http://www.roadtovr.com/research-su...ajor-vr-headsets-want-buy-one-console-prices/
Here's the infographic into which Touchstone Research compiled their findings:
RoadtoVR said:Before any information was presented to them, kids and teens had a pretty good understanding of the major VR headsets out there, according to Touchstone’s research. The most well-known headset among them—recognize by 38 percent of participants—was Samsung Gear VR, arguably the headset that’s closest to a consumer-level fit and finish on the market today. Oculus Rift, Sony Morpheus, Microsoft HoloLens, Google Cardboard, and Mattel’s View-master VR scored surprisingly similarly, rounding out about one-third of all kids and teens.
HTC Vive took last place at 19 percent, unsurprisingly so considering it has only just been shipped out to vetted developers early last month and has neither brand name recognition or flashy concept video to boast (but hey, there’s juggling!). Still, it was interesting to see no runaway leader in recognition for the major VR headsets among those 10–17 years old.
Here's the infographic into which Touchstone Research compiled their findings: