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343 warns against rushing through Halo 5 campaign; could miss narrative details

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What the hell are they doing to this game.

First you have the insane extended lore tightly integrated into the story, to the point where Blue Team is thrown in this game, where nobody knows who they are if they didn't read the extended fiction.

And now it sounds like the game is going to be short as hell, and we need to listen to lots of codex's and index things to get the full story or something.

343i, you are doing the opposite of inspiring confidence. You dropped the ball hard on Halo 4's story and from what I can tell you're not fixing a damn thing. This reeks of double speak
 

Amir0x

Banned
I never rush through any games (unless I've beaten them already and am trying to speed run). Halo always had good art direction, so I plan on gently going through every level to appreciate every bit of hard work put in by the art/visual team.
 
You shouldn't have to warn people not to rush through it. Just make the environment interesting and people will want to look around.

I hope the story isnt stupid confusing on its own and these aren't necessary pieces because I probably wont look for them. Makke it like TLOU where you get cool side stories like Ish. The narrative should be in the forefront, not some hidden collectible.
 

zychi

Banned
Holy fuck.

Gaming side Halo threads never fucking disappoint.
Vin, its okay to have an actual discussion. No need to get another Halo thread locked.

Theres Halo threads not in gaming side? didnt know halo was an OT thread?

If you fall for this pr speak, you deserve to be disappointed at release. Trusting a broken developer AGAIN? The gaming world needs to not preorder and allow developers to bullshit their way to release
 

Killer

Banned
I don't know if people hate halo , 343i or just console warriors.

I'm not fond of 343i but what they have shown so far has been promising.
 
I never rush through any games (unless I've beaten them already and am trying to speed run). Halo always had good art direction, so I plan on gently going through every level to appreciate every bit of hard work put in by the art/visual team.

yep I'll do that too

heck it too me 7 years to finally lock up during halo 3's warthog scene and see the Ark in full glory :p
 
I don't know if people hate halo , 343i or just console warriors.

I'm not fond of 343i but what they have shown so far has been promising.

GAF has more disgruntled Halo fans than anywhere else on the planet. Outside of GAF is not so bad.

But we will wait and see how Halo 5 reviews and sells before I claim the brand is as strong as ever.
 

Alienous

Member
Sounds like there will be notes or something similar lying around that may add some extra knowledge to the story.

I think there is merit to that, though, in designing a 4 player CO-OP campaign.

You want players to have a fun guided journey, but you don't want to hit them over the head with story constantly. A cutscene starts up, and someone in your group might want to skip it, but you don't. Or dialogue triggers in an area and your team marches forward even though you wanted to hear it out.

It would be a balancing act but making it so that players can individually seek out as much story as they want, thus keeping cutscenes and mandatory story elements brisk, might be a good idea. But it really comes down to how well it's given to the player.
 
Halo 4 was exactly the same. If you didn't explore and find all the terminals the story didn't really make a whole lot of sense.
 

krillehhh

Banned
I agree with Lockheart. If you go and you eat a steak, if you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want--but it's all-you-can-eat.

There's an argument to be made that one is better than the other depending on who you are. If you just want to be full all the time then all-you-can-eat terrible steak, maybe that's for you?
 

Noobcraft

Member
I'm pretty sure Halo 4 can be completed in like 3 hours. It took me 8-10 hours on both of my legendary playthroughs without doing extra content (finding terminals). I've never actually played a Halo game on less than Legendary but I assume it's much quicker on easier difficulties.
 
Whatever, gonna replay the SHIT out of this campaign with my bro split-screened on the couch.

4lnWf.gifc200_zpsvpn7q7oi.gif
 
My mind didn't jump to length but I do hope that doesn't mean the story is hidden in terminals again.

Please, no thanks.

However, interactions between NPC's would be cool as hell as a method of fleshing out the world.
 

pringles

Member
The moment they revealed there was going to be not only Locke and his fireteam, but Blue Team as well I knew they would have a difficult time telling this story. You need to delve into so many different mediums to understand who everyone is, and you can't develop all these characters in a 8 hour shootbang campaign.

Audio logs, text logs, terminals, these will likely be where 90% of the story is told.
 

VinFTW

Member
I hope that's not publicist speak for 'It's really short, please don't tell anyone'

I do love games that hide storytelling elements in nooks and crannies, where you can see as much or as little of the story as you want. Hopefully this is that.
Is this the, oh shit the game is only 6 hours long, preemptive strike?

Or...

The Destiny effect?

lol I instantly thought that too.

It is.

Translation: "Our game is short. Please take your time so we can say it's 12 hours long".

So what they're saying is the campaign is very short.

Am I it right?

You mean, The Order Effect?

First thing I thought of.

Please don't be short.

