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Media Create Sales: Week 19, 2015 (May 4 - May 10)

Vena

Member
Alright, three weeks late!

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It's doing about as much as the original Xenoblade release. How is that a "flop"? I guess every single western and small budget Japan title is also a "flop", if we go by your bizarre standard of only comparing LTD, and not doing the reasonable thing of setting expectations?

Xenoblade Chronicles X is not a small budget game. That is the problem here.
 

KoopaTheCasual

Junior Member
Xenoblade Chronicles X is not a small budget game. That is the problem here.
I didn't say it was. I was saying you need expectations. That's why I included western games in my comparison. No matter the budget, you need sales expectations.

If you're telling me the only way XCX isn't a "flop" is if it dramatically outsells Xenoblade, on a smaller install base, that's terrible business sense. Not everything needs to be a smashing success, or a flop. Sometimes things can be "meh" or "ok"
 

Eolz

Member
Yeah in a mere 2-3 more weeks it might catch up with the first game's debut!

Hence my "relatively" :p
Of course, sales aren't impressive, but I think the legs are not bad. It won't do much in the end, but it didn't drop like some predicted either... I really don't think it's that bad really, and don't think this will have an impact on any possible localisation for example (probably more thanks to Nintendo than S-E, but still).

Poor Wii U, his comeback is already over

There was never a comeback.

Alright, three weeks late!

Thanks for the graphs as always!
 

Darius

Banned
Media Creates Top 20, really shows how badly most games launched on PSV and PS4 actually perform in the long run. This isn´t as obvious in weeks with several new releases, since the threshhold to chart isn´t that high to put it mildly, but after the launch week there is a concerningly low amount of games that keeps selling well over the long run.

Minecraft really performing quite well, but obviously held back by the rather limited userbase. Quite ironic that Microsoft actually has a system-seller on store right now in Japan.

When you have quite a few vita games having higher debuts tho... Even some PS4 games sold better. When will we accept its not doing well? It can barely hit 200k

You are deliberately chosing the best selling games on PS4, that´s like saying every PSV and especially PS4 game sold like trash because some WiiU games sold close to 1 million units in Japan and no PSV/PS4 game comes even close to this kind of sales.

Really silly how some are trying to ridicule him for basically just saying it sold as expected given the current situation, that´s just beeing realistic given all the performance of most other titles on this ecosystem. So far it looks like it´s going to end up with something like 120k-150 compared to 200k of the first game on Wii.
 
Puzzle & Dragons has been moved all the way down to #4 on the Japanese top grossing charts, this time due to Square Enix (Dragon Quest) and Namco Bandai (One Piece).

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I'm not sure the last time this has happened. Might actually be a few years.

Maybe some of the fans are playing the Mario edition?
 
Puzzle & Dragons has been moved all the way down to #4 on the Japanese top grossing charts, this time due to Square Enix (Dragon Quest) and Namco Bandai (One Piece).

dragonpiecehtupo.png


I'm not sure the last time this has happened. Might actually be a few years.

I imagine it's mostly due to whatever current events are going on in the games that are causing more people to buy orbs/fruits/gems/whatever.

I'm guessing Monster Strike is hitting it big with their Eva collab and I know One Piece has an one year anniversary hatcher with basically all the best units and more.


It's amazing how well Mixi is doing just in Japan but not anywhere else in the world.
 

Nirolak

Mrgrgr
I imagine it's mostly due to whatever current events are going on in the games that are causing more people to buy orbs/fruits/gems/whatever.

I'm guessing Monster Strike is hitting it big with their Eva collab and I know One Piece has an one year anniversary hatcher with basically all the best units and more.
Yes, mobile charts are very event driven.

Some games get so cemented though that you can't get past them. Here we see some more people breaking through than normal.
 
The JRPG audience is firmly on Sony platforms, outside of stalwarts like Dragon Quest. No matter how well received those games may be on other systems, they practically do not exist if they're not on a Playstation.

yes, lets pretend that the 3ds does not exist !
 
