedly different multi experience from Nintendo's other offerings.



Not sure how it wouldn't fit the game, tonally or otherwise. If all-range mode on-foot gameplay only ever took place where vehicle all-range mode levels would (and not in cramped indoor levels with boring objectives like a few levels in Assault), they'd just allow for more player options during those segments without being obtrusive, and still allowing that gameplay to exist in multi.

A poster mentioned attaching a nuke to an Arwing in Assault's multiplayer, jumping out and blowing it up as it flew into the other players and I can't say that shouldn't be possible in a Star Fox game. Let players do shit like that in the main game and I guarantee people will warm up to on-foot, vehicle switching gameplay.

I really need to give SF: Assault more of a look for concepts. I never tried to Multiplayer and didn't get far in the single player. I didn't like the controls, but it sounds conceptually like a lot of great ideas were in the game.
 

rawktapus

Member
I really need to give SF: Assault more of a look for concepts. I never tried to Multiplayer and didn't get far in the single player. I didn't like the controls, but it sounds conceptually like a lot of great ideas were in the game.

The game has a lot of warts, both in gameplay and storytelling, but there's definitely some solid ideas underneath it all. It's worth a playthrough, the voice acting was solid (the best of any Starfox, I'd argue) and the multi was legitimately fun.
 
I know they won't because it would be commercial suicide, but it would be so great if they went with graphics that looked kind of like puppets.

2663323-9207117267-22008.jpg


I used to love looking at that original starfox box cover. They seemed so much more detailed that the airbrush art that was common on all other box arts at the time.


I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out

http://youtu.be/XD-9NZsYCQw

I love that style so much, which is why loved this Star Fox parody College Humor did in the style of Fanastic Mr Fox.

So yes, sign me up for that style. Even though I know it cannot happen.
 

Aostia

El Capitan Todd
After the woolly look for kirby and yoshi and the clay look for kirby and their e3 presentation, Id say there is a chance for stylish but weird approaches
 

The Real Abed

Perma-Junior
Not sure how it wouldn't fit the game, tonally or otherwise. If all-range mode on-foot gameplay only ever took place where vehicle all-range mode levels would (and not in cramped indoor levels with boring objectives like a few levels in Assault), they'd just allow for more player options during those segments without being obtrusive, and still allowing that gameplay to exist in multi.

A poster mentioned attaching a nuke to an Arwing in Assault's multiplayer, jumping out and blowing it up as it flew into the other players and I can't say that shouldn't be possible in a Star Fox game. Let players do shit like that in the main game and I guarantee people will warm up to on-foot, vehicle switching gameplay.
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)
 

rawktapus

Member
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)

With Zelda confirmed a no-show, it'll be very interesting to see how Nintendo is viewing StarFox's role in their strategy. I mean, there's no way they can expect it to be anything close to the sales Zelda would have gotten, but maybe they'll pump some more resources into it to make it feel like more of a big deal.
 

BKSmash

Member
I've been hyping this game for too many god damn years! I'm hoping for something in the style of Star Fox 64 (of course), but I wouldn't back down from a few ''on foot'' missions as well.

As Miyamoto said, this is the year of Star Fox!
 

hatchx

Banned
I'll wait for E3 and keep my fingers crossed that they didn't forget how to properly do StarFox. If it turns out it sucks, they'd better have another Mario rehash ready to make me feel better. (3D World 2 would hit the spot I'd say.)



Was there ever really a 'proper' star fox? They have as many games that shook the formula as they do 'standard'. I'd assume you mean Star Fox 1 and 64 were the proper ones, and from the sounds of it, it falls somewhere between those and Assault.
 
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
 

JMDSO

Unconfirmed Member
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...

Probably a way to not get over-hyped and then disappointed.
 

The Real Abed

Perma-Junior
Was there ever really a 'proper' star fox? They have as many games that shook the formula as they do 'standard'. I'd assume you mean Star Fox 1 and 64 were the proper ones, and from the sounds of it, it falls somewhere between those and Assault.
That's really all I want. Straight rail shooting action.
 

