That choice of endings is significantly worse than GTA IV's. Heck, all of the endings are bad.
Either:
- You kill Michael as Franklin. During this mission, Michael is enthusing about how he has turned his life around. And it's so out of character that Franklin becomes a cold assassin.
- Killing Trevor is better. Franklin and Michael team up to kill him. The dialogue seems more appropriate, and it's the ending that feels most like a conclusion to the story.
- Killing everyone else is such bullshit. All of a sudden, the major enemies within the game become people you can kill. It's so weak.
And, as I said before, half of the heists are shit. The good ones are:
- The jewellry store robbery.
- The government building robbery (where you can dress as a janitor, or parachute in).
- The gold heist.
There others are rubbish.
- Trevor's heist is hardly one. You don't gain anything, and Plan A and Plan B feel like two different missions rather than different approaches. Actually, Trevor's heist feels like another mission. You don't hire a crew, for instance.
- The one where you tip over a truck is pitiful. Less of a heist than a giant shootout. And you don't get to hire anyone. Again, it feels like a mission.
- The one where you rob the smaller bank, again, lacks the choice heists should have offered. No alternative approach. You get to hire a single gunman. Instead of procuring vehicles as part of a heist set-up, they're just there. Instead of acquiring bomb suits, you just have them. And, again, you don't get to keep much of the money.