Don't be afraid to look at a guide if you get stuck/lost for Ys 1 and 2. They are very old school games, yes. In both good and bad ways.
Episode 434 "Dr. Wario's Snake Oil" said:We're sorry that you had to wait so long for a proper episode after E3, but it's here now, and it's full of new games and your questions about what went down at gaming's biggest show.
Guillaume begins at the beginning, with Earthbound Beginnings. He also tries the new(-ish) Dr. Mario for 3DS and revisits both Pikmin (New Play Control version for Wii) and his beloved Pikmin 3. Jon focuses on New Super Mario Bros. U (not to be outdone by rival J.C. of the Famicast) and shares tales of a recent visitor. James goes arcade-esque with Donkey Kong '94 and Whoa Dave! Then, he leads a group discussion of Splatoon, which continues to be a satisfying summer game for most of the crew -- and Jon might even try it soon. This is a big, catch-up edition of New Business after a few weeks away, so Jonny wraps up the segment with final thoughts on Elliot Quest, a return to Broken Age, and a surprise licensed game for 3DS.
We didn't get to as much Listener Mail as originally intended, so look for more coming very soon. However, there is an attempt to explain SMT X Fire Emblem (or whatever its nonsense name) and consider ways that Miyamoto could excite people who always seem to catch up years later. That sort of derails us into a final summary of Nintendo's appearance at E3... Finally, against our better judgement (i.e. Guillaume), we approached a joke question that lead us down the dark path of Metroid Prime: Federation Force. It definitely wasn't the most cheerful way to end the podcast, and we'll do better next time. Won't you please help?
After you send in that one topic that's bugging you, please check out Jonny on the latest episode of Connectivity (sounding much more hopeful about Metroid) and tackling all the summer movies over on Box Office Poison. There's more cross-media fun coming soon from your RFN buddies! And of course, we have a lot more to say about Nintendo's outlook throughout this summer and beyond. Thank you all for listening!
Don't be afraid to look at a guide if you get stuck/lost for Ys 1 and 2. They are very old school games, yes. In both good and bad ways.
nonsense?SMT X Fire Emblem (or whatever its nonsense name)
Johnny: "nintendo makes nothing fresh or new because they don't compete", before and after: "splatoon is fresh and new"
so, which one is it?
Splatoon is a single game.
Look at everything else they've released on consoles over the last decade. It goes something like: Mario platformer, Mario Tennis, Mario Kart, Mario Smash, Pokemon whatever, Zelda whatever, Yoshi something or other, maybe sometimes they'll go CRAZY and release a Kirby game or a Pikmin game. But that's about it. Metroid and F-Zero have vanished, and hell they aren't even off-the-beaten-path franchises. It's the Pokemarizelda triumvirate over and over.
The fact that third parties avoid Nintendo like the plague nowadays makes this overreliance on these three franchises even more glaring. Splatoon doesn't change these facts by itself.
Parodies only really work when you have an understanding of what is being parodied. This game, while I'm am still curious about it being an RPG fan in general, doesn't seem like it was designed with a non-Japanese audience in mind. Not even close. Nor is it being treated like it will be released outside of Japan with not even having an english title when the game is supposedly almost done for the Japanese release and was going to be demoed at a English speaking event. A lot of it will initially go over people's heads as it should. I wouldn't be surprised if not once did it occur to the development staff that those outside of Japan would be playing the game at some point. I still don't understand why they showed this and didn't show so many other things. This game and it's trailer would have been completely appropriated at TGS or for a Japanese Nintendo Direct. Needing games to pad out things isn't an excuse because they had those but choose not to show a number of them.
That's not to say the game couldn't be good. That Nintendo couldn't explain the game well to make it sell. This E3 outside of the NWC and the Smash Direct was horrible managed and presentation was all over the place. I don't get why though. It's so easy to setup from where I'm sitting unless there was a TON of last minute changes.
Splatoon is a single game.
Look at everything else they've released on consoles over the last decade. It goes something like: Mario platformer, Mario Tennis, Mario Kart, Mario Smash, Pokemon whatever, Zelda whatever, Yoshi something or other, maybe sometimes they'll go CRAZY and release a Kirby game or a Pikmin game. But that's about it. Metroid and F-Zero have vanished, and hell they aren't even off-the-beaten-path franchises. It's the Pokemarizelda triumvirate over and over.
