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Rare to announce new game at E3

Betty

Banned
That quote is pretty out of context.

If they succeeded N&B would have been amazing, I get the feeling they were too ambitious and had to scale things back a lot.

Imagine instead of just completing obviously placed challenges around a barren map, the vehicle creating was used to help you explore and find secrets in the levels just like learning new moves let you do in the first two games?

Whatever the case he didn't achieve his goal, lol. Good game though

But they didn't succeed and the quote is not out of context, they still felt platformers of yesteryear had no place in tomorrow's market.

Whether N&B is a good game isn't the issue, the fact that it's not even close to being a proper platformer and that Rare didn't think those type of games had a place anymore on Microsoft's console is the bigger take away.
 
They can do a smaller thing with battletoads, I dont think it'll be the huge fresh project they've been hinting at.

It's just funny seeing the battletoads nostalgia since the game was shit with poorly designed difficulty and there were certainly better games in the genre at the time.

I agree, honestly if it wasn't for the gamestop joke calls I doubt anyone would remember them anymore.
 

Reallink

Member
Part of me almost hopes it's for real Kinect Sports 3: Alpine Retreat just to see the melt downs. I guess this suggests deep down I don't really care about what the present Rare may or may not be doing.
 

Snorlocs

Member
I myself am hoping for a game in the veins of a Mario Galaxy or a Mario 3d world but I doubt that anyone else wants that or that Rare would even contemplate something like that.
 

flak57

Member
But they didn't succeed and the quote is not out of context, they still felt platformers of yesteryear had no place in tomorrow's market.

Whether N&B is a good game isn't the issue, the fact that it's not even close to being a proper platformer and that Rare didn't think those type of games had a place anymore on Microsoft's console is the bigger take away.

It is out of context because he also said that he wanted to keep everything that made the originals good, but expand on that with new ideas.

N&B didn't do that, but that doesn't mean that wasn't his goal. Look at Grabbed by the Ghoulies. I believe it was supposed to be more of a 3D platformer like BK, and things didn't work out and we got what we got.

And besides, literally no one was making Banjo-like 3D platformers at the time... maybe there wasn't a place back then? Things might have changed in the 8 years since his comment.
 
But they didn't succeed and the quote is not out of context, they still felt platformers of yesteryear had no place in tomorrow's market.

Whether N&B is a good game isn't the issue, the fact that it's not even close being a proper platformer and that Rare didn't think those type of games had a place anymore on Microsoft's console is the bigger take away.

The quote is as it is, I would say that I think things have changed a bit since then, and that if they made something akin to what Playtonic are doing, as one of Rare's Unity titles it may well have more chances of success.

At the time, Rare were very AAA/big budget products (their XBLA games being Jetpac Refulled a 2D thing and a HD Goldeneye which was never released) and I think he may have a point for Banjo-Kazooie as a AAA production would probably/possibly not make any money/enough money to be worth it.

The industry has changed, partly due to XBLAs success and the options for doing a 3D platformer on Xbox are very different prospects to what they were back in those days and perhaps he might have re-thought those comments somewhat.
 

Betty

Banned
It is out of context because he also said that he wanted to keep everything that made the originals good, but expand on that with new ideas.

N&B didn't do that, but that doesn't mean that wasn't his goal. Look at Grabbed by the Ghoulies. I believe it was supposed to be more of a 3D platformer like BK, and things didn't work out and we got what we got.

And besides, literally no one was making Banjo-like 3D platformers at the time... maybe there wasn't a place back then? Things might have changed in the 8 years since his comment.

They kept everything that made the originals good, except the gameplay, pretty big misstep for them I'd say.

And outside of Nintendo, you're right that no one was making Banjo-like 3D platformers at all.

I'd like to think things have changed, but despite Yooka Laylee's initial success in finding an audience, I'm sure most executives will shrug and say they'd need to see far more supporters to see the genre as a viable choice.
 
Looking forward to seeing what it is. Looks like they can be working on multiple projects as well.

Also - to the people who are saying things like they are not excited or no one is left at Rare...why bother posting? Just because old talent isn't there doesn't mean new talent can't be just as good. Not sure where that type of mentality comes from but those statements seem ignorant.
 

RoKKeR

Member
A new Banjo would get me the most excited, but I'm interested in whatever they have to show without Kinect.

New IP would not surprise me in the slightest.
 

WillyFive

Member
I myself am hoping for a game in the veins of a Mario Galaxy or a Mario 3d world but I doubt that anyone else wants that or that Rare would even contemplate something like that.

Rare for most of it's history has been it's best at taking something Nintendo introduced and improving on it significantly (like the Banjo games to the Mario games, or Diddy Kong Racing to Mario Kart 64).
 
really hard to be excited considering rare's last.. what? 10 years?

sigh

dat playtonic doe
What about playtonic's output has you excited over rare? As far as I'm concerned they both have some interesting designs and pretty art and that's about it so I'm curious why one seems to be getting a pass but the other doesn't. Is it the clean slate? Is it old talent vs new? Enlighten me please.
 
A new Banjo would get me the most excited, but I'm interested in whatever they have to show without Kinect.

New IP would not surprise me in the slightest.

I wouldn't be surprised if they are working on multiple titles, but Banjo may be taking a back seat for now. Would love to see the series return though.

