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Idea Factory: The Devil of RPG Makers?

I actually think they are great, and this is from someone that doesn't really enjoy their games:

  • They keep improving game after game, they are also getting more great devs on board and keep evolving, I saw some streams of VII and it actually looks great.
  • They actually give a crap about other markets outside of Japan.
  • They know their fanbase pretty well and catters to them.
  • They actually made good PC ports, which is amazing for a damn Japanese dev.
  • They have realistic expectations when it comes to sales and know how to budget.
  • I love their current prices on Steam, super cheap.
  • I love Neptune, she's adorable.
 
I don't think of Idea Factory as the devil. But it's hard not to look down on a company that thrives on the business of selling products that largely sell on female sexualization and objectification. Arguably the Idea Factory-type games, as prolific as they have been for the past few years, has helped tarnish the image of "JRPGs" outside Japan (maybe even inside).
I'm going to disagree with that in case of the Neptunia (I only played Rebirth 1 to the end) games. Men are actually just pretty much secondary joke characters in that world and there's not even a lot of them. Girls are the only people that get things done and run things. Yes you can dress them in revealing clothes, but you don't have to and it's never really used as a plot point except as a joke about big or small boobs here and there. So I'm not sure what about it is sexualizing and objectifying women.

One reason I enjoy the Neptunia games is having a fully female party.

Please don't jump on me if you disagree but try to have a real discussion.
 

Tohsaka

Member
Is it wrong to be irritated by fanservice and titillation? Shouldn't the reverse hold too then, as in if you want fanservice and titillation, grow up and get some proper pornography or something?

I don't think of Idea Factory as the devil. But it's hard not to look down on a company that thrives on the business of selling products that largely sell on female sexualization and objectification. Arguably the Idea Factory-type games, as prolific as they have been for the past few years, has helped tarnish the image of "JRPGs" outside Japan (maybe even inside).

The other odd thing would be that they also make otome games, which appeal to (Japanese) girls, but those are largely visual novel affairs and tend not to get localized, as far as I know.

You don't play games with fanservice for the same reason you would an actual eroge, so that's not really an apt comparison. As far as the sexualization thing goes, the Neptune games actually have a lot less fanservice than people who don't play them seem to think. The CPU form outfits may be skimpy but they're not wearing them the entire game, and aside from that there's not much fanservice to speak of, aside from maybe a handful of CG per game, if that. There are also three otome games from IF being localized this fall, so they are making inroads in the west in that department as well.
 

Beartruck

Member
I liked Sorcery Saga, but only because it's a spiritual successor to Madou Monogatari. The rest of their output I could ignore forever happily.

As an aside, for people that like niche, low budget jRPG's but are tired of overt pandering and fanservice, give Gust a try. They pump out Atelier games almost as fast, but they are consistently enjoyable (and if you hate the time management aspect of them, recent games have downplayed it or done without it entirely).
 

kiryogi

Banned
It is always apparent when you see people call out IF/CH games on being "shit" that the people have never actually played any recent output and have been parroting opinions that they've heard on the internet, almost /v/-esque if you think about it. If you think their games are of poor quality, that is an opinion you can have, but they have easily become "most improved" in my book for the quality of their games. If you are "offended" by some fan service and titillation, grow up and take your prudish attitude to a church or something.

Devils are companies that are actively harming the industry, with shit like Season passes, Day 1 patches for broken games, DRM, and the myriad of other anti-consumer practices. IF/CH hasn't really had any serious issue with that and their ports to the PC have been top notch in an industry where the biggest Japanese dev has incredible issues releasing a stable and not fucked up PC port of their venerated franchise.

Also Fire Emblem has always been copying the artstyle of popular anime of the time. If you are mad at the artstyle of FE then blame the current trend of anime, not IF/CH because judging by the sales, they sure as hell ain't influencing no one.

Yup yup!

In this topic, we judge books by their covers.

Here's the reality, there's such a massive kneejerk reaction to anything remotely anime/japanese/otaku on NeoGAF, it's absolutely hilarious. Take a look at the replies here and the #FE disappointment thread. 95% of the posters are negative, and don't really contribute anything meaningful to the conversation outside of "LOL it's too anime/panderish for me". And when there is meaningful attempts at conversation, it gets derailed by that garbage again anyway.
 
