• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mafia 3 Reveal Trailer (Hangar 13/Take-Two, 2016, PC/PS4/XB1)

nib95

Banned
I hope we do still get to play as Vito as well. Or if not, at least have the option to dress Haden in a slick ass suit, top hat and overcoat. The gangster fashion is important lol.
 

Mik2121

Member
At first I wanted this game to still be set in the '20s and was kind of sad when I saw it was set in '68 or so... but I got over it. Now, seeing the gif with the car racing around, I thought the streets looked great, but that explosion and all the over the top stuff... not what I expected in a Mafia game. Always liked the Mafia titles because they seemed much more grounded to reality. Will still check out what's up with this game, but those were two changes I wasn't expecting at all.
 

ChawlieTheFair

pip pip cheerio you slags!
I hope we do still get to play as Vito as well. Or if not, at least have the option to dress Haden in a slick ass suit, top hat and overcoat. The gangster fashion is important lol.

This is the most important thing. People don't realize how much this effects a game (looking at you Watch Dogs, with your pedophile trenchcoat bullshit). I want to be able to wear some slick ass Mardi Gras Zoot Suits
ultrabg.jpg


I was under the impressions this is a New Orleans stand-in. Kind of like Empire Bay was for New York.

Isn't InFamous 2's New Marais basically a fictional New Orleans?

Just like how Liberty City = New York?

Nah. The written previews are all using New Orleans straight. Also Empire Bay was 6 different cites smashed together. It was dumb imo.



Yeah, so they've already said, it's their version of New Orleans. I actually don't know why they do this, maybe to get a bit more stretch with their fiction.
 
If people didn't complain, it would stay the way it is.

Let's not say that. Developers are not idiots, and more often then not they are very much aware of everything that is wrong with the game they are shipping.

Physics and the likes might as well just be a "this is where we are at at this point in time, it's work in progress and things will be tuned in the next 16 months".

Complaining about everything is odd, considering the people making the game actually play it and can better understand whether something is right for the game or not. Judging from a video isn't always the best point of discussion compared to the people who play and make it.
 

Lime

Member
Never played a Mafia game before but the setting is really interesting.

Is this the first game ever to be set in New Orleans? Feels like it is.

Assasin's Creed Liberation (featuring a Black female protagonist) is set in New Orleans.
 

Seronei

Member
I just hope the VA is changed or he has little actual dialogue, it sounds like they're trying to make it way to badass but I can't imagine listening to that voice for anything longer than one-liners before starting to get annoyed by it.
 

Ashtar

Member
I never played a mafia game before , but this looks interesting.
I love New Orleans and this seems like a great setting.
Can't lie seeing the white tears and racism in this thread and being reminded of GTA San Andreas is also a huge plus
 

UberLevi

Member
Lets hope Vito's old age has gained him some wisdom and he doesn't fuck things up for us this time around the way he managed to continually fuck up during the latter half of Mafia II.
 

Dlink16

Member
Ok, I'm excited even though I haven't played the other games in the series. Will probably pick up the second to play. Worth playing the first?
 
My only real complaint about Mafia 2 was (in typical third person shooter style) the ridiculous hordes of enemies in each mission but particularly towards the end of the game. It was like a hundred clown cars worth of enemies. I don't mind the difficulty, just the tedium as the battles outstayed their welcome for me. I wonder if this game will be just as bad or worse in this record.

Joe had his fair share of the blame.
Yeah it's been a long time but I remember the main characters buddy doing most of the fucking up.
 
76DMoKZ.gif


Explosions look cool but they are so bombastic they take over the screen a bit too much.

giphy.gif


And a very short glimpse at driving again.
 
Threads like these remind how a lot of white people feel about black people.

Black protagonists really make the white supremacist jump out of some of you guys.
 
I love how you play as a black guy (We were mobsters back then too, society!) but wow does this game look...Way more over the top than the past two Mafia games. I'll keep my eyes on it, but I'm not too optimistic about it.
 

Pennywise

Member
Threads like these remind how a lot of white people feel about black people.

Black protagonists really make the white supremacist jump out of some of you guys.
Maybe you should call out the people you mean and quote them, instead of throwing out some general accusations. This isn't helping the topic in any possible way...
 

