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FemFreq: The pregnancy mechanics in Fallout Shelter are super troubling

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kamorra

Fuck Cancer
ksPH9Es.png
Heh.
 

The Technomancer

card-carrying scientician
I heard the counter-argument that it exists as part of the overall satire of the values of the time. I'm not entirely sure how much I buy that, or rather while I do buy that that's the intention I'm not sure how much it works
 

enzo_gt

tagged by Blackace
I thought the primary mechanic for perpetuating/extending human survival was childbirth, and that's kind of the point of these societies.
 
lol

I guess she doesn't realize the goal is to "repopulate this great country"

the children also run away from fires, roaches and raiders. so I guess this game is also child-ist?
 
D

Deleted member 126221

Unconfirmed Member
I expect another fun thread full of personal attacks and "just asking questions". I'm out.
 

Juice

Member
She's not wrong. The fact that the pregnant women won't help in emergencies rubbed me the wrong way, too.
 

Oppo

Member
but everything in that game is symbolic

like people don't stand around in the same room all day

i'm more bothered by the haggard look they get, stooped over, when pregnant... but in this scenario, and with this treatment, surely no one actually takes it seriously

they obviously sidestepped having a pregnant woman die to a raider or radroach, but that is ALSO in keeping with the bleak theme. they are too valuable
 

Mesoian

Member
Alright Anita...you need to step away from Twitter.

Take some time, write an article or a script better explaining your position and put some actual production into it. Because you do not do well when limited to 140 characters.
 
I heard the counter-argument that it exists as part of the overall satire of the values of the time. I'm not entirely sure how much I buy that, or rather while I do buy that that's the intention I'm not sure how much it works

pregnant woman and children are immortal (for ratings) and don't die. so they run away instead of engaging dangerous situations.
 

BPoole

Member
I like when pregnant women are empowered and charge straight into the danger while men cheer them on from afar
 

Gattsu25

Banned
Wait, do women really become incompetent workers who need to be protected once they become pregnant in that game?
 

Bio

Member
Is she seriously taking issue with pregnant women being frightened and trying to keep their unborn baby out of harm's way
 

Juice

Member
Wait, do women really become incompetent workers once they become pregnant in that game?

I'm not sure their output is technically affected but their animations certainly look less competent.

What is affected is their inability to help during emergencies (fires, attacks) and that's exacerbated by flailing their arms and running in the opposite direction. It sends the message that they're incompetent and not "I had better shield this child from harm"
 
She's not wrong. The fact that the pregnant women won't help in emergencies rubbed me the wrong way, too.

Context tho.

It's Fallout. 50's values. It fits the narrative.


Also, pregnant women can work up to the second they give birth. That's pretty empowering!

Edit: And yeah... they are immune for (perhaps poor) game design reasons so they would be OP if they could also attack!
 

jaxpunk

Member
I would lay money down that I had a pregnant lady in full battle armor I drag around to defend rooms. So maybe if they don't have guns they flail around?
 

DrArchon

Member
Haven't played Fallout Shelter, but is she correct in saying that the primary path to progression is to turn women into baby farms? I really hope that's not the case.
 
She's not wrong. The fact that the pregnant women won't help in emergencies rubbed me the wrong way, too.

It seems pretty normal to me that a pregnant woman wouldn't go out of her way to put herself in immediate danger, to be honest.

Not sure how it's presented in the game though, I stopped playing very quickly when I realised it was shit, so for sure the arm-flailing sounds needlessly over the top.
 
The world has ended. Repopulation must begin, so yes babies need to get made. Also personally if I were pregnant I'd run and hide too because I wouldn't want anything to happen to my unborn child. Also when I played the game the pregnant women were not unreliable at work.
 

SerTapTap

Member
For better or worse it's an extremely appropriate translation of the retro-futuristic 50's theme. This should be abundantly clear to most players who understand the setting.

Haven't played the mobile game myself, this seems deliberate in a mocking-the-50s way though. Just because it's in the game doesn't mean the game is advocating it or suggesting it reflects reality.
 

Zornack

Member
Wait, do women really become incompetent workers who need to be protected once they become pregnant in that game?

They work at the same efficiency as men, they just don't do tasks that could put the baby at risk (fighting fires, fighting roaches, going out into the wasteland).
 

Adaren

Member
I thought the primary mechanic for perpetuating/extending human survival was childbirth, and that's kind of the point of these societies.

lol

I guess she doesn't realize the goal is to "repopulate this great country"

the children also run away from fires, roaches and raiders. so I guess this game is also child-ist?

She disagrees with their portrayal, not their existence.

(Haven't played it and have no stake in this)
 

Mesoian

Member
pregnant woman and children are immortal (for ratings) and don't die. so they run away instead of engaging dangerous situations.

Wait, do women really become incompetent workers who need to be protected once they become pregnant in that game?

Kind of weird that maternal hysteria is used as balancing concept but...there it is.

That's some outdated bullshit. Moms are tough.

That's sort of the point though.
 
I don't disagree with her as it is silly that the pregnant women armed with railway rifles run away screaming from radroaches but it does fit the 50's cliché of women standing on tables because there is a mouse in the house. Is it overly sexist? Being a man I can't answer that fully I guess.
 
in all seriousness, you should've put in the title it was her, i would've avoided clicking this thread. its just best to ignore her, she's always hungry for attention
 
She's not wrong. The fact that the pregnant women won't help in emergencies rubbed me the wrong way, too.

Makes sense, honestly. Setting aside the fact that their unhelpfulness works as a balancing mechanic (they can't die thanks to the game's rating, so if they could help in emergencies they'd be pretty OP), in an environment as unforgiving as the Fallout post-apocalyptic world, reproduction would be hugely important. That's where the whole "women and children first" thing comes from, it's a leftover from when population expansion was our primary concern.
 
Wait, do women really become incompetent workers who need to be protected once they become pregnant in that game?

Not at all. Their work output is exactly the same as everyone else.

When there are "incidents" like fires, they run away rather than help to put them out.

My wife was recently pregnant, with a 10 lb baby no less, and she indeed was stooped over and frowning during the third term and would most definitely run away from danger.

This is a non-issue, but it's Anita so this is her job. I used to be a fan but this is just getting ridiculous.
 
I have not played the game. Is anything she is saying about the mechanic false, or misleading?

I haven't played a ton, but from what I gather the most effective way to build your society in the game is forcing people of the opposite sex into bedrooms together until they procreate. If they have higher charisma, they'll have a baby faster, and if you put them in pajamas, that boosts their charisma a lot. I can see where she's coming from. It feels a bit like you're a horrifying dictator turning your women into baby factories. I didn't realize they were defenseless once they become pregnant.
 

The Technomancer

card-carrying scientician
Makes sense, honestly. Setting aside the fact that their unhelpfulness works as a balancing mechanic (they can't die thanks to the game's rating, so if they could help in emergencies they'd be pretty OP), in an environment as unforgiving as the Fallout post-apocalyptic world, reproduction would be hugely important. That's where the whole "women and children first" thing comes from, it's a leftover from when population expansion was our primary concern.

I think the issue is particularly with the portrayal as flailing and hysterical
 
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