Greenzxy

Junior Member
I think Star Fox Wii U will be a little bit of everything. A little bit of rail shooting, a little bit of platforming, a little bit more adventure, a bit bigger, faster, even smarter than ever before.
 

Mit-

Member
Probably a way to not get over-hyped and then disappointed.

Pretty much.

My expectations: lackluster or nonexistent storyline. Arcadey levels all the way through--no sense of "adventure." Ugly character designs. Basic graphics so that it's "easy to see" what's going on or some shit. Way too many attempts at different gameplay styles within one game, and only one or two random ones actually end up being fun. The rest are gimmicks. However that one type is real fun.
 

ivysaur12

Banned
Unlike most people I actually want an evolution of Assault - i.e. its true potential. Assault had a lot great potential bogged down by being rushed and being based as an arcade game. If it was super polished with the idea of being a console game, it'd be great.

I feel the exact same way. The concept behind Assault was fantastic, but the execution was rushed.
 

Peltz

Member
With Zelda confirmed a no-show, it'll be very interesting to see how Nintendo is viewing StarFox's role in their strategy. I mean, there's no way they can expect it to be anything close to the sales Zelda would have gotten, but maybe they'll pump some more resources into it to make it feel like more of a big deal.

I'm willing to bet that Miyamoto has total discretion as to how the resources are dedicated to the game. I'm sure they write him a blank-check as far as budget is concerned for his own projects.
 

The Real Abed

Perma-Junior
I enjoyed as much Assault as I could. But I just couldn't get past that foot mission at the end. Eventually I gave up and never saw the ending.
 

Toparaman

Banned
As Miyamoto said, this is the year of Star Fox!

He said that? So is Star Fox U really the tentpole game for this year?

Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...

I don't think they're going to half-ass it, but even Star Fox 64 doesn't have much depth. So I'm really wondering what they're going to add to the formula. Maybe just more levels? I'd be cool with that.
 

MagnesD3

Member
Probably a way to not get over-hyped and then disappointed.

Yeah Ive been disappointed so many times for so long...


I think Star Fox Wii U will be a little bit of everything. A little bit of rail shooting, a little bit of platforming, a little bit more adventure, a bit bigger, faster, even smarter than ever before.

Id be okay if it was a culmination of all the ideas used in the series made perfect and has an interesting story, I must hold out hope.
 

Rentahamster

Rodent Whores
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.

I've said it before and people like to say I'm stupid, but all I want is plain old original/64 style on rails/all range mode flying missions, a couple tank missions, I'd even take a well done submarine mission, and NO FOOT MISSIONS.
Basically take the best of 64 and the original and do it again
That's what I want too.

You can have on-foot on-rails missions though. Would those have you swear off the game forever

There's simply too much potential for fun, widely appealing gameplay when incorporating on-foot gameplay, as shown in Assault's multiplayer and games like Sin & Punishment
There's also much potential for them to fuck it up by shoehorning in extra gameplay modes that they don't need. Instead of spend the time trying to figure out how to make on-foot missions good, I'd rather them use the time and resources to making the Arwing mode better.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Seems an obvious way to increase replayability, without requiring too many additional resources, is playing the levels as the team-mates...

Make each Arwing control sightly different, go through a slightly different path through the level, different enemy layout, etc. Seems like an obvious choice.

Maybe make the whole game have you pick from Fox, Falco, Peppy, or Slippy at the beginning, and you play through a decent-length scenario as them. Some of them have a few unique levels, but there are also levels all of them play through.
 

MagnesD3

Member
Seems an obvious way to increase replayability, without requiring too many additional resources, is playing the levels as the team-mates...

Make each Arwing control sightly different, go through a slightly different path through the level, different enemy layout, etc. Seems like an obvious choice.

Maybe make the whole game have you pick from Fox, Falco, Peppy, or Slippy at the beginning, and you play through a decent-length scenario as them. Some of them have a few unique levels, but there are also levels all of them play through.

Id kill to have a Star Fox Campaign and a Star Wolf Campaign with a final campaign unlocked after you beat them both. And in those campaigns you could unlock the teammates to use and they could have various skills and abilities that are different from fox or wolf.
 

LocalE

Member
Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.

If you're saying that you were let down by Pikmin 3, then whatever. That game's awesome.
 

