Parakeetman
No one wants a throne you've been sitting on!
I am not very experienced in the genre. I had played EOIII, IV, Strange Journey, Dark Spire, Persona 1, Unchained Blades, and a bit of the PS3 Wizardry previous to Demon Gaze. Have added Untold and Persona Q since.
I found the challenge and strategy required for random battles to be absent in DG. I was able to safely autobattle the majority of the game. That is forgivable to some extent, because I like the dungeons themselves to be challenging, but part of the experience for me is also the anxiety of exploring knowing that a back attack from certain enemy formations will likely wipe me and preparing for that risk.
Which brings me to my main issue, that the dungeon crawling left a lot to be desired.For me, the actual dungeon crawl itself might as well have been on autopilot. Every single element I encountered except the clock tower was familiar and better executed in other games.You get a demon early in the game that neutralizes threatening tiles. Spinning tiles are an absolute joke because the paths are always positioned so that you can tell exactly where you are. Dark rooms were a huge joke since you could actually see and kept your mini map. Puzzles were few and far between. Teleporting did show up, which I always appreciate, but also in a very elementary way.
On top of that, the maps themselves seemed fairly small and I felt like other games I played had more dungeon to be explored overall. That part might have been in my head though, I haven't actually done a comparison.
Thanks for taking the time out to write that. In that case I would suggest you give Operation Abyss a pass as for the most part the gameplay is similar to Demon Gaze as you might have seen in the other posts. The dungeons design is different but might not be what you are looking for exactly. There were some puzzles in Operation Abyss but nothing major. Combat though is very similar.
If you do not mind the fanservice and what you see in that 4 part videos I had posted from the JP demo, then am sure this game might meet your needs a lot more. As it does offer more of a challenge and the crafting your own characters in the sense of picking what jobs they change into along with the mass amount of skills should keep you amused and more inclined to work towards leveling up for that next skill point. The dungeon designs are also quite good and nice to look at. Though do not recall any real "puzzles" so to speak. The starting half of the game may feel easy but things will start to ramp up as you advance and from there if you choose to spend the time to go through it the end game contents is sure to give players a good challenge.
Although this game also has a minimap and such. So if you are looking for a more pure hardcore type of experience that would be closer to something the Elminage 1-3 & Gothic series has to offer.
Thanks for the reply, set classes sound good, I'll have to give each one a better look but I'm leaning towards this one for now.
No problem if you have any other questions feel free to ask at anytime as got the thread on watch.