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Scale of map size in The Witcher 3: Wild Hunt

Durante

Member
Disgusting. Nothing ruins an open world faster than slapping POIs at every chance location a player might've had to feel like they were traversing alone in the wild. Skyrim and Red Dead had zero places that felt like actual isolation or countryside. You couldn't stand anywhere without a POI in view and you couldn't ride a full minute taking in the journey on the land without being at another cabin or camp or ruin.

I need some space, and Skyrim absolutely did not give it.

Can't stand people who ask for density when I haven't had a AAA that gives me believable scale yet. Thanks to lame push for density.
It's not a simple matter (http://www.warhorsestudios.cz/index.php?page=blog&entry=blog_011), but I also fall more on the realistic side of things than the "I need something interesting every 50 meters" one.

The only RPG which ever did fully traversable realistic-scale content was Daggerfall.
 

Rodin

Member
Do we know (or at least have an idea of) how big the world is in terms of square miles/km?

Also, Risen 1 has the best RPG open world ever.

I don't know if it's the best ever because i don't know if it's better than the first two Gothic games (and what these titles accomplished when they were released is difficult to match, to use a pretty big euphemism), but it's certainly up there. What a fantastic game, i really hope CDP looked up to PB's works as much as they said they did.
 

Klyka

Banned
For all that is sacred, please don't be filled with collect-a-thons and meaningless sidequests.

"Oy Witcher, We put up these towers all over the land so in case of emergency we can send out smokesigns. Now all the fires ave gone out! Climb the towers and relight the fires, will ya? Oh and be careful,some of them might be in need of some repairs, haha."
 

Putosaure

Member
When I watched the video I was expecting the "zoom-out moment" to be impressive... but not really.
I'm still confused how this world can be believable, I mean, everything seems really close to each other. Castles, villages,...

I'm wondering if we'll ever see wild open worlds where you have to travel hours on horse back through empty valleys and plains between POI.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Do we know (or at least have an idea of) how big the world is in terms of square miles/km?

Skyrim = 38 km2

Novegrad/No Man's Land = 72 km2
Skellige Islands = 64 km2
+ Kaer Morhen
+ White Orchard
 

Braag

Member
One for humans one for beasts.

I said the same thing once and some Witcher lore expert cut me short and said "actually, they're both for monsters, the silver one is for magical monsters and steel sword for non magical monsters. Witchers aren't supposed to kill humans but protect them"

I then thought back at how many humans I killed in TW1&2, Geralt isn't very good at being a Witcher.
 

Tankshell

Member
Skyrim = 38 km2

Novegrad/No Man's Land = 72 km2
Skellige Islands = 64 km2
+ Kaer Morhen
+ White Orchard

It may sound massively bigger than Skyrim on paper, but personally I am not expecting it to feel THAT much larger when actually playing the game. I'm just happy that it will be large enough, with what seems like a lot of variety! So hype.
 

Fonds

Member
The areas shown mostly so far (around the swamp and the super windy forest area) look pretty drab and repetitive.
I hope there will be a lot more variation in the rest of the landmass. The witcher 2 really amazed me with the unique and handcrafted areas.
 

eot

Banned
Based on the comments in here I was expecting a bigger zoom out. Not that I particularly care how large the world it, but it doesn't seem exceptionally large to me at a glance anyway. Plus, these games as large as they may be rarely have an appropriate sense of scale I think, because everything is too dense. Arma II/III feels massive, not only because it is, but because things feel spaced out in an appropriate way and the landscapes feel natural.
 

