TheLostBigBoss
Banned
That's a bad word now, PR/Marketing doesnt like it.
He didn't get the memo.
You're supposed to say cinematic and emotional.
That's a bad word now, PR/Marketing doesnt like it.
That's a depressing thread title for me.
This worries me, vast majority of open world games lately are shit.
I feel like open world games have a unique advantage on the marketplace. They're big and draw a lot of hours from players so many feel far more confident dropping $60 on them and you can market them with large amounts of varied, spoiler-free gameplay footage, a luxury that linear titles don't have. Because of these factors, it's much more straightforward to market them successfully and there's less risk to publishers in funding them.
They are all copying each other in a race to the bottom. Shadow of Mordor's most interesting bits were the ones not completely built on the AC formula, as an example.
I'm just tired of towers and meaningless busywork quests thrown into areas.
That's kind of the point. Without those its just an empty space and barely pads the game time. They dont want you to beat the game in a weekend.
But I sometimes do :'(
They're also easily replicated. Designing a sequel becomes about picking a place and a theme, because most of the systems work is already done.
RPG mechanics are now passe huh? The best games of last year were arguably Shadow of Mordor and Far Cry 4. At least the numbers support these as being in demand.
With games like Batman, Witcher, The Phantom Pain, Fallout, Just Cause, Mad Max, Tomb Raider and Uncharted 4 all open world type games, clearly the best stuff coming down the pipe is all open world. The sentiments in this thread are fascinating, but everyone the hate for Ubisoft is as popular as their games lol.
Edit: Forgot about Dragon Age Inquisition being at the top of last year as well.
Linear games. Please. Write a game and then let me play it without having to play side-missions that have no bearing on anything other than the advertised gameplay time.
climb that shit!
Destiny is counted as an Open World game in their calculations for the 30%. Destiny is NOT an Open World game. It is very much a hub world game in the vein of PSO ep1&2 and Demon's Souls. Without Destiny counting as open world the success figures would undoubtedly be substantially lower in comparison to other genres.
Those games are all poor IMO. Open world almost never gets it right, and even when it does it's only here and there.Yeah, when you fucking do it right. Ubi, you dont do it right.
Dying Light did it right. Fallout did it right. Skyrim did it right. Your "Open World" games bore the fuck out of me.
If by "Defining my own experience" is you crafting a big level with a handful of a samey tasks... Well, just no.
You should try Dying Light.This worries me, vast majority of open world games lately are shit.
Popularity does not equal quality. Ubisoft are correct that these kind of games sell well. However, that is kind of a self fulfilling prophecy. If all the heavily marketed AAA games are open world? Open world games will sell best.
Meanwhile games like AC, Skyrim and especially DAI are bad open world games. They are boring and empty, they have bad combat and offer nothing new to the genre.
The point is, shit open world games still sell, but that doesn't mean companies like Ubisoft need to make shit open world games. They could make a good open world game and that would sell even better.
Apparently they have no intention of doing so anytime soon.
Entirely subjective and debatable. Yes, you are correct in saying that popularity does not equal quality. However, quality is not mutually exclusive to popularity. Saying that AC, Skyrim and Dragon Age are bad games however is certainly a contrarian perspective to have in general, but that does not make it a quality one.
Yes there is room for improvement, but the same goes for every game. I get that certain aspects matter more to some than they do to others, but I think calling games bad because of their formulaic design is off base.
That is a reasonable statement but it is only based off the technicality because you can't walk to each planet seamlessly (or logically). If people were being really honest, each planet is open world in terms of go anywhere and do anything and the planets are pretty large.
Should have picked an image with enemies in it so you could throw glowing outlines on them
Hahaha yup. Such a succinct but oh-so-perfect summary. "Freedom to define one's experience", my arse.Can't wait to clear out more icons on my mini-map.