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Mortal Kombat X is selling "Easy Fatalities" for money [Also unlockable w/ Krypt]

It's stupid as fuck but it's not something that affects the game so while laughable, it's not a big deal.

You can only nickel and dime people if they want to be.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Aparently you can also unlock everything in the krypt for 20 bucks? Optional of course :)
 

Renekton

Member
It's not your business what anyone else does with their money/game/time if you're able to play the game normally.
The issue is game designers might artificially extend the grind time or difficulty to account for the microtransaction, similar to Forza or Diablo 3 RMAH.
 
It really fucking bugs me, if this is acceptable, where does it end?

Easy combos for only $10?

It's disgusting that this is even seen as a valid method of making money, this is honestly worse than the on-disc characters in SFxT

Wat
How is monetizing something that doesn't affect gameplay at all worse than preventing people from playing the full game they paid for?
 

oti

Banned
I know why this exists. What I would like to know though is how this came to be. There must be some graphs that some guys in suits looked at and came up with this idea. I want to understand how those guys think. (And how soul crushing their jobs must be.)
 
You have like ten minutes to perform fatalities now a days.
Who is this for?

Why would anyone do this?

The only person that would want to do easy fatalitys would just want to do it the one time to see what it looks like, and they can just watch it on youtube.

My mind is broken.
I'm almost certain this was put in as a joke.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.

How does this evolve to "pay2win"? These are optional, end-match flourishes.
 

Storm360

Member
Easy combos affect the matches you play. Simplifying fatality inputs doesn't.
And at the moment it's just simplifying fatality inputs, if this is seen as acceptable, they'll continue to push the bounds of what is seen as being acceptable.


What? Please explain.

There was a huge controversy over people being able to hack all the DLC characters in SFxT to be playable as they were 100% complete on the game disc.
 
Teased at some weeks ago. Seems to be as expected. Basically, you either play the game or pay to unlock things earlier.

In this case, you pay for the tokens that make fatality combinations easier to perform, said tokens can be acquired in game anyway, gor thosr that don't like memorizing combinations. You can also perform fatalities like in every other game without paying anything.

The addition/option may suck and I get the point of "well this is just the start!", but in this soecific case is no biggie. Of course, that won't change anything. Some don't mind, others do..and quite a few will just post about how they won't buy the game now...even though they were never planning to.

Exactly. it literally doesnt affect the game at all. Like, not one bit. It saves you 2-3 button presses and its not like the fatalities arent shown in the menu system.

There are two types of consumable in the game -

1) Easy Fatality (Trigger plus a button)
2) Skip Fight (just use it and it advances you forward if you are stuck)

Both are unlockable.

Both are plentiful.

You start the game with some already in your possession.

You earn them not just in the crypt, but in story mode and as faction rewards as well i believe.

They are REALLY easy to get, and you dont have to use them. They do not affect any one elses game play. You dont have to buy them, and there is no real benefit to buy them.
 

biteren

Member
MK must have been expensive to make. i know you dont need to buy it or it isnt some pay advantage, but it still bothers me that its there.
 

Toxi

Banned
It really fucking bugs me, if this is acceptable, where does it end?

Easy combos for only $10?

It's disgusting that this is even seen as a valid method of making money, this is honestly worse than the on-disc characters in SFxT
No, it most certainly isn't. These are just shortcuts for purely cosmetic actions that already aren't particularly difficult to execute. They are nowhere near comparable to stripping finished characters from a game for extra profit.
 
K

kittens

Unconfirmed Member
I'm never a huge fan of microtransactions, but this is minimally offensive to me. It doesn't offer an in-game advantage, so whatevs.
 

@MUWANdo

Banned
No, it most certainly isn't. These are just shortcuts for purely cosmetic actions that already aren't particularly difficult to execute. They are nowhere near comparable to stripping finished characters from a game for extra profit.

NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.
 

SSReborn

Member
Loool when I seen this playing earlier I knew was gonna be a thing.

There is literally nothing to be mad about here. If people wanna spend money to make executing fatalities easier than it is really not a big deal. Fatalities are easy as piss to execute anyways.
 
so now we got... PAYTALITIES

If they added in a new category of finishers called paytalities that were DLC I would be 100% on board with it.

Johny Cage shows up in a lambo, then beats the victim to death with stacks of hundred dollar bills.

Cassie Cage wins. PAYTALITY

*Cash register noises*
 

Tagyhag

Member
The fact that people have no problem with this just lets me know we're already too far down the microtransaction hole to ever get out.

We suck.

I still don't see why people DO have a problem with this.

Are these the same people that get mad when companies sell cosmetics? Why are they entitled to everything for free?

Locked characters? Extra strength? YES! Those are fights worth fighting!

