frankie_baby
Member
Does this mean that they are going to have to downgrade it to Unreal 3 for Wii-U?
Possibly, depends what's easier for them to do, port the assets to a different engine or port unreal 4 to Wii U
Does this mean that they are going to have to downgrade it to Unreal 3 for Wii-U?
Why are some people mad because the Wii U is getting a port? I dont get it....
I'm sure the Amrmature guys are ecstatic to be working on a Nintendo platform again porting an indie title. I'm sure that's where they thought they'd be all these years later.
The issue is that the game is being built on Unreal Engine 4. That engine is not compatible with Wii U.I just wonder if the game will really need to be cut in any way... if smash could handle 60fps on 1080p, I don't see why this couldn't.
it's clear this is no The Order's graphics case.. may be the Wii U owners can receive the same game
Truth be told, their work hasn't really been that great thus far. Most of their ports had performance or visual issues. Mind you, they're still far beyond something like High Voltage but I haven't been blown away by what they've produced either.I'm kind of upset about Armature's status as a port house. With their lineage, it always seemed like they were destined for more than this.
man, that game looked lovely.
Seems like a bad idea to me. It'll almost certainly be a late and inferior port and will lead to much bad blood and very few sales. Still, it's nice that more people have a new game to look forward to.
lol, you should see the kickstarter thread.
Sometimes looks like some people hate when the Wii U have some good news... The Wii U port is going to be handle by another devs, how can this affect the main game?lol, you should see the kickstarter thread.
The issue is that the game is being built on Unreal Engine 4. That engine is not compatible with Wii U.
Armature will be required to utilize a different graphics engine entirely in order to pull this off.
Whether or not they hit 60fps actually would depend on the tools and engine they decide to work with. If they go with something like Unreal Engine 3 then I'd say we're looking at a 720p30 game - but there are plenty of other options out there. We still don't know what the primary version will look like so it's really tough to say.
Smash Brothers is not a good indication of anything either. I mean, we've had PS3 and 360 games at 1080p since launch as well but it was hardly the norm.
Truth be told, their work hasn't really been that great thus far. Most of their ports had performance or visual issues. Mind you, they're still far beyond something like High Voltage but I haven't been blown away by what they've produced either.
Seems like a bad idea to me. It'll almost certainly be a late and inferior port and will lead to much bad blood and very few sales. Still, it's nice that more people have a new game to look forward to.
The issue is that the game is being built on Unreal Engine 4. That engine is not compatible with Wii U.
Armature will be required to utilize a different graphics engine entirely in order to pull this off.
Whether or not they hit 60fps actually would depend on the tools and engine they decide to work with. If they go with something like Unreal Engine 3 then I'd say we're looking at a 720p30 game - but there are plenty of other options out there. We still don't know what the primary version will look like so it's really tough to say.
Smash Brothers is not a good indication of anything either. I mean, we've had PS3 and 360 games at 1080p since launch as well but it was hardly the norm.
Truth be told, their work hasn't really been that great thus far. Most of their ports had performance or visual issues. Mind you, they're still far beyond something like High Voltage but I haven't been blown away by what they've produced either.
Well, sure, but does that REALLY seem necessary for this game? I'd imagine that, if they attempted it, the game would probably run rather poorly rendering the whole task pointless.Unreal engine 4 doesn't natively support Wii U but it's quite possible to port it, depends how technically demanding the game is really
I suppose they could use the mobile path if they want to deal with porting the engine over.They don't need a "different graphics engine". UE4 fully supports DX10-spec (which the further you can get on OSX's terrible OpenGL drivers), which the Wii U supports. And if they really want 60fps, they could use the mobile render path as a base instead, which is OpenGL ES 2.0 compatible and should run on pretty much about anything.
Work is work. Do you think WayForward are ecstatic to work on lame licensed games? It's a way to fund their own ventures
Well, sure, but does that REALLY seem necessary for this game? I'd imagine that, if they attempted it, the game would probably run rather poorly rendering the whole task pointless.
I suppose they could use the mobile path if they want to deal with porting the engine over.
