To me that sounds like a hint that qualifying sessions will be included..? Awesome news is so. It must be quite simple to implement (especially since practice sessions are already confirmed) but it really does add so, so much to overall authenticity and the 'race weekend' atmosphere.
I think Helios meant that more in a way of, "maybe there will be something else we will announce that will draw you in". I'd be glad to be proved wrong though.
At this stage I don't see why we can't have a proper race weekend, just make it an option at the start of your career so the casuals can have 2 lap races and the rest of us can have the full-blown race weekends with longer races. I mean it is called Forza Motorsport.
I can't wait for Crackdown 3 to be bundled with the original Crackdown.
I think Helios meant that more in a way of, "maybe there will be something else we will announce that will draw you in".
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.
I'd really like Forza Motorsport 6 to have an automatic look to apex option.
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.
I'd really like Forza Motorsport 6 to have an automatic look to apex option.
Love a good cockpit cam, it really puts you inside the car but look to apex I can't handle, find it disorientating. I'm all for more options to customise though.
I REALLY hope they will fix so that The replays have more dynamic / camerawork or how to say? (sorry I am from sweden ) Feels kinda boring they use the same camera-angles lap after lap.
I REALLY hope they will fix so that The replays have more dynamic / camerawork or how to say? (sorry I am from sweden ) Feels kinda boring they use the same camera-angles lap after lap.
I've realised the thing I've most got used to in PCars that I miss in Forza 5 now is a more dynamic cockpit view.
I'd really like Forza Motorsport 6 to have an automatic look to apex option.
Do we know if replays are 60 fps yet?In the past the camera placement has been a pain in the arse especially with race cars, the E21 replays cams are constantly cutting to the next.
Pulling them father back with an option to zoom GT-style would be better.
Indeed but the XBO should be vastly more powerful than the PS3, no?
Love a good cockpit cam, it really puts you inside the car but look to apex I can't handle, find it disorientating. I'm all for more options to customise though.
Absolutely stunning video Blim. What a polished game and we could definitely use more of those these days.
I don't know where you live but I have dynamic weather and dynamic TOD changes here in the real world, so for the sake of realism, it's something I expect in a racing game, yes.
Noted, hopefully in the run up to launch we'll reveal something about the game that'll entice you in.
To me that sounds like a hint that qualifying sessions will be included..? Awesome news is so. It must be quite simple to implement (especially since practice sessions are already confirmed) but it really does add so, so much to overall authenticity and the 'race weekend' atmosphere.
If I were Turn 10 and there's the slightest chance that replays could drop below 60fps, I'd go for adamantium-solid 30fps, because... look at some 30fps replays from Project CARS on youtube. If the game drops even a few frames and those aren't synced with the 30fps recording of the video, the video looks a lot more stuttery than the game looked live.Do we know if replays are 60 fps yet?
I don't know where you live but I have dynamic weather and dynamic TOD changes here in the real world, so for the sake of realism, it's something I expect in a racing game, yes.
Am I the only one who thinks all the footage looks really stale and kind of boring? I mean it just seems to lack any kind of atmosphere at all. Sure it's clean but it's almost too clean. I'm not saying I want explosions going off and leaves / debris blowing around on every track but something just seems off about this footage i'm seeing.
Looks really good.
Track and trackside details/environments look ace.
Lighting engine is still not as good as Gran Turismo but, 24 car races sound great.
I know we can't necessarily expect qualifying - given the focus of Forza.
But it would be nice to have a practice and tune option on the pre-race menu of career events. I know we can normally quit out - and go do the practice and tuning separately before returning to the career event, but it would be neater to have it in the pre-race menu.
I feel that's a feature that Gran Turismo has that surely could be easily added.
I know we can't necessarily expect qualifying - given the focus of Forza.
But it would be nice to have a practice and tune option on the pre-race menu of career events. I know we can normally quit out - and go do the practice and tuning separately before returning to the career event, but it would be neater to have it in the pre-race menu.
I feel that's a feature that Gran Turismo has that surely could be easily added.
What racing wheel will you guys be using for this?
You must have been disappointed with every racing game you've played before Driveclub then.
