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Media Create Sales: Week 27, 2015 (Jun 29 - Jul 05)

mclem

Member
Minecraft and AC:NL are the only ones I can think of doing it with any sort of consistency in the four figure range.

Yeah, since I wrote that I noticed MC's sales table upthread where it hit the +x% transition at about 12k. I think it's an interesting stat; outside of holidays and the like, that's an indication of some sort of settling level.
 

Kriken

Member
Generally don't comment in here, but seems like Splatoon gave some life to WiiU in Japan, no? At least more then MK/Smash did last year.

What are the chances of it staying there? Any major new game releases in the upcoming weeks?

In terms of Wii U games, Yoshi's Woolly World is coming out next week, Devil's Third is an Amazon Japan exclusive, so that won't make a dent and nothing else until Mario Maker for September 10th
 

marc^o^

Nintendo's Pro Bono PR Firm
In 2 months Splatoon will have done in Japan what some non believers expected it to do WW, LTD.
 

Wynnebeck

Banned
Splatoon will be over 500k easily before summer ends (quote me on that by the end of August). That's ignoring the already confirmed +58k digital sales.

Splatoon will be over 700k easily by the end of this year. That's if it's NOT bundled later.

Now, I truly believe that Persona 5 will sell really great. But there's no way to surpass Splatoon.

That said, can we stop comparing unrelated games and impossible targets?

I was only discussing it due to how the conversation formed. 700K by the end of the year in Japan? That's some faith you got there.
 

Sakura

Member
It also comes down to the Persona brand being a more recognizable and popular IP compared to newcomer Splatoon. Yeah, it's great Splatoon is doing so well, but when you have the newest entry to such a popular series, it's not outside of the realm of possibilities that sales will reflect its popularity.

Based on what? More recognisable to whom? Just because it had an anime that did alright? Spinoffs that sell well? I think you are significantly overestimating its popularity.

Skyward sword did 190k in its first week. Majora's Mask, a remake of an older Zelda game, did 230k first week. Therefore Zelda is huge now and the new Zelda game will do like 600k first right? Of course not.

Come on now, Persona 5 will do great I'm sure, but it isn't an MGS or similar tier franchise in popularity or recognition. It's not selling 600k+ this year.
 

Tapejara

Member
So the general consensus is that the new PS4 model is what caused the bump? Seems a bit odd that a relatively insignificant (compared to a slim model) hardware revision would cause a bump in sales. Did Sony advertise it/were there any retailer promotions?
 
Those Splatoon legs o_O

I'm surprised to see such a significant rise from the PS4. Can a minor update to the model possibly create that much of a boost?

We are talking about low sales anyway. Of course a new model can achieve a few thousands sales.

By the way: someone here really loves persona, but personal favorites and real sales are a big difference ;)
 

Wynnebeck

Banned
Based on what? More recognisable to whom? Just because it had an anime that did alright? Spinoffs that sell well? I think you are significantly overestimating its popularity.

Skyward sword did 190k in its first week. Majora's Mask, a remake of an older Zelda game, did 230k first week. Therefore Zelda is huge now and the new Zelda game will do like 600k first right? Of course not.

Come on now, Persona 5 will do great I'm sure, but it isn't an MGS or similar tier franchise in popularity or recognition. It's not selling 600k+ this year.

Are you seriously trying to say that Persona is not a popular IP? Let's not be obtuse here. I understand you want Splatoon to succeed, but it's still a brand new IP that came to a system that is starved for quality titles. It's success on Wii U does not speak for the success of Persona 5 which previous entries and spin-offs have given decent sales.
 

Xbro

Member
Are you seriously trying to say that Persona is not a popular IP? Let's not be obtuse here. I understand you want Splatoon to succeed, but it's still a brand new IP that came to a system that is starved for quality titles. It's success on Wii U does not speak for the success of Persona 5 which previous entries and spin-offs have given decent sales.

He was saying that being a popular IP doesn't automatically mean the game will sell gangbusters in it's first year. Hence the Zelda analogy.
 

