Crytek shouldn't be telling anyone what to do in order to "stay relevant". As they have worked steadily to become not at all relevant.
Also i hope there are plenty of games that aren't vr in the future
I came here for this
Crytek shouldn't be telling anyone what to do in order to "stay relevant". As they have worked steadily to become not at all relevant.
Also i hope there are plenty of games that aren't vr in the future
Crytek shouldn't be telling anyone what to do in order to "stay relevant". As they have worked steadily to become not at all relevant.
Crytek shouldn't be telling anyone what to do in order to "stay relevant". As they have worked steadily to become not at all relevant.
Nailed it.Crytek on relevancy, more at 11.
They're talking about game development, not engine development though.
Why is it not surprising that most people are only interested in mocking Crytek rather than discussing the merits of the statement.
Virtual Reality is going to be a very important part of our industry within the next couple of years; in a lot of ways it already is. It makes sense that a company whose business involves licensing their engine, and a popular one at that, needs to make sure it fully supports the needs of VR. Although, I would argue that's something that needs to happen now rather than later, developers need time to build their games.
While is does seem a little silly coming from Crytek, his assessment is probably correct.
VR as a juggernaut in the future is almost a certainty. There is too much money behind it, and the investment is growing by leaps and bounds every day. Not to mention that it truly is an amazing experience, (the real deal) with near limitless possibilities.
Ready yourselves. Nothing is stopping this train.
It's depressing people have to be "VR is the future of everything" like the Crytek guy, or "VR will be a fad"
There is/was a lot of money behind 3d tv and 4k tv too.
I totally agree with that. It's fine to admit "I don't know how things will turn out", because nobody does. VR has potential, there are many things pushing it forwards but also many hurdles to pass. Nobody can tell for sure how its market will evolve in the coming years. You can be doubtful or hopeful, but obviously not certain.
Yeah that comparison is apples and oranges especially when VR is pushed outside the entertainment industries. That being said, it could still go either way.lmao not even remotely to this scale. I didn't see the medical industry spending hundreds of millions of dollars on 3DTV. I don't see the NFL planning training regiments around 4KTV.
This makes sense for any company that licenses out game engines.
I don't get why everyone is so damn cynical.
A lot of snarky, cynical and foolish responses here...
Crytek may not necessarily make your favorite games but they are FAR from irrelevant. CryEngine is pretty amazing and is going to be a huge platform for developers this gen.
As for VR it is definitely a must for tech companies to invest in. Its obviously going to be the defining feature of this generation so not investing in it is a terrible idea.
Because they disagree with the statement?
That doesn't mean in 4 years time if you don't work in VR you'll be irrelevant, it doesn't mean the next Candy Crush will need VR support, it doesn't mean people who love Nintendo games for their design and polish will suddenly dislike them because they're not in VR
if you want to be relevant in much more than four years in game dev, you need to make good games.
I think he's talking about the game engine they sell. The article seems to be a bit inside-out, but as I read the situation, Crytek decided that to remain competitive in the core game development space, they'd need to be able to offer their customers actual game studios the ability to support VR gaming. For that reason, they put a few people on to adding support for VR to CryEngine, and that team has grown over time. Now they feel they have a solution to be proud of, and Robinson is the game they're building to showcase their engine tech, in much the same way they made Crysis to showcase CryEngine itself.What does a VR Solution mean? Have VR games? Be researching VR tech?
PS4 has a VR solution, and Crytek would be wise to support it in CryEngine, which is what the article is about; Crytek supporting VR in CryEngine and showcasing that support in Robinson.We'll still be playing Xbox One/PS4 in 4 years.
Crytek on relevancy, more at [chapter] 11.
lmao not even remotely to this scale. I didn't see the medical industry spending hundreds of millions of dollars on 3DTV. I don't see the NFL planning training regiments around 4KTV.
AKA 'We have VR games in the works, please buy these devices.'
Just like free2play a few years ago isn't it.
AKA 'We have VR games in the works, please buy these devices.'
lmao not even remotely to this scale. I didn't see the medical industry spending hundreds of millions of dollars on 3DTV. I don't see the NFL planning training regiments around 4KTV.
There is/was a lot of money behind 3d tv and 4k tv too.
So it's square number one for you then is it?
None of which is mainstream
So it's square number one for you then is it?
... I kid! Just needed an excuse to inject that image.
We will begin selling VR headsets and applications to chemotherapy patients at MD Anderson (and nationwide soon enough) within the next 2 years.
I mean, it's a nice dream to imagine cancer isn't mainstream, hopefully one day it won't, but our numbers say otherwise.
VR is going to be everywhere.
Never said I hated VR, just said it won't catch on with the mainstream. It will have a healthy niche on PC.
I know, was a poor attempt to inject some levity. Sorry about that.
if you want to be relevant in much more than four years in game dev, you need to make good games.