I dunno, people here seem to massively over-estimate the performance capabilities of the system.
That is incredibly old news.
You see, before this terrible development, this 2.5D Kickstarter game by Inti Creates was going to be a technically stunning piece of AAAAA software - but now that there's a WiiU version (as implied from the beginning, outsourced to a port house), we'll get a shabby PS1 era game at best.that was embarassing.
they had a funding goal to open this part of the work: they reached it. they hare assigning the development to a separate dedicated studio, the main one will still develop the UE4 version for other platforms. They will use their tools to develop the Wii U game. if it will suck, it will suck, but in any case I can't see how this could hurt the other versions.
So you're suggesting that Bloodstained won't take advantage of UE4 beyond what one might achieve on an iPhone 5?!People are also under-estimating UE4 scalability. Or are you claiming the iPhone 5 is more powerful than the Wii U?
IGA and Inti Creates are going to continue developing the game as before, without compromise.
The Kickstarter thread doesn't show Wii U in the title. It's under the realm of possibility that people don't know.
SNow, it seems like Epic has made some big strides on PS4 lately based on that Morpheus news, but the results so far have still be wretched
Well, they have yet to fund their own venture, and it's been almost a decade.
Oh yeah? That is a big deal though it still bodes well for non-VR applications where the second could target 30fps. Is there a video out there yet? I'm curious to see what it looks like.They took out dynamic shadows in that demo to make it run like that. A pretty big deal IMO.
No but that guy knew and in my personal opinion you should feel ashamed for not knowing what he knows.
I wonder how this game will take advantage of the Wii U game pad. Or if this will just simply be a port with the other games. I noticed they've only made one Wii U game, so it's not like that's their specialty or something.
I had a good chuckle at your edit. I'm surprised to see such self-awareness from you.It´s good news there´ll be a WiiU version, considering there is a fanbase for these kind of Castlevania among Nintendos demographic, especially on handhelds. Despite the usual suspects already at work whining, it will likely be quite popular. And no, WiiU won´t be replaced in early 2017, there´s still a Nintendo next gen handheld to care about prior to that, which would require a lot of resources to pull off.
Considering Nintendos next system (most likely handheld, since this branch is still considered valuable at Nintendo) is supposed to integrate some of WiiU ("software"?)architecture, I wouldn´t be surpised if a WiiU version could lead to an easy port to Nintendos next gen handheld in future as a nice bonus.
It´s good news there´ll be a WiiU version, considering there is a fanbase for these kind of Castlevania among Nintendos demographic, especially on handhelds. Despite the usual suspects already at work whining, it will likely be quite popular. And no, WiiU won´t be replaced in early 2017, there´s still a Nintendo next gen handheld to care about prior to that, which would require a lot of resources to pull off.
Considering Nintendos next system (most likely handheld, since this branch is still considered valuable at Nintendo) is supposed to integrate some of WiiU ("software"?)architecture, I wouldn´t be surpised if a WiiU version could lead to an easy port to Nintendos next gen handheld in future as a nice bonus.
A Wii U game in 2017?
Why do people keep saying this? 2017 is 18 months away.
The PS4 was released almost two years ago yet there is still PS3 games.
Hell, there was a Wii game in 2015.
Why do people keep saying this? 2017 is 18 months away.
The PS4 was released almost two years ago yet there is still PS3 games.
Hell, there was a Wii game in 2015.
People are also under-estimating UE4 scalability. Or are you claiming the iPhone 5 is more powerful than the Wii U? It's far easier to go at porting UE4 than re-building the whole game from scratch on UE3 or Unity (since you can't really port UE4 blueprints to anything else).
Armature's been around since 06? Wow. Time flies
So you're suggesting that Bloodstained won't take advantage of UE4 beyond what one might achieve on an iPhone 5?!
Let's be clear, UE4 has made a VERY poor showing on PS4 and XO as of now with games that are, quite frankly, pretty simplistic. The one UE4 game on XO runs at 720p with an unsteady frame-rate while Daylight is ~20-30fps and even Ether One, a port from UDK, runs at a very unstable level of performance even with very simplistic visuals.
