You and every other poster who used the "but they said the same thing before" keep forgetting, whether on purpose or not, that Microsoft has changed dramatically under the new leadership. You are holding Nadella responsible for previous leaders' actions, do you think that is right?I'm just going to say I do not think this is going to get much game support if at all in the near future if they mean what I think they mean by enterprise. Still remember the MS touch table at around the 360s launch, the touch table you could play games on. We had the E3 Ruse demo. We had D&D. We had comments of a consumer version releasing as early as 2010. We only got an enterprise product. If this is the case again then hololens had no real place being at E3 as much as some would disagree. That's a big if though.
Less than two years for Minecraft being in that same playable state. I don't think version 2 will tKe too long to come out, so proper AR games will probably be 3-4 years.So what do we think? How long until HoloLens has proper games?
3-4 years or so from now? I wonder when they'll give kits to developers.
I could see Hololens V2 launching with Minecraft AR for free. Minecraft could be the Minesweeper of HoloLens.
Here's some data you guys can bat around in a super fun infographic.
From the thread last week: http://www.neogaf.com/forum/showthread.php?p=171692284
A Hololens Viva Pinata game would be glorious with Pinatas running around your room climbing on shit.
Before I reply to your post below, I want to make it clear that when I read "HoloLens V.1 aimed at Enterprise users not gaming" that translates in my head as "not usable for gaming". I'm going to type it that way. [Not used for gaming]. I'd like to avoid arguing over semantics because at this point I know that you aren't going to think that Microsoft was being "shady" and you know that I'm not going to think that Microsoft was straightforward in their messaging. But at the least we can aim to understand where the other person is coming from.
So what do we think? How long until HoloLens has proper games?
3-4 years or so from now? I wonder when they'll give kits to developers.
I could see Hololens V2 launching with Minecraft AR for free. Minecraft could be the Minesweeper of HoloLens.
After seeing where the tech is at this point in time, and the FOV and whatnot, I'm guessing about 4 years.
2020 is a nice round number.
You and every other poster who used the "but they said the same thing before" keep forgetting, whether on purpose or not, that Microsoft has changed dramatically under the new leadership. You are holding Nadella responsible for previous leaders' actions, do you think that is right?
They said there was no chance of V1 improving FOV, right?
If V2 does improve that later, then it's even better for a consumer version.
Basically this. So much selective interpretation going on here.Right, thankfully due to this disclaimer, I don't actually have to reply to all the individual points in your post, because they all stem from one issue. You're internaly translating what Nadella said, into something that has a rather different meaning. A device being "aimed" at one demographic does not mean it is "not for" another. Nintendo's games are arguably "aimed" at kids, but that doesn't make them "not for" adults. The two aren't mutually exclusive, and a focus of say 80% on one doesn't prevent the potential 20% of another existing.
The showed Minecraft working on a HoloLens unit. He states that he bought Minecraft "to create a new genre of gaming for mixed reality". They have multiple other studio creating games.
The translation you're performing in your head is inaccurate and causing a very long-winded game of chinese whispers.
I don't think they're forgetting to see the change before believing in it.
-Open Sourcing .NET core.
-Putting Office on iOS and Android (started in the Ballmer era actually)
-Updating their apps on other OSes before the Windows one
-Buying Mojang and keeping it multiplatform
-Use Visual Studio that can port iOS and Android apps (and help develop them) in the easiest way possible.
-Making Visual Studio Code available on Windows, Mac, and Linux.
-Supporting Linux VMs in Azure
-Making Office Free for devices under 10.1 inches
I mean...there's more to the list but change has been happening. People can choose to ignore it or not familiarize themselves before they speak.
Get people excited by the tech, and overshadow VR demonstrations demonstrations from the competitors.Exactly, what was the point of that again?
I don't think they're forgetting to see the change before believing in it.
Get people excited by the tech, and overshadow VR demonstrations demonstrations from the competitors.
I don't know what to say to this. Calm down. It's not like I'm accusing Nadella of a warcrime. Yes I think it's right to compare I didn't hold anyone responsible, I said if it turns out to be the same case. I'm just saying when enterprise is your focus or main user then it usually means it's very expensive and when hardware is very expensive and out of reach of general consumers and targeted mainly at enterprise like hospitals and retail they get little to no game support, much like the touch table. Therefore if that is the case like last time it has no place being at E3.You and every other poster who used the "but they said the same thing before" keep forgetting, whether on purpose or not, that Microsoft has changed dramatically under the new leadership. You are holding Nadella responsible for previous leaders' actions, do you think that is right?