I always just thought of it as some hatred towards the fact that they can continue to release their genre of JRPGs while others have stopped or died off, causing the idea that their success means that the new JRPG audience all wants that style of game.

Then there's the actuality that they know how to market to their niche audience and continuing to survive through low budget development.
 

Shouta

Member
This thread made me think about how much their output has shifted over the last few years, idd.

Last new tactical RPG they put out was Generation of Chaos: Pandora's Reflection in 2012 on the PSP. Before that was... Agarest Zero in 2011?

That genre seemed to make up the majority of their output in the late PS2/early PS3 time though.

I wonder if they're done with brands like those now they have Neptunia to milk and games-like-Neptunia to be made under Compile Heart, while they focus Idea Factory itself on Otome.

It's incredibly smart business-wise for them to shift their output to what sells. It's just sad that that's the output that earns them their steady paychecks nowadays. They've always been known as a maker for shitty games but it used to be "Under-baked/developed RPGs that lack any polish" that earned them that. Shame too because that was something they could have rectified with time and care.
 

Tohsaka

Member
It's incredibly smart business-wise for them to shift their output to what sells. It's just sad that that's the output that earns them their steady paychecks nowadays. They've always been known as a maker for shitty games but it used to be "Under-baked/developed RPGs that lack any polish" that earned them that. Shame too because that was something they could have rectified with time and care.

Well they do have two new IPs coming out soon (Makai Shin Trillion and Death Under the Labyrinth), and the former is an SRPG so they're still willing to take some risks at least.
 

cj_iwakura

Member
I'm going to disagree with that in case of the Neptunia (I only played Rebirth 1 to the end) games. Men are actually just pretty much secondary joke characters in that world and there's not even a lot of them. Girls are the only people that get things done and run things. Yes you can dress them in revealing clothes, but you don't have to and it's never really used as a plot point except as a joke about big or small boobs here and there. So I'm not sure what about it is sexualizing and objectifying women.

One reason I enjoy the Neptunia games is having a fully female party.

Please don't jump on me if you disagree but try to have a real discussion.

And then we get trash like Moero Crystal (NSFW as all hell).

The story begins when the “Bra of Everlasting Darkness” and “Panties of Hope” are stolen, and a “Dimensional Chasm” appears in the skies. The world starts rising, pulling itself towards the rift. The protagonist is a “lucky lecher” named Zennox. Then there’s Otton, a panty hunter.

Whereas in Genkai Tokki: Moero Chronicle, players were on a journey searching for panties, in Moero Crystal, you’re looking for bras. The game’s “build up, release, and insert” battle system features a new “Insert” command. You can also ‘reprimand’ two Monster Girls via the new “Double Scratch” system. Fifty Monster Girls from the previous game will appear, as well as 30 additional. Monster Girl-specific endings have also been added.

Stay classy.

I feel bad for the people who run IFI if that's all they can hope to localize. Maybe they'll get to branch out like XSeed and NIS and find games worth localizing, but I won't hold my breath.
 

Parfait

Member
It's not the fanservice that bugs me about their games. Bring it on i like anime.

What pisses me off is the lack of real cutscenes and the overal super low budget feel of their games. Garbage interfaces that are ugly to look at, long visual novel 'cutscenes' that should have stopped in the PS2 era. Horrid animations on the models.

I would have been happier if they got better over time, but they never did. Gust kinda feels the same way though I believe they got better about a few things. That said I only have the first atelier game and I haven't gotten to look at any of the more recent ones.

I don't need much from a jrpg. But at least stop with the visual novel thing, it's such garbage. I want to see the models doing things in cutscenes and reacting to things, not giant anime portraits.
 

Kumubou

Member
It's not the fanservice that bugs me about their games. Bring it on i like anime.

What pisses me off is the lack of real cutscenes and the overal super low budget feel of their games. Garbage interfaces that are ugly to look at, long visual novel 'cutscenes' that should have stopped in the PS2 era. Horrid animations on the models.

I would have been happier if they got better over time, but they never did. Gust kinda feels the same way though I believe they got better about a few things. That said I only have the first atelier game and I haven't gotten to look at any of the more recent ones.