The fact that third parties avoid Nintendo like the plague nowadays makes this overreliance on these three franchises even more glaring. Splatoon doesn't change these facts by itself.
Yeah, it seems weird to me that some people have this idea that if a game is heavily based on Japanese culture that means it's never going to be localised or it's going to be a failure if it is.if it was a more subtle parody, yeah sure, knowing the source material would be necessary. but this, being over the top as it is, doesn't really require any knowledge. You don't need to understand every detail in order to enjoy something.
I'm hardly familiar with the Japanese idol market, but I don't see why I couldn't enjoy being introduced to it through this game. I won't know unless I try.
I'm not sure if I'll be ever able to understand this "non-Japanese audience in mind" notion. Call of Duty isn't developed with a "non-american audience in mind", doesn't mean I can't enjoy it every now and then. I didn't understand sudoku until I gave it a go.
you know, lots and lots of Japanese and English media is being demoed at French and German speaking events, and I didn't hear anyone complains there. X was also shown in Japanese for at least 2 years in a row, and that's not the only one. If the game is going to be released next year, when are they supposed to start showing it? With the way the game is set up, an English dub is probably not going to happen anyway, so should they just refrain from showing the game at all?
We're living in a globalized world, not understanding everything instantly is absolutely fine. Also discovering new and unknown things can be a lot of fun too.
Expecting others to adopt to my tastes all the time seems a little bit arrogant to say the least.
If the game is not for you, that's fine. You (as in the general you btw) don't have to be the target audience for everything, just because it's a game and you are a gamer.
"catering to western tastes" has ruined so many great franchises over the last 10 years, I'd rather have Japanese studios make what they do best and create what they really want to create. That's what American studios do, that's what European studios do.
NX needs a MK game - MK8 has sold really well. I don't think it needs MK9. It needs a Mario Kart more than it needs a sequel to MK8. It needs 2D Mario, it doesn't need NSMB NX. I hope that makes sense.
I'll say we plan to do more frequent Retroactives going forward - including more variety in game size. We're going to be adding in smaller games to fill some of the multi-month gaps between the sprawling epics and we'll add in some variability in how these games are selected.
Something to do with that blurry phone picture of Zelda Skyward Sword artwork on a projector slide that someone took that year? I remember NWR broke the story. Maybe they got a visit from some ninjas?What was edited out of the podcast? Scandalous!
Really enjoyed your nintendo news report on Iwata, was a very nice listen.
Despite being almost universal praise, the Xenoblade X segment really bummed me out on that game.
The things I liked most about the original Xenoblade Chronicles were the story and the character interactions, but it sounds like story isn't a focus this time around and I doubt character interaction is either with there only being three permanent party members (one of which is a custom character that will presumably be mute or not say much).
What was edited out of the podcast? Scandalous!
Can someone link this?Really enjoyed your nintendo news report on Iwata, was a very nice listen.
Can someone link this?
I loved the last episode. That smartass guest was phenomenal. Too bad her sound quality was not very good
Episode 436 "Federation Farce" said:Guillaume is out this week, presumably honing his survival instincts deep in the Yukon. In his place; Jonny, Jon, and James are joined by GameTrailers Managing Editor (and Planet GameCube staff alum) Daniel Bloodworth. During the intro, James announces the surprisingly gracious Virtual Console gods have bestowed Blaster Master (NES) for our new "RetroActive Jr." feature. There's already a forum thread open, and we won't wait long to discuss this one, so drop off some goodies!
The show proper opens with happy memories of the late Nintendo President and CEO Satoru Iwata; Dan carries memories of Mr. Iwata's time heading up HAL into New Business, with a revisit of Kirby's Adventure, and plays Witcher III for a second time. Next up, Jon finally joins the Splatfest with his impressions of Splatoon. How does the fan of online multiplayer shooters take to Nintendo's first foray into the field? Jonny follows with a look at the frenetic Hyrule Warriors for Wii U, the methodical Monster Hunter 4 Ultimate for 3DS, and the finally available Drive Club PS+ edition for PS4. Lastly, James catches up with 2005's DS adventure game Trace Memory.
