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Fallout 4 Officially Revealed for PC, Xbox One, PS4 [Reddit Rumor = Ban]

I've watched the gamersyde video on my TV a bunch of times now and I just can't see it. I think it looks great. I mean, the dogs fur is bad, the character models are Bethesda tier, that draw distance in that screen looks bad but I couldn't even tell on the TV really. I guess I just don't have an eye for this stuff. Can't wait to see some gameplay.

i believe you and Im sure a lot of people feel the same way. I also believe if VR releases anytime soon and becomes the monster hit i think it will be, the flaws in draw distance and animations will become horribly apparent. This is of course compared to other top tier AAA games.
 

rhandino

Banned
I've watched the gamersyde video on my TV a bunch of times now and I just can't see it.
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I mean, the dogs fur is bad, the character models are Bethesda tier, that draw distance in that screen looks bad but I couldn't even tell on the TV really. I guess I just don't have an eye for this stuff.
FeRCjcB.png
 

Astrates

Member
I enjoyed it, for 3 minutes they sure crammed in a lot of lore and reassurance that they truly understand the world.

Graphically it reminds me of BioShock in a way, everything is slightly oversized and cartoony. I think it'll suit the world, there is something cartoony about the Fallout universe.

Plus I imagine it really frees up resources to be allocated into other areas, draw distance for instance.

Needless to say I can't wait for June 14, I really do hope we get a release date, and more, one that is later this year.
 

xHiryu

Member
I feel as if during the shots of actual gameplay (deathclaw, protectron, cities and etc.) it looks much better than when the Wanderer meets the dog. That part seems like its some sort of ass CGI to me.
 

Jtrizzy

Member
Whoa whoa whoa, reign that in a bit. While the traversal animations are not the best and some of the big conversational pantomimes can be distractingly out of place, the subtle expressiveness of the facial animations (especially on Geralt) are among the best I've ever seen. Certainly the best in a game with dialogue choices where every conversation isn't individually hand keyed or mocapped.

It is one of the most successful things about the game, frankly, and it sets the bar for open world games from here out. I can actually read feelings and subtext through characters' faces without it being telegraphed. You know, like with human beings. Hahaha

You are right, I wasn't really considering facial animations. I was thinking of character movement only.
 
Lol. I mean there are a few things that dont look too hot but overall it looks great. That screenshot points out the barren hills all zoomed in like that but I dont notice very much when watching on the TV. Its not a graphical marvel but its not as bad as some are making it out to be. To me, anyway. Not worth the reveal discussion being so focused on how shitty it looks IMO.
 
I feel as if during the shots of actual gameplay (deathclaw, protectron, cities and etc.) it looks much better than when the Wanderer meets the dog. That part seems like its some sort of ass CGI to me.

I agree 100% and that's why earlier I called it a very uneven trailer. There are parts of the trailer that look considerably better than others. I guess that's partially to blame for being still out a bit, but if this thing is hitting in 2015 and has already been in development for 4 years I can't see much in terms of huge graphics changes.

But yeah I agree, there are some segments of "gameplay" that look much much much better than some of the other parts.
 

NBtoaster

Member
It's just very disappointing. Fallout 3 had groundbreaking visuals for its time, and Skyrim pushed the envelope of console technology. Like many high-profile titles of this "next generation", the new Fallout seems to offer nearly no technical change over its predecessor.

You mean the game with no shadows that released in 2008?
 

Jtrizzy

Member
Graphically it reminds me of BioShock in a way, everything is slightly oversized and cartoony. I think it'll suit the world, there is something cartoony about the Fallout universe.

Very true, it's really just the character models and animation. The scene in the suburbs with the people running is bad, and so is the last shot of the likely protagonist. The gameworld itself will have so much great art and atmosphere, I'm not worried about that, especially on PC.
 

Northeastmonk

Gold Member
This is Skyrim's draw distance without tweaking or modding.



You also have no way of knowing how far away that hill is in the Fallout 4 shot, so it seems a bit premature to be making claims like that.

We've only seen 3 minutes of spliced up gameplay, and people seem to be forgetting what previous Bethesda games look like. Take a chill pill everyone. Wait for the extended gameplay and then try to tell from that.

WAY too early to tell. I can honestly bet there will be more to interact with. TLoU had great looking buildings and so forth. I'm not trying to use that as my example, but it clearly shows itself. Skyrim looked great, but you had parts where it was rocks or paths. Large bulk, but you didn't get to utilize your surroundings as much. F4 feels like they'll add more to do or pack in more of a trail to your path.

I enjoyed the people running. It felt right without looking too fake. I think it just works that way. It works this way without spending even more time touching everything up. If they make it too life like then you run into making 1 of the thousands of NPC's look like a wax doll.
 