I don't know what to say to this. Calm down. It's not like I'm accusing Nadella of a warcrime. Yes I think it's right to compare I didn't hold anyone responsible, I said if it turns out to be the same case. I'm just saying when enterprise is your focus or main user then it usually means it's very expensive and when hardware is very expensive and out of reach of general consumers and targeted mainly at enterprise like hospitals and retail they get little to no game support, much like the touch table. Therefore if that is the case like last time it has no place being at E3.
Sorry, but that's a bit dismissive, especially since plenty of others have come to the conclusion that their current statements don't match up with their E3 showing. You're interpreting "aimed at" your own way as well, so please don't act as though I'm purposefully muddying their words while you're just taking them at face value.Right, thankfully due to this disclaimer, I don't actually have to reply to all the individual points in your post, because they all stem from one issue. You're internaly translating what Nadella said, into something that has a rather different meaning. A device being "aimed" at one demographic does not mean it is "not for" another. Nintendo's games are arguably "aimed" at kids, but that doesn't make them "not for" adults. The two aren't mutually exclusive, and a focus of say 80% on one doesn't prevent the potential 20% of another existing.
They showed Minecraft working on a HoloLens unit. He states that he bought Minecraft "to create a new genre of gaming for mixed reality". They have multiple other studio creating games.
The translation you're performing in your head is inaccurate and causing a very long-winded game of chinese whispers.
Sorry, but that's a bit dismissive, especially since plenty of others have come to the conclusion that their current statements don't match up with their E3 showing. You're interpreting "aimed at" your own way as well, so please don't act as though I'm purposefully muddying their words while you're just taking them at face value.
When a company makes qualifying PR statements like "it's not aimed at" then it means you will see very little if any support for that demographic. Period. We will not see the functionality that Microsoft showed off at E3 with the V.1 model. Period.
You're saying "Microsoft is just trying to be really precise and set proper expectations by clarifying it won't be aimed at gamers. But there's no confusion. It totally makes sense. There will be games for it. Gaming just won't be the focus"
You're saying "They have multiple other studio creating games."
I'm saying "By later clarifying that it isn't aimed at that demographic, Microsoft is admitting that V.1 won't be compatible with games, except for perhaps 1 or 2 titles".
I'm saying "Those games won't come out with V.1, based on this statement."
But I guess we'll see whose interpretation of "aimed at" is correct when the thing launches in 2018.
Absolutely. The average gamer reads news and articles, probably only the headlines. Headlines like these:The average gamer doesn't watch E3 and certainly doesn't realise that Hololens even exists.
Sorry, but that's a bit dismissive, especially since plenty of others have come to the conclusion that their current statements don't match up with their E3 showing. You're interpreting "aimed at" your own way as well, so please don't act as though I'm purposefully muddying their words while you're just taking them at face value.
When a company makes qualifying PR statements like "it's not aimed at" then it means you will see very little if any support for that demographic. Period. We will not see the functionality that Microsoft showed off at E3 with the V.1 model. Period.
You're saying "Microsoft is just trying to be really precise and set proper expectations by clarifying it won't be aimed at gamers. But there's no confusion. It totally makes sense. There will be games for it. Gaming just won't be the focus"
You're saying "They have multiple other studio creating games."
I'm saying "By later clarifying that it isn't aimed at that demographic, Microsoft is admitting that V.1 won't be compatible with games, except for perhaps 1 or 2 titles".
I'm saying "Those games won't come out with V.1, based on this statement."
But I guess we'll see whose interpretation of "aimed at" is correct when the thing launches in 2018.
I don't know what to say to this. Calm down. It's not like I'm accusing Nadella of a warcrime. Yes I think it's right to compare I didn't hold anyone responsible, I said if it turns out to be the same case. I'm just saying when enterprise is your focus or main user then it usually means it's very expensive and when hardware is very expensive and out of reach of general consumers and targeted mainly at enterprise like hospitals and retail they get little to no game support, much like the touch table. Therefore if that is the case like last time it has no place being at E3.
