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Digital Foundry - Witcher 3 performance analysis XO/PS4

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Deleted member 17706

Unconfirmed Member
Really sad state of affairs for the console versions. It's like we're already back where we were in 2012 or so with the 360/PS3 versions of game in relation to PC versions on moderate hardware.

Such a disappointing generation thus far outside of Bloodborne (which also has terrible performance issues) for me.
 

Qassim

Member
That is not optimization lol

Optimization is when you get the a software and make it runs better without any sacrifices... there is a lot of that in gaming or any other software... just a change in the code can make some part runs way better than the old code.

That is optimizations... the hardware and software quality won't change...

Uh, optimisation is also about making optimal use of your resources. That can mean reducing quality of one thing in order to use those resources for another thing because on balance those resources will have more impact on that other thing.

We see it all the time on console games, especially as the generation goes on. A lot of the optimisation that goes into these games past a certain point isn't just finding a better way (faster and more efficient) to do the same thing in code, it's also about reviewing what you're using your resource budget for and optimising the use of that budget. Developers will make sacrifices in one area they think players won't really notice in order to continually improve the overall graphical presentation with effects and other elements of the scene that do stand out to players taking priority, of course they'll then also try and hide and reduce the visibility of those sacrifices and developers have gotten very good at this.
 

BennyBlanco

aka IMurRIVAL69
The cutscenes run like shit for me on PC too. Same thing with DA:I. Game runs and looks great, then framerate goes to shit as soon as a cutscene starts.
 

pager99

Member
Really sad state of affairs for the console versions. It's like we're already back where we were in 2012 or so with the 360/PS3 versions of game in relation to PC versions on moderate hardware.

Such a disappointing generation thus far outside of Bloodborne (which also has terrible performance issues) for me.
not really nice hyperbole though
 
Cap to 20FPS what the hell are they thinking here?
They were thinking : you console peasant deserve nothing more than 20fps. Don't buy our game we only spent a few years working on it. It's just a massive open world game your are entitled to trash my game when cutscenes drop to lower framrates and gameplay is mostly at 30 FPS.
 
The game definitely does not run good on PS4. If this is the price of 1080p, I'll happily take 900p to smooth out the performance.

It's a bummer because I love the game so far, but the technical issues really are distracting. I was planning on keeping it to check out the DLC, but unless they're able to patch it to improve things at least a bit I think I'm going to end up just playing through the story, selling it, and checking out the post-release stuff later on PC.
 
Double V-sync just cuts straight to 20fps locked, huh. That's a harsh penalty.

They were thinking : you console peasant deserve nothing more than 20fps. Don't buy our game we only spent a few years working on it. It's just a massive open world game your are entitled to trash my game when cutscenes drop to lower framrates and gameplay is mostly at 30 FPS.

Really? These guys are big meanies!
 

HTupolev

Member
My thoughts exactly.

Will not buy are my other thoughts.
It's not an explicit cap so much as just double-buffered vsync being double-buffered vsync. The plus side is that when it's dropping like this it's displaying each frame for an even 50ms; although the very framerate is low, it's not juddery per se. The sixth gen actually convinced me it's not a bad option for vsync'd 30fps games; I'd very often rather drop to 20fps for a second or two than deal with something flopping about the mid-20s.
 

Kezen

Banned
Game developers aren't interested in doing any of that.

You can't be serious. Game development IS all about hard work and perseverence.
I see many people are quick to overlook hardware deficiencies and shift the blame to the developer's supposed lack of skills/time.

That's silly.
 
Why lock the dips to 20 fps? I've never heard of that being done before.

20 is the next even cadence below 30.

1 = 60
2 = 30
3 = 20
4 = 15

Probably means they're either stalling for vblank, or they chose to do this so you don't get that 2:3:2:3 frame pattern that is the hip thing to whine about these days.
 

Cataferal

Digital Foundry
Game developers aren't interested in doing any of that.
Not true. These are hard working folk who face serious crunch hours near a game's launch. If you've worked on a game in any capacity, you'll realise how gruelling it can be.

