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Witcher 3 PC Performance Thread

Im not buying it until later this year but a good friend of mine is playing it now on his gtx760.

Unfortunately he´s very much at his limit i you ask him to change the resolution of a game. Do you have a simple guide for him to actually improve the looks, downsample, ini tweak etc the game? I can do it for him via skype, but since i am an amd guy i need a good explanation where and how to tweak his system for him.

Thanks!
 
I asked this in the OT, but probably should have asked it here:

Is it better to lock my framerate at 30 in the settings if I'm getting variable 37-45 FPS on average?
 

ValfarHL

Member
I asked this in the OT, but probably should have asked it here:

Is it better to lock my framerate at 30 in the settings if I'm getting variable 37-45 FPS on average?

That, or lower settings for a stable-ish 60. That is the worst kind of variable fps you can have, so yes, lock to 30.

I recommend locking it with Rivatuner Statistics Server as you'll get a much smoother experience compared to locking it ingame.
 
personally, if it's consistent I'd take all the frames I can get.

It's up to you. If it doesn't visually bother you, power to you. People like to lock at 30 because it looks bad to them.

That, or lower settings for a stable-ish 60. That is the worst kind of variable fps you can have, so yes, lock to 30.

I recommend locking it with Rivatuner Statistics Server as you'll get a much smoother experience compared to locking it ingame.

Hmm, thanks everyone. I'll play around with the settings a bit and see how I feel about it. It wasn't visually bothering me except for constantly looking at my FPS counter and seeing it go up and down, lol. I usually turn that off once I get to the settings I'm pleased with so I won't think about it.

I will check out that RSS thing you mentioned Valfar.
 
You might pull 5 fps average, maybe 10 in caves or without any NPCs around while looking at a brick wall (with textures on low, of course). Your best bet is to throw your PC In dumpster, forget you ever owned it, and quit gaming forever.

You'll be fine... That CPU is still great. :)

Thanks for the input. After cleaning this dumpster grime of of my pc, I'm still torn about whether I should get the PS4 version.

Generally, I think my pc outperforms the console.
 
Push it to the limit.



Core i7 920 at 3.8GHz.
My graphics card is a GTX 770. If you have something a lot stronger, it might not yield as much of a boost. But for me, when the GPU is pegged at 99% and still getting just 34 FPS, it gave me a boost, so it was clearly doing some sort of PhysX based calculations.
I've got two 970's, but they are both redlining at 98-99% usage. I'd like to squeeze every drop out of the system, so even if it's a small gain (2-3fps) I'd welcome it.
 
The patch definitely helped with the stutter. The game still hitches when you're riding the horse at low speed and I still get occasional stuttering when panning the camera around slowly, but in general it's about 90% better than it was before.

If i lock to 30fps via riva turner, should i leave the ingame setting to unlimited, 30 or 60 fps?
Unlimited
 

Kezen

Banned
More info. Makes it all the more sense to offload it to CPU via hard setting.

It already runs on the CPU.
Yet, there was a time when GPU accelerrated Physx was planned :
NVIDIA-GeForce-Witcher-3.jpg
 

Piggus

Member
Thanks for the input. After cleaning this dumpster grime of of my pc, I'm still torn about whether I should get the PS4 version.

Generally, I think my pc outperforms the console.

Your PC should easily outperform and look better than the PS4 version if you're fine with locking framerate to 30 fps. But there's also that "comfy couch" factor for some people if your TV isn't near your PC. I've been enjoying the game much more by relaxing and playing on my TV rather than my monitor.
 

Lingitiz

Member
A friend made a version-independent weight mod if anyone's interested. You just drag and drop the contents of the zip file to your bin\x64 folder and it makes all the items weigh a value of 0.01. It should work on future updates of the game unless some significant changes are made to how the game calculates item weight.

Release: https://github.com/fatalis/witcher3weight/releases/latest

Source code: https://github.com/fatalis/witcher3weight/

Thanks for this, hopefully we can get another one for durability.
 
I have got to Velen and the frame rate and frame timing in the square at Oxenfurt Harbour during the day was very choppy and stuttery.

I changed to borderless window and it fixed the problem and the game stayed smooth. I had terrible issues with this method before the patch; has any one seen any improvements using this method over fullscreen?

I loaded some old saves up and tested in those areas too (White Orchard) and it was smooth there (not that I had an issue using fullscreen when here).
 

Xyber

Member
More info. Makes it all the more sense to offload it to CPU via hard setting.

Unless it's GPU accelerated physx it should always run on the CPU anyway. So I don't really see the need to change to setting in the control panel.

A friend made a version-independent weight mod if anyone's interested. You just drag and drop the contents of the zip file to your bin\x64 folder and it makes all the items weigh a value of 0.01. It should work on future updates of the game unless some significant changes are made to how the game calculates item weight.

Release: https://github.com/fatalis/witcher3weight/releases/latest

Source code: https://github.com/fatalis/witcher3weight/

Thanks, been waiting for this since I'm always close to or at the limit after I've been exploring for a while.
 

JAYSIMPLE

Banned
since the 1.03 patch my titan x is hitting like over 90 degrees on ultra. anything about this? the card never went over 65 degrees in any other game with a 60 percent fan curve?? whats the deal?
 

FlyinJ

Douchebag. Yes, me.
I have got to Velen and the frame rate and frame timing in the square at Oxenfurt Harbour during the day was very choppy and stuttery.

