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2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Thorgal

Member
Getting close to my perfect setup , only need some minor tweaks and i need my grapgics card back since playing this at 5 fps is a experience i wouldn't wish on anyone . :p

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astonish

Member
Damn UE4's Temporal AA is amazing O.O

It really is. I'd argue its one of the engines best graphical features. It's not perfect, it bugs out sometimes with high frequency specular highlights and can sometimes make certain scenes too blurry, but the GPU cost:pQ ratio is amazing.

It's a shame it totally doesn't work in VR where it is needed most :(
 
It really is. I'd argue its one of the engines best graphical features. It's not perfect, it bugs out sometimes with high frequency specular highlights and can sometimes make certain scenes too blurry, but the GPU cost:pQ ratio is amazing.

It's a shame it totally doesn't work in VR where it is needed most :(

Yeah, I just really hope other devs would also start implementing TAA to their engines. It can do so much good with a very small performance impact. No VR support sucks though... Is TAA just something that simply doesn't work with VR?
CryEngine also has a really nice TAA implementation, first seen in RYSE and it does a wonderful job, though I think it's a little more blurrier than UE4's but who knows about the latest CryEngine dev kit...
 

One3rd

Member
Thanks, with all my previous AO shots I had to crop out the HUD.
I just learned that the below keybind works as well. If you just want to remove the persistent HUD from the screen ( it doesn't remove contextual combat HUD elements) this should work if you place it in the ..\Steam\steamapps\common\Batman Arkham Origins\SinglePlayer\BMGame\Config\BmInput.ini file under the [BmGame.RPlayerInput] section.

Code:
Bindings=(Name="F1",Command="ToggleGfx")

PM me if any questions.
 
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