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P.T might be gone from the PS Store after April 29th

border

Member
P.T. was great, but it was free.

Would a $60 product in the same vein have been even remotely popular? Nope. I'm not really even sure if I would have enjoyed the P.T. experience if it was multiplied 20 times its size and bloated up to 15-20 hour game.

It left a great impression precisely because it had a novel concept and did not overstay its welcome. Plenty of other indie-horror games on the PC have benefitted from similar circumstances (novelty, low-cost, short-length).

The fact that Konami was touting celebrity-involvement and big production budgets makes me think the final product would have been far more boring, commercial, and conventional. You don't start casting big name actors if you're planning on going against the grain and generating something for the small niche of horror enthusiasts and fans of obtuse impossible puzzles. Part of what made the stupid obtuse puzzles fun was that we were all suffering through them and collaborating to solve the mystery. We were also laser focused on a few short sections of the game. Once the game became an expensive product you have to pay for, that sense of community involvement would disappear. The community would be 10 times smaller, and everyone would be focused on different puzzles since we would all be at different places in the game.
 
Well, I've had mine downloaded for some time. It really is tremendous. If this marks a sign of the end of Silent Hills, at least we got P.T. out of it. Still a shame.
 
Proud to say I watched the press conference and played PT that night. Was a special week. I honestly wish PT could just remain on the store, but business is business.
 

MattyG

Banned
CDfMxbjVAAEYcit.png
 
"Dad was such a drag...

Every day he’d eat the same kind of food, dress the same, sit in front of the same kind of games..

Yeah, he was just that kind of guy.

But then one day, he goes and kills us all!

He couldn’t even be original about the way he did it...

I’m not complaining... I was dying of boredom anyway

But guess what? I WILL be coming back, and I’m bringing my new toys with me."

-Hideo Kojima on leaving Konami

lol nice!
 
This is one of the scariest things I've ever played. Made me tense in the dark for a solid week after playing it. It's a shame this project probably won't amount to more than this, but I'm glad we at least got something from it.
 
Such a shame...

If you have a PS4, download it now.

It's worth way more than most $60 AAA titles on the market today. It's an unforgettable experience that will haunt you long after you're done with it.
 

Javin98

Banned
Saw this thread and immediately made a PSN account to keep this game in my download list. Hopefully I'll still be able to play it when I have a PS4.
 
Did we ever find out how to complete PT without
a microphone?

I spent all night one night playing PT blind with my girlfriend, never looking up any of the puzzles or sequences. We wasted hours in the final sequence only to find the game was not only uncompletable, but at the time nobody was sure how to even trigger
all three baby laughs. We could trigger one baby laugh by two distinct means. One by walking slowly down the hallway and one by looking at the radio. But we could never get a second laugh to occur. All information at that point was people scratching their heads saying to say "Jareth" into your microphone.

Last I knew, nobody knew how to complete the game on purpose. This has bugged us ever since.
 

MattyG

Banned
Did we ever find out how to complete PT without
a microphone?

I spent all night one night playing PT blind with my girlfriend, never looking up any of the puzzles or sequences. We wasted hours in the final sequence only to find the game was not only uncompletable, but at the time nobody was sure how to even trigger
all three baby laughs. We could trigger one baby laugh by two distinct means. One by walking slowly down the hallway and one by looking at the radio. But we could never get a second laugh to occur. All information at that point was people scratching their heads saying to say "Jareth" into your microphone.

Last I knew, nobody knew how to complete the game on purpose. This has bugged us ever since.
This is what worked for me, first try:

1.) Wait for the clock to strike midnight. After the haunting ends, walk 10 steps to trigger the first laugh.

2.) Wait for another haunting to start. Near the end of the haunting, after Lisa stops crying, but before the haunting is over, whisper "Jarith" into the microphone. It will take 5-10 seconds for the voice recognition of P.T. to register that you whispered it correctly. This should trigger the second laugh. If not, wait for another haunting and try again. (Note: The Grate Debate was able to get this to work 30 times in a row)

3.) After the 2nd laugh the controller should start to vibrate shortly. When it does, stand perfectly still, and continue to stand still until you hear the third and final baby laugh. Soon afterwards, the phone will begin to ring. Zoom in on the phone until you hear "You've been chosen". Then leave by exiting the hallway as normal to trigger the ending teaser.
 
I literally hugged the walls as much as possible trying to avoid it and pressed the pause button constantly every-time I felt I saw or heard something that would make me say "NOPE!".

This game scared my silly. PT is hands down the most oppressive nerve raking uneasy gaming experience I ever had. I tried to play it again alone, and found I didn't have the guts to do it. Last time I played and completed it was with a friend.
 
This is what worked for me, first try:

But how did you trigger the second laugh, is what I'm asking? The
microphone
method? That's the one everyone, including myself, gets stuck on. Getting the third laugh afterward is basically automatic.

Edit: Saw you edit. I just hate that you need an
external tool to actually complete the game.
So much wasted time.
 

Patchy

Banned
P.T. was great, but it was free.

Would a $60 product in the same vein have been even remotely popular? Nope. I'm not really even sure if I would have enjoyed the P.T. experience if it was multiplied 20 times its size and bloated up to 15-20 hour game.

