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Crytek: if you want to be relevant in 4 years in game dev, you'll need a VR solution

BibiMaghoo

Member
Crytek shouldn't be telling anyone what to do in order to "stay relevant". As they have worked steadily to become not at all relevant.

This was round about my thoughts on the matter when entering the thread. Crytek are the last people to be dishing out such advice.
 

injurai

Banned
They're talking about game development, not engine development though.

He said developers need a VR solution not that they need to roll their own. It doesn't matter if they don't engage in engine development, the point is to build in VR solutions in the engines that are licensed out.

The big publishers are going to push for VR, and it's going to be a phase in the industries history. So building solutions and encouraging independent studios to start incorporating VR pipelines is a good thing if you want to see developers get work on big VR projects that the publisher's will be pursuing. Crytek wants to contribute to this push in solving virtual reality gaming.
 

Arulan

Member
Why is it not surprising that most people are only interested in mocking Crytek rather than discussing the merits of the statement.

Virtual Reality is going to be a very important part of our industry within the next couple of years; in a lot of ways it already is. It makes sense that a company whose business involves licensing their engine, and a popular one at that, needs to make sure it fully supports the needs of VR. Although, I would argue that's something that needs to happen now rather than later, developers need time to build their games.
 

spekkeh

Banned
Haha this thread. Wait for me guys!

hoopje.jpg
 

oni-link

Member
Why is it not surprising that most people are only interested in mocking Crytek rather than discussing the merits of the statement.

Virtual Reality is going to be a very important part of our industry within the next couple of years; in a lot of ways it already is. It makes sense that a company whose business involves licensing their engine, and a popular one at that, needs to make sure it fully supports the needs of VR. Although, I would argue that's something that needs to happen now rather than later, developers need time to build their games.

Because they disagree with the statement?

VR will be amazing and offer us unique experiences we can't get from playing on one screen, this isn't really something you can debate

That doesn't mean in 4 years time if you don't work in VR you'll be irrelevant, it doesn't mean the next Candy Crush will need VR support, it doesn't mean people who love Nintendo games for their design and polish will suddenly dislike them because they're not in VR

It's an absurd statement to make, from a dev that has made a string of bad decisions, based on (what we can assume) are other equally absurd predictions

I can't wait for VR, and I can't wait to see what it can offer, but I can't understand why we have to pretend a high end gaming device is going to take over the gaming space in little over 1000 days when right now it has no killer aps and will probably cost more than a console by itself

Yeah your grandma might have tried it and thought it was amazing, but that doesn't mean she's googiling how to build a high end PC while pre ordering a Rift dev kit. VR might be huge, but it will take time, and even so, it might end up being something only loved by enthusiasts, time will tell. It's depressing people have to be "VR is the future of everything" like the Crytek guy, or "VR will be a fad"

Wait and see
 

Vesper73

Member
While is does seem a little silly coming from Crytek, his assessment is probably correct.

VR as a juggernaut in the future is almost a certainty. There is too much money behind it, and the investment is growing by leaps and bounds every day. Not to mention that it truly is an amazing experience, (the real deal) with near limitless possibilities.

Ready yourselves. Nothing is stopping this train.
 

Slayven

Member
Came for the Crytek burns, not disappointed.

While is does seem a little silly coming from Crytek, his assessment is probably correct.

VR as a juggernaut in the future is almost a certainty. There is too much money behind it, and the investment is growing by leaps and bounds every day. Not to mention that it truly is an amazing experience, (the real deal) with near limitless possibilities.

Ready yourselves. Nothing is stopping this train.

There is/was a lot of money behind 3d tv and 4k tv too.
 

Alx

Member
It's depressing people have to be "VR is the future of everything" like the Crytek guy, or "VR will be a fad"

I totally agree with that. It's fine to admit "I don't know how things will turn out", because nobody does. VR has potential, there are many things pushing it forwards but also many hurdles to pass. Nobody can tell for sure how its market will evolve in the coming years. You can be doubtful or hopeful, but obviously not certain.
 

Future

Member
Crytek sells their tech. Of course they are going to say this. Especially if they plan on selling anything related to it
 

Mihos

Gold Member
Games will still be abundant and awesome on all platforms. None of that is going to change.... but some of the coolest stuff will be done in VR. It will open up more creative and completely new experiences than optical storage media and motion control schemes combined. It is also the first time in a long time that a whole new way to consume media will be released. I would compare it more to the first time I saw a color TV.... (yes, I remember that :(
 

RMI

Banned
I predict that there will still be plenty of non VR games that will be relevant in just 4 years. Hell, FFVII's remake probably won't be out by then even.
 
