why is it that these big open world games, the actual "story" missions are ruthlessly linear. Like GTAV, I gotta climb this crane and check out the boat. I have to climb to a SPECIFIC part of the crane, point in this direction, then pull out the camera as the text guides me along each and every step of the way.
on top of the game controlling like hot ass all the time. Walking, running, airplane controls, submarine controls...I remember when they said they had Max Payne 3 combat. LMAO the most struggle 3rd person shooter controls I've played in years.
Its like, "We don't do anything great, but we do EVERY THING". But whats the point when its hundreds of mediocre things?