But I'm sure Microsoft was as clear with their messaging as they intended to be.
Yes, and I'm pretty sure that everybody who was caught up in the hype of the headlines in June are going to read a sentence in the middle of an exclusive interview in ZDNet a month later.I'm pretty sure the OP is about an interview where the CEO explains (among other things) what Hololens is and isn't. Even if some people and part of the press may have been confused a few weeks ago, it's hard to be more clear than that now.
Yes, and I'm pretty sure that everybody who was caught up in the hype of the headlines in June are going to read a sentence in the middle of an exclusive interview in ZDNet a month later.
-Open So talking about VR (Oculus) as a partner and then showing Hololens makes them competitors? Oculus and Hololens have two very distinct ways to show information. I think more people are looking for a fight between VR and AR when they can coexist and probably will for the foreseeable future.
I don't know what to say to this. Calm down. It's not like I'm accusing Nadella of a warcrime. Yes I think it's right to compare I didn't hold anyone responsible, I said if it turns out to be the same case. I'm just saying when enterprise is your focus or main user then it usually means it's very expensive and when hardware is very expensive and out of reach of general consumers and targeted mainly at enterprise like hospitals and retail they get little to no game support, much like the touch table. Therefore if that is the case like last time it has no place being at E3.
I was actually thinking of Morpheus, and the notion that Xbox has no VR coming for it. When Sony announced Morpheus it felt like Sony would yet again leave MS eating dust, and at this E3 I think MS did a good job in dispelling that.
I don't know what to say to this. Calm down. It's not like I'm accusing Nadella of a warcrime. Yes I think it's right to compare I didn't hold anyone responsible, I said if it turns out to be the same case. I'm just saying when enterprise is your focus or main user then it usually means it's very expensive and when hardware is very expensive and out of reach of general consumers and targeted mainly at enterprise like hospitals and retail they get little to no game support, much like the touch table. Therefore if that is the case like last time it has no place being at E3.
Absolutely. The average gamer reads news and articles, probably only the headlines. Headlines like these:
How Microsoft's Xbox HoloLens Demo Won E3 and Why Investors Should Care
Microsoft HoloLens augments Xbox One @ E3 2015: Speculation, hopes, dreams
When Halo and HoloLens Merged at E3 2015, Magic Happened
E3 2015: Microsoft shows off HoloLens, backward compatibility for Xbox One
Xbox at E3: Backward compatibility, Elite controller, Minecraft on HoloLens
Xbox shines at E3: Backward compatibility, HoloLens and more
But I'm sure Microsoft was as clear with their messaging as they intended to be.
I must be getting old or something because some of yall minds work weird.
Seriously people. The question was asked where he thinks the initial demand will be at. He said enterprise, and developers and that's where he will push. This notion of there won't be any gaming on the first version because that's where they will push is absolutely ridiculous. At //build/, they had developers (including game developers) make applications for Hololens, using Unity (ya know, the game development platform) and Visual Studio. They had the E3 presentation and a E3 booth just to show off Hololens and its capabilities for the device. But when he's asked a question about where he thinks the initial demand will be, he doesn't say games, but businesses and developers and all of a sudden there's backtracking?
I must be getting old or something because some of yall minds work weird.
Well your not wrong, but the things that have been shown so far on holo other than Mincraft are all proof of concept, there is no real evidence to say that what has been seen so far will defo be out on the first verison, though i agree with you, probably best for everyone to not hope for to much on v1.0
That's all well and good. But the whole MS is lying, backtracking, being misleading, etc just doesn't make any sense... Hololens is a PC platform, and the hardware will initially be sold to developers and enterprise before its sold to consumers... People are flipping their lids, because a PC isn't "targeting" gamers on day one... It's a PC it can be used for a ton of things...
Absolutely. The average gamer reads news and articles, probably only the headlines. Headlines like these:
How Microsoft's Xbox HoloLens Demo Won E3 and Why Investors Should Care
Microsoft HoloLens augments Xbox One @ E3 2015: Speculation, hopes, dreams
When Halo and HoloLens Merged at E3 2015, Magic Happened
E3 2015: Microsoft shows off HoloLens, backward compatibility for Xbox One
Xbox at E3: Backward compatibility, Elite controller, Minecraft on HoloLens
Xbox shines at E3: Backward compatibility, HoloLens and more
But I'm sure Microsoft was as clear with their messaging as they intended to be.
