WordsintheWater
Member
Sometimes I feel like I'm taking crazy pills, I watched the trailer this morning, thought it looked beautiful, came here tonight to see the conversation and people are saying it looks bad.
Sometimes I feel like I'm taking crazy pills, I watched the trailer this morning, thought it looked beautiful, came here tonight to see the conversation and people are saying it looks bad.
Never been into Fallout but I peeped the trailer. The skybox in shine of those scenes reminded me of the Destiny Earth Cosmodrome.
You also are basing that off newer engines. We don't know how old this engine they are using is. Once again until we know specifics about the engine trying to say "well this engine uses all these, so they should to" is what you are really saying. Which I already said isn't wrong, but don't be mad when somebody tells you that its annoying. The road goes both ways, if you want to criticize then you should be able to accept all criticism back. I, along with others, find it annoying that people complain/criticize before they know specifics about things. If you cannot accept that, then you should not criticize in the first place.
It's hard to explain, but the metals don't have the right PBR look to them, they don't shine/reflect properly from the surrounding light.
from PBR in Practice
It also released after them and on slightly different tech.And yet it looks much better than the fallout games. It's not a huge accomplishment and that was a previous gen game.
Yeah breh, they suddenly scraped the engine they've been using since darn Morrowind and they have come up with a new one that somehow looks exactly the same and has even several of the issues of Gamebryo?
Sure, that sounds plausible. That's a "new engine" alright.
Just a little reminder of what previous gen Fallout looked like:
Fallout 4 is a generational step forward from that muddy, brown mess. Seriously, just because a game doesn't trounce everything visually doesn't mean it looks bad.
Instead of using color, spec, normal, PBR is color, roughness, metalness.
Yeah, that doesn't mean we are not hyped too. I really want to go back to Fallout but I want to be there day one and not wait for some mods to come out first.
I'm only speculating just like you. Physical based rendering makes a big difference: metal looks like metal and lights spreads more realistically so the models actually look "there" (hard to find the words). IK is a bit wilder speculation but some pages back there were some screenshots where a character was clearly floating so the speculation is that they are not using IK to have the feet stick to the ground or something else.
Maybe Creation/Gamebryo doesn't support it? that would explain a lot and it could be worse because that would mean they haven't upgrade it despite making so much money with it.
I don't think that character is floating i think that is a shadow bias issue. Basically the shadows aren't starting in the right spot which gives the illusion he is floating.
If he is floating that is a collision issue not an ik one.
I do A LOT of work with animations and the programming involved with getting them to work right. I don't see any evidence in the trailer for or against them using ik. Gameplay will show that though.
I have to say looking at stuff like this
Something really has to be going on. Either this is a really old build, or yes, I have to say Bethesda must be using some major janky ass engine because the draw distance for both texture detail and foliage is nothing short of abysmal.
More like a hop than a leap. People were just hoping Bethesda would ditch their shoddy engine once and for all and embrace some modern tech. Some disappointment is understandable.
That's in no way worse. The brighter palate is kind of cool, but I don't understand why the character models look so primitive and why the animation is so clunky. This is a significant graphical step below Skyrim, which I find astounding.
Sometimes I feel like I'm taking crazy pills, I watched the trailer this morning, thought it looked beautiful, came here tonight to see the conversation and people are saying it looks bad.
Meanwhile on 4Chan
I have to say looking at stuff like this
Something really has to be going on. Either this is a really old build, or yes, I have to say Bethesda must be using some major janky ass engine because the draw distance for both texture detail and foliage is nothing short of abysmal.
it's this one and it isn't new
What? That texture detail looks fine. You don't even have an gauge to see how far that actually is in the background.
I think I'm gonna have to take a break from GAF
It's a steam key.Steam? Can i get free-DRM version since i haven't bought PC games on Amazon before
I'm excited for the game, and I think the talk of it looking last gen is crazy, but the graphics if it really is current gen only aren't that particularly strong imo. Plenty serviceable for sure, but nothing there that stands out or makes me go WOW
The graphic whores here almost make it unbearable to enjoy any announcement since they go straight to nitpicking every small detail like the game releases tomorrow.
