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Crackdown 3: 10 minute pre-alpha gameplay demo

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
this is what they should have shown, its awesome (aside from animation - which is easily fixable). cant wait to see how they'll incorporate this into sp.
 

azertydu91

Hard to Kill
I really don't get the hype around those destructions.

I don't find it that much better than red faction and even less considering than we are a generation after.

If the insides of buidings were more detailled maybe it would change my perception of it but from a console with rougghly 8 times the memory od the 360 I have to admit it doesn't look 8 times better than red faction.

Maybe 2 times but it doesn't seems as detailled as BeamNG demo I had on my computer larger buildings just have big chunks.

Maybe it's not the sense of destruction, it may have more to the emptiness of the buildings maybe that's turning me off.

I don't find it better than destruction in battefield for example and I'm very interested in what do you think is so unbelievable because I just don't understand.
 

Pagusas

Elden Member
Indications are that it will be limited. Likely walls and etc. it's a design decision because the ability to destroy everything in the game would make orbs and etc moot. Also, you need to have some sort of story.

Thats really sad :( Crackdown is no fun when playing with assholes, which represent the vast majority of gamers online. I do not have any gamer friends so these games tend to be single player experiences to me (with the exception of Borderlands 2, which for some reason my wife fell in love with and we play together all the time). It will be sad if you choose to play single player and lose all ability to knock over a building.
 

Krakatoa

Member
Looks cool if all you want to do is level buildings, but I find the complete lack of any structural integrity really off-putting. Maybe they'll tone it down a bit later and actually make strictures feel more substantial.

The guy mentions is he is using an overly powerful weapon to show the effects.
 

U2NUMB

Member
Great demo... I miss Red Faction like destruction..

Makes me wonder if they could use this tech for the ocean in Sea of Theives game
 

Prologue

Member
Why not shoot rockets at the base of the building? Or were they just demonstrating the destruction?

Impressive stuff.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Thats really sad :( Crackdown is no fun when playing with assholes, which represent the vast majority of gamers online. I do not have any gamer friends so these games tend to be single player experiences to me (with the exception of Borderlands 2, which for some reason my wife fell in love with and we play together all the time). It will be sad if you choose to play single player and lose all ability to knock over a building.

i dunno, the way the presenter was talking about taking out a boss by dropping a tower, or riding your vehicle up the side of a fallen building acting like a ramp, tells me there will definitely be massive scale destruction in sp too - it likely just wont be all encompassing.
 

GavinGT

Banned
I really don't get the hype around those destructions.

I don't find it that much better than red faction and even less considering than we are a generation after.

tumblr_nfzbkilPku1r9ibuko8_400.gif
 

Trup1aya

Member
Destruction looks fantastic — it's been too long since Red Faction: Guerrilla.

The only thing I hope for is that destroying a building is appropriately difficult to do in the final game.

I think it's safe to assume that your characters skills and abilities and weapon will develop over time.. I doubt you'll be leveling the city at the start.

Also, these weapons were intentionally OP for demo purposes... If the reveal trailer is any indication, it'll take planning and/or teamwork to quickly takedown a building...
 
Dont see much that couldnt be done without "cloud". See red faction guerilla

Your trolling is getting tiring. I assume this is a drive u because every person who says that just runs away after. Geo Mod didn't do this. Scope and scale were impossible. Yes you could destroy stuff but the options were limited
 

Carn82

Member
I'm curious about:
- what's being rendered locally and what not?
- are certain things rigged, physics wise? (bigger collapsing buildings?)

for gameplay, collission detection and world-state persistence purposes I have a hard time believing that literally 'everything' is possible.

But I hope this stuff works out!
 
I really don't get the hype around those destructions.

I don't find it that much better than red faction and even less considering than we are a generation after.

If the insides of buidings were more detailled maybe it would change my perception of it but from a console with rougghly 8 times the memory od the 360 I have to admit it doesn't look 8 times better than red faction.

Maybe 2 times but it doesn't seems as detailled as BeamNG demo I had on my computer larger buildings just have big chunks.

Maybe it's not the sense of destruction, it may have more to the emptiness of the buildings maybe that's turning me off.

I don't find it better than destruction in battefield for example and I'm very interested in what do you think is so unbelievable because I just don't understand.

Battlefield has canned animations. BF4 was a step back. BF can't do this stuff on the fly it's too computationally intensive.
 

Dynasty

Member
I really don't get the hype around those destructions.

I don't find it that much better than red faction and even less considering than we are a generation after.

If the insides of buidings were more detailled maybe it would change my perception of it but from a console with rougghly 8 times the memory od the 360 I have to admit it doesn't look 8 times better than red faction.

Maybe 2 times but it doesn't seems as detailled as BeamNG demo I had on my computer larger buildings just have big chunks.

