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Crackdown 3 uses cloud-based physics processing to enable environmental destruction

I know those tech demos are tightly controlled to make sure they don't meet any unexpected issue, but I'd love to see the destruction from a different point of view for a change. For example show the point of view of a player inside the building while it's falling down...

yes, or what happens if like 16 players online demolishes 16 different houses next to each other.
A window that breaks into like 1000 pieces when crashed to the tarmac, and lots of concrete smashing down, into smaller pieces.

What happens to the framerate then?... or will it be pre-defined parts of the building that will crash, so it will be more or less "pre-animated" anyway? with not that many parts that needs to be rendered?
 
Amazing computing power our record was 15 times the xbox one!

lI2b.png


Well 15 xboxone's can't take this magical floating sky brick island down.



PR bullshit .
nice demo at the end but dear god...
 
Amazing computing power our record was 15 times the xbox one!

Well 15 xboxone's can't take this magical floating sky brick island down.

PR bullshit .
nice demo at the end but dear god...

Bugs are actually a good hint that a demo is realtime and not "PR bullshit".
 
Well 15 xboxone's can't take this magical floating sky brick island down.

PR bullshit .
nice demo at the end but dear god...

Actually this just prooves that it is indeed realtime and something is preventing the brick from falling down (glitch, remaining "pixels", ...).

If it was scripted or prerendered or anything, this would not have happened :-)
 
This will be the game that opens the floodgates for games being always online. Developers wouldn't pursue always online otherwise.

Its also the reason that David Jones has clearly pointed out in each interview the game has a single player offline core game. The last thing they wanted was Crackdown 3 being heralded as the game that ushered in the always online console/game.
 
it is not even a game yet according to the pr guy

C'mon now. If you're gonna trash this atleast get your info straight. That "pr guy" is the head of the studio making the game, David Jones. You know, the game you are trying to trash?

X1 exclusive stuff really brings out the worst of GAF.
 
Why is that the case for this game and not other games, which are either nothing but online MP or have a online MP component?

If this proves to be a good solution, more games will make use of it and more use of it, to a point where they want to use it also in single-player.
 
But that's precisely because you are a (self proclaimed) "gfx whore", while not everybody is. For reference the most popular game of the moment is Minecraft. Just think about it... ;)
I think the press in general is getting used to see pretty graphics. They still appreciate them, but going to such shows must be constantly going from pretty game to pretty game.
For once they're seeing something that is still technically impressive, but also new and different. No wonder they come out more impressed from that experience.

Dude, I never said I am a gfx whore. :D

I just said that if I wanted to please the gfx whore side of me, then i wouldnt choose a game like Crackdown 3 (from what I have seen so far), but a game like Quantum Break.

For all it matters, Crackdown -as I mentioned- could be a blast and the best game of its kind.

I was just speaking about gfx here because there is a lot of hype circulating about this aspect and I simply dont think it is justified. Thats all :)
 
C'mon now. If you're gonna trash this atleast get your info straight. That "pr guy" is the head of the studio making the game, David Jones. You know, the game you are trying to trash?

X1 exclusive stuff really brings out the worst of GAF.
Sorry i think my post came off wrong to you.

I'm not trashing a game. I've seen way to many tech demo's promising the world etc.
https://en.wikipedia.org/wiki/Peter_Molyneux
I do not "HATE" consoles i just question things i see in demo's occasionally.
 
Amazing computing power our record was 15 times the xbox one!




Well 15 xboxone's can't take this magical floating sky brick island down.




PR bullshit .
nice demo at the end but dear god...

Unbelievable... Pre-alpha demo has a bug... It must be fake!

Dude, I never said I am a gfx whore. :D

I just said that if I wanted to please the gfx whore side of me, then i wouldnt choose a game like Crackdown 3 (from what I have seen so far), but a game like Quantum Break.

For all it matters, Crackdown -as I mentioned- could be a blast and the best game of its kind.

I was just speaking about gfx here because there is a lot of hype circulating about this aspect and I simply dont think it is justified. Thats all :)

There's really been NO hype about this games visuals... All the hype has been pretty focused around the games cloud-based physics simulation...

Now, depending what circles you run in, physics is part of the overall graphical output... I mean, the sight of these collapsing buildings is quite the spectical, when seen in motion.
 
This will be the game that opens the floodgates for games being always online. Developers wouldn't pursue always online otherwise.

There is space in the market for always online games. The biggest game of the last 10 years is always online, and still has around five million subscribers.

Its not like they don't already exist.
 
Sorry i think my post came off wrong to you.

I'm not trashing a game. I've seen way to many tech demo's promising the world etc.
https://en.wikipedia.org/wiki/Peter_Molyneux
I do not "HATE" consoles i just question things i see in demo's occasionally.
You're calling a demo PR bullshit because it has bugs, and also blatantly lying about what the dev is saying by saying 'it's not even a game yet according to the PR guy." While also bringing up a dev that has nothing to do with the game.
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

I don't know if people are missing it... I think they are just choosing to ignore it...
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

That's awesome. I'm jealous that you got to play this. Did it perform well? Framerates? Any glitches?
 