Every game launches with some compromise or another. Especially when they get as big as The Witcher 3. It's whether you can learn to accept it and enjoy it despite the shortfalls - while still pressing the developer for improvements if they're possible.
 
D

Deleted member 17706

Unconfirmed Member
not really nice hyperbole though

It really seems like it to me the more I see these Digital Foundry threads.

Not only do you have lower quality assets and poor image quality as the norm, but it seems like frequent dips below 30 fps is to be expected in most games. At least we're getting a lot of 1080p (or at least 900p) for most games, I suppose.
 

Noobcraft

Member
In what world is 8xAF poor?
If this is 8xAF then the Witcher 3's world is the correct answer.
whiteorchardz0qt2.jpg
 
The game is 99% at 30fp, why sacrifice 30% of the pixels and picture clarity for a 1% increase in fps. ( CDPR can iron the issue via a patch)

I would agree with your statement if PS4 version was averaging at 15fps which is not

It's fascinating reading the article in the OP and seeing some of the posts here.

If there was a perfect combination of selective reading and confirmation bias, this thread would be it.
 

Fredrik

Member
What's the point in having a 30fps cap if the framerate dips below 30fps all the time? It's just unstable at a lower framerate now judging by the video and graph where it's almost never at locked 30fps, which was what I thought was the whole idea with capping the framerate. They even say it snaps down to 20fps but I didn't understand that, at first it sounded like the framerate went down to 20fps everytime it went below 30fps but in the video it seems to be fluctuating all over the place between 20 and 30 fps.
Horrible situation on both consoles anyway.
 

Kezen

Banned
Really sad state of affairs for the console versions. It's like we're already back where we were in 2012 or so with the 360/PS3 versions of game in relation to PC versions on moderate hardware.

Such a disappointing generation thus far outside of Bloodborne (which also has terrible performance issues) for me.

I'm actually very surprised by the gap between max PC settings and consoles. I was not expecting consoles be left in their wake so rapidly, we are only year 2 into next-gen.

It's crazy. Once again I was wrong on various boards when I claimed developers would be extremely conservative or unambitious with their PC versions and that there would be very little to separate the PC ceiling to consoles, I was also convinced a 7970 / 680 grade GPU would be what's required to trade blows.

Feels good to be wrong though. :)
 

Fredrik

Member
I'm impressed at how well the Xbox One runs Witcher. I wonder if it would benefit the PS4 to run it at 900p.
If the framerate goes up on XB1 when dropping the resolution it should do it on PS4 too, and I'd gladly take a patch with a new graphics option to drop the resolution to 900p or even 720p to get a better framerate, 20fps is just horrible. :/
 

pager99

Member
It really seems like it to me the more I see these Digital Foundry threads.

Not only do you have lower quality assets and poor image quality as the norm, but it seems like frequent dips below 30 fps is to be expected in most games. At least we're getting a lot of 1080p (or at least 900p) for most games, I suppose.
well pc has stuttering issues in cutscenes too and if you take an equivalent pc like i5 750ti it performs around same ballpark as ps4 so no im not seeing it
 
D

Deleted member 17706

Unconfirmed Member
well pc has stuttering issues in cutscenes too and if you take an equivalent pc like i5 750ti it performs around same ballpark as ps4 so no im not seeing it

PC has stuttering issues in cutscenes? I've only played for about 4 hours, but I certainly haven't had any. Maybe it's because I'm running with a G-Sync monitor? I don't know. The game has performed amazingly for me so far.

Also, I didn't mean to compare it to "equivalent hardware," I was just talking about "moderate hardware." Pretty much a machine that would fall within the $800~$1,000 range.
 

pager99

Member
PC has stuttering issues in cutscenes? I've only played for about 4 hours, but I certainly haven't had any. Maybe it's because I'm running with a G-Sync monitor? I don't know. The game has performed amazingly for me so far.

Also, I didn't mean to compare it to "equivalent hardware," I was just talking about "moderate hardware." Pretty much a machine that would fall within the $800~$1,000 range.
well why dont you just comqre it to a 2k~3k machine,no point in going half way there
 
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