I don't need much from a jrpg. But at least stop with the visual novel thing, it's such garbage. I want to see the models doing things in cutscenes and reacting to things, not giant anime portraits.
You know what would probably happen if they put more resources into their games? They would have ended up like most mid-tier Japanese developers from the last generation -- dead in a ditch.

Frankly, I suspect that Idea Factory probably has a better grip on the business end of things than most other Japanese publishers. They can consistently produce and publish games on budget and (mostly) on time, and they were much more aggressive about adjusting their business for the international market the last several years (in terms of pushing for more localizations earlier, and now aggressively adding PC releases).
 

InfiniteNine

Rolling Girl
Well they do have two new IPs coming out soon (Makai Shin Trillion and Death Under the Labyrinth), and the former is an SRPG so they're still willing to take some risks at least.

Well Makai Shin Trillion is being made by the former ZHP/Disgaea/Paradox team so I think it's a more safe having a proven team behind it.
 

Tohsaka

Member
And then we get trash like Moero Crystal (NSFW as all hell).



Stay classy.

I feel bad for the people who run IFI if that's all they can hope to localize. Maybe they'll get to branch out like XSeed and NIS and find games worth localizing, but I won't hold my breath.

They very likely won't be localizing that since they skipped its predecessor, Moero Chronicle. IFI has the two games I mentioned in my previous post to localize plus Neptune V-II, Fairy Fencer F: Dark Forces, Otomate games and whatever else Idea Factory/CH is working on and haven't revealed yet.
 

kiryogi

Banned
It's not the fanservice that bugs me about their games. Bring it on i like anime.

What pisses me off is the lack of real cutscenes and the overal super low budget feel of their games. Garbage interfaces that are ugly to look at, long visual novel 'cutscenes' that should have stopped in the PS2 era. Horrid animations on the models.

I would have been happier if they got better over time, but they never did. Gust kinda feels the same way though I believe they got better about a few things. That said I only have the first atelier game and I haven't gotten to look at any of the more recent ones.

I don't need much from a jrpg. But at least stop with the visual novel thing, it's such garbage. I want to see the models doing things in cutscenes and reacting to things, not giant anime portraits.

They tried that approach in neptunia mk2 and got giant lash back for it sadly.
 

cj_iwakura

Member
They very likely won't be localizing that since they skipped its predecessor, Moero Chronicle. IFI has the two games I mentioned in my previous post to localize plus Neptune V-II, Fairy Fencer F: Dark Forces, Otomate games and whatever else Idea Factory/CH is working on and haven't revealed yet.

Then IFI have some standards, but it's crystal clear that IF JP know where their bread is buttered. But Japanese players are onto them, and if it doesn't get localized, I don't see how they'll turn a profit.
 

Tohsaka

Member
Then IFI have some standards, but it's crystal clear that IF JP know where their bread is buttered. But Japanese players are onto them, and if it doesn't get localized, I don't see how they'll turn a profit.

Moero Chronicle got an Asian English release, so the same thing will probably happen with Crystal. If they released it in the west, they'd have to censor it and people bitched when they did that with Monster Monpiece, so they probably want to avoid the headache altogether and just let the people who are interested import it.
 

Parfait

Member
You know what would probably happen if they put more resources into their games? They would have ended up like most mid-tier Japanese developers from the last generation -- dead in a ditch.

Frankly, I suspect that Idea Factory probably has a better grip on the business end of things than most other Japanese publishers. They can consistently produce and publish games on budget and (mostly) on time, and they were much more aggressive about adjusting their business for the international market the last several years (in terms of pushing for more localizations earlier, and now aggressively adding PC releases).

Do they dump and hire new animators every game? Do the animators just never get better and are unable to perform better work in the same timeframe?

I don't hate them. I'm glad their games are selling and are popular to their little niche. Maybe I'm just fustrated that these games I pretty much dislike are the biggest trend in current jrpgs, aside from handheld ones.

Maybe I just wanna play Wild Arms again :(
 

cj_iwakura

Member
Moero Chronicle got an Asian English release, so the same thing will probably happen with Crystal. If they released it in the west, they'd have to censor it and people bitched when they did that with Monster Monpiece, so they probably want to avoid the headache altogether and just let the people who are interested import it.