Mr. Tibbs

Member
The driving sequence is from Clay trying to extract some information from a drug dealer. It's just one way the player can interrogate an NPC.

Games Radar preview.

"I see one of these ‘perks’ in action as Clay attempts to outrun the police. Instead of driving around the city until the cops simply give up, Clay breaks line of sight, gets some distance between himself and his pursuers, and dashes to the nearest payphone to call in a favour from his friends. They can cause a distraction, come and help out, or - in this case - simply pay off the police to call off the chase."
 

Nemo

Will Eat Your Children
That's Vito? Damn, I thought it was just someone modeled after deniro, glad to see he's in the story
 

Bluecondor

Member
Threads like these remind how a lot of white people feel about black people.

Black protagonists really make the white supremacist jump out of some of you guys.

I am highly enthusiastic about this game and have read every post on all 20 pages. I'm not seeing a strong white supremacist vibe in this thread.

People in this thread are guilty of romanticizing the gameplay in Mafia 2 though. I'm sorry, but Mafia 2 was bare bones. The open world was empty and the later story missions were wave after wave of mowing down gangsters.

Sadly, the list of things that were left out of the final version would have really made a difference:

https://tcrf.net/Mafia_II

My favorite thing from the list of things cut from Mafia 2 appears to have made it into Mafia 3 (in a slightly different form with having to take gang territories):

"After so long, you are free again. You lost everything but your courage and your hunger for vengeance. Four men control this city. Four gang bosses who know only blood and violence. Four traitors who'll stop at nothing. Your mission is to destroy their organizations, and ruin those bastards financially. Kill them all."

If the rival gang territories and bosses are well-designed and implemented in 3, this will be a classic game.
 
I was under the impressions this is a New Orleans stand-in. Kind of like Empire Bay was for New York.

I hate that they made up city names in Infamous like "New Marais" and then they were like "lol Seattle now guize." I still can't figure out why that one got through...
 
D

Deleted member 80556

Unconfirmed Member
I am highly enthusiastic about this game and have read every post on all 20 pages. I'm not seeing a strong white supremacist vibe in this thread.

People in this thread are guilty of romanticizing the gameplay in Mafia 2 though. I'm sorry, but Mafia 2 was bare bones. The open world was empty and the later story missions were wave after wave of mowing down gangsters.

Sadly, the list of things that were left out of the final version would have really made a difference:

https://tcrf.net/Mafia_II

Whoa, I remember many of these. I could have sworn they were in the final game!

I hate that they made up city names in Infamous like "New Marais" and then they were like "lol Seattle now guize." I still can't figure out why that one got through...

It's their home city.
 

kipsta

Member
Wouldn't it make more sense for Vito to be the leader of the 4? I mean, he's older, has more experience with the mafia, would be a lot wiser now. What gives Lincoln authority over the other 3? Too early to judge I know. I'm sure they have a good reason.

I guess the thought of playing as an older Vito is pretty exciting. Wishful thinking.
 
if the LC aint got some style then imma be extremely disappointed.

i aint about to go the whole game wearing a military shirt jeans and some boots... especially when we trynna take over a city.
 
Wouldn't it make more sense for Vito to be the leader of the 4? I mean, he's older, has more experience with the mafia, would be a lot wiser now. What gives Lincoln authority over the other 3? Too early to judge I know. I'm sure they have a good reason.

I guess the thought of playing as an older Vito is pretty exciting. Wishful thinking.

I bet he'll betray the MC sometime in the game.
 
J

JeremyEtcetera

Unconfirmed Member
This thread and most youtube comments about the trailer and gameplay feel like the GTA San Andreas protagonist reveal all over again.
 

Mr. Tibbs

Member
A few previews:

PC Gamer:
Mafia 3 is one of the most promising new games being shown at Gamescom. I've still got a lot of questions, but I'm hopeful that its new developers know what they're doing. Hangar 13 has found a great way to rejuvenate the series, but it still feels like a Mafia game. We've seen the tale of the Italian Mafia told many times over. Now it's time to let someone else start a family.
Eurogamer:
In a short, hands-off demo in 2K's Gamescom booth, expensively adorned in late 60s period dressing, it's the city that's the real star. This open world might not be as breathtaking as The Witcher 3's wind-swept expanses, and it doesn't quite seem the measure of Grand Theft Auto 5's Los Santos, but what it has in excess is atmosphere: as our anti-hero Lincoln Clay walks the outskirts of the French Quarter at night, you can feel the heat dripping up off the streets.

