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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

0racle

Member
Helios, can you please shed light on the soundtrack? It's a huge deal for me and many others. As much as the cars are music to my ears, I need some good tunes to keep the mojo flowing.
 

Bobnob

Member
How is project cars a benchmark? 900p, framerate drops all over the shop, tunes going missing, online's a mess, built in tcs, i just don't get it! <<<if it had little to no bugs, then it might the new benchmark but until then its a buggy mess imo.
 

Grassy

Member
To me that sounds like a hint that qualifying sessions will be included..? Awesome news is so. It must be quite simple to implement (especially since practice sessions are already confirmed) but it really does add so, so much to overall authenticity and the 'race weekend' atmosphere.

I think Helios meant that more in a way of, "maybe there will be something else we will announce that will draw you in". I'd be glad to be proved wrong though.
At this stage I don't see why we can't have a proper race weekend, just make it an option at the start of your career so the casuals can have 2 lap races and the rest of us can have the full-blown race weekends with longer races. I mean it is called Forza Motorsport.
 

MouldyK

Member
I think Helios meant that more in a way of, "maybe there will be something else we will announce that will draw you in". I'd be glad to be proved wrong though.
At this stage I don't see why we can't have a proper race weekend, just make it an option at the start of your career so the casuals can have 2 lap races and the rest of us can have the full-blown race weekends with longer races. I mean it is called Forza Motorsport.

Well it's good we know Endurance Races are back...or races which can last 1-2 Hours.
 
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.

I'd really like Forza Motorsport 6 to have an automatic look to apex option.
 
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.

I'd really like Forza Motorsport 6 to have an automatic look to apex option.

Love a good cockpit cam, it really puts you inside the car but look to apex I can't handle, find it disorientating. I'm all for more options to customise though.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.

I'd really like Forza Motorsport 6 to have an automatic look to apex option.

Love a good cockpit cam, it really puts you inside the car but look to apex I can't handle, find it disorientating. I'm all for more options to customise though.

yes please! not only look to apex, but options for basically everything pcras offers. leaning, g-force, speed shakes, fov, dof, etc. ape the shit out of that t10!
 

Broman1978

Junior Member
I REALLY hope they will fix so that The replays have more dynamic / camerawork or how to say? (sorry I am from sweden :p) Feels kinda boring they use the same camera-angles lap after lap.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I REALLY hope they will fix so that The replays have more dynamic / camerawork or how to say? (sorry I am from sweden :p) Feels kinda boring they use the same camera-angles lap after lap.

replays havent changed in ages. ive always thought an ai director of sorts for replays would be cool. rather than focus just on the player, this mode would focus on where the action is, choosing an appropriate camera angle for the moment, possibly even showing replays from different angles before returning to "live". something that better simulates what watching a race on tv is actually like.
 
I REALLY hope they will fix so that The replays have more dynamic / camerawork or how to say? (sorry I am from sweden :p) Feels kinda boring they use the same camera-angles lap after lap.

In the past the camera placement has been a pain in the arse especially with race cars, the E21 replays cams are constantly cutting to the next.

Pulling them father back with an option to zoom GT-style would be better.
 

Grassy

Member
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.

I'd really like Forza Motorsport 6 to have an automatic look to apex option.

I've found the "backseat" cockpit view really good to use in PCars. It looks great, and as it's more centered than traditional cockpit view I find it easier to drive this way. I just have trouble judging where the extremities of the car are in normal first-person cockpit view.

It would be nice to have something similar in Forza 6.
 

BeforeU

Oft hope is born when all is forlorn.
Indeed but the XBO should be vastly more powerful than the PS3, no?

9QVUHTv.gif
 
Nothing been mentioned as far as I know mate.

Doubt they'll be 60fps, FM5's choked a bit at 30fps. FM6 seems more optimised but I still don't see it making 60.
 

Gestault

Member
Love a good cockpit cam, it really puts you inside the car but look to apex I can't handle, find it disorientating. I'm all for more options to customise though.

This is way specific, but look-to-apex combined with the way Project Cars did bonnet-cam reflections (they were sort of at an angle) actually made me dizzy on some longer corners. Some tracks I actually shift the view in advance because I remember the effect.

