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Polyphony Digital (Gran Turismo) hires Mike Caviezel (Forza audio lead)

strafer

member
Need For Speed: Most Wanted 2012 had some amazing sounding cars, especially when you drive through a tunnel.
 
Shoulda just hired all the lost Evolution emplyees :(

This was my first thought as well. Although it wouldn't surprise me if some of the Evolution sound guys are working on the next GT as well, would make so much sense. They should at least use the tech from Driveclub, because the sound of that game is fantastic.
 
Not a huge fan of realistic racing games (because I suck at them), but this seems like a great pickup for an important franchise. I wonder if a proper GT game would help in Japan.
 

Evo X

Member
Absolutely. The top 3 problems in the PS3 Gran Turismo games were these, IMO.

1. Sound design
2. Framerate
3. PS2-era track models for many tracks (the cars I can look past)

If you want an example of how bad they are, look no further.
https://www.youtube.com/watch?v=GR2jL7onIJU

That's meant to be a V10.

Thank god! Gran Turismo truly had shit tier audio.

For comparison, this is what the Lambo V10 is SUPPOSED to sound like.

https://www.youtube.com/watch?v=WtaHIZQDrEQ
 
Fantastic. Interesting that he's working in Santa Monica.
A good sign that what seems to be a tremendously insular studio is reaching out to acquire talent.
 

Bgamer90

Banned
Absolutely. The top 3 problems in the PS3 Gran Turismo games were these, IMO.

1. Sound design
2. Framerate
3. PS2-era track models for many tracks (the cars I can look past)

If you want an example of how bad they are, look no further.
https://www.youtube.com/watch?v=GR2jL7onIJU

That's meant to be a V10.

I would add sloppy menus to the list too. The series lost all of the polish it had during the PS2 days last gen in my opinion.

This news makes me excited.
 

mrklaw

MrArseFace
Only since April? When is the damn thing coming out then? All the rearchitecting done in GT6 to supposedly make it easier to get games out. Just release something, even if it isn't perfect. Get on a 2-3 year cycle for releases like Forza.
 

Cyberia

Member
The Lead UI Artist of Driveclub (Kevin Middelbos) already joined the studio in October:

KLCUqqg.jpg
 

Wynnebeck

Banned
Who cares why they sounded the way they did, it was awful lol

Forza has amazing audio, glad PD is finally taking the complaints to heart. I'd love to get back into GT again.

lol That was fanboyish in nature. Congrats.

Yeah I remember Kaz making a blog and explained why car sound wasn't translated correctly into the game code or something

That's what I thought. Thanks.
 

mrklaw

MrArseFace

Why? They take bloody years to get something out because they are supposed perfectionists - yet what they release isn't perfect.

I'd prefer twice as many releases so they can have product on the market to get feedback from and iterate.
 
Why? They take bloody years to get something out because they are supposed perfectionists - yet what they release isn't perfect.

PS3 hardware was a nightmare for them

When the [PlayStation 2] came out, one unique characteristic of that system was that the screen fill rate was very fast. Even looking back now, it’s very fast. In some cases, it’s faster than the PS3. There, we were able to use a lot of textures. It was able to do that read-modify-write, where it reads the screen, you take the screenshot, and you modify it and send it back. It could do that very quickly.

I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.

The PS3 was a combination of a poor GPU with an SPU that’s really fast if you use it right. It’s not a very well-balanced machine. It’s hard to use the hardware properly. That’s one reason why it took us five years to develop GT5. Using the SPU properly, though, that in itself is really interesting. On the PS3, in the demo, we showed the adaptive tessellation. That’s the kind of technology that you normally wouldn’t be able to do unless you were on the PS4-generation of machines. When you optimize the use of the SPU properly, you can do that even on the PS3.

http://venturebeat.com/2013/06/14/h...ori-yamauchi-design-gran-turismo-6-interview/
 
The Lead UI Artist of Driveclub (Kevin Middelbos) already joined the studio in October:
Holy shit. That's also great news.

The DriveClub UI is slick, simple and fast, across the board. Couldn't be happier to see some of that same design sense for the next GT.
 

lazygecko

Member
PS3 left a lot to be desired on the audio front from what I've heard. Mostly a lack of memory resources.

One thing I find really interesting about GTA5 is that all the car sounds are synthesized in real time using physical modeling. No recorded samples. I wonder if that's something that will catch on in the industry.
 

VinFTW

Member
lol That was fanboyish in nature. Congrats.



That's what I thought. Thanks.

Wait, what? How? Do you not see the rest of the complaints/posts? Why single me out? GT3/4 are some of my favorite racing games of all time, I'd truly love to get back into the franchise after the lackluster last two games.

Don't see how that's fanboyish at all, unless the truth upsets you? Vacuum cleaner sounds were pretty awful...
 

Upinsmoke

Member
Very good, i never used to mind the sounds up until GT3 but then they started to grate on me. Just very generic.

Nice find OP
 

VinFTW

Member
People are making good points about Evolution Studios. Would have been nice to see PD pick up some of those folks.

Thats the least they can do if we're not going to get a new Motorstorm :(
 
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