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Witcher 3 Patch 1.04 is out on pc

PnCIa

Member
What did they do to textures?

Load up my game and by default textures are on LOW, when they were max.

Crank it up to ultra and I get some funky ass shimmering on the armour.

Can't just improve things? Got to mess with shit?


--ah I see, to improve the foliage. Fine.
They could implement an actual improvement like higher resolution textures for vegetation instead of making a visually busy game even more crawly by using a negative mipmap bias. First thing i did was to remove that line again.
 

JAYSIMPLE

Banned
So I've lost performance with this patch. Any ideas what the cause is? Had to drop foliage distance to high to keep my 60 fps lock
 

Skyzard

Banned
Are you lot settling on high textures to reduce the problems with the effect or actually pushing it to ultra?

I'm finding High textures to be nice, maybe I missed a nice effect though...

I don't think they're counting the dialogue part, which is just a disguised loading screen. I'm on a raid0 of SSDs and post-White Orchard my load times when loading my save for the first time are anywhere between 20 and 30 seconds and post-death load times are typically between 5 and 20 seconds.

Thanks yeah, I was getting worried about my rig lol.

They could implement an actual improvement like higher resolution textures for vegetation instead of making a visually busy game even more crawly by using a negative mipmap bias. First thing i did was to remove that line again.

If they released higher quality vegetation I think I could drop resolution to 1080p happily and gain like double the fps... I saw a mix of low quality and high quality grass assets in the vgx trailer in one spot...but I dunno if it's possible or something to hope for. It looks good at 1440p at least and locked 37fps isn't bad for this game.
 

AndyBNV

Nvidia
So I've lost performance with this patch. Any ideas what the cause is? Had to drop foliage distance to high to keep my 60 fps lock

It's the mipmap addition. I've been testing for a guide update and I'm seeing a ~5 FPS difference at 4K simply by putting the level back to 0.
 

Skyzard

Banned
Can't wait to try this when I get home.. I'll probably need to take sharpen down a notch.

I had sharpen on Low with 1.03, by default it took it to minimum or off in 1.04 (slider all the way to the side). But it looks pretty similar to before.

Someone mentioned there was sharpening even when off now. Maybe to counteract the mipmap changes? I dunno anything about that stuff tbh though.
 
Shit, the game became a jaggies fest for me who has no antialiasing on. I'm dying over here. Maybe i'll survive with like 2x or something. might lose my 60fps :(
 

Phionoxx

Member
Hoping this means they patched in a new NPC to sell the great cards back in White Orchard. I missed that Foltest weather card there.
 

AndyBNV

Nvidia
Where is TextureMipBias located? Which file?

TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
 
I'm on PS4, and my only real complaints are the minor quest bugs. I have one or two Person in Distress that are unable to be completed and that Dirty Funds quest still in my log. Sure I'd love loading times to be reduced but I don't really care. The game is wonderful.
 

Enco

Member
Shit, the game became a jaggies fest for me who has no antialiasing on. I'm dying over here. Maybe i'll survive with like 2x or something. might lose my 60fps :(
60 FPS is the best option for me.

Sadly even on low I can't hit 60. I've had to settle with a 30 lock. The upside is that most settings are on (eg hairworks).

I would gladly trade some settings for 60 though.
 

Gbraga

Member
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

Andy, you so best <3

And thinking about it, I think I actually can spare 5fps, just need to unlock my framerate for a bit and turn on the OSD so I can see exactly how close to 30 I am in Velen.

Looking forward to see what the best balance is.
 
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

Hey Andy any update on how the driver to increase performance on the 700 series is coming along?
 

kinggroin

Banned
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

How's the keplar fix coming?
 
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

So what exactly does texturemipbias do?
 
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

Thx for that andy
 

Denton

Member
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.

I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.

Is there any chance you could test the framerate difference on something normal people have, like 970 ? :)
 

Skyzard

Banned
Thanks for updating the guide andy, will definitely refer to it to check on the changes with the mipmap stuff.

How's the keplar fix coming?

I've read something about this a few times now, do you remember what you made you expect one? I don't need a link, just curious if I should be actually expecting one...

Don't say performance :p
 

Gbraga

Member
Thanks for updating the guide andy, will definitely refer to it to check on the changes with the mipmap stuff.