Rodin

Member
52 sq. miles. approx. 3.5x the size of playable skyrim world

according to:
http://www.*****************/2014/0...s-by-themselves-3-5-times-larger-than-skyrim/

Skyrim = 38 km2

Novegrad/No Man's Land = 72 km2
Skellige Islands = 64 km2
+ Kaer Morhen
+ White Orchard

Thanks, so it's in the same ballpark as GTA V, but slightly bigger. Wow. If they really managed to squeeze some "Gothicness" in there... nnggghh

tumblr_nfiumcpwjW1tq1toro1_400.gif
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't really understand the "smaller, denser" argument if it's at the cost of visual world building immersion with no advantage of quality content. If you listen to CDPR interviews they're reiterated time and time again that with Wild Hunt's open world they want to accomplish two things: quests and points of interest that aren't generic crap but instead hand tailored and unique, and filling the game world with these things so there's always sometime to discover and adventure no matter where you are. I'm not arguing they've succeeded, because who knows, but it's clear they're trying to find a balance between content that actually has quality over quantity, and distributing such content in such a way that the world map is never boring or lifeless.

And it's important to remember that empty play space is still play space. It's part of the immersion world building, the act of adventuring, and likely in many cases the quest arcs themselves. Just because an area might have two "points of interest" doesn't mean those points of interest will be confined to that one spot. A point of interest could take you to previously assumed "empty" parts of the map, as part of a quest arc, where you'll discover something new. Similar to a horse chase or monster hunt. These utilise the "empty space".

Is that including the water tho?

I assume yes. The water is can be sailed on, and in some cases open to diving.
 
I said the same thing once and some Witcher lore expert cut me short and said "actually, they're both for monsters, the silver one is for magical monsters and steel sword for non magical monsters. Witchers aren't supposed to kill humans but protect them"

I then thought back at how many humans I killed in TW1&2, Geralt isn't very good at being a Witcher.

That lore expert is correct. As for "aren't supposed to kill humans", it means Witchers' code do not allow them to accept contracts to kill humans.

The fact that Geralt kills those who got in his way is not the same as he accepting contracts to kill humans as an assassin.
 

Johndoey

Banned
I don't understand some of you guys and girls, empty space can be super cool it makes a place actually feel kinda real. Constant stimulation gets boring after a while.
 

Kvik

Member
The fact that Geralt kills those who got in his way is not the same as he accepting contracts to kill humans as an assassin.

Well, for my Geralt to stay in character, I left Letho alive at the end of TW2. I knew plenty whom straight up murder him instead. :-\
 

Blade30

Unconfirmed Member
@Open World:
The one thing that bothers me in Open World games is that it is build around and depends on you instead of being a part in the World that moves on with or without you being there.
I don't know why in games you are the only adventurer in a huge world, where only you get attacked by (humanoid) enemies or monsters. There are maybe a few (handful) NPCs that you see or meet outside of cities and villages, but that's way too scarce. It can't be that hard to see some NPC's travelling around the world, explore it, fight some enemies (or monsters fighting monsters) etc. to make a living immersive world can it? The world doesn't need to be filled with lots of content nor having lots of empty space, but it should have a right balance between them.
Yeah, there are mods that do can that (i.e. in skyrim) but I expect it to be in the vanilla game, c'mon it's 2015.

CDP Red seems to remedy that Problem or at least some part of it, but I'd have to play the game myself to see it. I'm looking forward it.
 

martino

Member
Quality > Quantity

Reach open world realism means lot of worthless space...
It's not a problem if you can skip it if you're not interesting in pure free roaming
I would always prefer quantity even if not always quality in open world than the same thing in corridor !
 

BriGuy

Member
Imagine if 2D games adopted this open-world philosophy of "bigger = better". You would stomp a goomba in Level 1-1 of the original Super Mario Bros and then spend 45 uninterrupted seconds running to the right before you encountered the first pit or question block. I wouldn't enjoy that very much, so I don't know why the equivalent in 3D is something to be celebrated. Just my two cents.
 

martino

Member
Imagine if 2D games adopted this open-world philosophy of "bigger = better". You would stomp a goomba in Level 1-1 of the original Super Mario Bros and then spend 45 uninterrupted seconds running to the right before you encountered the first pit or question block. I wouldn't enjoy that very much, so I don't know why the equivalent in 3D is something to be celebrated. Just my two cents.