I would like the option for look-to-apex though. In-car, it's sort of a nice halfway point between normal play and using a brakeline guideline
 
I don't know where you live but I have dynamic weather and dynamic TOD changes here in the real world, so for the sake of realism, it's something I expect in a racing game, yes.

You must have been disappointed with every racing game you've played before Driveclub then.

Masterful troll by the way.
 
Noted, hopefully in the run up to launch we'll reveal something about the game that'll entice you in.
To me that sounds like a hint that qualifying sessions will be included..? Awesome news is so. It must be quite simple to implement (especially since practice sessions are already confirmed) but it really does add so, so much to overall authenticity and the 'race weekend' atmosphere.

Right and 90% of the Forza's more hardcore fans would be happy with free play and online options for qualifying. I'd be totally fine with not having it in any campaign-event. If we can't have qualifying though (I imagine it could be harder to implement in Forza considering it usually tries to use friend-list drivatars in races and in qualifying it can end up too hard or too easy very quickly if you have a small friend list), could we at the very least have a slider that let's us set in which position we want to start the free-play?


Do we know if replays are 60 fps yet?
If I were Turn 10 and there's the slightest chance that replays could drop below 60fps, I'd go for adamantium-solid 30fps, because... look at some 30fps replays from Project CARS on youtube. If the game drops even a few frames and those aren't synced with the 30fps recording of the video, the video looks a lot more stuttery than the game looked live.
Better then to use the dev-time to smoothen the 30fps replay and get more and better camera angles (instead of trying to get fps-safe camera angles).
 

Raven77

Member
Am I the only one who thinks all the footage looks really stale and kind of boring? I mean it just seems to lack any kind of atmosphere at all. Sure it's clean but it's almost too clean. I'm not saying I want explosions going off and leaves / debris blowing around on every track but something just seems off about this footage i'm seeing.
 

FordGTGuy

Banned
I don't know where you live but I have dynamic weather and dynamic TOD changes here in the real world, so for the sake of realism, it's something I expect in a racing game, yes.

When you crash in racing games, do you take the appropriate time off of work to recover from the accident and take counseling?

Am I the only one who thinks all the footage looks really stale and kind of boring? I mean it just seems to lack any kind of atmosphere at all. Sure it's clean but it's almost too clean. I'm not saying I want explosions going off and leaves / debris blowing around on every track but something just seems off about this footage i'm seeing.

Race tracks are traditionally sterile.

zcy2j9M.jpg

pRZYYmH.jpg

ItShXvq.jpg


Even city tracks.

The longer you race on tracks in Forza the corners will start to gather rubber pebbles, the cars will become dirty, car parts will litter the track and rubber will get left on braking points and corners.
 

Niks

Member
Looks really good.
Track and trackside details/environments look ace.

Lighting engine is still not as good as Gran Turismo but, 24 car races sound great.
 

FordGTGuy

Banned
Looks really good.
Track and trackside details/environments look ace.

Lighting engine is still not as good as Gran Turismo but, 24 car races sound great.

The lighting engine is easily better than Gran Turismo... it just doesn't replicate the dull look to make it look more realistic.
 
I know we can't necessarily expect qualifying - given the focus of Forza.

But it would be nice to have a practice and tune option on the pre-race menu of career events. I know we can normally quit out - and go do the practice and tuning separately before returning to the career event, but it would be neater to have it in the pre-race menu.

I feel that's a feature that Gran Turismo has that surely could be easily added.
 
I know we can't necessarily expect qualifying - given the focus of Forza.

But it would be nice to have a practice and tune option on the pre-race menu of career events. I know we can normally quit out - and go do the practice and tuning separately before returning to the career event, but it would be neater to have it in the pre-race menu.

I feel that's a feature that Gran Turismo has that surely could be easily added.

Tuning pre-race has been there since Forza 3 hasn't it?
 

FordGTGuy

Banned
I know we can't necessarily expect qualifying - given the focus of Forza.

But it would be nice to have a practice and tune option on the pre-race menu of career events. I know we can normally quit out - and go do the practice and tuning separately before returning to the career event, but it would be neater to have it in the pre-race menu.

I feel that's a feature that Gran Turismo has that surely could be easily added.

I agree with tuning pre-race but they did confirm that they will have warm-up laps.

You can build multiple setups before a race and change them in a lobby.
 

chadskin

Member
You must have been disappointed with every racing game you've played before Driveclub then.