It left a great impression precisely because it had a novel concept and did not overstay its welcome. Plenty of other indie-horror games on the PC have benefitted from similar circumstances (novelty, low-cost, short-length).

The fact that Konami was touting celebrity-involvement and big production budgets makes me think the final product would have been far more boring, commercial, and conventional. You don't start casting big name actors if you're planning on going against the grain and generating something for the small niche of horror enthusiasts and fans of obtuse impossible puzzles. Part of what made the stupid obtuse puzzles fun was that we were all suffering through them and collaborating to solve the mystery. We were also laser focused on a few short sections of the game. Once the game became an expensive product you have to pay for, that sense of community involvement would disappear. The community would be 10 times smaller, and everyone would be focused on different puzzles since we would all be at different places in the game.

What?
 

Morrigan Stark

Arrogant Smirk
It was great, but I never saw the credits or "finished" it. I was stuck in the final loop I think.

The things people posted in spoiler tags
like saying a name in the microphone
baffle me. How are you supposed to know that?
 
I've tried the
whispering Jarith as soon as Lisa stops saying anything
for half an hour to no success.
Next time I fire it up, I'll try the method of
staying close enough so she comes after you, but keeping enough distance not to get caught
. I hope it works.
 
"Dad was such a drag...

Every day he’d eat the same kind of food, dress the same, sit in front of the same kind of games..

Yeah, he was just that kind of guy.

But then one day, he goes and kills us all!

He couldn’t even be original about the way he did it...

I’m not complaining... I was dying of boredom anyway

But guess what? I WILL be coming back, and I’m bringing my new toys with me."

-Hideo Kojima on leaving Konami

200.gif
 
So if I just download and delete it, I see it in my library. Even when it's not available in the store, as long as it is in my library, I can download it?
 

faridmon

Member
I am sure its part of the plan for Konami to focus on Contra 5, Gradius ultimate Castlevania: Losrd of Shadows 3, Suikoden 6, Yu-Gi-Oh (1 for 3ds, 1, for Vita and one for digital services) and Rocket Knight collection, before they can fun the next Silent Hill.
 

Bam

Banned
P.T. was by far one of the best horror experiences I've had in recent years and finding out that it was a teaser for a new Silent Hill got me so damn excited.

Shit, hearing all the new stuff about Kojima not being with Konami anymore has seriously crushed all hope whatsoever. Do we even know if the game is still in development or what?
 

Sagroth

Member
I remember downloading PT literally minutes after the conference it was announced at wrapped up. I played it that very day, and while I got stuck on the last part(as everyone did), I found it an amazing and intense experience. When I found out the next day what it really was, I was beside myself with hype. I was ready to forgive Konami for all the past failures and mistakes. This was everything I could have ever hoped for.

With this though, they are finally dead to me. With Silent Hills dead, they have nothing left to offer me. At least PT was one hell of a swan song.
 
News Flash: They don't give a damn.

This is the worst part.

They are sitting on top of a pile of brilliant IP (Silent Hill, Metal Gear, Castlevania, on and on and on) and they are apparently making enough doing casino games or whatever the fuck that they could not give less of a shit about it. Just letting it all wither away.
 

Blues1990

Member
This is the worst part.

They are sitting on top of a pile of brilliant IP (Silent Hill, Metal Gear, Castlevania, on and on and on) and they are apparently making enough doing casino games or whatever the fuck that they could not give less of a shit about it. Just letting it all wither away.
If you ask me, it's their loss. There will be someone that can easily fill the void that Konami have left behind. At the very least, we can revisit their past efforts at any given time. (Speaking of which, I'm going to play Contra: Shattered Soldier.)
 
If Konami are indeed canning Silent Hills, I hope they have the decency to make a statement about it. Stuff like taking down the demo out of the blue like that smells of "people will forget about this eventually, right?"
 
So let me see if I can remember this correctly,

PT was a demo based on an upcoming SH game directed by Kojima and built on the Fox engine? So now that Kojima is out there's next to no chance that the game'll actually get made?
 

Ants

Member
So let me see if I can remember this correctly,

PT was a demo based on an upcoming SH game directed by Kojima and built on the Fox engine? So now that Kojima is out there's next to no chance that the game'll actually get made?

P.T.'s removal has nothing to do with Kojima's removal from Konami. It was scheduled at the time the demo first launched.

Konami can do whatever they please with Silent Hills, and will likely at least salvage what work was done somehow. While it assuredly won't be the game it once would have, there's nothing stopping them from making it. Kojima doesn't own the engine Konami created.
 
P.T.'s removal has nothing to do with Kojima's removal from Konami. It was scheduled at the time the demo first launched.

Konami can do whatever they please with Silent Hills, and will likely at least salvage what work was done somehow. While it assuredly won't be the game it once would have, there's nothing stopping them from making it. Kojima doesn't own the engine Konami created.

Wasn't Kojima supposed to have directed the full game or was that a rumor?

I mean I'm asking since it seems like many contribute Kojima's departure with the unlikelihood that a full game with this engine will ever come out. Was Kojima's involvement integral to the demo/game?
 
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