Jtrizzy

Member
I will say there seems to be a lot of variety in terms of clothing, hairstyle/color, and skin color with the npc's in the two scenes where they are running.
 
It's just very disappointing. Fallout 3 had groundbreaking visuals for its time, and Skyrim pushed the envelope of console technology. Like many high-profile titles of this "next generation", the new Fallout seems to offer nearly no technical change over its predecessor.

And everyone is judging this solely based on a short teaser trailer and a few screens?
 

Roussow

Member
metro-last-light-march-screenshot-5.jpg


I'm happy with the art direction, I can't say I'm not a little disappointing technically -- after playing Metro: Redux, I was hoping to see a Fallout game with this level of visual fidelity. But that was an unreasonable thought, considering the amount of interaction with the environment, the scale of the world, ect. -- I'm happy with what we're getting, I'm successfully hyped.
 

g23

European pre-madonna
metro-last-light-march-screenshot-5.jpg


I'm happy with the art direction, I can't say I'm not a little disappointing technically -- after playing Metro: Redux, I was hoping to see a Fallout game with this level of visual fidelity. But that was an unreasonable thought, considering the amount of interaction with the environment, the scale of the world, ect. -- I'm happy with what we're getting, I'm successfully hyped.

Holy shit if fallout looked like metro
 

Helmholtz

Member
Hoping that the game has decent shooting this time around, and doesn't rely on VATS. I found VATS to get really repetitive and boring after a while.
 

Shredderi

Member
Hoping that the game has decent shooting this time around, and doesn't rely on VATS. I found VATS to get really repetitive and boring after a while.

Yep. I wish they would either reinforce the rpg mechanics or just embrace better shooter mechanics and do away with VATS.
 
It's slightly ironic in a thread about a game that revises history we get people saying:

1) Fallout 4 would have looked shit in 2007
2) Fallout 3 looked amazing in 2008 (the same year GTA IV came out)

The textures alone seem to beat anything last gen that wasn't exclusive to PS3.
 
One of my biggest complains about Fallout 3 is how grey it looked (Which made appreciate New Vegas even more). I really love how colorful Fallout 4 looks. As for the graphics, some of you guys must be crazy, these graphics look f-ing great for a Fallout game. Though to be fair I did play all previous Bethesda titles on PS3.
 
While I'm not happy with the graphics, if they add support for VR I'm back on the hype train. Makes a lot of sense imo, it's a first person RPG and they could integrate stuff like the Pip-Boy.
 

Krabboss

Member
I'll wait until I see something more substantial before I get excited. Doing the same trailer again with the slow pan away from something playing an old timey song and even saying "WAR NEVER CHANGES" again didn't do much to get me pumped. Especially after Skyrim, which was a big ol' dud.
 

Seanspeed

Banned
Gemüsepizza;166395556 said:
While I'm not happy with the graphics, if they add support for VR I'm back on the hype train. Makes a lot of sense imo, it's a first person RPG and they could integrate stuff like the Pip-Boy.
I fully expect that if Bethesda don't do it(which I don't think they will, especially if this is coming in 2015), somebody will make a VR mod that is more than just a hacked VR camera.
 
Gemüsepizza;166345732 said:
Just saw the trailer. I like the setting and the world, I guess this will be fun.

But I'm very disappointed by the graphics. When the dog first appeared, I thought for a second this was fucking mobile game. Doesn't look good at all.

4faf4da718613364cd001cef.jpg
 

TCRS

Banned
hmm I don't know man. this looks too much like New Vegas, too many colours, too much life. I was hoping for the bleakness of Fallout 3.
 
I dont know. It looks almost worse than Skyrim. Maybe they want to release it on oldgens later or dropped it during process? I mean after TW3 it looks .. bad? Expected a bit more; last scene player+dog looks like F: NV..
 
Why pay someone else money to license an engine when you have an in house engine that's had millions already pumped into it?

Some of you shouldn't business.

I dunno, because it's vastly superior? Because some of us want the best? Because it costs money to refine an engine, as they have been doing for years and years now? Because time and resources spent building an engine could be time and resources spent making a better game? Because four years spent solely on making the game could result in a better product than splitting that time with engine development?

I dunno, I can't think of a good reason. But you're right, id be a poor businessman. I'd want to put out the best game possible using the best assets possible, and licensing the fox engine would (hypothetically) almost gaurantee that. But it likely wouldn't generate more sales, since we will all eat this stuff up no matter how crappy (currently) it looks.

I definitely shouldn't do business.


Edit: Was half joking about licensing the engine but.... you seemed to think there's no good reason.
 
I dont know. It looks almost worse than Skyrim. Maybe they want to release it on oldgens later or dropped it during process? I mean after TW3 it looks .. bad? Expected a bit more; last scene player+dog looks like F: NV..

You should go back and play vanilla Skyrim to see why you're wrong.
 
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