Sakura

Member
Are you seriously trying to say that Persona is not a popular IP? Let's not be obtuse here. I understand you want Splatoon to succeed, but it's still a brand new IP that came to a system that is starved for quality titles. It's success on Wii U does not speak for the success of Persona 5 which previous entries and spin-offs have given decent sales.

No, I'm saying more popular franchises than Persona don't even do as much as you are saying Persona will do. It may be more popular than it was when Persona 4 came out, but it is not doing 600+k this year.
 

Darius

Banned
The third route is DLC, not a retail game, so it should not be counted as a game.
It shouldn't even be counted as two games really, as it is just a special edition of the game that essentially includes 4000 yen worth of DLC.

The Hoshido and Nohr games as much as the 3rd game of the FE If series have been planned as three games from the beginning according to the producer with the former two games already having their own retail SKU. You can track the three different SKUs (Hoshido, Nohr and special edition), on their own which would accurately reflect the items sold at retail but the special edition was in fact bought because people wanted at the very least more than one Fire Emblem if game and likely would have bought the games seperately otherwise, therefore counting the special edition as at least two games you actually reflect more the actual interest in the Fe If series. I think that´s likely the reason why Famitsu doubled the sales of the special edition.

While there isn´t a seperate retail SKU for the third game yet I wouldn´t exclude a release at a later date. At the very least that would be a good opportunity to push sales even further and a good occasion to release a new shipment of the special edition.
 

wrowa

Member
Skyward sword did 190k in its first week. Majora's Mask, a remake of an older Zelda game, did 230k first week. Therefore Zelda is huge now and the new Zelda game will do like 600k first right? Of course not.

That comparison doesn't really make sense. Zelda is a franchise that's struggling with its popularity recently, while Persona got pretty much entirely rebooted with Persona 3 and is becoming increasingly popular ever since. Persona 5 selling 500k and more in Japan is not a far-fetched assumption at all.
 

FluxWaveZ

Member
Based on what? More recognisable to whom? Just because it had an anime that did alright? Spinoffs that sell well? I think you are significantly overestimating its popularity.

It's been 7 years since the last mainline release in the Persona series. Since then, it has had:


  • Two fighting game spin-offs.
  • A rhythm game spin-off.
  • A dungeon crawler spin-off.
  • Multiple concerts.
  • Two anime series.
  • An ongoing movie series.
  • Mystery Escape Game amusements.
  • Multiple stage shows.
  • Several restaurant collaborations.
And more. Most of these have been successful and have all served to grow the awareness of the Persona brand. All I know is that there's way too much emphasis being put on how P4G did when thinking about how P5 might do, when it was a PlayStation Vita exclusive remake of a game that came out 4 years before it.
 
Persona 5 will do very well in Japan. Doubt it'll beat Splatoon but it'll sell at least 500k. I'm more curious how it'll do in the US. I think it's the first big "test" for the PS4 when it comes to JRPGs in the West.
It has a huge bonus of being released on a current-gen console, unlike P4 which came out like two years into the PS3's life cycle.

I understand it's our only point of comparison, but given the way it was released, it just doesn't really seem helpful to compare P4 and P5. We've either got a game that came out 7 years ago on old hardware or a game that game out 4 years later as a remake of that game.
I don't agree. I think the actual truth of the matter is that the fanbase and interest has exploded since 2008 due to the numerous quality spin offs, good word of mouth and tie ins.
Also this too. We're comparing the state of the fanbase in 2008 to 2015.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The only think I know is that Persona 5 and Splatoon will both sell more and than 500k.... How much ore who knows. But both will be successes that home consoles need in this day and age... So I don't get the pit fight mentality when comparing these games. Don't even know why the comparison was brought up, games couldn't be more different...
 

Sakura

Member
The Hoshido and Nohr games as much as the 3rd game of the FE If series have been planned as three games from the beginning according to the producer with the former two games already having their own retail SKU. You can track the three different SKUs (Hoshido, Nohr and special edition), on their own which would accurately reflect the items sold at retail but the special edition was in fact bought because people wanted at the very least more than one Fire Emblem if game and likely would have bought the games, therefore counting the special edition as at least two games you actually reflect more the actual interest in the Fe If series. I think that´s likely the reason why Famitsu doubled the sales of the special edition.