I changed to borderless window and it fixed the problem and the game stayed smooth. I had terrible issues with this method before the patch; has any one seen any improvements using this method over fullscreen?

I loaded some old saves up and tested in those areas too (White Orchard) and it was smooth there (not that I had an issue using fullscreen when here).

I was playing last night in the swamps in Velen, and the framerate went from solid 60 into a stuttery 45-55 fps mess. After about 15 minutes of this, I got an inventory crash. I reloaded the game, and the swamps were a smooth 60 fps.

I think there might be some memory leaking happening here too.
 
I could swear my controller lag is even worse since this new patch. I'd say it's about 1 second lag between the ds4 and geralt actually moving. So frustrating.

edit: PC not PS4
 
Had an odd issue earlier where the cutscenes would freeze for a few seconds while the audio continued, after it returned the character would speed up his movements till he synched again, very strange
 

Kezen

Banned
Is there any chance the GPU is absorbing PhsX duties, however sleight? I'm trying to account for why I'm seeing a gain in performance/fps by locking all PhysX duties to CPU.

As far as I know Physx is exclusively CPU driven in The Witcher 3.
No GPU Physx effects to speak of like Batman Arkham Knight or older games like Borderlands, Alice, Mafia II etc...
 

hlhbk

Member
I don't have time to wade through pages to find the info today. I see 1.03 is out, is it available on Steam as well or just GOG right now? What is the changes?
 
since the 1.03 patch my titan x is hitting like over 90 degrees on ultra. anything about this? the card never went over 65 degrees in any other game with a 60 percent fan curve?? whats the deal?

Having the same issue, my 970 peaked at 68 degrees with 1.02 and after installing 1.03 it's soared to almost 80.
 

Xyber

Member
Do you notice any benefit by selecting CPU only PhysX?

Since this is an open world game where the setting, weather and other stuff have an impact on the performance you can't really say that you got a performance boost by changing that setting unless you are testing under the exact same conditions doing the same thing.

You should stand in front of something you can push, like a wall or something, then save and record a benchmark with fraps to see min/max/average fps when you blow it down. Maybe do it a few times so any variation in framerate can be seen as well. Then do the same thing with the physx setting changed.

If you can see a noticeable change that is outside the normal variation from the first test, then you can say it actually makes the performance better.

I doubt you will see a difference though.
 

Buburibon

Member
I don't have time to wade through pages to find the info today. I see 1.03 is out, is it available on Steam as well or just GOG right now? What is the changes?

Found this on Steam. Not sure whether this is the patch they were talking about with 600+ changes, graphical improvements, etc.


Please find the detailed list of fixes below:

•Improves stability in gameplay and the UI
•Improves performance especially in cutscenes and gameplay
•Fixes grass and foliage popping that could occur after density parameters were changed
•Improves Nvidia Hairworks performance
•Boosted texture anisotropy sampling to 16x on Ultra preset
•Sharpen Post-process settings extended from Off/On to Off/Low/High
•Blood particles will now properly appear after killing enemies on the water
•Corrects a bug where player was able to shoot bolts at friendly NPCs
•Improves menu handling
•Corrects an issue with Stamina regeneration while sprinting
•Fixes a cursor lock issue that sometimes occcured when scrolling the map
•Generally improves world map focus
•Improves input responsiveness when using keyboard
•Corrects some missing translations in the UI
•Corrects an issue in dialogue selections
•Rostan Muggs is back
•Minor SFX improvements
 

mr stroke

Member
Patch made a small difference

Now able to hold solid 35-40fps maxed at 4k with SLI Titan X
+i74770k

Yesterday was 30-35 so getting an extra 5 fps and everything feels a bit more stable with less drops into the 20's
 
Your PC should easily outperform and look better than the PS4 version if you're fine with locking framerate to 30 fps. But there's also that "comfy couch" factor for some people if your TV isn't near your PC. I've been enjoying the game much more by relaxing and playing on my TV rather than my monitor.

Thanks. My PC actually is connected to a pretty nice TV in my bedroom. It lacks the home theater element of my family room, but there definitely is a comfy bed factor involved.
 

viveks86

Member
Anyone got performance numbers pre & post-patch?

Patch made a small difference

Now able to hold solid 35-40fps maxed at 4k with SLI Titan X
+i74770k

Yesterday was 30-35 so getting an extra 5 fps and everything feels a bit more stable with less drops into the 20's

Cool! 5 fps is pretty good
 

dr_rus

Member
Do you notice any benefit by selecting CPU only PhysX?

Did a quick comparison of performance in a scene I've used for that previously.

Looks like 1.03 did improve the performance for me a bit - I'm getting 34-35 fps in this scene while it was 32-33 in 1.02. This may be due to them enabling AF 16x for ground textures instead of me forcing it for everything though.

No change if I switch PhysX to CPU explicitly, same 34-35 fps. There are some cloth in this scene so I would say that there is something wrong with you results if you get a boost from CPU PhysX.

That's on Win81x64, GTX970G1, 3820K, 2560x1600.
 
Can someone PLEASE link me the post that linked a reddit thread that gave instruction on how to rebind the center Xbox One Controller button to quicksave? It's annoying me to no end knowing the fix is out there and my Google-fu isn't good enough to find it.
 
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