But this? All this is, is a way to make an input that you do AFTER YOU WIN easier.

I think people would just get mad that they lost to someone who can't pull off a fatality on their own, which by the way are incredibly easy already.

The fear mongering is stupid. "Easy fatalities today! Humans marrying dogs tomorrow!"
 
Every time a developer can choose between "fun" or "profit" and decides on the latter is a dark day for video games. Don't just sit down and take this, konsumers.
What scam? Are people being tricked into buying this?

This is not a scam. You can get these in the krypt by actually playing the game. They are completely optional.

Does it say anywhere on the store page that they can be earned in-game?

But yeah, I guess it isn't a scam... it's just scummy as hell.
The fact that people have no problem with this just lets me know we're already too far down the microtransaction hole to ever get out.

We suck.

Bethesda were truly visionaries.
 
The issue is game designers might artificially extend the grind time or difficulty to account for the microtransaction, similar to Forza or Diablo 3 RMAH.

This is a big accusation here. Do you have information on how long it would take to complete every thing in MK?
 
And at the moment it's just simplifying fatality inputs, if this is seen as acceptable, they'll continue to push the bounds of what is seen as being acceptable.




There was a huge controversy over people being able to hack all the DLC characters in SFxT to be playable as they were 100% complete on the game disc.

I actually meant how this is comparable to withholding on-disc characters that players paid for.
 

oneida

Cock Strain, Lifetime Warranty
NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.

eh, he's preorder incentive just like costumes and whatnot. He costs $0 if you buy the game at launch which was the whole point. if you care about the character, you didn't pay for him.
 

Toxi

Banned
NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.
Exactly. Stripping Goro from the game as a pre-order incentive (and extra profit after release) is awful and is the real type of DLC we need to be condemning.
 

Jumplion

Member
This is incredibly icky.

I get that "Easy fatalities" are available to get in-game and that this is just a way for people to skip the playtime if they don't have time themselves.

But it's just so incredibly icky.

This literally costs them nothing, it's practically key-rebinding. This could easily be a toggle-able option in a menu, if it's not already something that's just a simple boolean in the code. If anything it probably cost them more to implement this via microtransaction.

There was a time when this shit was just a cheat code away. Hell, they could have even advertised this as a feature for disabled players, that'd be a hell of a PR move in today's climate.

I don't get how people can see this as anything other than sticky, icky bullshit that really shouldn't set a precedent.
 

ItIsOkBro

Member
NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.

Tbh. Didn't pre-order and won't be buying Goro.
 

G-Pink

Member
It is insulting that a company has decided this is something they can get away with selling. That someone in a board room has sold the idea that this is something that consumers will actually buy.

It's insulting to anyone who plays games, because the people behind this have such a low perception of us, that they believe this is something we'll buy.

That's my main problem with this. That, and the horrific idea that if it actually does sell enough, we'll see more of it.
 
Would you mind not throwing up a stawman when you can actually have a decent discourse with us who don't agree with your criticism?

I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
 

oneida

Cock Strain, Lifetime Warranty
I haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.

Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
let's be real if you knew your opponent just spent $$ to perform a fatality wouldn't you feel better about it and not worse
 

Seijuro

Member
Microtransactions/DLC in general are a big problem, though, as someone in this thread before said, stuff like Goro is the real problem, but I don't understand the outrage about this...

EASY fatalities (for which you just press R2 & square I believe) shouldn't be the normal way to end the match and should be finite you can always use the
NORMAL fatality combination (like in every MK before).
 

jwk94

Member
It is insulting that a company has decided this is something they can get away with selling. That someone in a board room has sold the idea that this is something that consumers will actually buy.

It's insulting to anyone who plays games, because the people behind this have such a low perception of us, that they believe this is something we'll buy.

That's my main problem with this. That, and the horrific idea that if it actually does sell enough, we'll see more of it.
People will buy this and there's nothing wrong with that. So what if they perform a fatality on you? You already lost the match.
 

Meia

Member
Am I incorrect in remembering that each announcer unlock requires an arcade run with that character? The pack is 6 announcers for $12.


Navigators and announcers are apparently two different things. What that DLC pack includes is usually only unlocked by beating score attack mode on the hardest difficulty with that specific character, though the Nanako one requires beating it with two different characters.


Of course, a lot of those Navs carried over from the first game, which also had them as DLC but were even harder to unlock naturally.



Ultimately there's DLC that saves time for the player, which I can somewhat understand I guess, and there's ones like this, which save time but not to the tune of like dozens of hours. Plus, consumable vs. not.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Today I learned that if something is unlockable in game, it's totally to also sell it for money :)

We truly have gone so deep into the dlc well we will never get out
 
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