Or they could try not to make games like that in the first place.
 

Dynasty8

Member
They're simply horrible. I used to love JRPG's...and a big reason why JRPG's have a terrible rep today is because of them. It was once cool to like and play JRPG's....but now I feel like many developers have gone this route as well (which is just sad). The whole JPOP, anime, otaku, chibi, "Japanese girls rule" concept is embarrassing and cringe worthy. If you enjoy it, then more power to you.
 

RM8

Member
They're a symptom, but not the disease, I guess. It's just so sad that the genre is trying so hard to go this route :[
 
Yup yup!

In this topic, we judge books by their covers.

Here's the reality, there's such a massive kneejerk reaction to anything remotely anime/japanese/otaku on NeoGAF, it's absolutely hilarious. Take a look at the replies here and the #FE disappointment thread. 95% of the posters are negative, and don't really contribute anything meaningful to the conversation outside of "LOL it's too anime/panderish for me". And when there is meaningful attempts at conversation, it gets derailed by that garbage again anyway.
To be fair, with a lot of Japanese media, the things are designed so you can look at the cover and judge what it's about. That's why there's literally stuff titled "Is it Wrong to Pick-up Chicks in a Dungeon" and other incredibly unsubtle things, to let the consumer know upfront what's in the thing they're buying. And when a lot of the common themes/tropes associated with Japanese media are things people don't care about or find aggravating, it's not surprising that people act negatively when they're in things those people might be interested in.

And yeah, it'd help if the character designers could come up with/were allowed to create subtler designs for female characters, instead of stuff that can sometimes be a bit too much.
 

Tohsaka

Member
To be fair, with a lot of Japanese media, the things are designed so you can look at the cover and judge what it's about. That's why there's literally stuff titled "Is it Wrong to Pick-up Chicks in a Dungeon" and other incredibly unsubtle things, to let the consumer know upfront what's in the thing they're buying. And when a lot of the common themes/tropes associated with Japanese media are things people don't care about or find aggravating, it's not surprising that people act negatively when they're in things those people might be interested in.

And yeah, it'd help if the character designers could come up with/were allowed to create subtler designs for female characters, instead of stuff that can sometimes be a bit too much.

The title of that anime/light novel is actually very misleading, since it doesn't actually ever happen; the main character ends up getting saved by some strong adventurer girl instead.
 

Vylash

Member
To be fair, with a lot of Japanese media, the things are designed so you can look at the cover and judge what it's about. That's why there's literally stuff titled "Is it Wrong to Pick-up Chicks in a Dungeon" and other incredibly unsubtle things, to let the consumer know upfront what's in the thing they're buying. And when a lot of the common themes/tropes associated with Japanese media are things people don't care about or find aggravating, it's not surprising that people act negatively when they're in things those people might be interested in.

And yeah, it'd help if the character designers could come up with/were allowed to create subtler designs for female characters, instead of stuff that can sometimes be a bit too much.
the show actually isn't about that at all, but you'd know that if you bothered to look into it
 

Wonko_C

Member
Do they dump and hire new animators every game? Do the animators just never get better and are unable to perform better work in the same timeframe?

I don't hate them. I'm glad their games are selling and are popular to their little niche. Maybe I'm just fustrated that these games I pretty much dislike are the biggest trend in current jrpgs, aside from handheld ones.

Maybe I just wanna play Wild Arms again :(

There is probably a lot more than animators getting better. There are monetary constraints, time constraints. It's not worth making animated cutscenes if it makes the game more expensive to produce. It will not help it sell significantly more copies to cover for those costs.

And we know the animated cutscenes would end up looking like they came out of early PS2 games or something like that.
 

Shouta

Member
The title of that anime/light novel is actually very misleading, since it doesn't actually ever happen; the main character ends up getting saved by some strong adventurer girl instead.

the show actually isn't about that at all, but you'd know that if you bothered to look into it

Whoever suggested the English title kind of messed up on that more than the title being misleading, heh.
 
The title of that anime/light novel is actually very misleading, since it doesn't actually ever happen; the main character ends up getting saved by some strong adventurer girl instead.
Yeah I know, but most of the rest are A) stuff that's so unmemorable that the name doesn't stick or B) something I don't want to remember, like this new incest based LN that has some kid make food for his tsundere or whatever older sister.
 