NDTV:
For one thing, it looks visually outstanding. Some games we saw at Gamescom look just a little crisper than their predecessors, but Mafia 3 has gone the whole hog. From the New Orleans architecture, to the details on characters, and even water and explosive effects, it was a sight to behold. Barring a few frame-rate hiccups there was very little that was wrong with the demo we played.

Gamesradar:
What strikes me immediately, when the demo begins, is just how vibrant and authentic New Orleans feels. Obviously, it’s the Hollywoodised version of the city, filled with neon-buzzing jazz bars, revellers spilling out onto the streets, and cops trying not-too-hard to keep the peace. The reveal trailer shows off Clay feeding a mobster to an alligator in a steamy Louisiana swamp. The first piece of real action takes place in a classic New Orleans cemetery, filled with mausoleums, ornate statues, flickering candles, and shady characters getting amorous or dealing drugs among the dead. Clay is here to find a dealer who has information that will reveal the location and name of a club the mob is using as a legitimate front for a drug den.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I'm definitely interested in the setting, but the gameplay shown so far (particularly the easy car ram explosions) is a bit of a deterrent coming from a big fan of the series. Part of the series' identity from the very start has been its far more grounded use and presentation of the various game systems involved. It was obviously still a video game, and if I recall correctly Mafia 2 had some easy "hit the gas tank to ignite" weak spots during shootouts, but generally this was the kind of game where you wouldn't be taking on 20+ cars during a chase, and shootouts would leave the scenery broke and cars full of holes. Everything from the camera perspective, hit feedback, effects, damage values, hitboxes, movement, and mission structure was presented as a bit of a polar opposite to the then wild and wacky adventures of Grand Theft Auto.

When the first gameplay clips showcase the protagonist cover shooting with a grenade launcher, and a car chase where simple rams send targets rolling in flames, my instinctive reaction is "this looks like a decently fun action open world game" but most definitely not "this looks like Mafia". The footage so far is, on a mechanical level, only the marital arts aspect away from being more akin to Sleeping Dogs than Mafia.

So yeah. Definitely interested and keen based on the game by its own merits. Plus I like seeing other developers have their take on open world games given I find Rockstar's formula tiring, and we're at a stage with technology where the genre can really come into its own. I think the setting is cool, especially for the series. A nice shift. But in play I don't, so far, resonate with the branding of Mafia III. And given I feel video games, and my love for particular franchises, are fundamentally defined by play, this is a little bit disheartening. I feel more like I'm looking at a potentially fun open world game rather than a successor to Mafia II.
 

Mr. Tibbs

Member
A video interview with the creative director shares a few details:

"Another mantra we have is 'no failure but death,' and what that means for us is that we don't want to be overly prescriptive about how you accomplish a mission or objective in the game. What we're trying to do, is give the player a series of objectives, give you a bunch of tools and let you decide how you want to approach those objectives... Meaningful choices at the macro level and the moment-to-moment gameplay."

"We have a very powerful physics-based driving model. It feels very different than driving in other games. We wanted to incorporate that in as many ways as possible, to really encourage you to drive. To really use it for gameplay purposes. We treat the car like a weapon. We use it for interrogations, That's one way to interrogate guys, throw them into the passenger seat and drive like a mad man. We also have open world activities that rely very heavily on driving, whether that's races or rum running or some other things."

The criminal ecosystem: You can go out there and you can literally work your way up the pyramid. You can find low-level dealers who will lead you to the drug den, which is run by a hide-out boss, who will lead you to the lieutenant, who will lead you to the capo, who will lead you to the mob boss.

EatChildren, I can definitely see where you are coming from, especially in regards to the driving. The previous two games had really distinct driving mechanics, with the strict speed-limits and unwieldy, unique driving models. III is definitely going to be departure in that respect, since it seems like the developer are going for a muscle car/Bullitt approach.
 
Top Bottom