Given how the sequel is even more open world & less linear than the Wii original, I could see Xenoblade X selling better in NA and Europe than it did in Japan. Assuming, of course, that NoA & NoE don't bury its release.
 

Madao

Member
above Mario Kart Double Dash (700k), almost around Mario Kart Advance (900k), below all the rest


w/o the bundle probably would have been around DD levels...

was MK8 bundled in japan? i was under the impression every region except japan got that bundle.
 

Nirolak

Mrgrgr
looking at that DeNA chart, it seems that it's DeNA having close a good deal (Nintendo IPs developed udner their brand) more than the other way around, am I right or wrong?

For DeNA, this was the deal of a lifetime, especially given their entire business is built upon making games with other people's IPs anyway.

For Nintendo, it was a reasonable deal since DeNA at least has some success, including overseas (which is very rare for Japanese mobile vendors), and can provide them with a competent network.

The ideal for Nintendo would have been to be able to do this all themselves and not have to share, but they really need to accelerate things so that's how we got here.
 

ZSaberLink

Media Create Maven
Xenoblade:
Week 1: 82,952
Week 2: 20,810 / 103,762 (-75%)

Xenoblade X:
Week 1: 85,586
Week 2: 11,689 / 97,275 (-86%)

It is?

sigh =/. Well at least Xeno X crossed 100K (thanks to Famitsu) T_T.

This is really a pretty miserable Golden Week huh. Btw, I find it interesting that PS4 console sales haven't dropped like a rock yet. I guess what are these folks buying on their PS4s if nothing charted lol? I guess it's just really varied or something.
 

Pezus

Member
I don't think I remember a drop as big as the DQ U drop here.

WiiU >PS4 didn't last long. Xenoblade huge drop too.
Minecraft legs are godly
 

ZSaberLink

Media Create Maven
We'll see updates for a bunch of evergreen 3DS titles at least (Animal Crossing, Mario Kart 7, Kirby, etc.) once someone formats the Famitsu rankings and puts them here.
 

ZSaberLink

Media Create Maven
For what it's worth, I'm seeing a bit more active of a fanbase on Wii U (compared to the utter deadness of before), but is there really anything to be done at this point to expand it? Maybe a price cut before the holidays could help a bit, but I'm pretty pessimistic about anything at all at this point.
 

Somnid

Member
For what it's worth, I'm seeing a bit more active of a fanbase on Wii U (compared to the utter deadness of before), but is there really anything to be done at this point to expand it? Maybe a price cut before the holidays could help a bit, but I'm pretty pessimistic about anything at all at this point.

Expand it? Not really. To really get the help it needs, the rest of the industry needs to be healthier. Good PS4 sales could help Wii U sales but the industry in general is depressed.
 

horuhe

Member
Why PS4 is selling that "much" with zero games in the top 20? Does it make any sense?

I think it's happening the same as in the West, but in a minor scale I guess.

----

BTW, can we expect less than 1k for One in May? It's possible that next week, One sales gonna be in two digits, so propably could affect One monthly sales a little bit.
 

gtj1092

Member
I think it's happening the same as in the West, but in a minor scale I guess.

----

BTW, can we expect less than 1k for One in May? It's possible that next week, One sales gonna be in two digits, so propably could affect One monthly sales a little bit.

Ps4 games usually dominate the top 20 overseas.
 

Mory Dunz

Member
I think it's happening the same as in the West, but in a minor scale I guess.

----

BTW, can we expect less than 1k for One in May? It's possible that next week, One sales gonna be in two digits, so propably could affect One monthly sales a little bit.

That's not...happening at all.
NPD charts will have plenty of PS4 games in the top 10 tomorrow if history is anything to by.
 

horuhe

Member
Ps4 games usually dominate the top 20 overseas.