Tohsaka

Member
It's hardly misleading, DanMachi is still modern LN trash.

Your opinion of it isn't really relevant, though you are welcome to it. The point is that the protagonist does not actually pick up chicks in a dungeon but instead gets saved by one, who he ends up falling for.
 

Yasumi

Banned
I feel like IF's sense of tongue-in-cheek goes straight over a lot of peoples' heads. Like in Moero, the pink baby seal/penis thing wearing a bib is voiced by Tomokazu fucking Sugita, ie. Kyon, Gintoki, Ragna, etc. His voice acting is just so perfectly goofy and hammed up, it's obvious they're going for pure cheese. It's like the Japanese dungeon-crawler equivalent of the Postal games.
 

Taruranto

Member
Your opinion of it isn't really relevant, though you are welcome to it. The point is that the protagonist does not actually pick up chicks in a dungeon but instead gets saved by one, who he ends up falling for.

My point is that "Is it Wrong to Pick-up Chicks in a Dungeon" sounds like modern LN trash with harem, fanservice and wish-fulfiment protagonist, which it's exactly what DanMachi is.
 

Parfait

Member
There is probably a lot more than animators getting better. There are monetary constraints, time constraints. It's not worth making animated cutscenes if it makes the game more expensive to produce. It will not help it sell significantly more copies to cover for those costs.

And we know the animated cutscenes would end up looking like they came out of early PS2 games or something like that.

Id 100% live with it. I'd seriously deal. The models them selves are good, it's just the animations....

My point is that "Is it Wrong to Pick-up Chicks in a Dungeon" sounds like modern LN trash with harem, fanservice and wish-fulfiment protagonist, which it's exactly what DanMachi is.

Please proceed directly to the 'talkin shit about DanMachi' quarantine zone, population you
 

TI82

Banned
The art, characters, etc offends me and is pretty disgusting. But people keep buying it so more power to them for finding their market. I'm not part of it though.
 

Parfait

Member
The art, characters, etc offends me and is pretty disgusting. But people keep buying it so more power to them for finding their market. I'm not part of it though.

I thought we were talking about Neptunia, not Violated Heroine or something.
 

Tohsaka

Member
We're talking about IF games, and more often than not, they cross the line. It's only matter of time before they get a blanket ban here.

I doubt that, the only games of theirs that really push it are the Genkai Tokki games with the rubbing and shit. The Neptune games have maybe a handful of CG per game and are more tame than most people think. The former likely wouldn't have even been banned if people who don't even have any interest in them hadn't raised a stink and posted videos/images with feigned outrage in an attempt to poison discussion. Monster Monpiece had an OT for a while that was pretty civil.
 

cj_iwakura

Member
I doubt that, the only games of theirs that really push it are the Genkai Tokki games with the rubbing and shit. The Neptune games have maybe a handful of CG per game and are more tame than most people think. The former likely wouldn't have even been banned if people who don't even have any interest in them hadn't raised a stink and posted videos/images with feigned outrage in an attempt to poison discussion. Monster Monpiece had an OT for a while that was pretty civil.

IF bring it on themselves with content like that in the games, even if the players are civil. They're giving RPGs a bad name, like has been said. It's even more unfortunate if they have decent gameplay behind all the smut.
 

Tohsaka

Member
IF bring it on themselves with content like that in the games, even if the players are civil. They're giving RPGs a bad name, like has been said. It's even more unfortunate if they have decent gameplay behind all the smut.

I really don't buy the argument that they're giving RPGs a bad name, given how little they sell. A lot of the people who say shit like that are allergic to anything that remotely resembles "anime" or "moe" even if it doesn't look anything like CH's output. As far as the sexualization goes, you can find much more explicit content in western games like The Witcher 3; CH games don't even show nipples or anything. You never hear the critics who complain about sexualization like Anita mention CH stuff because they're so niche, and have no real impact on the general gaming populace.
 

Durante

Member
We're talking about IF games, and more often than not, they cross the line. It's only matter of time before they get a blanket ban here.
The day fun games like Neptunia get a "blanket ban" is the day I leave NeoGAF. Good thing it will never happen.