4hr campaign confirmed

Making excuses for why the sp is 5 hours long 4 months early? Jesus 343 is a mess.


On the flipside, after 7 months of hating on them for mcc, had a great experience with the game on my buddy's xbox this week. Besides lag, slow matchmaking and missing playlists, mcc is finally in a great playable state.

Would anyone really be surprised if this was the case?



Um.......

"Please take your time and examine every texture so the game takes longer than 6 hours to beat."

It's always interesting to hear people say that we really need to "pay attention" to really get their story. Seems like early damage control for potentially no reason. They must really feel like they are walking on egg shells after 4.

343i warns about halo5 short campaign

Halo 1886 confirmed

Sounds short..

Gonna give Ready at Dawn a run for their money.

What the hell are they doing to this game.

First you have the insane extended lore tightly integrated into the story, to the point where Blue Team is thrown in this game, where nobody knows who they are if they didn't read the extended fiction.

And now it sounds like the game is going to be short as hell, and we need to listen to lots of codex's and index things to get the full story or something.

343i, you are doing the opposite of inspiring confidence. You dropped the ball hard on Halo 4's story and from what I can tell you're not fixing a damn thing.

lol

jumpingtoconclusions.gaf

Vin, its okay to have an actual discussion. No need to get another Halo thread locked.

Theres Halo threads not in gaming side? didnt know halo was an OT thread?

If you fall for this pr speak, you deserve to be disappointed at release. Trusting a broken developer AGAIN? The gaming world needs to not preorder and allow developers to bullshit their way to release

K, guy.

Or maybe this has happened with the same preemptive PR pieces in the gaming industry since, oh I dunno, FOREVER!

Thanks for your concern though.

Halo has always had a 6-8 hour campaign, people just want to spin every little Halo news into negatives.
 
Sounds like 343i put work into some cool things many people will miss. I won't worry about campaign length until I start hearing steak analogies. Also... this is nothing like The Order as that game doesn't have a single form of multiplayer.
 

wuth

Member
I agree with Lockheart. If you go and you eat a steak, if you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want--but it's all-you-can-eat.

There's an argument to be made that one is better than the other depending on who you are. If you just want to be full all the time then all-you-can-eat terrible steak, maybe that's for you?

Well that's assuming it's only one or the other. How about a $100 steak that tastes great and is filling? I feel like I have those two or three times a year and when I pay the same price for less I get upset.
 
Maybe it means there are no forced-walking sections, but that you basically have to walk to hear all the talky bits. If you rush you'll trigger the next section and miss all sorts of relevant dead-serious-totally-not-bro chatter.
 

RE_Player

Member
I've said this in multiple Halo threads but as someone who has played every single main Halo game and Halo Wars I have no fucking idea about the story or deep narrative of the Halo universe. I hope what is being said is true and this is not an excuse for why the campaign is shorter than previous games.
 
lol

jumpingtoconclusions.gaf

Don't want those reactions? Don't release an ambiguous statement about "rushing" through your game when there is no reason to say something like that.

All they had to say was, "We have lots of little details hidden in our game. Little things that brings the Halo universe to life, things that fans who have been following the series for years will understand and find great pleasure in"
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I'm pretty sure Halo 4 can be completed in like 3 hours. It took me 8-10 hours on both of my legendary playthroughs without doing extra content (finding terminals). I've never actually played a Halo game on less than Legendary but I assume it's much quicker on easier difficulties.

There's a speed run achievement in the MCC that requires the player to complete each Halo game in 3 hours or less on legendary. It's possible to complete each Halo in under 3 hours if you just ran through them. Hopefully Halo 5 is longer than that -- I do have a good feeling about this game -- but I do hope "narrative details" is more akin to the environment telling a story about the world rather than audio logs that feed info. The base story needs to be really good on its own (the story of MC going rogue and Locke hunting down Blue Team as a result amid this war as well) but the deeper details regarding the universe also should have a story told through the environment that the player can pick up on. That's not to say that there shouldn't be terminals, but I feel like terminals should be used to tell a certain, specific story (almost like the player is viewing a mini-story that is not required to know in the main game itself).
 

DeepEnigma

Gold Member
PR speak for convoluted story with lots of characters where nothing makes sense unless you find hidden terminals.

This is an option as well.

Don't want those reactions? Don't release an ambiguous statement about "rushing" through your game when there is no reason to say something like that.

All they had to say was, "We have lots of little details hidden in our game. Little things that brings the Halo universe to life, things that fans who have been following the series for years will understand and find great pleasure in"

Yep. Sounded like a defensive statement the way they worded it.
 

TheOddOne

Member
Kind of sensationalist title to be honest.

If it was "Halo 5's Narrative Designer talks about world and character building." I doubt many would bat an eye lash. And none of what she says is really that shocking.
 
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