Now, it seems like Epic has made some big strides on PS4 lately based on that Morpheus news, but the results so far have still be wretched.
Without Epic's support, it definitely seems like a tall order to bring it over to Wii U.
How much support is Epic going to give for a Armature built Wii U branch of UE4? Epic invested what must have been a very large amount of resources to get UE4 running on mobile. Do you really think a studio will be able to do all that work just with the budget to port a game? Look at what a mess Big Red Button had trying to bring over Cry-engine 3 to Wii U.
Logic is still logic regardless of how it is presented, you can't port blueprints but you can recreate them in another form. It would take a decent amount of work to be sure but I feel pretty confident in saying it would be easier than porting over an entire engine to a system it doesn't currently support.
Actually, yes, to a point. They are aiming to use techniques similar to Guilty Gear Xrd. This means the characters, at least, have to use unlit materials in UE4, which use none of the fancy lighting features. GGXrd's shader work is done almost entirely in the vertex shader and is perfectly doable on the iPhone 5 (not even 5s).
Most of the performance intensive features of UE4 are post-processing related. The screen-based reflections, The temporal AA, the SSAO, the motion blur, the image-based lens flares and the bokeh depth of field, all of which are enabled by default in new projects. They look awesome, but on the PC you need a very nice GPU to get 60fps with all of them enabled, but if you disable them all you can actually run your game at 720p on Intel IGPs.
Some of them even aren't applicable to this game. The SSAO, for example, will have to be disabled or it will mess up the characters' cell shading since there's no way to tell it to selectively ignore certain objects.
BTW, the game is also listed for Macs, most of which are equipped with Intel IGPs which aren't that different from the Wii U GPU.
NOTE: I am developing games on UE4 for over a year already and have delved a lot in the source code.
'08, still a long time to only be doing ports and licensed games.
Cryengine 3 has native support for Wii U, big red button just made a crap mess of a game
I'm kind of upset about Armature's status as a port house. With their lineage, it always seemed like they were destined for more than this.
fuck you that maverick hunter game probably would've been great
Crytek themselves say that the engine is natively supported.I'm probably misremembering then but I could have sworn that I read something about BRB having to make big changes to the engine to even get the game to split out an image to the TV and the gamepad. I had just figured if such a basic feature wasn't natively supported than what state could that engine be in on that platform.
I'm probably misremembering then but I could have sworn that I read something about BRB having to make big changes to the engine to even get the game to split out an image to the TV and the gamepad. I had just figured if such a basic feature wasn't natively supported than what state could that engine be in on that platform.
Actually, yes, to a point. They are aiming to use techniques similar to Guilty Gear Xrd.
Curious how they leave their Batman game out of the list.
Work is work. Do you think WayForward are ecstatic to work on lame licensed games? It's a way to fund their own ventures
The issue is that the game is being built on Unreal Engine 4. That engine is not compatible with Wii U.
Armature will be required to utilize a different graphics engine entirely in order to pull this off.
Whether or not they hit 60fps actually would depend on the tools and engine they decide to work with. If they go with something like Unreal Engine 3 then I'd say we're looking at a 720p30 game - but there are plenty of other options out there. We still don't know what the primary version will look like so it's really tough to say.
Smash Brothers is not a good indication of anything either. I mean, we've had PS3 and 360 games at 1080p since launch as well but it was hardly the norm.
If i am not wrong in my memory, Crytek themselves had a Wii U version of Crysis 3 not only running, but also finished to the point of releasing, but then the EA/Nintendo unprecedented support thing happend the the project's plug was pulled.I'm probably misremembering then but I could have sworn that I read something about BRB having to make big changes to the engine to even get the game to split out an image to the TV and the gamepad. I had just figured if such a basic feature wasn't natively supported than what state could that engine be in on that platform.
Was that in the story about big red button's excuses
I'm sure the Amrmature guys are ecstatic to be working on a Nintendo platform again porting an indie title. I'm sure that's where they thought they'd be all these years later.
I just wonder if the game will really need to be cut in any way... if smash could handle 60fps on 1080p, I don't see why this couldn't.