As for all the "they give JRPGs a bad name" talk: cry moar.
 

cj_iwakura

Member
I really don't buy the argument that they're giving RPGs a bad name, given how little they sell. A lot of the people who say shit like that are allergic to anything that remotely resembles "anime" or "moe" even if it doesn't look anything like CH's output. As far as the sexualization goes, you can find much more explicit content in western games like The Witcher 3; CH games don't even show nipples or anything. You never hear the critics who complain about sexualization like Anita mention CH stuff because they're so niche, and have no real impact on the general gaming populace.

I'm pretty sure all the characters in Witcher 3 are adults.
 

Tohsaka

Member
I'm pretty sure all the characters in Witcher 3 are adults.

They are, but not every character in the games CH makes are underage or look it. I really don't want to go down this hole by listing examples, though, because so many people on here seem to think any anime girl who looks like she might possibly be under 35 is automatically 12 years old or a loli.
 

cj_iwakura

Member
They are, but not every character in the games CH makes are underage or look it. I really don't want to go down this hole by listing examples, though, because so many people on here seem to think any anime girl who looks like she might possibly be under 35 is automatically 12 years old or a loli.

You're right, we shouldn't go down this hole, because you know as well as I do how much they sexualize young characters. Again, Moero Chronicle.
 

Gunstar Ikari

Unconfirmed Member
Here's the reality, there's such a massive kneejerk reaction to anything remotely anime/japanese/otaku on NeoGAF, it's absolutely hilarious. Take a look at the replies here and the #FE disappointment thread. 95% of the posters are negative, and don't really contribute anything meaningful to the conversation outside of "LOL it's too anime/panderish for me". And when there is meaningful attempts at conversation, it gets derailed by that garbage again anyway.

As much as I think that Idea Factory brought the stigma on themselves, this is absolutely true. I especially love how "lol anime avatar" is an easy and popular way to dismiss someone's opinion on matters like these.

Sorry if this sounds like a derail but I got really excited when the OP mentioned IF owns all of Compile's IPs so maybe they'll do a sequel to Guardian Legend one day. I mean that game already starred a cute robot-ship girl in a bikini, so it's primed and ready for a revival. They could add lots of customization options with extra costumes, accessories and stuff. I don't know if they have experienced STG programmers with them, though. Fanservice or no, I'd buy it in a heartbeat.

I'd love to see a Guardian Legend sequel or at least a Virtual Console release. Unfortunately, Irem published Guardian Legend so there might be rights issues there.
 

SerTapTap

Member
I feel like IF's sense of tongue-in-cheek goes straight over a lot of peoples' heads. Like in Moero, the pink baby seal/penis thing wearing a bib is voiced by Tomokazu fucking Sugita, ie. Kyon, Gintoki, Ragna, etc. His voice acting is just so perfectly goofy and hammed up, it's obvious they're going for pure cheese. It's like the Japanese dungeon-crawler equivalent of the Postal games.

It's fucking amazing how many people do not recognize Neptunia as parody. It would take like <5 minutes from starting the game or a single line of dialog or, weapon description or skill animation to realize it's sheer parody.

They are, but not every character in the games CH makes are underage or look it. I really don't want to go down this hole by listing examples, though, because so many people on here seem to think any anime girl who looks like she might possibly be under 35 is automatically 12 years old or a loli.

Lots of people have SERIOUS problems understanding anime ages or the fact that a game can have a single young character without being Lolifest 2015. It's sort of similar to the parody issue though, a LOT of people are incapable of looking past "okay, it's got an anime female--nope obviously hentai"

As much as I think that Idea Factory brought the stigma on themselves

In the past perhaps, but their titles, especially Neptunia, have evolved by such leaps and bounds it's quite silly to pretend all is exactly the same. Meanwhile mainstream reviews often seem quite oblivious to improvements that should be obvious to anyone who fully played the prior games.
 

Tohsaka

Member
(don't open with mum in the room)
Yes, we are indeed talking about Neptunia.

And you can't tell from the dialogue how the game (this one in particular, since it's a non-canon spinoff) is a parody? The ESRB gave it a T rating, so they clearly weren't as outraged by it as you seem to be.
 
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