While there isn´t a seperate retail SKU for the third game yet I wouldn´t exclude a release at a later date. At the very least that would be a good opportunity to push sales even further and a good occasion to release a new shipment of the special edition.

Yes, but the special edition itself is still just 1 SKU, I don't think it should be counted as two, let alone 3, SKUs. (I know they aren't counting it as 3, just for arguments sake)
The retail copy of one game is about 5000 yen (tax included) while another route is 2000 yen (tax included). I think it is a bit disingenuous to count that as 2 game sales.

That comparison doesn't really make sense. Zelda is a franchise that's struggling with its popularity recently, while Persona got pretty much entirely rebooted with Persona 3 and is becoming increasingly popular ever since. Persona 5 selling 500k and more in Japan is not a far-fetched assumption at all.
My point is simply a rerelease of an older game doing well shouldn't suggest amazing sales for a new entry. There are many times games are given updated rereleases that do well, but that doesn't mean new entries do over twice the sales, because often the updated rereleases sell to existing fans as well.

It's been 7 years since the last mainline release in the Persona series. Since then, it has had:

And more. All I know is that there's way too much emphasis being put on how P4G did when thinking about how P5 might do, when it was a PlayStation Vita exclusive remake of a game that came out 4 years before it.

I've consistently said in this thread that Persona is more popular than it was when Persona 4 originally came out, and that I think Persona 5 will do great. However, Splatoon will almost certainly be at at least 500~600k by the end of the year, and the idea that Persona has gotten so big as to easily outsell that this year, is rather silly to me.
 

Vena

Member
Yeah exactly. I'm saying they would be just excited that a new minecraft-like game is out and buy it, not worried that it doesnt have sufficient mod-tools or whatever. Add the DQ ip and there's more interest. Thats why I think decent opening, but not minecraft legs (unless the game turns out to be really good i guess).

But what I mean is that their continued and growing interest is from that sufficient depth and tools available. The stuff you can create is what drives kids, with the real complex designs coming from community of the more hardcore. A large part of that is not from the ability to stack pixel blocks.

Its a big ecosystem that is a happy accident.
 

random25

Member
I think the Persona 5 vs. Splatoon argument has gone all over the place lol. There's no doubt in my mind that P5 will sell gangbusters, and anything less than 300k first week will be a huge disappointment for me. But if we're talking about this year, sorry but with Splatoon selling the way it is right now, I'm not sure how it will be beaten by P5, which we still don't know when it'll be released this year. Maybe if P5 will sell 500k total on its first week and if it's released much earlier than the holidays, sure it has a chance. Other than that, maybe it would win at an LTD battle of two non-competing games,
which I still give Splatoon the edge unless we're talking about worldwide LTD.
 

Darius

Banned
Yes, but the special edition itself is still just 1 SKU, I don't think it should be counted as two, let alone 3, SKUs. (I know they aren't counting it as 3, just for arguments sake)

I made it quite clear that there are three SKUs released so far. I also basically explained what Famitsus reasoning might be, since they actually are counting the special edition double, for a similar reason why games in hardware bundles are added to the games sales.

The retail copy of one game is about 5000 yen (tax included) while another route is 2000 yen (tax included). I think it is a bit disingenuous to count that as 2 game sales.

While the Hoshido and Nohr SKU cost 5000 yen each in retail, the special edition sku costs 10.000 yen.
 

casiopao

Member
It's been 7 years since the last mainline release in the Persona series. Since then, it has had:


  • Two fighting game spin-offs.
  • A rhythm game spin-off.
  • A dungeon crawler spin-off.
  • Multiple concerts.
  • Two anime series.
  • An ongoing movie series.
  • Mystery Escape Game amusements.
  • Multiple stage shows.
  • Several restaurant collaborations.
And more. Most of these have been successful and have all served to grow the awareness of the Persona brand. All I know is that there's way too much emphasis being put on how P4G did when thinking about how P5 might do, when it was a PlayStation Vita exclusive remake of a game that came out 4 years before it.

