Do we know how many hours before reviews starts rolling out?
nitpicking I know lol but the wind is exaggerated as hell in this game
Trees are moving like there is a hurricane taking place! I think it should be toned down a bit.
Why so little? Do we know who will review it besides Gamespot?
Really nice gifs.My only concern is the roll,slash,roll,slash combat.Hope this is upgraded properly.
Anyone know if you can disable UI elements in the console version? Screen looks kinda cluttered, and I've been getting really into immersive gaming lately.
It looks cluttered as hell. I really hope "HORSE STAMINA" can be removed.
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Does HUD size only goes from small to big or is there medium too?
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In that video from Jesse at 6:37, the Black Infantry Archer Gwent card- "I aim for the knee. Always."
Is all combat centered around auto aim? I mean, can you fight properly without locking to the enemies? I was hoping for some Souls-ish combat, but seeing the videos in the OT made it feel very different.
It is staggering to think of who greenlit spending time to make so many HUD elements when there's been much cleaner ways to show many of them in the game world and with better presentation than how the W3 HUD handles itself by default and in promotions,Options:
Is all combat centered around auto aim? I mean, can you fight properly without locking to the enemies? I was hoping for some Souls-ish combat, but seeing the videos in the OT made it feel very different.
It is staggering to think of who greenlit spending time to make so many HUD elements when there's been much cleaner ways to show many of them in the game world and with better presentation than how the W3 HUD handles itself by default and in promotions,
Harms presentation of vision and efficient development sensibilities. Harms pre-release presentation (there's far more comments that criticize the style or volume of HUD info presentation as poor than find it to be a positive). Harms my eyes. Not everything is a good move from CDPR.Even if it was some super slim minimalistic design, with absolutely nothing else than absolute mandatory, from the ground up options like this still would be very nice additions. Rarely more options harm anyone.
Harms presentation of vision and efficient development sensibilities. Harms pre-release presentation (there's far more comments that criticize the style or volume of HUD info presentation as poor than find it to be a positive). Harms my eyes. Not everything is a good move from CDPR.
Harms presentation of vision and efficient development sensibilities. Harms pre-release presentation (there's far more comments that criticize the style or volume of HUD info presentation as poor than find it to be a positive). Harms my eyes. Not everything is a good move from CDPR.
I look at W3 with full HUD stuff enabled and really I cringe. So much screen space wasted... its downright immersion breaking material for me.
I wish you could get rid of the map in W3 but be allowed to at least have a waypoint marker floating on your screen towards your next objective. Disabling the map in W3 as it is now it is not the ideal thing because you are going to be pausing to check the world map every 5 mins which is annoying.
You couldn't name them in Witcher 2 on PC (and I guess you couldn't do it on X360 either). Not sure about Witcher 3, but if you're getting it for PS4, why not make different user account for your step daughter? That way you get separate saves.Anyone know if you will be able to name your save file? Step daughter will be playing also and we just dont want to save over each other's game.
thanks!
Edit: When I thought on that for short moment I thought, why they wouldn't add waypoint indicators to Witcher senses view? Put WP down on map and turning on Witcher sense would somehow indicate direction to which travel, e.g. stylized path forming to the ground.
Well, in a way that is in the game, Witcher senses show you footprints and other stuff to tell you where to go instaed of just marking it on the minimap. And i can remeber reading in a preview that there is an option that if turned on will show you the shortest way to the next waypoint. And there still is the horse that automaticly rides to the waypoint if you hold down a button.
TW3's HUD fucks with your immersion, but swapping minimap to floating 3D arrow in the game world wouldn't? Not saying your opinion is wrong, who even says such thing about opinion?, just seems... contradicting.
Edit: When I thought on that for short moment I thought, why they wouldn't add waypoint indicators to Witcher senses view? Put WP down on map and turning on Witcher sense would somehow indicate direction to which travel, e.g. stylized path forming to the ground.
In that video from Jesse at 6:37, the Black Infantry Archer Gwent card- "I aim for the knee. Always."
Didn't they draw a lot of inspiration from Scotland? - Place is windy as fuck.
Should still be toned down a bit tbh, but I can see where they're coming from.
https://www.youtube.com/watch?v=2HGhm0H7d68
so excited
I was thinking more of Skyrim's way to be honest that is on the very top of your screen and acts like a compass and at the same time showing markers. You could also make it transparent enough that it didnt obscure anything from your screen.
Your way though is even more immersive! ie toggling witcher senses and seeing the direction of your next objective! Thing is there are so many ways that you can incorporate HUD elements in actual gameplay mechanics. I wish more devs look into these things.
I love how the second his head is cut off, his entire torso turns bright red.
Dead Space has insanely good HUD/UI design if looking from pure immersion angle. You are the HUD. Also what I have seen some videos The Division is doing that too, 3D holograms and such projected into the world instead of 2D menus.
What about how horizontal strike launches head vertically like it's rocket?
Absolutely zero HUD for me. If I want to look where I need to go I'll just use the Witcher sense for a second to get the general direction. The last thing I want in a game like this is to be told exactly where I need to go. The world is huge and took the devs thousands of hours to craft, I want to explore that and find the most 'organic' route to my destination.
Agreed. Bothers me too. A little exaggerated I'd say.nitpicking I know lol but the wind is exaggerated as hell in this game
Trees are moving like there is a hurricane taking place! I think it should be toned down a bit.
Yes! I wish more games would design themselves to be fully playable HUD-less, adds so much to the immersion
I'm looking at you, Skyrim, making me REQUIRE quest markers to know where to go half the time >.>
how much time left for reviews?
how much time left for reviews?
Yeah, Skyrim's quest design was bad. As are most RPGs these days. I'd rather be told the general direction and name of person/thing and just find the place by myself. Having a magical marker tell me exactly where said thing or person is just ruins the experience for me.
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nitpicking I know lol but the wind is exaggerated as hell in this game
Trees are moving like there is a hurricane taking place! I think it should be toned down a bit.
What happens to the sheep? xD
What happens to the sheep? xD
Yes, tell me "Go north of town, when you see the burnt tree, the cave is nearby" rather than just plopping a big location marker on my screen. Heck, you can have BOTH so that the people who prefer quest markers can still use it.
If you live in England this is pretty much normal