GTR 2 - 2006Key Features
Realism has been redefined: Authentic physics, dynamic day and weather changes as well as an impressive damage model
When you crash in racing games, do you take the appropriate time off of work to recover from the accident and take counseling?
As someone that owns GTR2... LOL.
I wonder what would you think today about what have Kiki Wolfkill had to say regarding the physics and such of the first Forza game 10 years ago, when she was consultant in the development. You know who she is I guess? And I guess you also know who is her husband?
You are really infamous with your discontexualization when it fits your agenda mate.
It might not quite hold up with today's title, but I dare you to boot it up and say it's not good. It can still hold it's own and it did do dynamic conditions 9 years ago, even if said conditions were technically and aesthetically not even close to comparable to todays titles. It's not (and neither should any argument regards these games be) a black and white argument, but I do feel that it's more than reasonable to be disappointed if a racing simulation game doesn't do dynamic conditions when it's one of the main things we've been progressing towards over the years. Still all said and done, the conditions F6 does do all seem to be brilliant.As someone that owns GTR2... LOL.
It might've had pretty good physics in 2006... not so much anymore.
It might not quite hold up with today's title, but I dare you to boot it up and say it's not good. It can still hold it's own and it did do dynamic conditions 10 years ago, even if said conditions were technically and aesthetically not even close to comparable to todays titles.
I'm JackAubrey and op_ivy that the full camera controls would be more than preferrable. I pretty much loathe the amount of control either GT or F5 gives over the camera, though look-to-apex is something I don't really like to use, especially with a pad it just messes up my brain
As someone that owns GTR2... LOL.
It might've had pretty good physics in 2006... not so much anymore.
http://rfactor.net/web/rf2/rf2features/Dynamic Racing Experience
– Real-time day/night lighting transitions
– Realistic wet/dry weather transitions
That's the earliest game I could think of that had dynamic weather and TOD, obviously it doesn't quite hold up these days. Physics wasn't the point though, so I'm not sure why you feel the need to suddenly bring it up.
If you're asking for a more recent example, the fantastic rFactor 2 from 2013 offers it, too:
http://rfactor.net/web/rf2/rf2features/
And, well, the SimBin games in the following years (Race 07, GTR Evolution, etc), the F1 games over the last couple of years as well as pCARS recently. Bottom line, Driveclub is hardly, hardly the only game with dynamic weather and TOD lol.
It was also on PC and not restricted to a console but hey... details right?
When did anyone say Driveclub is the only game with dynamic TOD and Weather?
You must have been disappointed with every racing game you've played before Driveclub then.
I was responding to this:
And Forza threads were not infested of those dynamics concerns until "certain" games came with it.That's the earliest game I could think of that had dynamic weather and TOD, obviously it doesn't quite hold up these days. Physics wasn't the point though, so I'm not sure why you feel the need to suddenly bring it up.
If you're asking for a more recent example, the fantastic rFactor 2 from 2013 offers it, too:
http://rfactor.net/web/rf2/rf2features/
And, well, the SimBin games in the following years (Race 07, GTR Evolution, etc), the F1 games over the last couple of years as well as pCARS recently. Bottom line, Driveclub is hardly, hardly the only game with dynamic weather and TOD lol.
=
Race tracks are traditionally sterile.
Even city tracks.
The longer you race on tracks in Forza the corners will start to gather rubber pebbles, the cars will become dirty, car parts will litter the track and rubber will get left on braking points and corners.
The track detail barely has anything to do with it, it's their lighting engine and oversaturation of colors.
Like the entire scene is lit with perfectly diffuse fluorescent lights in a studio. It is hard to put a finger on.
Well I'll have to agree to disagree; I think it still feels great even though it certainly suffers from the same physics issues as other gMotor2 titles. Especially the Power & Glory mod is absolutely brilliant and does a great job at being very balanced at different aspects of the physics, but going wildly off-topic by nowI booted it up with my Thrustmaster TX and it felt alright but nothing I would consider as realistic as racing sims today.
Like I said, it was most likely great in 2006 but not today.
Pretty much confirmed my trip to GDC/Gamescom so I can't wait to try this out.
Tuning pre-race has been there since Forza 3 hasn't it?
Please bring the FM4 Career Event Grid back T10. It gives the game such a longer life.
You mean Forza 3's Career Mode, right? Honest Mistake.