Obliterator
Member
Some of these posts about the patch introducing new graphics glitches is a little worrying to me
Wow, those trees are so huge. Is Geralt a foot tall or something?
They could implement an actual improvement like higher resolution textures for vegetation instead of making a visually busy game even more crawly by using a negative mipmap bias. First thing i did was to remove that line again.What did they do to textures?
Load up my game and by default textures are on LOW, when they were max.
Crank it up to ultra and I get some funky ass shimmering on the armour.
Can't just improve things? Got to mess with shit?
--ah I see, to improve the foliage. Fine.
wheres my PS4 patch??
I don't think they're counting the dialogue part, which is just a disguised loading screen. I'm on a raid0 of SSDs and post-White Orchard my load times when loading my save for the first time are anywhere between 20 and 30 seconds and post-death load times are typically between 5 and 20 seconds.
They could implement an actual improvement like higher resolution textures for vegetation instead of making a visually busy game even more crawly by using a negative mipmap bias. First thing i did was to remove that line again.
So I've lost performance with this patch. Any ideas what the cause is? Had to drop foliage distance to high to keep my 60 fps lock
Can't wait to try this when I get home.. I'll probably need to take sharpen down a notch.
Has anyone seen any performance jumps for AMD cards?
It's the mipmap addition. I've been testing for a guide update and I'm seeing a ~5 FPS difference at 4K simply by putting the level back to 0.
It's the mipmap addition. I've been testing for a guide update and I'm seeing a ~5 FPS difference at 4K simply by putting the level back to 0.
Where is TextureMipBias located? Which file?
60 FPS is the best option for me.Shit, the game became a jaggies fest for me who has no antialiasing on. I'm dying over here. Maybe i'll survive with like 2x or something. might lose my 60fps
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
wheres my PS4 patch??
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
Soony.
TextureMipBias=-1.0 in user.settings, like other tweakable options. Switch to 0 to go back to pre-patch IQ.
I'm working on a guide update now that will show the positives and negatives of the setting, and the perf cost for each level.
How's the keplar fix coming?
Thanks for updating the guide andy, will definitely refer to it to check on the changes with the mipmap stuff.
I've read something about this a few times now, do you remember what you made you expect one? I don't need a link, just curious if I should be actually expecting one...
Don't say performance
So what exactly does texturemipbias do?
Well, they are all awfully bendy.Even with the taller trees something just looks off to me from what I've seen.
¯_(ツ_/¯
They said a new driver is coming to fix Kepler issues. It's not just wishful thinking anymore.
So once I fire the game up with 1.04, the mipmap value will default to -1? I'm willing to sacrifice a few frames for that improvement because foliage quality is one of the few issues I have with the game's visuals.
Mipmaps are sequential reduced resolution copies of textures loaded into the memory at specific distances, primarily to conserve processing power (easier to render lower resolution over higher resolution) while also (in combination with whatever your framebuffer rendering resolution is) cleaning up aliasing and texture shimmering that would result from trying to render a complex pattern/texture far away that conflicts with the pixel resolution of the image.
From memory a negative mip-map bias reduces the increases at which mipmaps are loaded in, effectively keeping higher quality textures loaded in for longer distances. Which sounds good in practice, but can also come at both a performance cost and an image quality cost. Mipmaps might be "lower resolution" but that's the point, because they're rendered at distances when higher quality images aren't necessary and instead would look more aliased/shimmery as they fight with the pixel budget.
The difference is obvious on foliage in Wild Hunt as finer textures benefit from a negative mipmap bias, if again at the cost of shimmering and texture aliasing.
Game begs to be downsampled. Can't wait to replay in 2 years with new hardware.
Game begs to be downsampled. Can't wait to replay in 2 years with new hardware.Textures at a distance look indeed sharper but the trade off is that they exhibit more aliasing.
Games look great still.
Please don't fix that until I've seen it. Better yet, never fix that!After this patch (or maybe before, but I hadn't seen it happen before), whenever Geralt goes to chop off someone's head cinematically, he goes all Sammy Sosa on their asses, sending their bodies flying a good fifty feet. It's downright hysterical.
Hey Andy any update on how the driver to increase performance on the 700 series is coming along?
How's the keplar fix coming?
Is there any chance you could test the framerate difference on something normal people have, like 970 ?
So what exactly does texturemipbias do?
I've still yet to receive 1.02 on ps4