I'm ready to leave monitor gaming behind as the standard (though it will always have its uses). I was ready for the VR future yesterday, but I don't believe that's going to happen within 4 years. I hope it does though.
 

oni-link

Member
I totally agree with that. It's fine to admit "I don't know how things will turn out", because nobody does. VR has potential, there are many things pushing it forwards but also many hurdles to pass. Nobody can tell for sure how its market will evolve in the coming years. You can be doubtful or hopeful, but obviously not certain.

Yeah it feels like the pro people refuse to accept the clear and obvious downsides to VR, and the anti people dismiss and ignore all the possibilities it offers

Realistically, it could go either way. It has at it's core something great, and this alone means it's not going anywhere, but whether it's something that comes with every gaming PC/Console in the future as a given, or if it ends up being just loved and adored by enthusiasts is yet to be seen

We need to see the cost, how much better the tech/headsets get, the games it can offer, while these are all unknowns, we can't possibly know what will happen, so saying "In 4 years it will all be VR" comes off as idiotic
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Ugh, i have no interest in wearing something to play games for an "immersive experience". I'd rather developers focus on actual gameplay mechanics than gimmicky things like 3D and the like

My point is, if VR predicted to be literally ALL games are going to be with no variation and if your not making one then your essentially irrelevant as Crytek says here, i don't think i'm going to be a gamer for much longer.

So i hope this hyperbole is down to Crytek being Crytek.

That would be like literally every game having to be an FPS, or every game having to be open world no matter what is it is, and i'm already tired as hell of those, and those types of games were ones i actually like.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
At the current price point and with the cumbersome headsets, VR is never going to be a mass market technology. If people didn't want to wear 3D glasses at home, they won't want to wear a Virtual Boy.

For the next few years it will be something for the enthusiasts with money to burn, I don't see any reason to think otherwise. When VR is as simple as putting on a pair of glasses, it might take off.
 

Theonik

Member
lmao not even remotely to this scale. I didn't see the medical industry spending hundreds of millions of dollars on 3DTV. I don't see the NFL planning training regiments around 4KTV.
Yeah that comparison is apples and oranges especially when VR is pushed outside the entertainment industries. That being said, it could still go either way.
 

FLAguy954

Junior Member
This makes sense for any company that licenses out game engines.

I don't get why everyone is so damn cynical.

A lot of snarky, cynical and foolish responses here...

Crytek may not necessarily make your favorite games but they are FAR from irrelevant. CryEngine is pretty amazing and is going to be a huge platform for developers this gen.

As for VR it is definitely a must for tech companies to invest in. Its obviously going to be the defining feature of this generation so not investing in it is a terrible idea.

.
 

Arulan

Member
Because they disagree with the statement?

For the purpose of a discussion or argument, that usually involves presenting reasons as to why you disagree. The theme of this thread has been pointing and laughing at Crytek's past ventures and predictions, which regardless of their success or accuracy is irrelevant to the topic at hand.

That doesn't mean in 4 years time if you don't work in VR you'll be irrelevant, it doesn't mean the next Candy Crush will need VR support, it doesn't mean people who love Nintendo games for their design and polish will suddenly dislike them because they're not in VR

See, this is presenting an argument, not what the majority of this thread is. I also don't think every developer needs to turn to VR, or that VR will replace conventional gaming. It's unclear whether the statement by Crytek was meant to be taken as extreme, or as general popularity relevance given the impact VR is likely to make. Much like when gaming shifted to 3D rendering, it'll be a period of experimentation and innovation, and a lot of developers will likely want to be part of that and benefit from the in-the-moment novelty.
 

Hasney

Member
if you want to be relevant in much more than four years in game dev, you need to make good games.

Yup. Doesn't matter if it's on your head, implanted in your eyeballs or just on a traditional screen, that's the only thing that's going to matter.
 
What does a VR Solution mean? Have VR games? Be researching VR tech?
I think he's talking about the game engine they sell. The article seems to be a bit inside-out, but as I read the situation, Crytek decided that to remain competitive in the core game development space, they'd need to be able to offer their customers — actual game studios — the ability to support VR gaming. For that reason, they put a few people on to adding support for VR to CryEngine, and that team has grown over time. Now they feel they have a solution to be proud of, and Robinson is the game they're building to showcase their engine tech, in much the same way they made Crysis to showcase CryEngine itself.