I've read something about this a few times now, do you remember what you made you expect one? I don't need a link, just curious if I should be actually expecting one...

Don't say performance :p

They said a new driver is coming to fix Kepler issues. It's not just wishful thinking anymore.
 
Loving this quick patching, this is how it's done! Thank god they're not doing the wait for console cert to release it all at the same time thing.

My request for the next one is to allow Walk to be put on a hold condition rather than toggle, would help me a lot.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
So what exactly does texturemipbias do?

Mipmaps are sequential reduced resolution copies of textures loaded into the memory at specific distances, primarily to conserve processing power (easier to render lower resolution over higher resolution) while also (in combination with whatever your framebuffer rendering resolution is) cleaning up aliasing and texture shimmering that would result from trying to render a complex pattern/texture far away that conflicts with the pixel resolution of the image.

From memory a negative mip-map bias reduces the increases at which mipmaps are loaded in, effectively keeping higher quality textures loaded in for longer distances. Which sounds good in practice, but can also come at both a performance cost and an image quality cost. Mipmaps might be "lower resolution" but that's the point, because they're rendered at distances when higher quality images aren't necessary and instead would look more aliased/shimmery as they fight with the pixel budget.

The difference is obvious on foliage in Wild Hunt as finer textures benefit from a negative mipmap bias, if again at the cost of shimmering and texture aliasing.
 

rashbeep

Banned
So once I fire the game up with 1.04, the mipmap value will default to -1? I'm willing to sacrifice a few frames for that improvement because foliage quality is one of the few issues I have with the game's visuals.
 
After this patch (or maybe before, but I hadn't seen it happen before), whenever Geralt goes to chop off someone's head cinematically, he goes all Sammy Sosa on their asses, sending their bodies flying a good fifty feet. It's downright hysterical.
 
So once I fire the game up with 1.04, the mipmap value will default to -1? I'm willing to sacrifice a few frames for that improvement because foliage quality is one of the few issues I have with the game's visuals.

Yes. After the patch my performance is the same.
 

Gbraga

Member
Mipmaps are sequential reduced resolution copies of textures loaded into the memory at specific distances, primarily to conserve processing power (easier to render lower resolution over higher resolution) while also (in combination with whatever your framebuffer rendering resolution is) cleaning up aliasing and texture shimmering that would result from trying to render a complex pattern/texture far away that conflicts with the pixel resolution of the image.

From memory a negative mip-map bias reduces the increases at which mipmaps are loaded in, effectively keeping higher quality textures loaded in for longer distances. Which sounds good in practice, but can also come at both a performance cost and an image quality cost. Mipmaps might be "lower resolution" but that's the point, because they're rendered at distances when higher quality images aren't necessary and instead would look more aliased/shimmery as they fight with the pixel budget.

The difference is obvious on foliage in Wild Hunt as finer textures benefit from a negative mipmap bias, if again at the cost of shimmering and texture aliasing.

Do you personally think it's worth it? High or Ultra?

Game begs to be downsampled. Can't wait to replay in 2 years with new hardware.

Yep, every game with a good amount of detailed foliage benefits hugely from downsampling.

Please go all in with the next generation of cards, Nvidia, I'm waiting!
 
After this patch (or maybe before, but I hadn't seen it happen before), whenever Geralt goes to chop off someone's head cinematically, he goes all Sammy Sosa on their asses, sending their bodies flying a good fifty feet. It's downright hysterical.
Please don't fix that until I've seen it. Better yet, never fix that!
 

AndyBNV

Nvidia
Hey Andy any update on how the driver to increase performance on the 700 series is coming along?

How's the keplar fix coming?

The team is working on it.

Is there any chance you could test the framerate difference on something normal people have, like 970 ? :)

The guide's performance numbers show the relative impact of each setting to demonstrate whether something is high cost. Owning Fermis, Keplers, and Maxwells (980s and TITAN Xs), I test relative perf on previous generation cards during a guide's creation and note any differences. For example, better tessellation and MSAA perf on Maxwell, meaning lower relative perf costs as those settings are maxed out.

In the case of TITAN X and 980, I saw no % difference in the relative performance of each setting on the two cards (outside standard variance).

So what exactly does texturemipbias do?

http://www.neogaf.com/forum/showpost.php?p=165136554&postcount=187
 
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