Following Now Playing, it's time for yet another Radio Free Nintendo presents: The Lord's of Thunder Round. Rapid-fire email topics include: investing in a New 3DS, the value proposition of Ocarina of Time 3D, third-party Amiibo characters, the future of Fire Emblem, Pokémon Shuffle, video game composers, and the game that cannot be named.
Thanks to Dan Bloodworth for joining us. To see more of Dan, check out GameTrailers.com, the GT YouTube channel or GT's Twitch stream. Be sure to check out the BackTrack episode covering the music of Chrono Cross.
While we don't spend a lot of time on it, you can hear more from James on the passing of Satoru Iwata in this week's Nintendo News Report. He joins Donald Theriault, and Alex Culafi for an open conversation about the man and his legacy. In tribute, he sports a three-piece suit.
To see more of Jonny, along with NWR Director Neal Ronaghan, check out the GameTrailer's E3 stream in which the two of them breakdown Nintendo's announcements and presentation.
Lastly, be sure to check out the episode of Jonny's music podcast, Discover Music Project, that inspired the this week's email on video game composers. He and Radio Trivia's Michael "TYP" Cole explore the catalog of Hirokazu "Hip" Tanaka - composer of many of Nintendo's most recognizable tunes.
Yeah, sorry about the feed. Shockingly updating RSS by hand at 1 AM leads to dumb typos. It's fixed now so please enjoy.
I'd love to! Know of a solution? I once wrote a text input/output file parser in Fortran, but coding it in a more widely useful language for our staff is another question. Surely there is a good tool out there. At the same time, knowing how to update XML by hand is a useful skill for troubleshooting. And I can update the show with nothing more than Notepad and a FTP client.
Sorry for the wall of text, lol.Thanks for all the info! It is a bit overwhelming... But I intend to keep going and will definitely play online with Jon, if nothing else. Sounds like the Tetsucabra is well worth seeking out, in the meantime.
Oh sorry, I meant that the game itself is overwhelming. The large volume of (very kind) advice I'm getting is just evidence of that!
Haha, no worries. I was just acknowledging the volume of my posts.Oh sorry, I meant that the game itself is overwhelming. The large volume of (very kind) advice I'm getting is just evidence of that!
Well said. MH4U was my first game in the series, and it is now on my all-time top 5 list. Once you cross the threshold, no game is more gratifying.I look at MH4U the same way I look at MMOs. I'd describe them as a car dashboard. Is there a ton of information on your car dashboard, and when you first start driving is it all overwhelming? Yes, and yes. But once you start driving and get the hang of things you automatically tune out the 80% of stuff you don't need, and focus on your speed and gas.
It's high-investment, high-reward gameplay. but not even like a Dragon Quest or something like that. The systems are deeper and more nuanced.
I look at MH4U the same way I look at MMOs. I'd describe them as a car dashboard. Is there a ton of information on your car dashboard, and when you first start driving is it all overwhelming? Yes, and yes. But once you start driving and get the hang of things you automatically tune out the 80% of stuff you don't need, and focus on your speed and gas.
It's high-investment, high-reward gameplay. but not even like a Dragon Quest or something like that. The systems are deeper and more nuanced.
[...]
Regarding the segmented areas, they serve more of a deliberate purpose than I think you realize. The series is much more focused on co-op boss fights than 'hunting' and each one of the rooms within the total map serves its own gameplay purposes. Not every monster appears on every map and each monster will only go to certain rooms on each specific map. You are meant to fight these monsters over and over again, and the different rooms provide focused deliberate variety. Also, as Jon said, this also makes it so you are always close to the monsters. Just get used to paint-balling them as soon as you first encounter them in the level and you won't have a problem with this.[...]
[...]
The Wii sequel was actually localised in Europe back when NoE was bring across games NoA didn't want for some reason, it's a shame it never came out in America because it was a pretty good game too. Maybe they'll put it on Wii U as an import game but who am I kidding NoA doesn't want to put American Wii games on Wii U let alone go to the effort of releasing games that didn't come out in America.