Consoles are not the only platform to have racing games, you know.
Key Features
Realism has been redefined: Authentic physics, dynamic day and weather changes as well as an impressive damage model
GTR 2 - 2006

When you crash in racing games, do you take the appropriate time off of work to recover from the accident and take counseling?

Certainly comparable.
 

amar212

Member
As someone that owns GTR2... LOL.

I wonder what would you think today about what have Kiki Wolfkill had to say regarding the physics and such of the first Forza game 10 years ago, when she was consultant in the development. You know who she is I guess? And I guess you also know who is her husband?

You are really infamous with your discontexualization when it fits your agenda mate.
 

FordGTGuy

Banned
I wonder what would you think today about what have Kiki Wolfkill had to say regarding the physics and such of the first Forza game 10 years ago, when she was consultant in the development. You know who she is I guess? And I guess you also know who is her husband?

You are really infamous with your discontexualization when it fits your agenda mate.

C'mon now Amar, this isn't 2006 and I'm not the one that started comparing them directly. If you want to talk to anyone, talk to Chadskin.
 

_machine

Member
As someone that owns GTR2... LOL.

It might've had pretty good physics in 2006... not so much anymore.
It might not quite hold up with today's title, but I dare you to boot it up and say it's not good. It can still hold it's own and it did do dynamic conditions 9 years ago, even if said conditions were technically and aesthetically not even close to comparable to todays titles. It's not (and neither should any argument regards these games be) a black and white argument, but I do feel that it's more than reasonable to be disappointed if a racing simulation game doesn't do dynamic conditions when it's one of the main things we've been progressing towards over the years. Still all said and done, the conditions F6 does do all seem to be brilliant.

I'm JackAubrey and op_ivy that the full camera controls would be more than preferrable. I pretty much loathe the amount of control either GT or F5 gives over the camera, though look-to-apex is something I don't really like to use, especially with a pad it just messes up my brain :)
 

FordGTGuy

Banned
It might not quite hold up with today's title, but I dare you to boot it up and say it's not good. It can still hold it's own and it did do dynamic conditions 10 years ago, even if said conditions were technically and aesthetically not even close to comparable to todays titles.

I'm JackAubrey and op_ivy that the full camera controls would be more than preferrable. I pretty much loathe the amount of control either GT or F5 gives over the camera, though look-to-apex is something I don't really like to use, especially with a pad it just messes up my brain :)

I booted it up with my Thrustmaster TX and it felt alright but nothing I would consider as realistic as racing sims today.

Like I said, it was most likely great in 2006 but not today.
 

chadskin

Member
As someone that owns GTR2... LOL.

It might've had pretty good physics in 2006... not so much anymore.

That's the earliest game I could think of that had dynamic weather and TOD, obviously it doesn't quite hold up these days. Physics wasn't the point though, so I'm not sure why you feel the need to suddenly bring it up.

If you're asking for a more recent example, the fantastic rFactor 2 from 2013 offers it, too:
Dynamic Racing Experience
&#8211; Real-time day/night lighting transitions
&#8211; Realistic wet/dry weather transitions
http://rfactor.net/web/rf2/rf2features/

And, well, the SimBin games in the following years (Race 07, GTR Evolution, etc), the F1 games over the last couple of years as well as pCARS recently. Bottom line, Driveclub is hardly, hardly the only game with dynamic weather and TOD lol.
 

FordGTGuy

Banned
That's the earliest game I could think of that had dynamic weather and TOD, obviously it doesn't quite hold up these days. Physics wasn't the point though, so I'm not sure why you feel the need to suddenly bring it up.

If you're asking for a more recent example, the fantastic rFactor 2 from 2013 offers it, too:

http://rfactor.net/web/rf2/rf2features/

And, well, the SimBin games in the following years (Race 07, GTR Evolution, etc), the F1 games over the last couple of years as well as pCARS recently. Bottom line, Driveclub is hardly, hardly the only game with dynamic weather and TOD lol.

It was also on PC and not restricted to a console but hey... details right? (BTW the consoles at the time were the Xbox 360 which just came out.)

When did anyone say Driveclub is the only game with dynamic TOD and Weather?