Meanwhile on 4Chan
Sometimes I feel like I'm taking crazy pills, I watched the trailer this morning, thought it looked beautiful, came here tonight to see the conversation and people are saying it looks bad.
What? That texture detail looks fine. You don't even have an gauge to see how far that actually is in the background.
I think I'm gonna have to take a break from GAF
Nothing made me go wow necessarily, but I think it looks great, I just don't think that it looks bad in any way.
It's hard to explain, but the metals don't have the right PBR look to them, they don't shine/reflect properly from the surrounding light.
from PBR in Practice
lmao
Err, not quite. PBR still uses normal maps. The key differences are that less lighting information (AO, highlights etc...) is baked into the diffuse map and that lighting obeys physical laws such as conservation of energy and reacts appropriately to material type and microsuface detail.Instead of using color, spec, normal, PBR is color, roughness, metalness.
Gamebryo lives on I see. That's hugely disappointing,
How often do games improve graphically, from the first trailer to release?
That kind of breaks the 1950s culture though. It would make more sense if that couple exists in the wasteland in one of the towns not in the Pre-Apocalypse era.
Same here... feeling like a bizarro world.
I did notice the character models were kind of last gen-y but I just shrugged it off since it probably means better performance. If this were elder scrolls 6 I just miiiight grab a pitchfork along with everybody else but fallout was never really about blowing you out of the water with visuals, and this is one of the first open world games this gen
I'm hoping its the latter and by the time we hit release they are able to make some improvements. Because some of this stuff from a technical level is.....very very very poor.
Heh, i know what pbr is, been using it for a while. Ive seen some bad pbr work though, sometimes i get fooled. Was wondering what he saw specifically.
The image I posted above is objectively bad. That draw distance detail is last gen levels. Now the entire image itself? No, but those hills in the background, whoa
"Last gen" is too kind, honestly. They look bad even for 2007. I'm very excited about Fallout 4 and its setting, but its visuals seem far from promising.
FIXEDI guess I'm just not too worried about graphics, my main concern is that they're focusing on releasing itwith minimal bugs
This is Skyrim's draw distance without tweaking or modding.Skyrim was and is a beautiful game.
Fallout 4 appears to have much rougher edges and a shorter draw distance. Much worse, though, the character models look and behave like mechanical dolls.
Bethesda + Good performanceSame here... feeling like a bizarro world.
I did notice the character models were kind of last gen-y but I just shrugged it off since it probably means better performance. If this were elder scrolls 6 I just miiiight grab a pitchfork along with everybody else but fallout was never really about blowing you out of the water with visuals, and this is one of the first open world games this gen
That car and the floating robot butlers don't look a wink out of place, but how in the world can this 1950s piece stand with interracial lesbians?
That kind of breaks the 1950s culture though. It would make more sense if that couple exists in the wasteland in one of the towns not in the Pre-Apocalypse era.
like the color. but yeah the visuals don't seem up to par with some of the games already out. character models especially. looks like previous bethesda games where the facial models are going to be bad :\
Agreed, didn't see that image until I posted, I just watched the trailer and commented. I guess I'm just gonna give them the benefit of the doubt for the time being, although those hills suck, I like a lot of the other stuff.
"Last gen" is too kind, honestly. They look bad even for 2007. I'm very excited about Fallout 4 and its setting, but its visuals seem far from promising.
As much as hairworks tanked performance for me in Witcher 3 with 1-2 characters in an indoor scene, on a 2GB 770, I'd hate to see it on an entire dog. I'll upgrade eventually but for now the visuals aren't worth that particular performance hit for me.i guess i just wait until the community modded the shit out of this...while i´m happy that we get a new FO, the visuals are disappointing. At least hairwork the goddamn dog for christ sake.