Sorry but stupid analogy.
It's not a 2d plateformer
It's fantasy simulated world where you assume one people role.
No world is full of interesting content every meter.
You want to kill thing or jump every meter then play plateformer (or if only kill corridor fps)
 
Size is a really boring metric for how interesting a game is.

All that matters is if it feels like an adventure to progress through the game world, if it tickles the imagination, if there is a real urge to explore

You can have this in a big world or a smaller one.

e.g dragon's dogma: the journey through bluemoon tower was super memorable as was the ascent to the top.
If your game world isn't like discovering narnia or the journey to mordor then it's a failure, big world or not.

I want to be able to remember the locations I visit but just as importantly the journey to get there and the desire to explore instilled by the game to get me go there. aka "I can't wait to see what's next/on the horizon/over the hill"

Few games manage to do this. (because it's hard)

I think any developer who makes an open world game without making this the absolute focus is completely missing the point. (unless its function is that of a pure gameplay sandbox like minecraft or arma or just cause 2, but an open world theme park like witcher 3 is going to rely on the sense of adventure and how satisfying and enticing exploration is to justify being an open world)
We'll see if CDPR can succeed, if they can, sweetttttttt, if they can't, the biggest of MEHs

Any developer who can make a game which nails both the sandbox gameplay and the gameplay mechanics AND the adventure in an open world game is going to be a billionaire, but it hasn't happened (and witcher isn't a candidate for the first one)
 
Well, for my Geralt to stay in character, I left Letho alive at the end of TW2. I knew plenty whom straight up murder him instead. :-\

I did the same, the book Geralt and my personal Geralt is a man of reason.
Mindless killing is simply not his nature, for example he leaves monsters which he deems good alive and kills those humans whom he deems bad.
 

martino

Member
If your game world isn't like discovering narnia or the journey to mordor then it's a failure, big world or not.

Fast travel in games is for you the equivalent of time eclipse narration skipping the boring real simulated content never described in books (DD is really a small game (for open world) and build with corridor connected to large areas that helps make epic the path between them (and you're hyperbolizing the epic here imo).
 
Fast travel in games is for you the equivalent of time eclipse narration skipping the boring real simulated content never described in books.

I never mentioned fast travel (don't think it's relevant) but if I read your post right we agree

I don't really care wether or not fast travel is implemented or not, if it's done well and it's warranted then it's great.

DD had fast travel and its implementation (the journey TO a destination being absolutely epic, fraught with danger and against the day and night cycle causing some sense of urgency) did not hurt the sense of adventure and exploration at all, while avoiding any needless tedium.
It's kinda similar to the trip to the next bonfire in a souls game (at least in concept, not in execution), or hell even the airship/buggy/shortcuts in older final fantasy games worked much the same.
 

Orcastar

Member
Am I the only one who is disappointed that this is considered huge, that this is the best that modern open word games can do? Because lets' face it,

Skyrim = 38 km2

Novegrad/No Man's Land = 72 km2
Skellige Islands = 64 km2
+ Kaer Morhen
+ White Orchard

...that is tiny. For reference, a horse gallops at around 45 kph, so you can easily get from corner of the game world to the other in less than an hour. And it's going to betoo damn dense, with monsters and ruins and whatnot popping up every few hundred metres.

Look, I know the game is probably going to be great and that the amount of work needed to create a game world of this size is immense, but the fact is that in the books Geralt can track a single monster across the wilderness for days on end without seeing another soul. I want a Witcher game that lets me experience something like that. A game where you can spend hours exploring and feel genuinely rewarded when you finally find something. A game where you can actually get lost in.
 

Lakitu

st5fu
Eh... it looks large, which is good, but quality over quantity for me in almost every case.

Still, it looks so good I paid it off already :)
 

Danneee

Member
I'm wondering if we'll ever see wild open worlds where you have to travel hours on horse back through empty valleys and plains between POI.

Sounds like fun!

I agree with places like towns and villages being unnaturally close to each other brakes immersion though.
 

Majmun

Member
I actually don't mind big empty spaces. I loved those in Shadow of the Colossus. As long as they're interesting, I won't mind.
 
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