Future uses for HoloLens extend far beyond gaming. The device was first unveiled in January with a video depicting a holographic user interface and navigation reminiscent of the one depicted in the 2002 science-fiction film Minority Report. However, pairing the technology with Minecraft is a brilliant way to encourage adoption and experimentation with the device. The game is one of the most popular in history -- still going strong after having sold more than 60 million copies as of October 2014 -- and its appeal reaches across traditional demographic divides.
Gaming hardware and software helped propel tech trends like high-speed Internet, HDTV adoption, and streaming video -- and interactive entertainment looks to have an especially big impact on shaping AR and VR technologies. These technologies, HoloLens included, probably won't have widespread commercial appeal until pricing comes down and the tech sees hardware and software improvements. But promising apps like Minecraft are promoting a display revolution to eager and influential consumer segments.
Posted by Bane69 - 27 days ago
I see the current future with HoloLens being used in large amusement parks.
Posted by cantloginnow - 27 days ago
Its cool technology with a lot of potential inside and outside gaming.
Posted by SDecker425 - 27 days ago
Cant wait to watch a football game from any place in the stadium while never leaving my living room. Thanks MS this fat kid never has to go out side again.
Posted by dribblesbarbax - 27 days ago
From a gaming point of view, I am not sold. But its multimedia prospects look very good.
Posted by nickpeck36 - 27 days ago
@dribblesbarbax: That's just the thing, this isn't for gaming really. They said they will do some cool stuff with it regarding games but it wasn't meant to play full on games like we do on the TV. It's more about changing the environment you are in and multimedia / messaging / socializing ect. I'm sure as they figure out more things that they can do with it there we be some cool game related ideas tossed in there.
@amaneuvering: Its E3, its a tradeshow not a consumer event. The demo here is obviously more a proof of concept than anything else.
Posted by Remoticons - 28 days ago
i dont see AR having a space in a normal game.
they showed minecraft and i guess its fun for god mode, but i see this more or a tech for museums, sporting events, runways etc... as a game tool, why would you want less immersion than VR?
You seem to confuse pre and post Satya Nadella Microsoft.So it's Surface all over again (the big ass table, not the tablet). Which means a more competent company will swoop in and figure out how to exploit the technology for mass appeal and Microsoft will play catch up with the tech they pioneered. Just like tablets, multitouch, smartphones, etc.
I just watched the Maya demo they apparently did last Monday. Really cool, there are example scenarios of mouse cursor moving from PC to "hologram", overlay on real objects, and different users placing comments in 3D.
https://www.youtube.com/watch?v=yADhOKEbZ5Q
MAYA?! THAT'S NOT A GAME!
Love the Kinect 2.0 attached to the camera. What is it doing? How does it work in relation to the HoloLens? Does the HoloLens have a Kinect built into it?
I just watched the Maya demo they apparently did last Monday. Really cool, there are example scenarios of mouse cursor moving from PC to "hologram", overlay on real objects, and different users placing comments in 3D.
https://www.youtube.com/watch?v=yADhOKEbZ5Q
VR will take time to gain traction. If it takes off, MS could bring out VR hardware with Xbox two, or support something like oculus rift.
But by the time that happens, no one will be interested because it's a "Been there, done that" sort of deal.
Look at Kinect with Xbox 360, then with Kinect 2 on Xbox One for example.
Looks like I'm going to get my hands on a Hololens this year thanks to my investors. I have to say we're pretty buzzed around the office at the moment.
What industry are you in?
Well, it's hard to pin my company down to one single industry. Currently, we are doing medical research and development using virtual reality for MD Anderson, but we also are expanding into robotics and AI. And apparently Augmented Reality as well. And we also make video games.
So, "technology" if you're being broad, medicine and virtual reality and video games if you want to be specific.
Well, it's hard to pin my company down to one single industry. Currently, we are doing medical research and development using virtual reality for MD Anderson, but we also are expanding into robotics and AI. And apparently Augmented Reality as well. And we also make video games.
So, "technology" if you're being broad, medicine and virtual reality and video games if you want to be specific.