Maybe it's not the sense of destruction, it may have more to the emptiness of the buildings maybe that's turning me off.

I don't find it better than destruction in battefield for example and I'm very interested in what do you think is so unbelievable because I just don't understand.

A lot of games don't have destruction (which breaks the immersion), the crackdown demo seems to be doing it in a realistic way.
I agree the insides are empty, but the building are much larger and break much more than RFG.
Seriously don't find it better than BF? The Shangai map in BF4 has one skyscraper that breaks and crashes to the floor. This has multiple and isn't a scripted event.
 

azertydu91

Hard to Kill
Pretty much the bolded part.

It's about feelings read the rest of my post you may get a better idea of what I mean I mean yeah it's destruction but in what is it much better that you need up to 4 or 5 xbox ones (the equivalent in cloud ones) to achieve that is it that better than just cause or red faction?

I feel like if you put 4 or 5 PS3's or 360's together this result is obtainable in the regard of red faction for example.

so what is that impressive tell me.
 
It seems so out of date to be touting destruction physics as the main bullet point like this. On one hand, they don't seem to be over-promising on this title, which is nice.

On the other hand, it seems like this is expanding even less on the original Crackdown than Crackdown 2 was.
 
Impressive. The destructible geometry tech feels evolved. I'm happy the graphics have a colorful, animated feel like the first game rather than something more realistic looking.

Orbs!
 

azertydu91

Hard to Kill

I didn't said it was better it is let me be clear but for a console 4 or 5 times more powerful I really don't see it.

It may be 2 times better but I don't feel the next gen nor am impressed like a lot of others and I want to understand them.
 

schuey7

Member
Looks great so far and the tech is there so now its a question of execution.Anyway cannot wait for more crackdown.
 

Torment

Banned
It seems so out of date to be touting destruction physics as the main bullet point like this. On one hand, they don't seem to be over-promising on this title, which is nice.

On the other hand, it seems like this is expanding even less on the original Crackdown than Crackdown 2 was.

We know nothing besides the destruction engine about gameplay or gameplay features. So how can you come to this conclusion?
 
It's about feelings read the rest of my post you may get a better idea of what I mean I mean yeah it's destruction but in what is it much better that you need up to 4 or 5 xbox ones (the equivalent in cloud ones) to achieve that is it that better than just cause or red faction?

I feel like if you put 4 or 5 PS3's or 360's together this result is obtainable in the regard of red faction for example.

so what is that impressive tell me.

It's very apparent from your posts it isn't about what is actually being shown in the demo.
Drop the RFG thing already. It's not even in the same league.
 
Great tech demo. Cant wait to see how they build a game around it.

As others have said. Reminds a lot of Red Faction Guerilla but more next gen... and then there is the city wide scale of it that is the real impressive part.


Real curious how this works in practice. What are the limitaitons? Once the servers get pounded or lag whats going to happen? Wont bandwidth usage going to be off the charts?


Exciting stuff.
 

Trup1aya

Member
I really don't get the hype around those destructions.

I don't find it that much better than red faction and even less considering than we are a generation after.

If the insides of buidings were more detailled maybe it would change my perception of it but from a console with rougghly 8 times the memory od the 360 I have to admit it doesn't look 8 times better than red faction.

Maybe 2 times but it doesn't seems as detailled as BeamNG demo I had on my computer larger buildings just have big chunks.

Maybe it's not the sense of destruction, it may have more to the emptiness of the buildings maybe that's turning me off.

I don't find it better than destruction in battefield for example and I'm very interested in what do you think is so unbelievable because I just don't understand.

If you can watch the latest video and still not understand what makes this tech impressive, then it's hard not to see you as a troll...
I mean he created a scenario live, and showed exactly how much computational power it required (6x that of an xb1)... And you still have the nerve to saw it only 2 times as impressive as red faction.

How can this
oxdruas.gif


Be considered just 2x this

tumblr_nfzbkilPku1r9ibuko8_400.gif


Are we in the same planet?
 

azertydu91

Hard to Kill
A lot of games don't have destruction (which breaks the immersion), the crackdown demo seems to be doing it in a realistic way.
I agree the insides are empty, but the building are much larger and break much more than RFG.
Seriously don't find it better than BF? The Shangai map in BF4 has one skyscraper that breaks and crashes to the floor. This has multiple and isn't a scripted event.


That may be the part where I have problem I find everything in it really bland.

Buildings empty and the textures feel like in borderlands (not the second or the pre sequel)

Maybe I'm just allergic to the world they created it may be a biased perception from my part but nothing in this video looks impressive to me.
 
I really don't get the hype around those destructions.

.. snip ..