That's not...happening at all.
NPD charts will have plenty of PS4 games in the top 10 tomorrow if history is anything to by.


I was misunderstood.

What I wanted to say is that the console is selling without very big exclusives. In Japan, until MGS V, KH3 or FFXV won't see good numbers for software but not bad for hardware (in the context of Japan, I mean)
 

llehuty

Member
I mean, taking the the chart numbers, the #1 PS4 game sold at best 3371 copies. Why did almost 16k people feel the urge of buying PS4? Are people going full digital? Is used games a big deal in Japan?
 
Meanwhile in mobileland.

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Wait a minute Nirolak, you have to put it in "Media Create Sales" form for bigger impact.

So let's imagine Monster Strike was a traditional videogame pulling those figures for Mixi, a barely 10-year-old company with little to no previous experience in the videogame industry as a 3rd party and trying with its brand-new IP handled by an old star developer name. Given it is actually getting one of those for 3DS later on, let's assume it was a 3DS game, priced at 4800Y (pre-tax), as it is targeted to a more mainstream audience and fits better development wise compared to mobile than a over 8k yen PS4 AAA title.

Here comes the conflict, its certainly not the same to compare the revenues generated by such different products, but... does the average shareholder actually care that much if its "company product A" or "company product B" making such revenue? Anyway, for comparison purposes, we'll forcefully match them.

$3,800,000 /day ...at 1$ = 119Y right now that's...
Y452,200,000 /day ...so in a week...
Y3,165,400,000 /week ...using the whole 4800Y pricetag of the imaginary product...

It would have to sell an average of 659,458 full-price copies each week to match the revenue, without getting into the share this company would receive for every copy.

So for the whole quarter at that weekly rate, that's 8.5 million copies for that revenue.

I know the comparison is probably reaching too much, but maybe it shows better why traditional videogames companies find the mobile wagon appealing to appease shareholders with some fiscal results and forecasts they could never reach on the traditional medium.

EDIT: Hopefully I'm not rusty enough to get my numbers wrong :)
 

Spiegel

Member
Wait a minute Nirolak, you have to put it in "Media Create Sales" form for bigger impact.

So let's imagine Monster Strike was a traditional videogame pulling those figures for Mixi, a barely 10-year-old company with little to no previous experience in the videogame industry as a 3rd party and trying with its brand-new IP handled by an old star developer name. Given it is actually getting one of those for 3DS later on, let's assume it was a 3DS game, priced at 4800Y (pre-tax), as it is targeted to a more mainstream audience and fits better development wise compared to mobile than a over 8k yen PS4 AAA title.

Here comes the conflict, its certainly not the same to compare the revenues generated by such different products, but... does the average shareholder actually care that much if its "company product A" or "company product B" making such revenue? Anyway, for comparison purposes, we'll forcefully match them.

$3,800,000 /day ...at 1$ = 119Y right now that's...
Y452,200,000 /day ...so in a week...
Y3,165,400,000 /week ...using the whole 4800Y pricetag of the imaginary product...

It would have to sell an average of 659,458 full-price copies each week to match the revenue, without getting into the share this company would receive for every copy.

So for the whole quarter at that weekly rate, that's 8.5 million copies for that revenue.

I know the comparison is probably reaching too much, but maybe it shows better why traditional videogames companies find the mobile wagon appealing to appease shareholders with some fiscal results and forecasts they could never reach on the traditional medium.

EDIT: Hopefully I'm not rusty enough to get my numbers wrong :)

Wow. You are back!

It's been a while.
 

ZSaberLink

Media Create Maven
Lifetime? Sure, why not.

Splatoon is being advertised a lot more and currently is doing better on comgnet when I expect its sales/preorder ratio actually should be higher than XBX. So yeh, I think there's a chance of it opening over @100K.

Also FWIW, do you think Smash Wii U could hit like 750K LTD? I think 100K more sales in JP is definitely doable at this point over the lifetime of the Wii U.
 
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