Can we stop pretending HTC has a future in VR?
HTC gets all the branding credit, but Valve is the driving force behind the Vive.
HTC has recently announced it is spinning off its VR division into a wholly owned subsidiary called "HTC Vive Tech." The move seems to suggest that VR headsets are now a pillar of HTC and that the company will be a player in the VR market for years to come. While the HTC Vive is a compelling device, and the best VR headset out there, the driving force behind the Vive is co-creator Valve. I think HTC is taking way too much credit for the Vive's creation.
HTC is struggling mightily in the smartphone market and is still good for a 40-percent year-over-year decline in revenue every month. The Vive—a "joint effort" between HTC and Valve—is a rare bright spot in the company's lineup, but I think it's a temporary reprieve. Evidence shows HTC had little to do with the technology behind the Vive. HTC is more like Valve's tool, and while the company is in charge of manufacturing the Vive right now, HTC won't be left with any IP or competitive advantages once Valve is done with it.
"HTC Vive" makes about as much sense as "Foxconn iPhone." The name "Valve Vive" would probably be more appropriate. HTC seems more like the contract manufacturer for the device, building the Vive for Valve the same way Foxconn builds iPhones for Apple. The Vive is a product of Valve research using licensed Valve technology and Valve software in an effort to kickstart Valve's VR ecosystem. The only oddity is that, through a weird quirk of branding, HTC's name ended up on the side of the device.
It's not hard to imagine why Valve declined to have its name emblazoned on the side of the Vive. Valve is a software company and ecosystem builder. It needs the Vive right now to build out Steam VR, develop VR games, and own the VR ecosystem the same way it owns the general PC gaming ecosystem. Somebody needed to build a VR headset today, though, so until it becomes more lucrative for regular electronics companies to do it, Valve took it upon itself (and recruited HTC) to build the first Steam VR headset.
In the future, Valve wants multiple hardware vendors competing to make the best VR headset, with the company as a neutral third party. Valve probably kept its name off of the HTC Vive to avoid being seen as playing favorites and to send a message that Steam VR is a place for any hardware manufacturer that wants to compete. Valve is happy to stay out of the hardware spotlight, and HTC is desperate for some kind of successful product. This is fine, but HTC should stop desperately trying to convince itself it's going to be a major player in VR in the future.
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How about another key component of the HTC Vive, the tracking technology? (...) This wasn't an HTC creation, either. Valve did all the engineering work for the "Room Scale" tracking, starting with an early prototype called the "Valve Room" that worked with a camera that read AprilTags (think QR Code bar codes, but 3D positioning) plastered all over the wall. HTC's own press release even says that "Vive combines Valve’s Steam VR tracking and input technologies with HTC’s world-renowned design and engineering talent" [emphasis ours].
While the Vive is the first device to use Lighthouse technology, HTC can't count on it as a differentiator in the future. Valve co-founder Gabe Newell told Engadget: "So we're gonna just give [Lighthouse technology] away. What we want is for that to be like USB. It's not some special secret sauce." The move will be great for the VR ecosystem, but devastating for HTC. If HTC wanted to have a future in VR, retaining this technology would have been a key step in keeping it competitive. The company probably didn't have a say in the matter though, since, again, Valve developed and owns the technology, and HTC is just the manufacturer.