We are talking about the sales number this year here. It is highly difficult for Persona to maybe sales like 600k day one here. Which is the main argument. But many seems to miss the question here.

All those thing shows that it is not going to impossible for Persona to maybe even reach 700k LTD. But it is not going to reach them like suddenly there.
 

FluxWaveZ

Member
We are talking about the sales number this year here. It is highly difficult for Persona to maybe sales like 600k day one here. Which is the main argument. But many seems to miss the question here.

All those thing shows that it is not going to impossible for Persona to maybe even reach 700k LTD. But it is not going to reach them like suddenly there.

I'm not addressing that part of the conversation, only what I quoted, which made it sound like Persona hasn't done much in terms of growing its fanbase in the 7 years since Persona 4.
 

casiopao

Member
I'm not addressing that part of the conversation, only what I quoted, which made it sound like Persona hasn't done much in terms of growing its fanbase in the 7 years since Persona 4.

Of course not lol. Persona fanbase have indeed grow there. The anime and many other collab have sure grow the title fanbase here. That is not something to be question anymore. Whether the grow is going to make it bigger than MGS is going to be the big question though.^_^
 

Nirolak

Mrgrgr
I think this is the lowest I've ever seen Puzzle & Dragons go:

padcollapse7pkos.png
 

Wiggy

Member
But what I mean is that their continued and growing interest is from that sufficient depth and tools available. The stuff you can create is what drives kids, with the real complex designs coming from community of the more hardcore. A large part of that is not from the ability to stack pixel blocks.

Its a big ecosystem that is a happy accident.

I dont understand what are kids doing on minecraft that you dont think they'll be able to do on DQB?
 

Wynnebeck

Banned
We are talking about the sales number this year here. It is highly difficult for Persona to maybe sales like 600k day one here. Which is the main argument. But many seems to miss the question here.

All those thing shows that it is not going to impossible for Persona to maybe even reach 700k LTD. But it is not going to reach them like suddenly there.

It's not even 600K day one. People are trying to say that Persona 5 isn't going to outsell Splatoon at all which I disagree with. How fast and if it will outsell either this year or next? Time will tell.
 

Nirolak

Mrgrgr
The end of an Era.T_T..... wait since when did Chain Chronicle stays that high? I thought Hortensia and Monster Gear get more money there?

Chain Chronicle gets huge event spikes, but is lower during other times.

It used to be even higher, but generally as the amount of money made by games goes up, some peak lower even if looking through Sega's documents, they're making more money.
 

Vena

Member
I dont understand what are kids doing on minecraft that you dont think they'll be able to do on DQB?

Elaborate creations systems based on logical circuits that enable all of the cool stuff in Minecraft, these elaborate "big projects" are what really drive the community. But that's not my point, my point is that Minecraft's strength isn't just its creation tools or the ability to put together pixel blocks.

Its the community, the various toolsets and features, and the options. Its the whole big package that is, effectively, entrenched in the world and the community.

(Basically, the same things/reasons that make LEGO Worlds nothing special compared to Minecraft. Slap on a known brand, copy the rules...win? DQB will do fine on strength of brand alone, I still think its creatively bankrupt. About as fascinating to me as a reskinned P&D with Mario slapped on top of it...)
 

casiopao

Member
Chain Chronicle gets huge event spikes, but is lower during other times.

It used to be even higher, but generally as the amount of money made by games goes up, some peak lower even if looking through Sega's documents, they're making more money.

Hmmm. Considering that currently CC Jp is having 2nd Anniversary Event for their first character launch. I can see why the spike there.^_^

And on the topic of how it is much lower during other times, can it also be caused by the maturation of the player? As the longer f2p game goes there will be a point where most of the player have grow strong enough to continue doing all the event without any need of pulling the gacha there. And it end up causing the decrease in profit?

As thats the feeling i had with Jp CC currently where some high rank player simply chooses to avoid certain gacha as they feel it is not useful enough for their team.

I feel this is probably the big weakness of gacha rpg style f2p games.
 