Rentahamster

Rodent Whores
If you're saying that you were let down by Pikmin 3, then whatever. That game's awesome.
???
Because they haven't made a good one since 64 (to me), in-house or not. I'm not going to give them the benefit of the doubt in this case. I did for Pikmin. Not gonna happen with this.
.
I'm not going to give them the benefit of the doubt in this case (StarFox). I did (give them the benefit of the doubt) for Pikmin.
 
I know they won't because it would be commercial suicide, but it would be so great if they went with graphics that looked kind of like puppets.

2663323-9207117267-22008.jpg


I used to love looking at that original starfox box cover. They seemed so much more detailed that the airbrush art that was common on all other box arts at the time.


I'm pretty sure they went with the puppet styled art for the box because they must have gotten a lot of influence for starfox from a show called X-Bomber. For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out

http://youtu.be/XD-9NZsYCQw

I'd go absolutely murderously apeshit for this style to come back! But the fans of super cute things have taken over. Boo on cute!
 

Lunar15

Member
I think Star Fox Wii U will be a little bit of everything. A little bit of rail shooting, a little bit of platforming, a little bit more adventure, a bit bigger, faster, even smarter than ever before.

Everything we've heard so far kind of points at a very experimental and small release. The focus on the flight controls makes me think that this will be flying only, and it will be far smaller than any Starfox we've seen yet.

I think that, given the nature of the very experimental reveal, it's best to keep expectations in check.
 
Everything we've heard so far kind of points at a very experimental and small release. The focus on the flight controls makes me think that this will be flying only, and it will be far smaller than any Starfox we've seen yet.

I think that, given the nature of the very experimental reveal, it's best to keep expectations in check.

Not really...we know they showed off a bunch of different experiments for it at E3. That's ALL we know. It's like saying Mario Galaxy was set to be small and experimental because of the Mario 128 demo...

All Nintendo games start off as gameplay experiments. This is nothing knew. They just don't usually give people a peak at them, probably for reasons like this (where people extrapolate the whole game from them)
 

LocalE

Member
???

I'm not going to give them the benefit of the doubt in this case (StarFox). I did (give them the benefit of the doubt) for Pikmin.

So are you saying that you were 'burned' by Pikmin 3, after having given them the benefit of the doubt? And therefore that's the last time you do that? Or what is your point? I don't get what you're saying, maybe.
 

Rentahamster

Rodent Whores
So are you saying that you were 'burned' by Pikmin 3, after having given them the benefit of the doubt? And therefore that's the last time you do that? Or what is your point? I don't get what you're saying, maybe.

Sorry, I didn't think what I wrote was that ambiguous. Is it just me?

I didn't like any of the StarFox games after 64, so I'm not going to assume the next one is going to be great.

I liked Pikmin and Pikmin 2, so when Pikmin 3 was announced, I had lots of faith that it was going to be good.
 
I liked Pikmin and Pikmin 2, so when Pikmin 3 was announced, I had lots of faith that it was going to be good.

And it (Pikmin 3) disappointed you? Your post is still unclear...Your post is written like you gave them the benefit of the doubt with Pikmin and ended up burned, so you won't do the same for Star Fox
 

SkyOdin

Member
What I want to see most is the branching routes from Star Fox 64 again. The plot branching from Star Fox Command was the game's best feature, crazy and silly story aside. It was the linear campaign that was my biggest complaint about Assault; that was a much bigger problem than the on-foot missions, since the linearity hurt the game's replay value.
 

Rentahamster

Rodent Whores
And it (Pikmin 3) disappointed you? Your post is still unclear...Your post is written like you gave them the benefit of the doubt with Pikmin and ended up burned, so you won't do the same for Star Fox

It does? The context for giving a developer the benefit of the doubt hinges on what they made beforehand. That's all I'm talking about. Assault and Command sucked, so I don't have high hopes for the next one. Pikmin 1 and 2 were great, so I was confident the next one would probably be fine.

It doesn't matter what I thought of Pikmin 3 as a finished product. (it was good).
 