I don't really get the "anti-hype." That is to say, the endless stream of posts that are "cloud [distributed computing] is fake," "cloud [distributed computing] is too wasteful," "thats it?"

Well, actually, I think I do get it. It's an exclusive game to a single console, so the anti-hype makes sense. If it were multiplat, this negativity wouldn't be surrounding a tech demo.

That may be the part where I have problem I find everything in it really bland.

Buildings empty and the textures feel like in borderlands (not the second or the pre sequel)

Maybe I'm just allergic to the world they created it may be a biased perception from my part but nothing in this video looks impressive to me.

I think it's a safe assumption that the pre-alpha footage of empty buildings is not what the final product will look like, although I also wouldn't expect anything close to GTAV for open world details. For what it's worth, the original Crackdown looked like a bland open world game that nobody was impressed with, and upon release (with it's awesome demo), it suddenly became a big hit that nobody expected. Crackdown 1 didn't have the best open world graphics, the most detailed world, a lot of the areas were cookie-cutter buidlings, but it had a really unique super hero playstyle that nobody expected and hasn't really been replicated as well since. I'm giving CD3 a chance to introduce something similar. If the game wasn't a console exclusive to one console, particularly the Xbox, I think a lot more people would be open to it than they are.... Or maybe just a lot less negativity.
 

schuey7

Member

Dont know about red faction but here the debris is also physically interacting and creating new geometry that we can interact with for example to create ramps for trucks as shown in the cgi reveal trailer.This I think is a huge deal for emergent gameplay.
 
It's about feelings read the rest of my post you may get a better idea of what I mean I mean yeah it's destruction but in what is it much better that you need up to 4 or 5 xbox ones (the equivalent in cloud ones) to achieve that is it that better than just cause or red faction?

I feel like if you put 4 or 5 PS3's or 360's together this result is obtainable in the regard of red faction for example.

so what is that impressive tell me.

Red Faction only had certain destrcutible environments and the particle count and the scope weren't on this scale. Destruction has been done for awhile but it is computationally heavy and restricts what the cpu can do. We've known how to do destruction forever just not on this scope because the location calculations take up too many cycles. This is why red faction limited what you could do. You didn't have whole cities to destroy at once, just random buildings and walls. Look at those gifs and look at red faction. They aren't even on the same wavelength.

There is a difference between being able to do destruction and being able to do it in a non precanned manner at this scale.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
This is potentially going to be the first game that feels "next gen" for me. It all depends on its execution, but this is some REALLY impressive stuff.
 
If you can watch the latest video and still not understand what makes this tech impressive, then it's hard not to see you as a troll...
I mean he created a scenario live, and showed exactly how much computational power it required (6x that of an xb1)... And you still have the nerve to saw it only 2 times as impressive as red faction.

He's already said it's about his feelings. All his content is he doesn't find, he doesn't think that, he doesn't understand this, he doesn't feel whatever. It's not about the demo or what has been shown.
 
We know nothing besides the destruction engine about gameplay or gameplay features. So how can you come to this conclusion?

Call it a gut feeling :p

It just seems like if there were true forward-thinking ideas in this game, they would choose to promote those instead of (or at least as well as) physics demos that haven't really been impressive since 2008.

Keep in mind, I'm not saying the game doesn't look fun! I like blowing stuff up as much as anyone! It just strikes me as odd that the big gameplay reveal for a long-dormant franchise that still has a miraculous level of good will towards it despite only having one decent title still looks to be adhering to such old gimmicks.
 

VeeP

Member
It seems so out of date to be touting destruction physics as the main bullet point like this. On one hand, they don't seem to be over-promising on this title, which is nice.

On the other hand, it seems like this is expanding even less on the original Crackdown than Crackdown 2 was.

What games have proper destruction? Red Faction & Battlefield?

Complete destruction in multiplayer should make matches memorable.
 

nillapuddin

Member
just take a side of crow and move on, its a truly impressive demonstration.
I dont see any point in trying to refute that.

Congrats to those devs, that kicks ass
 

azertydu91

Hard to Kill
If you can watch the latest video and still not understand what makes this tech impressive, then it's hard not to see you as a troll...
I mean he created a scenario live, and showed exactly how much computational power it required (6x that of an xb1)... And you still have the nerve to saw it only 2 times as impressive as red faction.

Yeah I see that but every developper know that you can create something really heavy computanionally (? I don't know if it's a word sorry guys I'm french I'm doing my best) speaking when you can obtain the same results coding better (though I'm not saying it was)
but I think it lacks details like small pieces falling, chairs, better textures etc.

And after playing beamNG it doesn't look that impressive to me.
 

Karak

Member
Well that was indeed proof. There is nothing realistically to be said that is negative about that. Bravo to them. I look forward to checking it out in the future.
 
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