OK,

I see current console as always online anyway, when half the features do not work when you are offline.

This ship has already sailed for me ;-)

It's not so much the always online aspect, but the games as a service aspect. My suspicion is that Crackdown and possibly another couple titles are a beta test for Microsoft plan to get us to buy into that concept next gen. How long until these features are required for single player games, meaning your purchased games also require you to pay a monthly rental fee to play them?
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

Great info, thanks. I'm really stoked for this game, although it's not my style, per se.

But it could usher in a new generation of cloud-powered games!

It's not so much the always online aspect, but the games as a service aspect. My suspicion is that Crackdown and possibly another couple titles are a beta test for Microsoft plan to get us to buy into that concept next gen. How long until these features are required for single player games, meaning your purchased games also require you to pay a monthly rental fee to play them?

The good old slippery slope argument.
 
The 100% destruction is only for multiplayer, so not for singleplay or co-op campaign. Multiplayer is set for 99 players, why only show 4 here?

Are the buildings completely void of people and furniture, because then we should see those things tumbling down too no?

The map of CR3 is no bigger then the map of CR1. I've never played that game, so can anyone give an idea of how big the map in CR1 is?
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

Andthereitis.gif
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

That sounds pretty sweet to me.

I don't know if people are missing it... I think they are just choosing to ignore it...

Everyone's a critic, but sometimes, some people will just be eating a lot of crow... Lots of mob mentality coming out of the this thread and extra salt! =P

And... So when will I be able to use my gaming PC to accelerate my console (my PC acting like a server..)? My local connections are all connected by cat7 Ethernet cables.

EDIT: I asked this earlier, but no one really addressed it, as it would not require an always online connection, but a local one rather instead. And as I mentioned before, an i5 CPU with at least 8gigs of ram (16gigs preferred) could prob do some work.
 
It's not so much the always online aspect, but the games as a service aspect. My suspicion is that Crackdown and possibly another couple titles are a beta test for Microsoft plan to get us to buy into that concept next gen. How long until these features are required for single player games, meaning your purchased games also require you to pay a monthly rental fee to play them?

This. Plus, was the cloud actually being used? Or were local servers being used to 'demonstrate' the 'potential' of the cloud tech?

The reason there's so much doubt in here is because Microsoft has a tendency to not let reality get in the way of an interesting-looking concept.
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

Was waiting for some gaffer impressions!
 
Communication between the bone's CPU and the cloud is several orders of magnitude slower than between CPU and graphics. Bandwith is also several orders of magnitude smaller. And what this means is there's precious little the cloud can do to boost the One's or any other consoe's capabilities in graphics, physics or AI outside of a few extremely specific situations.

This works because the interval between shooting at a building and it crumbling down doesn't have to be instantaneous or even consistent, you won't be able to tell the difference between a physically accurate chain of events and one affected by a few seconds of lag between calculations and rendering: it looks 'good' either way. It's just a nice little gimmick.
 
Do you think you will need Gold to get access to the cloud servers?
That would be somewhat nasty lol

Though I could easily imagine that a hypothetical PC port would not offer the cloud computations as the Gold subscription could be seen as some sort of entry fee to make up for the increased server costs per game. (though I guess they could allow players with a beastly CPU run the physics locally)
 
Communication between the bone's CPU and the cloud is several orders of magnitude slower than between CPU and graphics. Bandwith is also several orders of magnitude smaller. And what this means is there's precious little the cloud can do to boost the One's or any other consoe's capabilities in graphics, physics or AI outside of a few extremely specific situations.

This works because the interval between shooting at a building and it crumbling down doesn't have to be instantaneous or even consistent, you won't be able to tell the difference between a physically accurate chain of events and one affected by a few seconds of lag between calculations and rendering: it looks 'good' either way. It's just a nice little gimmick.

I think you're selling the tech short with "a few seconds of lag."
 
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.

Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)

PR BULLSHI... Oh wait... that's AWESOME, I am so jealous!
 
GAF pre gamescom - "who cares about teh graphix and specs if teh gamez r funz"

GAF post gamescom - "OMG cloud powa iz gun change da game!"

I dont need the cloud to help me process all this flip flopping

Quote the people who said this.

It's also a complete straw man - insane physics destruction making a game more fun has nothing to do with graphics and specs.
 
This will be the game that opens the floodgates for games being always online. Developers wouldn't pursue always online otherwise.

I'm okay with that. The benefits by far outweigh the drawbacks.

I think Mattrick is pretty mad now. He basically wanted the box to be always on because it would've definitely helped cloud computing adaption, but back then cloud wasn't ready to be shown off. I think if they could have shown people what they were going to get for always on there wouldn't have been the backlash.
 
I was not impressed with the Crackdown physics demo. All I could see was the more detailed destruction from Infamous Second Son, combined with the architecture challenges of Red Faction Guerrilla.

At least Guerrilla developers explained how they realized very soon that they would need to build physically plausible buildings - because simple boxes would collapse under their own weight.

I see none of that in Crackdown 3. It's all to do with micro-destruction, not macro. Adding more smoke effects to a building falling down does not make for a better game. I remain skeptical.
 
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