Forza Horizon 2 has it, it's open world and a locked 30 fps.
 

shinnn

Member
That's the earliest game I could think of that had dynamic weather and TOD, obviously it doesn't quite hold up these days. Physics wasn't the point though, so I'm not sure why you feel the need to suddenly bring it up.

If you're asking for a more recent example, the fantastic rFactor 2 from 2013 offers it, too:

http://rfactor.net/web/rf2/rf2features/

And, well, the SimBin games in the following years (Race 07, GTR Evolution, etc), the F1 games over the last couple of years as well as pCARS recently. Bottom line, Driveclub is hardly, hardly the only game with dynamic weather and TOD lol.
And Forza threads were not infested of those dynamics concerns until "certain" games came with it.

Its pretty clear that its not the Turn10 focus. But I would say they are in a good company with iRacing in terms of lack of some features.

Just went back to FM5 after PCARS.. Man.. it feels so better.
 

Hoo-doo

Banned
=
Race tracks are traditionally sterile.

Even city tracks.

The longer you race on tracks in Forza the corners will start to gather rubber pebbles, the cars will become dirty, car parts will litter the track and rubber will get left on braking points and corners.

The track detail barely has anything to do with it, it's their lighting engine and oversaturation of colors.
Like the entire scene is lit with perfectly diffuse fluorescent lights in a studio. It is hard to put a finger on.
 

FordGTGuy

Banned
The track detail barely has anything to do with it, it's their lighting engine and oversaturation of colors.
Like the entire scene is lit with perfectly diffuse fluorescent lights in a studio. It is hard to put a finger on.

Lighting doesn't make tracks look sterile, they look sterile because they are sterile in real life.

Forza really isn't that over saturated.

mJN32JW.jpg

N4vJWaU.jpg

djGHthG.jpg


I think most games nowadays don't show how colorful these cars are in real life.
 

Dave_6

Member
Maybe this isn't the right thread, but I have the hardest time trying to play Forza 5 with the pad. Maybe it's because I've been playing sims on my PC with a wheel for a while now (and haven't played a non Horizon Forza title since 4 first released) but I can't make half a lap without spinning out or sliding off. It feels like every car is on ice, even race cars. I've always played Forzas with a pad but never had such a hard time like I've had with 5.

Still looking forward to 6 but it's making me want a wheel. Unfortunately there isn't an affordable one that will work with both consoles and my PC.
 

_machine

Member
I booted it up with my Thrustmaster TX and it felt alright but nothing I would consider as realistic as racing sims today.

Like I said, it was most likely great in 2006 but not today.
Well I'll have to agree to disagree; I think it still feels great even though it certainly suffers from the same physics issues as other gMotor2 titles. Especially the Power & Glory mod is absolutely brilliant and does a great job at being very balanced at different aspects of the physics, but going wildly off-topic by now :)

Pretty much confirmed my trip to GDC/Gamescom so I can't wait to try this out. Especially the physics improvments sound great and will probably be a great fit for the rain driving.
 
Tuning pre-race has been there since Forza 3 hasn't it?

Just fired up FM4 to check as I couldn't remember. The pre-race menu in FM4 lets the player tune the cars and load tune setups - but not buy parts. There is no option to practice pre-race.

While playing FM4 just now just noticed a few other features that I hope are in FM6 - and wish were in FM5.

1, In the pre-race difficulty menu the option to force AI cars to stock rather than them all being upgraded. In FM5 cars are always upgraded and it's annoying if you want to race with the car in showroom condition.
2, The massive career event grid. FM5 has received plenty of track and car DLC to make it quite content rich - for a launch game. However using that content is difficult. The career mode events only cover a narrow section of the car content - there are no races for the 1960 F1 cars for example. And if you use one of those cars in single race mode it'll put you against modern cars of the same P-class. It is possible to be much more restrictive of race types if you create a private multiplayer lobby - but that's a pain when playing solo. Forza Motorsport 5 in addition to the season events had a massive grid in career of race types covering all the body types, nationalities, drivetrains, classes etc. If you wanted to race GT cars there was a series of events for that, or for any other class. I really hope this returns. It's not a complicated thing - but a really nice extra on top of whatever regular career mode they offer that enables the player to really use all that launch content and DLC.

Please bring the FM4 Career Event Grid back T10. It gives the game such a longer life.
 
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