We'll still be playing Xbox One/PS4 in 4 years.
PS4 has a VR solution, and Crytek would be wise to support it in CryEngine, which is what the article is about; Crytek supporting VR in CryEngine and showcasing that support in Robinson.
 

CSJ

Member
See, I believe in VR but it's wrong to say you need to have it to stay relevant.
It'll be a side thing, like other products.
 

BlueTsunami

there is joy in sucking dick
lmao not even remotely to this scale. I didn't see the medical industry spending hundreds of millions of dollars on 3DTV. I don't see the NFL planning training regiments around 4KTV.

But you have to wear it, on your HEAD.Whats the deal with THAT?
 

JimmyJones

Banned
I can see VR being massively popular once it's properly released. I think it would be another fad like the Wii though. I've never even tried the Oculus Rift but from the videos I've watched it looks amazing.
 

Skyzard

Banned
AKA 'We have VR games in the works, please buy these devices.'

Basically.

VR isn't going to wipe out other games. But once VR games, gear and tolerance do get better I wonder if more people will look down on non-VR games, probably with next gen but it might not last as both types co-exist - different types of experience, both good and have their benefits.
 

SigSig

Member
smh at people trying to paint the statement as absurd. They are developing an engine, of course they would say that, regardless of what will actually happen.
That said, I think they are right. Not about the 4 years mark, obviously, since current consoles struggle to even output to 1080p60, but starting next gen I expect VR to be really big.

Just like free2play a few years ago isn't it.

For most japanese studios, this seems true enough.
 

h#shdem0n

Member
AKA 'We have VR games in the works, please buy these devices.'

Should have been the first post.

I'm excited for VR, and I think non-VR games will get even better too as people start really coming to terms with the best ways to leverage a screen or a headset depending on the game.
 
While Crytek have failed at many things--like breaking into the console market by compromising their lone franchise, failing at being a middleware company, failing at breaking into the free-to-play market and then failing to get back into triple A game development--they're not necessarily wrong about VR. I mean there are enough interested parties with enough money and marketing clout to try and make VR a thing. Facebook owns Occulus Rift. Sony has a VR headset they're pimping. Mircrosoft has an Augmented Reality headset that people seem to be convinced is VR.
 

Skyzard

Banned
It's definitely going to be a thing, probably the thing. But there's room for other stuff, especially if they don't nail the landing and followup with prices and games.

More asymmetrical stuff like people were talking about with the wiiu's gamepad for interactive and shared experiences.

Though on PC, for solo experiences, you can get some pretty big games to work with it already.
 

Clockwork5

Member
So it's square number one for you then is it?
CH0PLvVUsAAY0wc.png

A lot (but not all) of the fair criticisms of VR on that board. But yeah it's easy to trivialize those criticisms when they are wrapped in a shroud of immature sarcasm.

Oh, you are kidding. Carry on then.
 

Krejlooc

Banned
None of which is mainstream

We will begin selling VR headsets and applications to chemotherapy patients at MD Anderson (and nationwide soon enough) within the next 2 years.

I mean, it's a nice dream to imagine cancer isn't mainstream, hopefully one day it won't, but our numbers say otherwise.

VR is going to be everywhere.
 

Slayven

Member
So it's square number one for you then is it?
CH0PLvVUsAAY0wc.png


... I kid! Just needed an excuse to inject that image. :)

Never said I hated VR, just said it won't catch on with the mainstream. It will have a healthy niche on PC.

We will begin selling VR headsets and applications to chemotherapy patients at MD Anderson (and nationwide soon enough) within the next 2 years.

I mean, it's a nice dream to imagine cancer isn't mainstream, hopefully one day it won't, but our numbers say otherwise.

VR is going to be everywhere.

Yeah ok, got you
 

Auctopus

Member
if you want to be relevant in much more than four years in game dev, you need to make good games.

100%

Team Ico are an example of a Dev that have remained relevant due to having two of the most highly rated games for the PS2 in their history and a highly anticipated third. Yet, despite Team Ico spending the 7th generation shrouded in mystery, they have re-appeared and remain an exciting, relevant dev today.

Cause they make good games.
 
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