You do know Playtonic is comprised by talent from Rare's last 10 years, right?

Many don't seem to realize that.
 

Snorlocs

Member
Rare for most of it's history has been it's best at taking something Nintendo introduced and improving on it significantly (like the Banjo games to the Mario games, or Diddy Kong Racing to Mario Kart 64).

Yes but as has been said, that was Nintendo Rare. Ms Rare seems to try different things. I just hope it's a good game
 

RE_Player

Member
what games didn't deliver and can you explain? Both VP, Kameo, Nuts/bolts the kinect sports that did 8 million? what is sigh?
Hey I don't think Rare's output with Microsoft is as bad as others seems to think but let's not go around thinking Kameo is a good game.
 

Durock

Member
Also enjoyed Kameo. Loved it actually. It's only downside to me was the learning curve of the controls; but once mastered it played really well. But stop playing and return later? Have to relearn them all over again >.<
 

Salty Hippo

Member
Why would people even want Banjo 3 from current Rare? They had the chance to do it and chose to go a different direction entirely.

Heck, Greg Mayles who's designing the new game Rare will show at E3 was the man who said -



So why would anyone want them to work on a game that they didn't have any interest in making when they had the chance?

Exactly. People still thinking this is Banjo 3 can't see it yet, but Rare has most definitely moved on from their past. They've been talking in that kind of tone for many years. Simon has JUST SAID it again, "Rare is about new things". They want to make a heavy hitter IP, something that blows up and becomes huge. They've been trying to do that since Viva Piñata until they kinda had it with KS, but now it's dead so they'll try something new. As a fan of their history I don't like any of this, but that's who they are now. I don't expect them to work on their classic IP anytime soon, if ever. We might see Banjo/Battletoads eventually, but it won't be from Rare.
 

Salty Hippo

Member
Notice how he says--quite specifically, mind--that to HIM Rare is about doing new things. My understanding is that he's more involved with another project that is separate from Gregg's. Soooo.... That doesn't rule out the possibility of Banjo and/or Battletoads!

You're kind of stretching here. He said that Gregg's game started with him. I wouldn't read too much into that "to me" thing.
 
Looking forward to this. I'm not very big into Microsoft's main franchises and want a few games to justify getting an Xbox One in the future.

Already want Sunset Overdrive and Ori, so I think a return to form from Rare would probably put me over the edge eventually.
 

etta

my hard graphic balls
I haven't played any Rare game, but from what I am understanding, their games are the most Nintendo-like on a non-Nintendo platform, right? That does have me intrigued.
 
I wonder what it could be, either way I'm excited and I believe in their ability to output a fantastic game! I wouldn't mind having Rare's new game, whatever it may be, next to Yooka-Laylee in the future. I hope this E3 is great one for MS, I could do with some new first party titles. :)
 

Poona

Member
I haven't played any Rare game, but from what I am understanding, their games are the most Nintendo-like on a non-Nintendo platform, right? That does have me intrigued.

Don't know how you could have avoided all their games but what you said in describing them is pretty much it.

Although I'd say they kept the n64 alive and that was a Nintendo platform. Main reason I had it was them (and the reason I got an Xbox 360 too).
 
I agree with those saying that Kameo was a fantastic launch game but playing it later I was genuinely surprised I enjoyed it as much as I did. Something is off about the game.
 
I can't wait to see what they announce, and as others have said, I doubt their announcement is Battletoads. That game is likely being made by a different studio like Killer Instinct. Though I will say, it is probably something no Rare fan would expect.
 

Guymelef

Member
ít's ok to be happy with a Rare no Kinect game but what talented people left at Rare?

I think this is probably like to be excited by a new Konami game because they made Suikoden in the past.
 

-MD-

Member
Rare was my favorite studio for a long time up until 5 years ago or so, now that Kinect is out of the picture I'm a little more optimistic. Expectations still pretty low though.

Wasn't this known already? Pretty sure we knew this like a month ago when phil spencer said we'd see what Rare's working on at E3.

Was expecting the whole first page to be "shocking news" to be honest but nobody has even said it yet.
 

bounchfx

Member
You do know Playtonic is comprised by talent responsible for Rare's last 10 years, right?

to be honest, the part that got my attention were the callouts of specific people and the work they had done on games I have a lot of respect for. I'm not sure I have to point out the fact that as playtonic they aren't working under MS or Rare, which probably dictated their output since when they were bought.

What about playtonic's output has you excited over rare? As far as I'm concerned they both have some interesting designs and pretty art and that's about it so I'm curious why one seems to be getting a pass but the other doesn't. Is it the clean slate? Is it old talent vs new? Enlighten me please.

honestly, I'm still very reserved. They've done nothing yet. It's the potential that interests me, simply because they are making an adventure/platforming game, and I haven't seen many if any in an AAA quality environment in a while. We can probably count nuts and bolts but that had a lot of extra stuff that I didn't particularly enjoy.

to directly answer your query, it's the clean slate and the hope that those joining this project truly want a return to form of the type of game banjo was. They seem to be working on something they're really interested in and excited about. I didn't get that vibe at all from Rare for a while (I did enjoy Viva Pinata), and I have heavy nostalgia glasses as to what they meant to be in the N64/SNES age
 
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