I mean, that's fine and all, but I'm not going to be happy that one of my favorite game franchises is going to go down the shitter because Valve and Bethesda/Zenimax wanted to profit off work they aren't doing.
Some of us care about this hobby beyond the amount of money we spend on it.
If you can only discuss with things like the bold part, then I'm sorry, but I won't discuss anymore. It is baffling how you think that anyone in this forum only plays games because of the amount of money that is spent. I mean, really? What's the point of doing that?
Besides, did you realise that this move was started by Bethesda? Yes, the studio responsible for one of your favourite game franchises wanted this. And if it didn't happen with Steam Workshop, then they would do it by themselves, with their own system. And if that didn't happen at all, maybe they would drop mod support.
Just ignore Bethesda for a moment. Don't you think some modders deserve to be paid? If your answer starts with yes, then I'm glad that you understand that hard work and time that could be spent elsewhere. Maybe you think that donations would be enough. Except that if we take statistics of how many users donate, we would understand how much of a problem this is.
If your answer starts with no, then put yourself in their situation. Would you work for free? And please don't talk about how this isn't work. Because it is. And work can be done with passion. I know because I do it.
And I work with games. And my next game will be free for users. Not free to play. Users will never pay for anything, not even additional content. Our way of monetising will be different. Recently, I've played another game for free. Released on Steam, by the way. With no paid content. And by the way, it was made on the spare time of the developer. My point in this paragraph? Just as we can see a bunch of free (and good) games out there, free mods will not disappear. Because mods are still valuable experiences if they ever want to work in the games industry.
Just take a moment and read the stories by modders that defended this choice. They can only do it for so long. And if you're not paying them, then there's no obligation to do anything. They have their personal lives. They have their hobbies too. But as soon as you pay them, then they have a duty to deliver on their promises. If you don't like a mod, just ask for a refund within the 24 hour period.
OK, going back to Bethesda. Will they profit from this? Yes, obviously. At the same time, have you noticed a certain trend within AAA companies to not support mods in their engines? Why do you think that happens? It's not simply an evil thing. Mods can help people buy games. Except that's not enough to make up for their losses. To be clear, I am a big supporter of free DLC (similar to what CD Projekt is doing, actually). But I also realise that AAA games nowadays cost so much that, if they don't turn a profit, beloved studios will close, people will get fired and franchises we used to love won't have new games anymore.
Yes, I realise that Fallout or Elder Scrolls are not at risk at the moment, but what I am saying is that, as costs get higher, moves like this one are inevitable. And that is very different from, say, streamers and YouTubers having to pay companies a share of what they do. That I don't agree with. But they are not working inside the game.
If you want to discuss this respectfully, then I'll be here (until I have to go sleep, because it's already late). If not, then you can ignore my post and move on. No problem.