Wiggy

Member
Elaborate creations systems based on logical circuits that enable all of the cool stuff in Minecraft, these elaborate "big projects" are what really drive the community. But that's not my point, my point is that Minecraft's strength isn't just its creation tools or the ability to put together pixel blocks.

Its the community, the various toolsets and features, and the options. Its the whole big package that is, effectively, entrenched in the world and the community.

I'm still not sure on what specifically you're talking about, but i guess we just disagree on what some people get out of minecraft and why they play. ¯\_(ツ)_/¯

(Basically, the same things/reasons that make LEGO Worlds nothing special compared to Minecraft. Slap on a known brand, copy the rules...win? DQB will do fine on strength of brand alone, I still think its creatively bankrupt. About as fascinating to me as a reskinned P&D with Mario slapped on top of it...)

Maybe it will be, but you shouldn't dismiss something so quickly based on only a screenshot. Should minecraft be the only game in this genre forever?
 
Splatoon is going to be around 750k easily by the end of the year if it continues to have these types of drops and has even a remote bump for Obon and New Years (which it will because it is a Nintendo game). Let's say it continues to have 15% drops from 34k:

Week 1: 34k
Week 2: 28.9k
Week 3: 24.6k
Week 4: 20.9k
Week 5: 17.7k
Week 6: 15.1k

And so on. That is another 100k in the next 5 weeks, and it will likely get a substantial bump in week 5 and 6 there due to Obon. Then it has another 4-5 months of sales after that with the end of the year bump.

Persona 5 should do 500k or so. I think MGSV is a closer sales comparison for this year.
 

noshten

Member
Persona 5 should do 500k or so. I think MGSV is a closer sales comparison for this year.

Personally I think Persona 5 is going to be bigger than MGSV in Japan.
I just don't think the console market provides the necessary environment for a first week of sales to surpass 300k for any title.
 
144. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329) - 54.140 / 329.050 (137.076 <84,11%>)

http://www.siliconera.com/2009/10/06/well-how-many-copies-did-persona-4-and-devil-survivor-sell/



So about 739K roughly. I think people forgot that Persona 4 Golden is not the only Persona 4 that came out. P4G saw decreased sales because it was put only on Vita. Had the game been released on PS3 along with Vita, I daresay sales would have doubled. Now, Splatoon has legs, but IMO I'm not so high on it hitting 500-600K LTD not until November or December if this year at all. Judging just by Japan, I can see P5's LTD hitting around 550K for this year depending on how well received it is. Has anything shown up in Comgnet yet?

No one forgets that. I was talking about the PS2 sales, which Splatoon has already surpassed.

Yes, Golden sold quite well too, but it would be the height of silliness to suggest that you should add the PS2 sales and Golden together. Most of those people were folks who played the original and then bought Golden for the additional content. I'm also not sure why you added in the North American sales when we're talking about Japanese sales.

Persona 4 sold around 330k on PS2, and then some extra sales from the Best release. Golden sold along similar lines.

Even with Persona 5 massively increasing and getting up to around 600,000 sales, Splatoon will be higher in Japan by the end of the year. Counting digital sales, it could be there by next month. So the claim that Persona 5 was going to easily outsell Splatoon was nothing short of absurd.

600K is probably the best case scenario for Persona this year, and it's pretty much a done deal that Splatoon will surpass that.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Splatoon according to Media Create, Week 27

382,175 + 57,418* = 439,593
* = digital sales from eShop and download cards in store, as of June 21st, 2015
 

Vena

Member
Lol glad you're keeping an open mind.

Oh I am keeping an open mind, doesn't mean I can't call it for what I see it, lol.
Let's start a petition to have it canceled!

We're in the "throw everything and the kitchen sink" phase of Japanese console development, lol.
 

beril

Member
Oh I am keeping an open mind, doesn't mean I can't call it for what I see it, lol.
Let's start a petition to have it canceled!

We're in the "throw everything and the kitchen sink" phase of Japanese console development, lol.

honestly it's surprising it took this long before a big publishers tried to capitalize on the minecraft craze
 
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