giancarlo123x
Banned
Me either. But let's all get mad anyways.I don't see why this is a big deal.
Or just ignore the shit out of it easily like im going to.
Me either. But let's all get mad anyways.I don't see why this is a big deal.
You know Netherrealm, we really are Capcom.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
cue the false outrage for
1. something you don't want to buy anyways
2. something that doesn't inhibit you (i.e.a powerup)
3. something that is unlockable in the game
The issue is game designers might artificially extend the grind time or difficulty to account for the microtransaction, similar to Forza or Diablo 3 RMAH.It's not your business what anyone else does with their money/game/time if you're able to play the game normally.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
are people in this thread seriously defending this? This is how devs get away with sneaking in microtransactions.
It really fucking bugs me, if this is acceptable, where does it end?
Easy combos for only $10?
It's disgusting that this is even seen as a valid method of making money, this is honestly worse than the on-disc characters in SFxT
Am I incorrect in remembering that each announcer unlock requires an arcade run with that character? The pack is 6 announcers for $12.
I'm almost certain this was put in as a joke.You have like ten minutes to perform fatalities now a days.
Who is this for?
Why would anyone do this?
The only person that would want to do easy fatalitys would just want to do it the one time to see what it looks like, and they can just watch it on youtube.
My mind is broken.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
You've never played or even seen a single video of MK gameplay I take it.Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
And at the moment it's just simplifying fatality inputs, if this is seen as acceptable, they'll continue to push the bounds of what is seen as being acceptable.Easy combos affect the matches you play. Simplifying fatality inputs doesn't.
What? Please explain.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
so now we got... PAYTALITIES
Teased at some weeks ago. Seems to be as expected. Basically, you either play the game or pay to unlock things earlier.
In this case, you pay for the tokens that make fatality combinations easier to perform, said tokens can be acquired in game anyway, gor thosr that don't like memorizing combinations. You can also perform fatalities like in every other game without paying anything.
The addition/option may suck and I get the point of "well this is just the start!", but in this soecific case is no biggie. Of course, that won't change anything. Some don't mind, others do..and quite a few will just post about how they won't buy the game now...even though they were never planning to.
Lol, have fun with pay2win all you MK fans. This reeks of bullshit.
No, it most certainly isn't. These are just shortcuts for purely cosmetic actions that already aren't particularly difficult to execute. They are nowhere near comparable to stripping finished characters from a game for extra profit.It really fucking bugs me, if this is acceptable, where does it end?
Easy combos for only $10?
It's disgusting that this is even seen as a valid method of making money, this is honestly worse than the on-disc characters in SFxT
No, it most certainly isn't. These are just shortcuts for purely cosmetic actions that already aren't particularly difficult to execute. They are nowhere near comparable to stripping finished characters from a game for extra profit.
so now we got... PAYTALITIES
The fact that people have no problem with this just lets me know we're already too far down the microtransaction hole to ever get out.
We suck.
What scam? Are people being tricked into buying this?
This is not a scam. You can get these in the krypt by actually playing the game. They are completely optional.
The fact that people have no problem with this just lets me know we're already too far down the microtransaction hole to ever get out.
We suck.
The issue is game designers might artificially extend the grind time or difficulty to account for the microtransaction, similar to Forza or Diablo 3 RMAH.
And at the moment it's just simplifying fatality inputs, if this is seen as acceptable, they'll continue to push the bounds of what is seen as being acceptable.
There was a huge controversy over people being able to hack all the DLC characters in SFxT to be playable as they were 100% complete on the game disc.
NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.
The hypocrisy in this thread.
Exactly. Stripping Goro from the game as a pre-order incentive (and extra profit after release) is awful and is the real type of DLC we need to be condemning.NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.
That doesn't logically follow for anyone who doesn't have a tinfoil hat on.And at the moment it's just simplifying fatality inputs, if this is seen as acceptable, they'll continue to push the bounds of what is seen as being acceptable.
NRS did that, too! Goro's a finished character who's locked away on the disc and they stuck him right there on the character select screen with a big "BUY NOW" prompt. That bugs me way more than this goofy paytality thing.
I don't see why this is a big deal.
I see nothing wrong with this. It doesn't give you an edge and is purely cosmetic.
Yeah there's nothing wrong or scandalous about this.No! If someone beats me at a match, they'll be able to do a fatality without any skill at all!
Pay 2 win strikes again.
Would you mind not throwing up a stawman when you can actually have a decent discourse with us who don't agree with your criticism?
let's be real if you knew your opponent just spent $$ to perform a fatality wouldn't you feel better about it and not worseI haven't played a MK game in forever, but the reason fatalities were always fun was because it felt like you accomplished something by nailing the buttons in one shot. Now you can do it with money. Just because you aren't forced to buy it doesn't mean it can't mentally affect your enjoyment. I coudl definitely see stuff like this ruining the fun when playing with friends.
Again, this is a small example of an increasingly problematic trend. This time it's "only" something cosmetic, but more and more games are pushing the line. Take COD:AW, for example. They sell the "Supply Drops" which can give you significantly better weapons. Oh, but you can earn these (at a super slow rate) without paying, so it's okay! No. it's not. It's taking advantage of people's addictive personalities , and giving an unfair advantage to those people who can't help themselves. Instead of just getting good at the game and seeing the rewards, you have to spend more money.
People will buy this and there's nothing wrong with that. So what if they perform a fatality on you? You already lost the match.It is insulting that a company has decided this is something they can get away with selling. That someone in a board room has sold the idea that this is something that consumers will actually buy.
It's insulting to anyone who plays games, because the people behind this have such a low perception of us, that they believe this is something we'll buy.
That's my main problem with this. That, and the horrific idea that if it actually does sell enough, we'll see more of it.
Am I incorrect in remembering that each announcer unlock requires an arcade run with that character? The pack is 6 announcers for $12.
Knowing FROM, they will only sell a difficulty increaser.Just waiting for From Software to give me that Easy difficulty for $2.99. I would actually re-buy the game./s