Nintendo is developing this internally, so I expect it to be a lot better than Star Fox Command. However, one thing I'd like them to bring back from that game is online multiplayer. Star Fox 64 3D should have had it it but didn't, which was very disappointing.
 
It does? The context for giving a developer the benefit of the doubt hinges on what they made beforehand. That's all I'm talking about. Assault and Command sucked, so I don't have high hopes for the next one. Pikmin 1 and 2 were great, so I was confident the next one would probably be fine.

It doesn't matter what I thought of Pikmin 3 as a finished product. (it was good).

Assault and Command weren't developed by Nintendo though. The last game developed in-house was 64, or rather 64 3DS
 

Pociask

Member
They're all one game. The Star Fox Team can combine their Arwings to transform into a humanoid mech and battle enemies and large bosses in some missions :).

Fixed that for me. As a big fan of SF64, I am hoping for the best. Unfortunately, given the timeframe, the public comments, and the desire to justify the Gamepad, I am expecting something between Wii Play and Nintendoland. Not to say a bad game! Just not the one I want.
 

Neff

Member
For starfox 64 the great fox ship must be based on the ship from X-Bomber. They are practically identical.
Check it out

http://youtu.be/XD-9NZsYCQw

Star Fox and Star Fleet have kind of always gone hand in hand for me, for all the obvious reasons. Hopefully Nintendo gives Star Fox U the budget and staff to pull off something which resembles the show/box art.
 

E-phonk

Banned
And that's the thing; Star Fox multiplayer wouldn't strictly be a TPS like Splatoon. It'd be like War/Starhawk and allow for a decidedly different multi experience from Nintendo's other offerings.
I've said this before but I think starfox would work really well as a warhawk like multiplayer. Add some taunting and give each character it's own strenght/ability so they stand out a bit.
But maybe that's just because warhawk is one of the few modern mp shooters I like
 

Shikamaru Ninja

任天堂 の 忍者
Assault and Command weren't developed by Nintendo though. The last game developed in-house was 64, or rather 64 3DS

Star Fox Command was a joint production between Q-Games and Nintendo EAD. Miyamoto and team were involved in the narrative, music, planning, and some design. However, the game was clearly not a main entry in the series. More of a wacky budget experiment that made sense for the Nintendo DS? I'm not sure.
 
Star Fox Command was a joint production between Q-Games and Nintendo EAD. Miyamoto and team were involved in the narrative, music, planning, and some design. However, the game was clearly not a main entry in the series. More of a wacky budget experiment that made sense for the Nintendo DS? I'm not sure.

I consider it on the level of the GBA F-Zero games. Well, maybe not that low, but different from the "big" console versions
 
Vanquish-like rocket-sliding gameplay for on-foot would help assuage people's fears

I've said this before but I think starfox would work really well as a warhawk like multiplayer. Add some taunting and give each character it's own strenght/ability so they stand out a bit.
But maybe that's just because warhawk is one of the few modern mp shooters I like
I only played a multiplayer demo for Starhawk, yet I really enjoyed it. I honestly found Assault's multi to be more fun in a few ways. It was genuinely good and seemingly an uncommon type of multiplayer (i.e. vehicular + on-foot combat, space/sci-fi themed)
 
Vanquish-like rocket-sliding gameplay for on-foot would help assuage people's fears

This is my stance as well.

Quoted from a previous thread

"The series can definitely learn a few things from S&P 1 & 2 and Panzer Dragoon Orta. I wouldn't mind some Vanquish style on foot missions or even a some lite RTS where you send in your squad and partake in the battle in real-time."


"I don't mind the different vehicles in Star Fox, just that Land Master, on Foot, Blue Oyster (or whatever) all need to be fun in their own unique way like the Arwing. Having levels where you could choose different vehicles for you and you support and having that effect boss battles would be nice. And to expand make Star Wolf playable with the ability to hijack enemy vehicles. Throw in a weapons upgrade system and a weapon's merchant and we're golden. Online battles where you fight to control Lylat airspace similar to Chromehounds or Steel Battalion Line of Contact. That on top of a recruitment system where you recruit AI Wing-men, from different planets during the campaign, for use in multi-player. Well all that and Platinum Games X Treasure X Sandlot (I'm a sucker for EDF)"
 
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